mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-20 15:08:51 +00:00
87 lines
3.8 KiB
Python
87 lines
3.8 KiB
Python
import bpy
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import json
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import math
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import ifcopenshell
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import ifcopenshell.util.attribute
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from mathutils import geometry
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from mathutils import Vector
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from blenderbim.bim.ifc import IfcStore
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def draw_attributes(props, layout, copy_operator=None):
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for attribute in props:
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row = layout.row(align=True)
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value = None
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if attribute.data_type == "string":
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row.prop(attribute, "string_value", text=attribute.name)
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value = attribute.string_value
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elif attribute.data_type == "boolean":
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row.prop(attribute, "bool_value", text=attribute.name)
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value = attribute.bool_value
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elif attribute.data_type == "integer":
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row.prop(attribute, "int_value", text=attribute.name)
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value = attribute.int_value
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elif attribute.data_type == "float":
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row.prop(attribute, "float_value", text=attribute.name)
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value = attribute.float_value
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elif attribute.data_type == "enum":
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row.prop(attribute, "enum_value", text=attribute.name)
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value = attribute.enum_value
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if attribute.is_optional:
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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if copy_operator:
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op = row.operator(f"{copy_operator}", text="", icon="COPYDOWN")
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op.data = json.dumps({"name": attribute.name, "value": value, "is_null": attribute.is_null})
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def import_attributes(ifc_class, props, data, callback=None):
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for attribute in IfcStore.get_schema().declaration_by_name(ifc_class).all_attributes():
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data_type = ifcopenshell.util.attribute.get_primitive_type(attribute)
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if data_type == "entity" or (isinstance(data_type, tuple) and "entity" in ".".join(data_type)):
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callback(attribute.name(), None, data) if callback else None
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continue
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new = props.add()
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new.name = attribute.name()
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new.is_null = data[attribute.name()] is None
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new.is_optional = attribute.optional()
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new.data_type = data_type if isinstance(data_type, str) else ""
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is_handled_by_callback = callback(attribute.name(), new, data) if callback else None
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if is_handled_by_callback:
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pass # Our job is done
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elif is_handled_by_callback is False:
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props.remove(len(props) - 1)
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elif data_type == "string":
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new.string_value = "" if new.is_null else data[attribute.name()]
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elif data_type == "boolean":
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new.bool_value = False if new.is_null else data[attribute.name()]
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elif data_type == "integer":
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new.int_value = 0 if new.is_null else data[attribute.name()]
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elif data_type == "float":
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new.float_value = 0.0 if new.is_null else data[attribute.name()]
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elif data_type == "enum":
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new.enum_items = json.dumps(ifcopenshell.util.attribute.get_enum_items(attribute))
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if data[attribute.name()]:
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new.enum_value = data[attribute.name()]
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def export_attributes(props, callback=None):
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attributes = {}
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for prop in props:
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is_handled_by_callback = callback(attributes, prop) if callback else False
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if is_handled_by_callback:
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continue # Our job is done
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if prop.is_null:
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attributes[prop.name] = None
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elif prop.data_type == "string":
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attributes[prop.name] = prop.string_value
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elif prop.data_type == "boolean":
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attributes[prop.name] = prop.bool_value
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elif prop.data_type == "integer":
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attributes[prop.name] = prop.int_value
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elif prop.data_type == "float":
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attributes[prop.name] = prop.float_value
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elif prop.data_type == "enum":
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attributes[prop.name] = prop.enum_value
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return attributes
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