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99f95bee6a
Adds a new 'Force ∥ to Face' toggle alongside the existing 'Force ⊥ to Face'. The constraint direction is cross(face_normal, camera_dir), keeping dimension vertices running along the face surface rather than into it. Enabling one constraint automatically disables the other (mutual exclusion via a re-entrant guard in the prop callbacks). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>