Files
IfcOpenShell/src/bonsai/bonsai/bim/module/clash/prop.py
T
2026-01-26 17:13:18 +05:00

205 lines
7.8 KiB
Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
from typing import TYPE_CHECKING, Literal, Union
import bpy
from bpy.props import (
BoolProperty,
CollectionProperty,
EnumProperty,
FloatProperty,
FloatVectorProperty,
IntProperty,
PointerProperty,
StringProperty,
)
from bpy.types import PropertyGroup
from ifcopenshell.geom.main import CLASH_TYPE_ITEMS, ClashType
from mathutils import Vector
import bonsai.tool as tool
from bonsai.bim.prop import Attribute, BIMFilterGroup, StrProperty
class ClashSource(PropertyGroup):
name: StringProperty( # pyright: ignore[reportRedeclaration]
name="File",
description="Absolute filepath to existing .ifc file to use as a clash source.",
)
filter_groups: CollectionProperty(type=BIMFilterGroup, name="Filter Groups") # pyright: ignore[reportRedeclaration]
mode: EnumProperty( # pyright: ignore[reportRedeclaration]
items=[
("a", "All Elements", "All elements will be used for clashing"),
("i", "Include", "Only the selected elements are included for clashing"),
("e", "Exclude", "All elements except the selected elements are included for clashing"),
],
name="Mode",
)
if TYPE_CHECKING:
name: str
filter_groups: bpy.types.bpy_prop_collection_idprop[BIMFilterGroup]
mode: Literal["a", "i", "e"]
class Clash(PropertyGroup):
a_global_id: StringProperty(name="A")
b_global_id: StringProperty(name="B")
a_name: StringProperty(name="A Name")
b_name: StringProperty(name="B Name")
clash_type: EnumProperty( # pyright: ignore[reportRedeclaration]
name="Clash Type",
items=tuple((i, i, "") for i in CLASH_TYPE_ITEMS),
)
status: BoolProperty(
name="Status",
description="Clash status, not stored anywhere - currently just displayed in UI for convenience.",
default=False,
)
if TYPE_CHECKING:
a_global_id: str
b_global_id: str
a_name: str
b_name: str
clash_type: ClashType
status: bool
def clashes_loaded_update(self: "ClashSet", context: bpy.types.Context) -> None:
if self.clashes_loaded:
return
tool.Clash.clear_active_clash_set_results()
class ClashSet(PropertyGroup):
mode: EnumProperty(
items=[
(
"intersection",
"Intersection",
"Detect objects that protrude or pierce another object",
"PIVOT_MEDIAN",
1,
),
("collision", "Collision", "Detect touching objects with any surface collision", "PIVOT_INDIVIDUAL", 2),
("clearance", "Clearance", "Detect objects within a proximity threshold", "PIVOT_ACTIVE", 3),
],
name="Mode",
)
tolerance: FloatProperty(name="Tolerance", default=0.002, subtype="DISTANCE")
clearance: FloatProperty(name="Clearance", default=0.01, subtype="DISTANCE")
allow_touching: BoolProperty(name="Allow Touching", default=False)
check_all: BoolProperty(name="Check All", default=False)
a: CollectionProperty(name="Group A", type=ClashSource)
b: CollectionProperty(name="Group B", type=ClashSource)
clashes: CollectionProperty(name="Clashes", type=Clash)
clashes_loaded: BoolProperty(
name="Clash Results Are Loaded",
description="Click to unload clash results for the clash set.",
update=clashes_loaded_update,
)
if TYPE_CHECKING:
mode: Literal["intersection", "collision", "clearance"]
tolerance: float
clearance: float
allow_touching: bool
check_all: bool
a: bpy.types.bpy_prop_collection_idprop[ClashSource]
b: bpy.types.bpy_prop_collection_idprop[ClashSource]
clashes: bpy.types.bpy_prop_collection_idprop[Clash]
clashes_loaded: bool
def get_clash_sources_group(
self, group: tool.Clash.ClashSourceGroup
) -> "bpy.types.bpy_prop_collection_idprop[ClashSource]":
return getattr(self, group)
def get_clash_sources(
self,
) -> "dict[tool.Clash.ClashSourceGroup, bpy.types.bpy_prop_collection_idprop[ClashSource]]":
return {g: self.get_clash_sources_group(g) for g in tool.Clash.CLASH_SOURCE_GROUP_LITERALS}
class SmartClashGroup(PropertyGroup):
number: StringProperty(name="Number")
global_ids: CollectionProperty(name="GlobalIDs", type=StrProperty)
if TYPE_CHECKING:
number: str
global_ids: bpy.types.bpy_prop_collection_idprop[StrProperty]
class BIMClashProperties(PropertyGroup):
blender_clash_set_a: CollectionProperty(name="Blender Clash Set A", type=StrProperty)
blender_clash_set_b: CollectionProperty(name="Blender Clash Set B", type=StrProperty)
clash_sets: CollectionProperty(name="Clash Sets", type=ClashSet)
should_create_clash_snapshots: BoolProperty(
name="Create Snapshots", description="Create bcf snapshots", default=False
)
clash_results_path: StringProperty(name="Clash Results Path")
smart_grouped_clashes_path: StringProperty(name="Smart Grouped Clashes Path")
active_clash_set_index: IntProperty(name="Active Clash Set Index")
active_clash_index: IntProperty(name="Active Clash Index")
smart_clash_groups: CollectionProperty(name="Smart Clash Groups", type=SmartClashGroup)
active_smart_group_index: IntProperty(name="Active Smart Group Index")
smart_clash_grouping_max_distance: IntProperty(
name="Smart Clash Grouping Max Distance", default=3, soft_min=1, soft_max=10
)
p1: FloatVectorProperty(name="P1", default=(0.0, 0.0, 0.0), subtype="XYZ")
p2: FloatVectorProperty(name="P2", default=(0.0, 0.0, 0.0), subtype="XYZ")
active_clash_text: StringProperty(name="Active Clash Text")
export_path: StringProperty(
name="Export Path",
description=".bcf or .json file to export the clash results to",
subtype="FILE_PATH",
)
if TYPE_CHECKING:
blender_clash_set_a: bpy.types.bpy_prop_collection_idprop[StrProperty]
blender_clash_set_b: bpy.types.bpy_prop_collection_idprop[StrProperty]
clash_sets: bpy.types.bpy_prop_collection_idprop[ClashSet]
should_create_clash_snapshots: bool
clash_results_path: str
smart_grouped_clashes_path: str
active_clash_set_index: int
active_clash_index: int
smart_clash_groups: bpy.types.bpy_prop_collection_idprop[SmartClashGroup]
active_smart_group_index: int
smart_clash_grouping_max_distance: int
p1: Vector
p2: Vector
active_clash_text: str
export_path: str
@property
def active_clash_set(self) -> Union[ClashSet, None]:
return tool.Blender.get_active_uilist_element(self.clash_sets, self.active_clash_set_index)
@property
def active_smart_group(self) -> Union[SmartClashGroup, None]:
return tool.Blender.get_active_uilist_element(self.smart_clash_groups, self.active_smart_group_index)
@property
def active_clash(self) -> Union[Clash, None]:
if not (clash_set := self.active_clash_set):
return None
return tool.Blender.get_active_uilist_element(clash_set.clashes, self.active_clash_index)