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IfcOpenShell/src/ifcgeom/schema_agnostic/IfcGeomRepresentation.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCGEOMREPRESENTATION_H
#define IFCGEOMREPRESENTATION_H
#include "../../ifcgeom/settings.h"
#include "../../ifcgeom/schema_agnostic/ConversionResult.h"
#include <map>
#include <iostream>
namespace ifcopenshell { namespace geometry {
namespace Representation {
class IFC_GEOM_API Representation {
Representation(const Representation&); //N/A
Representation& operator =(const Representation&); //N/A
protected:
const element_settings settings_;
public:
explicit Representation(const element_settings& settings)
: settings_(settings)
{}
const element_settings& settings() const { return settings_; }
virtual ~Representation() {}
};
class IFC_GEOM_API BRep : public Representation {
private:
std::string id_;
const ifcopenshell::geometry::ConversionResults shapes_;
BRep(const BRep& other);
BRep& operator=(const BRep& other);
public:
BRep(const element_settings& settings, const std::string& id, const ifcopenshell::geometry::ConversionResults& shapes)
: Representation(settings)
, id_(id)
, shapes_(shapes)
{}
virtual ~BRep() {}
ifcopenshell::geometry::ConversionResults::const_iterator begin() const { return shapes_.begin(); }
ifcopenshell::geometry::ConversionResults::const_iterator end() const { return shapes_.end(); }
const ifcopenshell::geometry::ConversionResults& shapes() const { return shapes_; }
const std::string& id() const { return id_; }
ifcopenshell::geometry::ConversionResultShape* as_compound(bool force_meters = false) const;
bool calculate_volume(double&) const;
bool calculate_surface_area(double&) const;
bool calculate_projected_surface_area(const ifcopenshell::geometry::taxonomy::matrix4& ax, double& along_x, double& along_y, double& along_z) const;
};
class IFC_GEOM_API Serialization : public Representation {
private:
std::string id_;
std::string brep_data_;
std::vector<double> surface_styles_;
public:
const std::string& brep_data() const { return brep_data_; }
const std::vector<double>& surface_styles() const { return surface_styles_; }
Serialization(const BRep& brep);
virtual ~Serialization() {}
const std::string& id() const { return id_; }
private:
Serialization();
Serialization(const Serialization&);
Serialization& operator=(const Serialization&);
};
class Triangulation : public Representation {
private:
// A nested pair of floats and a material index to be able to store an XYZ coordinate in a map.
// TODO: Make this a std::tuple when compilers add support for that.
typedef typename std::pair<double, std::pair<double, double> > Coordinate;
typedef typename std::pair<int, Coordinate> VertexKey;
typedef std::map<VertexKey, int> VertexKeyMap;
typedef std::pair<int, int> Edge;
std::string id_;
std::vector<double> _verts;
std::vector<int> _faces;
std::vector<int> _edges;
std::vector<double> _normals;
std::vector<double> uvs_;
std::vector<int> _material_ids;
std::vector<ifcopenshell::geometry::taxonomy::style> _materials;
VertexKeyMap welds;
public:
const std::string& id() const { return id_; }
const std::vector<double>& verts() const { return _verts; }
const std::vector<int>& faces() const { return _faces; }
const std::vector<int>& edges() const { return _edges; }
const std::vector<double>& normals() const { return _normals; }
const std::vector<double>& uvs() const { return uvs_; }
const std::vector<int>& material_ids() const { return _material_ids; }
const std::vector<ifcopenshell::geometry::taxonomy::style>& materials() const { return _materials; }
Triangulation(const BRep& shape_model)
: Representation(shape_model.settings())
, id_(shape_model.id())
{
for ( ifcopenshell::geometry::ConversionResults::const_iterator iit = shape_model.begin(); iit != shape_model.end(); ++ iit ) {
int surface_style_id = -1;
if (iit->hasStyle()) {
std::vector<ifcopenshell::geometry::taxonomy::style>::const_iterator jt = std::find(_materials.begin(), _materials.end(), iit->Style());
if (jt == _materials.end()) {
surface_style_id = (int)_materials.size();
_materials.push_back(iit->Style());
} else {
surface_style_id = (int)(jt - _materials.begin());
}
}
if (settings().get(ifcopenshell::geometry::settings::APPLY_DEFAULT_MATERIALS) && surface_style_id == -1) {
const ifcopenshell::geometry::taxonomy::style& material = IfcGeom::get_default_style(settings().element_type());
std::vector<ifcopenshell::geometry::taxonomy::style>::const_iterator mit = std::find(_materials.begin(), _materials.end(), material);
if (mit == _materials.end()) {
surface_style_id = (int)_materials.size();
_materials.push_back(material);
} else {
surface_style_id = (int)(mit - _materials.begin());
}
}
iit->Shape()->Triangulate(settings(), iit->Placement(), this, surface_style_id);
}
}
virtual ~Triangulation() {}
/// Generates UVs for a single mesh using box projection.
/// @todo Very simple impl. Assumes that input vertices and normals match 1:1.
static std::vector<double> box_project_uvs(const std::vector<double> &vertices, const std::vector<double> &normals)
{
std::vector<double> uvs;
uvs.resize(vertices.size() / 3 * 2);
for (size_t uv_idx = 0, v_idx = 0;
uv_idx < uvs.size() && v_idx < vertices.size() && v_idx < normals.size();
uv_idx += 2, v_idx += 3) {
double n_x = normals[v_idx], n_y = normals[v_idx + 1], n_z = normals[v_idx + 2];
double v_x = vertices[v_idx], v_y = vertices[v_idx + 1], v_z = vertices[v_idx + 2];
if (std::abs(n_x) > std::abs(n_y) && std::abs(n_x) > std::abs(n_z)) {
uvs[uv_idx] = v_z;
uvs[uv_idx + 1] = v_y;
}
if (std::abs(n_y) > std::abs(n_x) && std::abs(n_y) > std::abs(n_z)) {
uvs[uv_idx] = v_x;
uvs[uv_idx + 1] = v_z;
}
if (std::abs(n_z) > std::abs(n_x) && std::abs(n_z) > std::abs(n_y)) {
uvs[uv_idx] = v_x;
uvs[uv_idx + 1] = v_y;
}
}
return uvs;
}
public:
// Welds vertices that belong to different faces
int addVertex(int material_index, double X, double Y, double Z) {
const bool convert = settings().get(ifcopenshell::geometry::settings::CONVERT_BACK_UNITS);
X = static_cast<double>(convert ? (X / settings().unit_magnitude()) : X);
Y = static_cast<double>(convert ? (Y / settings().unit_magnitude()) : Y);
Z = static_cast<double>(convert ? (Z / settings().unit_magnitude()) : Z);
int i = (int) _verts.size() / 3;
if (settings().get(ifcopenshell::geometry::settings::WELD_VERTICES)) {
const VertexKey key = std::make_pair(material_index, std::make_pair(X, std::make_pair(Y, Z)));
typename VertexKeyMap::const_iterator it = welds.find(key);
if ( it != welds.end() ) return it->second;
i = (int) welds.size();
welds[key] = i;
}
_verts.push_back(X);
_verts.push_back(Y);
_verts.push_back(Z);
return i;
}
inline void addEdge(int n1, int n2, std::map<std::pair<int,int>,int>& edgecount, std::vector<std::pair<int,int> >& edges_temp) {
const Edge e = Edge( (std::min)(n1,n2),(std::max)(n1,n2) );
if ( edgecount.find(e) == edgecount.end() ) edgecount[e] = 1;
else edgecount[e] ++;
edges_temp.push_back(e);
}
inline void addNormal(double X, double Y, double Z) {
_normals.push_back(X);
_normals.push_back(Y);
_normals.push_back(Z);
}
inline void addFace(int style, int i0, int i1, int i2) {
_faces.push_back(i0);
_faces.push_back(i1);
_faces.push_back(i2);
_material_ids.push_back(style);
}
inline void registerEdge(int i0, int i1) {
_edges.push_back(i0);
_edges.push_back(i1);
}
private:
Triangulation();
Triangulation(const Triangulation&);
Triangulation& operator=(const Triangulation&);
};
}
}}
#endif