Files
IfcOpenShell/src/ifcviewer-full/MainWindow.h
T
Dion Moult 81b1efdfd6 ifcviewer-full: federation settings dialog (unit + false origin)
New FederationSettingsDialog edits the federation-wide unit and the
FederatedFalseOrigin (XYZ + Z-rotation in that unit).  On Ok it calls
Federation::setConfig + setFederatedFalseOrigin, which fire the
granular Federation signals MainWindow listens to → viewport
recomposes immediately.

Reachable from File > Federation Settings.  Unit picker is a fixed
combobox of common length units (metres / mm / cm / km / ft / in /
yd / mi); each item carries (prefix, name) in itemData so saving
round-trips correctly.  Per-model ModelTransformation editor still
to come — that's a per-model dialog reachable from the model entry,
not the federation-wide settings.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-02 08:02:59 +10:00

155 lines
6.2 KiB
C++

/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTreeWidget>
#include <QTableWidget>
#include <QProgressBar>
#include <QLabel>
#include <QSplitter>
#include <QElapsedTimer>
#include <map>
#include <unordered_map>
#include "ViewportWindow.h"
#include "SceneLoader.h"
class Federation;
class SettingsWindow;
class FederationSettingsDialog;
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = nullptr);
~MainWindow();
void addFiles(const QStringList& paths);
bool openFederation(const QString& path);
void setPendingCamera(const QString& params);
void setPendingBenchmark(int frames);
protected:
void closeEvent(QCloseEvent* event) override;
private slots:
void onFileOpen();
void onDatabaseOpen();
void onFederationNew();
void onFederationOpen();
bool onFederationSave();
bool onFederationSaveAs();
void onSetHomeView();
void onGoHomeView();
void onFileSettings();
void onFederationSettings();
void onObjectPicked(uint32_t object_id);
void onTreeSelectionChanged();
void onLoadStarted(uint32_t mid, QString display_name);
void onLoadProgressChanged(int percent);
void onSidecarElementsReady(uint32_t mid,
std::vector<PackedElementInfo> elements,
std::string string_table);
void onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
void onDataSourceReady(uint32_t mid);
void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
void onLoadedFromStream(uint32_t mid, qint64 elapsed_ms);
void onLoadCancelled(uint32_t mid);
void onLoadError(uint32_t mid, QString message);
void onAllLoadsFinished();
private:
void setupUi();
void setupMenus();
void loadModelsFromPaths(const QStringList& paths,
const QStringList& fed_ids);
void clearScene();
bool confirmDiscardIfDirty();
void updateWindowTitle();
void populateProperties(uint32_t object_id);
void appendElementToTree(uint32_t model_id,
uint32_t object_id,
int ifc_id,
int parent_ifc_id,
const std::string& guid,
const std::string& name,
const std::string& type);
void writeSidecarForModel(uint32_t mid);
void removeModelUi(uint32_t mid);
void applyPendingBenchmark();
// Push a model's CoordinateOperation matrix to the viewport (or
// identity, when the AppSettings toggle is off or the model has no
// map conversion). No-op if the model isn't yet known to the loader
// or its IFC file isn't available (sidecar-hit before data-source
// load); the call retries on onDataSourceReady.
void applyCoordinateOperationToViewport(uint32_t mid);
// Push a model's ModelTransformation (stage 4) matrix to the viewport,
// composed from the federation's authoring intent + the model's units
// + the active CoordinateOperation matrix. Identity when the model is
// not in the federation.
void applyModelTransformationToViewport(uint32_t mid);
// Push the federation-wide FederatedFalseOrigin (stage 3) matrix to
// the viewport. Affects every loaded model.
void applyFederatedFalseOriginToViewport();
QString formatElapsed(qint64 ms) const;
ViewportWindow* viewport_ = nullptr;
SceneLoader* loader_ = nullptr;
Federation* federation_ = nullptr;
SettingsWindow* settings_ = nullptr;
FederationSettingsDialog* federation_settings_ = nullptr;
QWidget* viewport_container_ = nullptr;
QTreeWidget* element_tree_ = nullptr;
QTableWidget* property_table_ = nullptr;
QProgressBar* progress_bar_ = nullptr;
QLabel* status_label_ = nullptr;
QLabel* stats_label_ = nullptr;
// Per-model tree roots, keyed by model_id.
std::map<uint32_t, QTreeWidgetItem*> tree_roots_;
// Bidirectional federation_id <-> model_id map. Federation owns the
// persistent ids; SceneLoader owns the runtime model_ids.
std::unordered_map<QString, uint32_t> fed_id_to_model_id_;
std::unordered_map<uint32_t, QString> model_id_to_fed_id_;
// Display-side element registry for tree + property lookup.
std::unordered_map<uint32_t, ElementInfo> element_map_;
std::unordered_map<uint32_t, QTreeWidgetItem*> tree_items_;
// Scoped (model_id, ifc_id) -> object_id
std::unordered_map<uint64_t, uint32_t> scoped_ifc_id_to_object_id_;
static uint64_t scopedKey(uint32_t model_id, int ifc_id) {
return (static_cast<uint64_t>(model_id) << 32) | static_cast<uint32_t>(ifc_id);
}
QString pending_camera_;
int pending_benchmark_ = 0;
};
#endif // MAINWINDOW_H