Files
IfcOpenShell/src/bonsaiviewer/ElementRegistry.h
T
2026-08-08 07:42:45 +02:00

72 lines
2.9 KiB
C++

// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
* This file is part of Bonsai. *
* *
* Bonsai is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* Bonsai is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCINTERFACE_ELEMENTREGISTRY_H
#define IFCINTERFACE_ELEMENTREGISTRY_H
#include <QObject>
#include <QString>
#include "../ifcparse/express.h"
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
class SceneLoader;
struct ElementTableRecord;
struct ElementInfo;
namespace bonsaiviewer {
struct BasicElementInfo {
uint32_t object_id = 0;
uint32_t session_model_id = 0;
int ifc_id = 0;
QString guid;
QString name;
QString type;
};
class ElementRegistry : public QObject {
Q_OBJECT
public:
explicit ElementRegistry(QObject* parent = nullptr);
void bindLoader(SceneLoader* loader);
void clear();
void removeModel(uint32_t session_model_id);
std::vector<BasicElementInfo> basicElementInfoForModel(uint32_t session_model_id) const;
std::optional<BasicElementInfo> findBasicElementInfo(uint32_t object_id) const;
std::optional<express::base> findEntity(uint32_t object_id) const;
private:
void onSidecarElementsReady(uint32_t session_model_id,
std::vector<ElementTableRecord> elements,
std::string string_table);
void onStreamedElementsReady(uint32_t session_model_id, std::vector<ElementInfo> elements);
SceneLoader* loader_ = nullptr;
std::unordered_map<uint32_t, BasicElementInfo> elements_;
};
} // namespace bonsaiviewer
#endif