mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 09:48:32 +00:00
121 lines
6.0 KiB
Python
121 lines
6.0 KiB
Python
# IfcOpenShell - IFC toolkit and geometry engine
|
|
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
|
|
#
|
|
# This file is part of IfcOpenShell.
|
|
#
|
|
# IfcOpenShell is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU Lesser General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# IfcOpenShell is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU Lesser General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU Lesser General Public License
|
|
# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
class Usecase:
|
|
def __init__(self, file, shape_representation=None, styles=None, should_use_presentation_style_assignment=False):
|
|
"""Assigns a style directly to an object representation
|
|
|
|
A style may either be assigned directly to an object's representation,
|
|
or to a material which is then associated with the object. If both
|
|
exist, then the style assigned directly to the object's representation
|
|
takes precedence. It is recommended to use materials and assign styles
|
|
to materials. However, sometimes you may want to assign colours directly
|
|
to the object representation as an override. This API function provides
|
|
that capability.
|
|
|
|
If you want to assign styles to a material instead (recommended), then
|
|
please see ifcopenshell.api.style.assign_material_style.
|
|
|
|
:param shape_representation: The IfcShapeRepresentation of the object
|
|
that you want to assign styles to. This implicitly defines the
|
|
context at which the styles should be used.
|
|
:type shape_representation: ifcopenshell.entity_instance.entity_instance
|
|
:param styles: A list of presentation styles, typically IfcSurfaceStyle.
|
|
The number of items in the list should correlate with the number of
|
|
items in the shape_representation's Items attribute. If you have
|
|
more items than styles, the last style is used.
|
|
:type styles: list[ifcopenshell.entity_instance.entity_instance]
|
|
:param should_use_presentation_style_assignment: This is a technical
|
|
detail to accomodate a bug in Revit. This should always be left as
|
|
the default of False, unless you are finding that colours aren't
|
|
showing up in Revit. In that case, set it to True, but keep in mind
|
|
that this is no longer a valid IFC. Blame Autodesk.
|
|
:type should_use_presentation_style_assignment: bool
|
|
:return: None
|
|
:rtype: None
|
|
|
|
Example:
|
|
|
|
.. code:: python
|
|
|
|
# A model context is needed to store 3D geometry
|
|
model3d = ifcopenshell.api.run("context.add_context", model, context_type="Model")
|
|
|
|
# Specifically, we want to store body geometry
|
|
body = ifcopenshell.api.run("context.add_context", model,
|
|
context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model3d)
|
|
|
|
# Let's create a new wall. The wall does not have any geometry yet.
|
|
wall = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcWall")
|
|
|
|
# Let's use the "3D Body" representation we created earlier to add a
|
|
# new wall-like body geometry, 5 meters long, 3 meters high, and
|
|
# 200mm thick
|
|
representation = ifcopenshell.api.run("geometry.add_wall_representation", model,
|
|
context=body, length=5, height=3, thickness=0.2)
|
|
|
|
# Assign our new body geometry back to our wall
|
|
ifcopenshell.api.run("geometry.assign_representation", model,
|
|
product=wall, representation=representation)
|
|
|
|
# Place our wall at the origin
|
|
ifcopenshell.api.run("geometry.edit_object_placement", model, product=wall)
|
|
|
|
# Create a new surface style
|
|
style = ifcopenshell.api.run("style.add_style", model)
|
|
|
|
# Create a simple grey shading colour and transparency.
|
|
ifcopenshell.api.run("style.add_surface_style", model,
|
|
style=style, ifc_class="IfcSurfaceStyleShading", attributes={
|
|
"SurfaceColour": { "Name": None, "Red": 0.5, "Green": 0.5, "Blue": 0.5 },
|
|
"Transparency": 0., # 0 is opaque, 1 is transparent
|
|
})
|
|
|
|
# Now specifically our wall only will be coloured grey.
|
|
ifcopenshell.api.run("style.assign_representation_styles", model,
|
|
shape_representation=representation, styles=[style])
|
|
"""
|
|
self.file = file
|
|
self.settings = {
|
|
"shape_representation": shape_representation,
|
|
"styles": styles or [],
|
|
"should_use_presentation_style_assignment": should_use_presentation_style_assignment,
|
|
}
|
|
|
|
def execute(self):
|
|
if not self.settings["styles"]:
|
|
return []
|
|
self.results = []
|
|
for element in self.file.traverse(self.settings["shape_representation"]):
|
|
if not element.is_a("IfcShapeRepresentation"):
|
|
continue
|
|
for item in element.Items:
|
|
if not item.is_a("IfcGeometricRepresentationItem"):
|
|
continue
|
|
if self.settings["styles"]:
|
|
# If there are more items than styles, fallback to using the last style
|
|
style = self.settings["styles"].pop(0)
|
|
name = style.Name
|
|
if self.file.schema == "IFC2X3" or self.settings["should_use_presentation_style_assignment"]:
|
|
style_assignment = self.file.createIfcPresentationStyleAssignment([style])
|
|
self.results.append(self.file.createIfcStyledItem(item, [style_assignment], name))
|
|
else:
|
|
self.results.append(self.file.createIfcStyledItem(item, [style], name))
|
|
return self.results
|