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IfcOpenShell/src/bonsai/test/tool/test_style.py
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2025-11-04 19:24:20 +05:00

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# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import os
import bpy
import ifcopenshell
import ifcopenshell.api
import ifcopenshell.api.root
import ifcopenshell.util.representation
import pytest
import bonsai.core.tool
import bonsai.tool as tool
from test.bim.bootstrap import NewFile
from bonsai.tool.style import Style as subject
from ifcopenshell.util.shape_builder import ShapeBuilder
class TestImplementsTool(NewFile):
def test_run(self):
assert isinstance(subject(), bonsai.core.tool.Style)
class TestCanSupportRenderingStyle(NewFile):
def test_anything_with_nodes_can_support_a_rendering_style(self):
obj = bpy.data.materials.new("Material")
tool.Style.set_use_nodes(obj, True)
assert subject.can_support_rendering_style(obj) is True
@pytest.mark.skipif(
tool.Blender.BLENDER_5,
reason="Since Blender 5.0 `use_nodes` are always `True` and deprecated.",
)
def test_without_nodes_we_do_not_support_rendering(self):
obj = bpy.data.materials.new("Material")
tool.Style.set_use_nodes(obj, False)
assert subject.can_support_rendering_style(obj) is False
class TestDisableEditing(NewFile):
def test_run(self):
props = tool.Style.get_style_props()
props.is_editing_style = 1
subject.disable_editing()
assert props.is_editing_style == 0
class TestDisableEditingStyles(NewFile):
def test_run(self):
props = tool.Style.get_style_props()
props.is_editing = True
subject.disable_editing_styles()
assert props.is_editing is False
class TestEnableEditing(NewFile):
def test_run(self):
props = tool.Style.get_style_props()
style = ifcopenshell.file().create_entity("IfcSurfaceStyle")
subject.enable_editing(style)
assert props.is_editing_style is style.id()
class TestEnableEditingStyles(NewFile):
def test_run(self):
props = tool.Style.get_style_props()
props.is_editing = False
subject.enable_editing_styles()
assert props.is_editing is True
class TestExportSurfaceAttributes(NewFile):
def test_run(self):
TestImportSurfaceAttributes().test_run()
assert subject.export_surface_attributes() == {"Name": "Name", "Side": "BOTH"}
class TestGetActiveStyleType(NewFile):
def test_run(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
props = tool.Style.get_style_props()
props.style_type = "IfcSurfaceStyle"
assert subject.get_active_style_type() == "IfcSurfaceStyle"
props.style_type = "IfcCurveStyle"
assert subject.get_active_style_type() == "IfcCurveStyle"
class TestGetContext(NewFile):
def test_run(self):
bpy.ops.bim.create_project()
context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
assert subject.get_context() == context
class TestGetElementsByStyle(NewFile):
def test_run(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
element = ifcopenshell.api.root.create_entity(ifc, ifc_class="IfcWall")
style = ifc.createIfcSurfaceStyle()
item = ifc.createIfcExtrudedAreaSolid()
ifc.createIfcStyledItem(Item=item, Styles=[style])
element.Representation = ifc.createIfcProductDefinitionShape(
Representations=[ifc.createIfcShapeRepresentation(Items=[item])]
)
assert subject.get_elements_by_style(style) == {element}
class TestGetName(NewFile):
def test_run(self):
assert subject.get_name(bpy.data.materials.new("Material")) == "Material"
class TestGetSurfaceRenderingAttributes(NewFile):
def test_get_different_surface_and_diffuse_colours_from_a_principled_bsdf(self):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
tool.Style.set_use_nodes(obj, True)
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
assert node
node.inputs["Alpha"].default_value = 0.8
node.inputs["Base Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 1 - node.inputs["Alpha"].default_value,
"DiffuseColour": {
"Name": None,
"Red": 0.5,
"Green": 0.5,
"Blue": 0.5,
},
"SpecularColour": 0.0,
"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
"ReflectanceMethod": "NOTDEFINED",
}
def test_get_rendering_styles_from_a_glossy_bsdf(self):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
tool.Style.set_use_nodes(obj, True)
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
assert obj.node_tree and node
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 0,
"DiffuseColour": {
"Name": None,
"Red": 0.5,
"Green": 0.5,
"Blue": 0.5,
},
"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
"ReflectanceMethod": "METAL",
}
def test_get_rendering_styles_from_a_diffuse_bsdf(self):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
tool.Style.set_use_nodes(obj, True)
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
assert obj.node_tree and node and output
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 0,
"DiffuseColour": {
"Name": None,
"Red": 0.5,
"Green": 0.5,
"Blue": 0.5,
},
"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
"ReflectanceMethod": "MATT",
}
def test_get_rendering_styles_from_a_glass_bsdf(self):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
tool.Style.set_use_nodes(obj, True)
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
assert obj.node_tree and node and output
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
node.inputs["Roughness"].default_value = 0.2
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 0,
"DiffuseColour": {
"Name": None,
"Red": 0.5,
"Green": 0.5,
"Blue": 0.5,
},
"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
"ReflectanceMethod": "GLASS",
}
def test_get_rendering_styles_from_a_emission_bsdf(self):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
tool.Style.set_use_nodes(obj, True)
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
assert obj.node_tree and node and output
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeEmission")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 0,
"DiffuseColour": {
"Name": None,
"Red": 0.5,
"Green": 0.5,
"Blue": 0.5,
},
"SpecularHighlight": None,
"ReflectanceMethod": "FLAT",
}
def test_other_unsupported_bsdfs_copy_the_rendering_style_from_the_shading_colours_as_a_fallback(self):
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
tool.Style.set_use_nodes(obj, True)
output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
assert obj.node_tree and node and output
obj.node_tree.nodes.remove(node)
node = obj.node_tree.nodes.new(type="ShaderNodeVolumePrincipled")
node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
obj.node_tree.links.new(node.outputs[0], output.inputs[0])
assert subject.get_surface_rendering_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 0,
"DiffuseColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"SpecularHighlight": None,
"ReflectanceMethod": "NOTDEFINED",
}
class TestGetSurfaceRenderingStyle(NewFile):
def test_run(self):
tool.Ifc.set(ifcopenshell.file())
style_item = tool.Ifc.get().createIfcSurfaceStyleRendering()
style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
obj = bpy.data.materials.new("Material")
props = tool.Style.get_material_style_props(obj)
props.ifc_definition_id = style.id()
assert subject.get_surface_rendering_style(obj) == style_item
class TestGetSurfaceShadingAttributes(NewFile):
def test_get_colours_from_a_basic_material(self):
tool.Ifc.set(ifcopenshell.file())
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
assert subject.get_surface_shading_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
"Transparency": 0,
}
def test_get_colours_from_a_basic_material_ifc2x3(self):
tool.Ifc.set(ifcopenshell.file(schema="IFC2X3"))
obj = bpy.data.materials.new("Material")
obj.diffuse_color = [1, 1, 1, 1]
assert subject.get_surface_shading_attributes(obj) == {
"SurfaceColour": {
"Name": None,
"Red": 1,
"Green": 1,
"Blue": 1,
},
}
class TestGetSurfaceShadingStyle(NewFile):
def test_run(self):
tool.Ifc.set(ifcopenshell.file())
style_item = tool.Ifc.get().createIfcSurfaceStyleShading()
style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
obj = bpy.data.materials.new("Material")
tool.Ifc.link(style, obj)
assert subject.get_surface_shading_style(obj) == style_item
def test_do_not_get_rendering_styles(self):
tool.Ifc.set(ifcopenshell.file())
style_item = tool.Ifc.get().createIfcSurfaceStyleRendering()
style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
obj = bpy.data.materials.new("Material")
tool.Ifc.link(style, obj)
assert subject.get_surface_shading_style(obj) is None
class TestGetSurfaceTextureStyle(NewFile):
def test_run(self):
tool.Ifc.set(ifcopenshell.file())
style_item = tool.Ifc.get().createIfcSurfaceStyleWithTextures()
style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
obj = bpy.data.materials.new("Material")
tool.Ifc.link(style, obj)
assert subject.get_surface_texture_style(obj) == style_item
class TestGetUVMaps(NewFile):
def test_run(self):
ifc = ifcopenshell.file()
item = ifc.createIfcTriangulatedFaceSet()
uv_map = ifc.createIfcIndexedTriangleTextureMap(MappedTo=item)
representation = ifc.createIfcShapeRepresentation(Items=[item])
assert subject.get_uv_maps(representation) == [uv_map]
class TestImportSurfaceAttributes(NewFile):
def test_run(self):
tool.Ifc.set(ifc := ifcopenshell.file())
props = tool.Style.get_style_props()
style = ifc.create_entity("IfcSurfaceStyle", "Name", "BOTH")
subject.import_surface_attributes(style)
assert props.attributes["Name"].string_value == "Name"
assert props.attributes["Side"].enum_value == "BOTH"
def test_importing_surface_attributes_twice(self):
tool.Ifc.set(ifc := ifcopenshell.file())
style = ifc.create_entity("IfcSurfaceStyle", "Name", "BOTH")
props = tool.Style.get_style_props()
subject.import_surface_attributes(style)
assert len(props.attributes) == 2
assert props.attributes["Name"].string_value == "Name"
assert props.attributes["Side"].enum_value == "BOTH"
subject.import_surface_attributes(style)
assert len(props.attributes) == 2
assert props.attributes["Name"].string_value == "Name"
assert props.attributes["Side"].enum_value == "BOTH"
class TestImportPresentationStyles(NewFile):
def test_import_curve_styles(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
style = ifc.createIfcCurveStyle(Name="Name")
subject.import_presentation_styles("IfcCurveStyle")
props = tool.Style.get_style_props()
assert props.styles[0].ifc_definition_id == style.id()
assert props.styles[0].name == "Name"
assert props.styles[0].total_elements == 0
def test_import_fillarea_styles(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
style = ifc.createIfcFillAreaStyle(Name="Name")
subject.import_presentation_styles("IfcFillAreaStyle")
props = tool.Style.get_style_props()
assert props.styles[0].ifc_definition_id == style.id()
assert props.styles[0].name == "Name"
assert props.styles[0].total_elements == 0
def test_import_surface_styles(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
style = ifc.createIfcSurfaceStyle(Name="Name")
subject.import_presentation_styles("IfcSurfaceStyle")
props = tool.Style.get_style_props()
assert props.styles[0].ifc_definition_id == style.id()
assert props.styles[0].name == "Name"
assert props.styles[0].total_elements == 0
def test_import_text_styles(self):
ifc = ifcopenshell.file()
tool.Ifc.set(ifc)
style = ifc.createIfcTextStyle(Name="Name")
subject.import_presentation_styles("IfcTextStyle")
props = tool.Style.get_style_props()
assert props.styles[0].ifc_definition_id == style.id()
assert props.styles[0].name == "Name"
assert props.styles[0].total_elements == 0
class TestIsEditingStyles(NewFile):
def test_run(self):
props = tool.Style.get_style_props()
props.is_editing = False
assert subject.is_editing_styles() is False
props.is_editing = True
assert subject.is_editing_styles() is True
class TestGetRepresentationStyleItem(NewFile):
def test_run(self):
tool.Ifc.set(ifc := ifcopenshell.file())
builder = ShapeBuilder(ifc)
rectangle = builder.rectangle()
assert subject.get_representation_item_style(rectangle) == None
style = ifc.createIfcSurfaceStyle()
subject.assign_style_to_representation_item(rectangle, style)
assert subject.get_representation_item_style(rectangle) == style
class TestAssignStyleToRepresentationItem(NewFile):
def test_run(self):
tool.Ifc.set(ifc := ifcopenshell.file())
builder = ShapeBuilder(ifc)
rectangle = builder.rectangle()
# assigning new style
style1 = ifc.createIfcSurfaceStyle()
subject.assign_style_to_representation_item(rectangle, style1)
assert subject.get_representation_item_style(rectangle) == style1
# changing style
style2 = ifc.createIfcSurfaceStyle()
subject.assign_style_to_representation_item(rectangle, style2)
assert subject.get_representation_item_style(rectangle) == style2
# unassigning styles
subject.assign_style_to_representation_item(rectangle, None)
assert subject.get_representation_item_style(rectangle) == None