Files
IfcOpenShell/src/ifcblenderexport/blenderbim/bim/module/model/stair.py
T
2020-11-02 08:28:02 +11:00

61 lines
2.2 KiB
Python

import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
if self.number_of_treads <= 0:
self.number_of_treads = 1
verts = [
Vector((0, 0, 0)),
Vector((0, self.tread_length, 0)),
Vector((self.width, self.tread_length, 0)),
Vector((self.width, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Stair")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
modifier = obj.modifiers.new("Stair Width", "SOLIDIFY")
modifier.use_even_offset = True
modifier.offset = 1
modifier.thickness = self.tread_depth
modifier = obj.modifiers.new("Stair Treads", "ARRAY")
modifier.relative_offset_displace[0] = 0
modifier.relative_offset_displace[1] = 1
modifier.use_constant_offset = True
modifier.constant_offset_displace[2] = self.height / self.number_of_treads
modifier.count = self.number_of_treads
self.riser_height = self.height / self.number_of_treads
self.length = self.number_of_treads * self.tread_length
obj.name = "IfcStairFlight/Dumb Stair"
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = "PredefinedType"
attribute.string_value = "STRAIGHT"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_stair"
bl_label = "Dumb Stair"
bl_options = {"REGISTER", "UNDO"}
width: FloatProperty(name="Width", default=1.1)
height: FloatProperty(name="Height", default=1)
tread_depth: FloatProperty(name="Tread Depth", default=0.2)
number_of_treads: IntProperty(name="Number of Treads (Goings)", default=6)
tread_length: FloatProperty(name="Tread Length (Going)", default=0.25)
riser_height: FloatProperty(name="*Calculated* Riser Height")
length: FloatProperty(name="*Calculated* Length")
def execute(self, context):
add_object(self, context)
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")