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IfcOpenShell/src/ifcviewer/AppSettings.h
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Dion Moult f1d97ac5aa ifcviewer: preset-driven nav mouse bindings + a "Web" preset (desktop + web)
Make orbit/pan/select mouse bindings pure data owned by ViewportCore so both
hosts and every preset share one source of truth, and add a "Web" preset. This
rounds out the matrix: the desktop gains a web-style scheme and the web inherits
all presets, with no per-platform hardcoding.

- Core: NavBindings { orbit, pan, select button + modifier } + setNavPreset
  ("blender" default | "rhino" | "revit" | "web") + navBindings(). Select is
  preset-driven too (was hardcoded LMB) so "web" moves it to RMB. web = orbit
  LMB, pan MMB, select RMB (LMB drag orbits with no click/drag ambiguity; RMB
  click-selects / drag-marquees). NavMod uses "Plain" not "None" (X11 #defines
  None to 0L).
- Desktop ViewportWindow: applyNavPreset sources the core table (mapped to Qt);
  marquee-arm / single-pick dispatch keys off select_button_. Default stays
  blender → no behaviour change.
- Desktop config: AppSettings::NavPreset gains Web + navPresetName(); the
  Settings dialog lists it. This also FIXES a pre-existing gap — the preset combo
  was persisted but never applied (only WGPU_NAV_PRESET env worked). MainWindow
  now applies the persisted preset at startup (env override still wins) and live
  on navPresetChanged, so all four presets actually work from the dialog.
- Web main_web: classifyPress routes the pressed button through navBindings()
  (orbit/pan/select), defaulting to the "web" preset; context menu already
  suppressed so RMB is free.

Tests: setNavPreset table (Catch2, 123 total); web smoke select tests use RMB.
BonsaiViewer builds; 9/9 web smoke.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:20:50 +10:00

150 lines
6.3 KiB
C++

/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef APPSETTINGS_H
#define APPSETTINGS_H
#include <QObject>
#include <QString>
// Application-wide preferences. Cached in memory, persisted via QSettings to
// the OS-native config location (registry on Windows, plist on macOS, INI on
// Linux). Access via AppSettings::instance().
class AppSettings : public QObject {
Q_OBJECT
public:
// Navigation preset. Selects which mouse button (+ optional Shift)
// drives orbit and pan. Selection is unaffected and stays on LMB
// for every preset — these three intentionally don't take LMB so
// click + box-select remain available without modifier gymnastics.
//
// Blender — Orbit MMB, Pan Shift+MMB (current default)
// Rhino — Orbit RMB, Pan Shift+RMB
// Revit — Orbit Shift+MMB, Pan MMB
// Web — Orbit LMB, Pan MMB, Select RMB
enum class NavPreset {
Blender = 0,
Rhino = 1,
Revit = 2,
Web = 3,
};
Q_ENUM(NavPreset)
// Preset → the lowercase name ViewportCore::setNavPreset / applyNavPreset take.
static const char* navPresetName(NavPreset preset);
static AppSettings& instance();
QString geometryLibrary() const;
void setGeometryLibrary(const QString& value);
bool showStats() const;
void setShowStats(bool value);
bool backfaceCulling() const;
void setBackfaceCulling(bool value);
// Skip elements with more than this many voids (HasOpenings inverse).
// Boolean subtraction of many openings is the dominant cost in some
// pathological exports; dropping those elements keeps load times sane.
int voidLimit() const;
void setVoidLimit(int value);
// Mesher tolerances passed straight to the IfcOpenShell iterator.
// Linear deflection bounds the chord error between a curve and its
// triangulation, in model length units; angular deflection bounds the
// angle (radians) between adjacent facet normals on a curved surface.
// Smaller values mean smoother geometry at the cost of more triangles
// and slower iteration.
double deflectionTolerance() const;
void setDeflectionTolerance(double value);
double angularTolerance() const;
void setAngularTolerance(double value);
// Minimum projected sphere radius (in pixels) for an instance to be
// worth drawing — below this it's contribution-culled. Bigger value
// = faster rendering but more pop-in on small detail; smaller =
// more thorough but more draw cost.
double minPixelRadius() const;
void setMinPixelRadius(double value);
// Aggressive contribution-cull threshold while the camera is moving.
// 0 disables the motion boost (motion uses minPixelRadius like still
// frames). When >= minPixelRadius, motion frames raise the bar so
// transient camera moves stay smooth on heavy scenes.
double motionMinPixelRadius() const;
void setMotionMinPixelRadius(double value);
// Projected sphere radius (in pixels) below which an instance
// switches to its LOD1 representation. 0 disables LOD1 entirely
// (always draw LOD0).
double lod1PixelThreshold() const;
void setLod1PixelThreshold(double value);
// Base HiZ pyramid width in texels (height tracks aspect). Bigger
// = tighter occlusion but more readback bandwidth. Floored at 64.
// Changes take effect on next viewport reinitialization.
int hizResolution() const;
void setHizResolution(int value);
// Master toggle for HiZ occlusion culling. When false, only the
// frustum + contribution cull run; geometry hidden behind opaque
// blockers still draws.
bool hizEnabled() const;
void setHizEnabled(bool value);
// Navigation preset (see NavPreset enum above).
NavPreset navPreset() const;
void setNavPreset(NavPreset value);
signals:
void geometryLibraryChanged(const QString& value);
void showStatsChanged(bool value);
void backfaceCullingChanged(bool value);
void voidLimitChanged(int value);
void deflectionToleranceChanged(double value);
void angularToleranceChanged(double value);
void minPixelRadiusChanged(double value);
void motionMinPixelRadiusChanged(double value);
void lod1PixelThresholdChanged(double value);
void hizResolutionChanged(int value);
void hizEnabledChanged(bool value);
void navPresetChanged(NavPreset value);
private:
AppSettings();
void load();
void persist();
QString geometry_library_;
bool show_stats_ = false;
bool backface_culling_ = true;
int void_limit_ = 30;
double deflection_tolerance_ = 0.001;
double angular_tolerance_ = 0.5;
double min_pixel_radius_ = 2.0;
double motion_min_pixel_radius_ = 10.0;
double lod1_pixel_threshold_ = 30.0;
int hiz_resolution_ = 256;
bool hiz_enabled_ = true;
NavPreset nav_preset_ = NavPreset::Blender;
};
#endif // APPSETTINGS_H