Files
IfcOpenShell/src/ifcblenderexport/blenderbim/bim/import_ifc.py
T

1695 lines
77 KiB
Python

import ifcopenshell
import ifcopenshell.geom
import bpy
import bmesh
import os
import shutil
import threading
import json
import time
import mathutils
import math
import multiprocessing
import zipfile
import tempfile
from pathlib import Path
from . import helper
from . import schema
from . import ifc
class FileCopy(threading.Thread):
def __init__(self, file_path, destination):
threading.Thread.__init__(self)
self.file_path = file_path
self.destination = destination
def run(self):
shutil.copy(self.file_path, self.destination)
class MaterialCreator():
def __init__(self, ifc_import_settings):
self.mesh = None
self.materials = {}
self.parsed_meshes = []
self.ifc_import_settings = ifc_import_settings
def create(self, element, obj, mesh):
self.obj = obj
self.mesh = mesh
if (hasattr(element, 'Representation') and not element.Representation) \
or (hasattr(element, 'RepresentationMaps') and not element.RepresentationMaps):
return
if self.ifc_import_settings.should_treat_styled_item_as_material \
and self.mesh.name in self.parsed_meshes:
return
self.parse_material(element)
self.parsed_meshes.append(self.mesh.name)
if self.parse_representations(element):
self.assign_material_slots_to_faces(obj, self.mesh)
self.parsed_meshes.append(self.mesh.name)
def parse_representations(self, element):
has_parsed = False
if hasattr(element, 'Representation'):
for representation in element.Representation.Representations:
if self.parse_representation(representation):
has_parsed = True
elif hasattr(element, 'RepresentationMaps'):
for representation_map in element.RepresentationMaps:
if self.parse_representation(representation_map.MappedRepresentation):
has_parsed = True
return has_parsed
def parse_representation(self, representation):
has_parsed = False
representation_items = self.resolve_mapped_representation_items(representation)
for item in representation_items:
if self.parse_representation_item(item):
has_parsed = True
return has_parsed
def parse_representation_item(self, item):
if not item.StyledByItem:
return
styled_item = item.StyledByItem[0]
material_name = self.get_material_name(styled_item)
if material_name not in self.materials:
material = bpy.data.materials.get(material_name)
if material:
self.materials[material_name] = material
else:
self.materials[material_name] = bpy.data.materials.new(material_name)
self.parse_styled_item(styled_item, self.materials[material_name])
if self.ifc_import_settings.should_treat_styled_item_as_material:
# Revit workaround: since Revit/DDS-CAD exports all material
# assignments as individual object styled items. Treating them as
# reusable materials makes things much more efficient in Blender.
self.assign_material_to_mesh(self.materials[material_name])
else:
# Proper behaviour
self.assign_material_to_mesh(self.materials[material_name], is_styled_item=True)
return True
def assign_material_slots_to_faces(self, obj, mesh):
if 'ios_materials' not in mesh or not mesh['ios_materials']:
return
slots = [s.name for s in obj.material_slots]
for index, polygon in enumerate(mesh.polygons):
material_id = mesh['ios_material_ids'][index]
# Magic number 999999 represents no material, until this has a better approach
if material_id == 999999:
continue
material = mesh['ios_materials'][material_id]
if 'surface-style-' in material:
material = material.split('-')[2]
try:
polygon.material_index = slots.index(material)
except:
self.ifc_import_settings.logger.error(
'Failed to assign material {} to object {}'.format(material, obj.name))
def parse_material(self, element):
for association in element.HasAssociations:
if association.is_a('IfcRelAssociatesMaterial'):
material_select = association.RelatingMaterial
if material_select.is_a('IfcMaterialDefinition'):
self.create_definition(material_select)
elif material_select.is_a('IfcMaterialLayerSetUsage'):
self.create_layer_set_usage(material_select)
def create_layer_set_usage(self, usage):
# TODO import rest of the layer set usage data
self.create_definition(usage.ForLayerSet)
def create_definition(self, material):
if material.is_a('IfcMaterial'):
self.create_single(material)
elif material.is_a('IfcMaterialLayerSet'):
self.create_layer_set(material)
def create_single(self, material):
if material.Name not in self.materials:
self.create_new_single(material)
return self.assign_material_to_mesh(self.materials[material.Name])
def create_layer_set(self, layer_set):
for layer in layer_set.MaterialLayers:
if layer.Material:
if layer.Material.Name not in self.materials:
# TODO import rest of the layer set data
self.create_new_single(layer.Material)
self.assign_material_to_mesh(self.materials[layer.Material.Name])
def create_new_single(self, material):
self.materials[material.Name] = bpy.data.materials.new(material.Name)
if not material.HasRepresentation \
or not material.HasRepresentation[0].Representations:
return
for representation in material.HasRepresentation[0].Representations:
if not representation.Items:
continue
for item in representation.Items:
if not item.is_a('IfcStyledItem'):
continue
self.parse_styled_item(item, self.materials[material.Name])
def get_material_name(self, styled_item):
if styled_item.Name:
return styled_item.Name
styled_item = self.resolve_presentation_style_assignment(styled_item)
for style in styled_item.Styles:
if not style.is_a('IfcSurfaceStyle'):
continue
if style.Name:
return style.Name
return str(style.id())
return str(styled_item.id())
def parse_styled_item(self, styled_item, material):
styled_item = self.resolve_presentation_style_assignment(styled_item)
for style in styled_item.Styles:
if not style.is_a('IfcSurfaceStyle'):
continue
external_style = None
for surface_style in style.Styles:
if surface_style.is_a('IfcSurfaceStyleShading'):
alpha = 1.
# Transparency was added in IFC4
if hasattr(surface_style, 'Transparency') \
and surface_style.Transparency:
alpha = 1 - surface_style.Transparency
material.diffuse_color = (
surface_style.SurfaceColour.Red,
surface_style.SurfaceColour.Green,
surface_style.SurfaceColour.Blue,
alpha)
elif surface_style.is_a('IfcExternallyDefinedSurfaceStyle'):
external_style = surface_style
if external_style:
material.BIMMaterialProperties.is_external = True
material.BIMMaterialProperties.location = external_style.Location
material.BIMMaterialProperties.identification = external_style.Identification
material.BIMMaterialProperties.name = external_style.Name
# IfcPresentationStyleAssignment is deprecated as of IFC4
# However it is still widely used thanks to Revit :(
def resolve_presentation_style_assignment(self, styled_item):
for style in styled_item.Styles:
if style.is_a('IfcPresentationStyleAssignment'):
return style
return styled_item
def resolve_mapped_representation_items(self, representation):
items = []
for item in representation.Items:
if item.is_a('IfcMappedItem'):
items.extend(item.MappingSource.MappedRepresentation.Items)
else:
items.append(item)
return items
def assign_material_to_mesh(self, material, is_styled_item=False):
self.mesh.materials.append(material)
if is_styled_item:
index = len(self.obj.material_slots) - 1
self.obj.material_slots[index].link = 'OBJECT'
self.obj.material_slots[index].material = material
class IfcImporter():
def __init__(self, ifc_import_settings):
self.ifc_import_settings = ifc_import_settings
self.diff = None
self.file = None
self.settings = ifcopenshell.geom.settings()
if self.ifc_import_settings.should_import_curves:
self.settings.set(self.settings.INCLUDE_CURVES, True)
self.settings_2d = ifcopenshell.geom.settings()
self.settings_2d.set(self.settings_2d.INCLUDE_CURVES, True)
self.existing_elements = {}
self.project = None
self.classifications = {}
self.spatial_structure_elements = {}
self.elements = {}
self.type_collection = None
self.type_products = {}
self.meshes = {}
self.mesh_shapes = {}
self.time = 0
self.unit_scale = 1
self.added_data = {}
self.native_elements = {}
self.native_data = {}
self.groups = {}
self.aggregates = {}
self.material_creator = MaterialCreator(ifc_import_settings)
def execute(self):
self.load_existing_rooted_elements()
self.load_diff()
self.cache_file()
self.load_file()
self.set_ifc_file()
if self.ifc_import_settings.should_auto_set_workarounds:
self.auto_set_workarounds()
self.calculate_unit_scale()
self.set_units()
self.create_geometric_representation_contexts()
self.create_project()
self.create_classifications()
self.create_document_information()
self.create_document_references()
self.create_spatial_hierarchy()
self.purge_diff()
self.create_type_products()
if self.ifc_import_settings.should_import_aggregates:
self.create_aggregates()
if self.ifc_import_settings.should_import_opening_elements:
self.create_openings_collection()
if self.ifc_import_settings.should_import_native:
self.parse_native_products()
self.filter_ifc()
self.patch_ifc()
self.create_georeferencing()
self.create_groups()
self.create_grids()
# TODO: Deprecate after bug #682 is fixed and the new importer is stable
if self.ifc_import_settings.should_use_legacy:
self.create_products_legacy()
else:
self.create_products()
self.place_objects_in_spatial_tree()
if self.ifc_import_settings.should_merge_aggregates:
self.merge_aggregates()
if self.ifc_import_settings.should_merge_by_class:
self.merge_by_class()
elif self.ifc_import_settings.should_merge_by_material:
self.merge_by_material()
if self.ifc_import_settings.should_merge_materials_by_colour \
or (self.ifc_import_settings.should_auto_set_workarounds \
and len(self.material_creator.materials) > 300):
self.merge_materials_by_colour()
if self.ifc_import_settings.should_clean_mesh:
self.clean_mesh()
def auto_set_workarounds(self):
if 'DDS-CAD' in self.file.wrapped_data.header.file_name.originating_system:
self.ifc_import_settings.should_treat_styled_item_as_material = True
applications = self.file.by_type('IfcApplication')
if not applications:
return
if applications[0].ApplicationIdentifier == 'Revit':
self.ifc_import_settings.should_treat_styled_item_as_material = True
if self.is_ifc_class_far_away('IfcSite'):
self.ifc_import_settings.should_ignore_site_coordinates = True
if self.is_ifc_class_far_away('IfcBuilding'):
self.ifc_import_settings.should_ignore_building_coordinates = True
elif applications[0].ApplicationFullName.lower() == '12d model':
self.ifc_import_settings.should_reset_absolute_coordinates = True
elif 'Civil 3D' in applications[0].ApplicationFullName:
self.ifc_import_settings.should_reset_absolute_coordinates = True
elif applications[0].ApplicationFullName == 'Tekla Structures':
if self.is_ifc_class_far_away('IfcSite'):
self.ifc_import_settings.should_ignore_site_coordinates = True
def is_ifc_class_far_away(self, ifc_class):
for site in self.file.by_type(ifc_class):
if not site.ObjectPlacement \
or not site.ObjectPlacement.RelativePlacement \
or not site.ObjectPlacement.RelativePlacement.Location:
continue
if self.is_point_far_away(site.ObjectPlacement.RelativePlacement.Location):
return True
def is_point_far_away(self, point):
# Arbitrary threshold based on experience
return abs(point.Coordinates[0]) > 1000000 \
or abs(point.Coordinates[1]) > 1000000 \
or abs(point.Coordinates[2]) > 1000000
def parse_native_products(self):
self.parse_native_swept_disk_solid()
self.parse_native_extruded_area_solid()
def parse_native_swept_disk_solid(self):
for element in self.file.by_type('IfcSweptDiskSolid'):
dummy_geometry = self.get_dummy_geometry()
inverse_elements = self.file.get_inverse(element)
for inverse_element in inverse_elements:
if inverse_element.is_a('IfcShapeRepresentation'):
inverse_element.RepresentationType = 'Curve'
for product in self.get_products_from_shape_representation(inverse_element):
self.native_elements.setdefault(product.GlobalId, {})[dummy_geometry.id()] = element
self.replace_attribute(inverse_element, element, dummy_geometry)
def parse_native_extruded_area_solid(self):
for element in self.file.by_type('IfcExtrudedAreaSolid'):
if element.SweptArea.is_a() not in [
'IfcArbitraryClosedProfileDef',
'IfcRectangleProfileDef'
]:
continue
dummy_geometry = self.get_dummy_geometry()
inverse_elements = self.file.get_inverse(element)
for inverse_element in inverse_elements:
if inverse_element.is_a('IfcShapeRepresentation'):
inverse_element.RepresentationType = 'Curve'
for product in self.get_products_from_shape_representation(inverse_element):
self.native_elements.setdefault(product.GlobalId, {})[dummy_geometry.id()] = element
self.replace_attribute(inverse_element, element, dummy_geometry)
def get_dummy_geometry(self):
point = self.file.createIfcCartesianPoint((0., 0., 0.))
direction = self.file.createIfcVector(self.file.createIfcDirection((0., 0., 1.)), 1000.)
return self.file.createIfcLine(point, direction)
def get_products_from_shape_representation(self, element):
products = [pr.ShapeOfProduct[0] for pr in element.OfProductRepresentation]
for rep_map in element.RepresentationMap:
for usage in rep_map.MapUsage:
for inverse_element in self.file.get_inverse(usage):
if inverse_element.is_a('IfcShapeRepresentation'):
products.extend(self.get_products_from_shape_representation(inverse_element))
return products
def replace_attribute(self, element, old, new):
for i, attribute in enumerate(element):
if attribute == old:
element[i] = new
elif isinstance(attribute, tuple):
new_attribute = list(attribute)
for j, item in enumerate(attribute):
if item == old:
new_attribute[j] = new
element[i] = new_attribute
def filter_ifc(self):
for element in self.file.by_type('IfcElement'):
if self.diff \
and element.GlobalId not in self.diff['added'] \
and element.GlobalId not in self.diff['changed'].keys():
self.file.remove(element)
def patch_ifc(self):
project = self.file.by_type('IfcProject')[0]
if self.ifc_import_settings.should_ignore_site_coordinates:
sites = self.find_decomposed_ifc_class(project, 'IfcSite')
for site in sites:
self.patch_placement_to_origin(site)
if self.ifc_import_settings.should_ignore_building_coordinates:
buildings = self.find_decomposed_ifc_class(project, 'IfcBuilding')
for building in buildings:
self.patch_placement_to_origin(building)
if self.ifc_import_settings.should_reset_absolute_coordinates:
self.reset_absolute_coordinates()
def reset_absolute_coordinates(self):
# 12D can have some funky coordinates out of any sensible range. This
# method will not work all the time, but will catch most issues.
offset_point = None
for point in self.file.by_type('IfcCartesianPoint'):
if len(point.Coordinates) == 2 or not self.is_point_far_away(point):
continue
if not offset_point:
offset_point = (point.Coordinates[0], point.Coordinates[1], point.Coordinates[2])
self.ifc_import_settings.logger.info(f'Resetting absolute coordinates by {point}')
point.Coordinates = (
point.Coordinates[0] - offset_point[0],
point.Coordinates[1] - offset_point[1],
point.Coordinates[2] - offset_point[2]
)
def find_decomposed_ifc_class(self, element, ifc_class):
results = []
rel_aggregates = element.IsDecomposedBy
if not rel_aggregates:
return results
for rel_aggregate in rel_aggregates:
for part in rel_aggregate.RelatedObjects:
if part.is_a(ifc_class):
results.append(part)
results.extend(self.find_decomposed_ifc_class(part, ifc_class))
return results
def patch_placement_to_origin(self, element):
element.ObjectPlacement.RelativePlacement.Location.Coordinates = (0., 0., 0.)
if element.ObjectPlacement.RelativePlacement.Axis:
element.ObjectPlacement.RelativePlacement.Axis.DirectionRatios = (0., 0., 1.)
if element.ObjectPlacement.RelativePlacement.RefDirection:
element.ObjectPlacement.RelativePlacement.RefDirection.DirectionRatios = (1., 0., 0.)
def create_georeferencing(self):
try:
map_conversion = self.file.by_type('IfcMapConversion')
projected_crs = self.file.by_type('IfcProjectedCRS')
if not map_conversion or not projected_crs:
return
except:
return # For example, in IFC2X3
map_conversion = map_conversion[0]
projected_crs = projected_crs[0]
scene = bpy.context.scene
scene.BIMProperties.has_georeferencing = True
scene.MapConversion.eastings = str(map_conversion.Eastings)
scene.MapConversion.northings = str(map_conversion.Northings)
scene.MapConversion.orthogonal_height = str(map_conversion.OrthogonalHeight)
scene.MapConversion.x_axis_abscissa = str(map_conversion.XAxisAbscissa)
scene.MapConversion.x_axis_ordinate = str(map_conversion.XAxisOrdinate)
scene.MapConversion.scale = str(map_conversion.Scale)
scene.TargetCRS.name = projected_crs.Name
scene.TargetCRS.description = projected_crs.Description
scene.TargetCRS.geodetic_datum = projected_crs.GeodeticDatum
scene.TargetCRS.vertical_datum = projected_crs.VerticalDatum
scene.TargetCRS.map_projection = projected_crs.MapProjection
scene.TargetCRS.map_zone = projected_crs.MapZone
scene.TargetCRS.map_unit = self.get_unit_name(projected_crs.MapUnit)
def get_unit_name(self, named_unit):
name = ''
if hasattr(named_unit, 'Prefix') and named_unit.Prefix:
name += named_unit.Prefix
name += named_unit.Name
return name
def create_groups(self):
group_collection = None
for collection in self.project['blender'].children:
if collection.name == 'Groups':
group_collection = collection
break
if group_collection is None:
group_collection = bpy.data.collections.new('Groups')
self.project['blender'].children.link(group_collection)
for element in self.file.by_type('IfcGroup'):
self.create_group(element, group_collection)
def create_group(self, element, group_collection):
if element.GlobalId in self.existing_elements:
obj = self.existing_elements[element.GlobalId]
else:
obj = bpy.data.objects.new(f'IfcGroup/{element.Name}', None)
self.add_element_attributes(element, obj)
group_collection.objects.link(obj)
self.groups[element.GlobalId] = {
'ifc': element,
'blender': obj
}
def create_grids(self):
grids = self.file.by_type('IfcGrid')
for grid in grids:
collection = bpy.data.collections.new(self.get_name(grid))
self.project['blender'].children.link(collection)
element_matrix = self.get_local_placement(grid.ObjectPlacement)
element_matrix[0][3] *= self.unit_scale
element_matrix[1][3] *= self.unit_scale
element_matrix[2][3] *= self.unit_scale
self.create_grid_axes(grid.UAxes, collection, element_matrix)
self.create_grid_axes(grid.VAxes, collection, element_matrix)
def create_grid_axes(self, axes, grid, matrix_world):
for axis in axes:
shape = ifcopenshell.geom.create_shape(self.settings_2d, axis.AxisCurve)
mesh = self.create_mesh(axis, shape)
obj = bpy.data.objects.new(f'IfcGridAxis/{axis.AxisTag}', mesh)
obj.matrix_world = matrix_world
grid.objects.link(obj)
def create_type_products(self):
type_products = self.file.by_type('IfcTypeProduct')
for collection in self.project['blender'].children:
if collection.name == 'Types':
self.type_collection = collection
break
if not self.type_collection:
self.type_collection = bpy.data.collections.new('Types')
self.project['blender'].children.link(self.type_collection)
for type_product in type_products:
self.create_type_product(type_product)
bpy.context.view_layer.layer_collection.children[self.project['blender'].name].children[self.type_collection.name].hide_viewport = True
def create_type_product(self, element):
self.ifc_import_settings.logger.info('Creating object {}'.format(element))
if element.GlobalId in self.existing_elements:
return
representation_map = self.get_type_product_body_representation_map(element)
mesh = None
if representation_map:
try:
shape = ifcopenshell.geom.create_shape(self.settings, representation_map.MappedRepresentation)
mesh_name = f'mesh-{shape.id}'
mesh = self.meshes.get(mesh_name)
if mesh is None:
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
except:
self.ifc_import_settings.logger.error('Failed to generate shape for {}'.format(element))
obj = bpy.data.objects.new(self.get_name(element), mesh)
if mesh:
self.material_creator.create(element, obj, mesh)
self.add_element_attributes(element, obj)
self.add_element_classifications(element, obj)
self.add_element_document_relations(element, obj)
self.add_type_product_psets(element, obj)
self.add_product_representation_contexts(element, obj)
self.type_collection.objects.link(obj)
self.type_products[element.GlobalId] = obj
def get_type_product_body_representation_map(self, element):
if not element.RepresentationMaps:
return
for representation_map in element.RepresentationMaps:
context = representation_map.MappedRepresentation.ContextOfItems
if context.ContextType == 'Model' \
and context.ContextIdentifier == 'Body' \
and context.TargetView == 'MODEL_VIEW':
return representation_map
def create_products_legacy(self):
elements = self.file.by_type('IfcElement') + self.file.by_type('IfcSpace')
for element in elements:
self.create_product_legacy(element)
def create_products(self):
if self.ifc_import_settings.should_use_cpu_multiprocessing:
iterator = ifcopenshell.geom.iterator(self.settings, self.file, multiprocessing.cpu_count())
else:
iterator = ifcopenshell.geom.iterator(self.settings, self.file)
valid_file = iterator.initialize()
if not valid_file:
self.create_products_legacy() # Sometimes, this can still work, not 100% sure why yet
return False
old_progress = -1
while True:
progress = iterator.progress() // 2
if progress > old_progress:
print("\r[" + "#" * progress + " " * (50 - progress) + "]", end="")
old_progress = progress
shape = iterator.get()
if shape:
self.create_product(self.file.by_id(shape.guid), shape)
if not iterator.next():
break
print("\rDone creating geometry" + " " * 30)
def create_product(self, element, shape=None):
if element is None:
return
if not self.ifc_import_settings.should_import_opening_elements \
and element.is_a('IfcOpeningElement'):
return
if not self.ifc_import_settings.should_import_spaces \
and element.is_a('IfcSpace'):
return
if element.GlobalId in self.existing_elements:
return self.existing_elements[element.GlobalId]
self.ifc_import_settings.logger.info('Creating object {}'.format(element))
if shape:
# TODO: make names more meaningful
mesh_name = f'mesh-{shape.geometry.id}'
mesh = self.meshes.get(mesh_name)
if mesh is None:
if element.GlobalId in self.native_elements:
mesh = self.create_native_mesh(element, shape)
if mesh is None:
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
else:
mesh = None
obj = bpy.data.objects.new(self.get_name(element), mesh)
if shape:
m = shape.transformation.matrix.data
mat = mathutils.Matrix(([m[0], m[1], m[2], 0],
[m[3], m[4], m[5], 0],
[m[6], m[7], m[8], 0],
[m[9], m[10], m[11], 1]))
mat.transpose()
obj.matrix_world = mat
self.material_creator.create(element, obj, mesh)
elif hasattr(element, 'ObjectPlacement'):
obj.matrix_world = self.get_element_matrix(element)
self.add_element_representation_items(element, obj)
self.add_element_attributes(element, obj)
self.add_element_classifications(element, obj)
self.add_element_document_relations(element, obj)
self.add_defines_by_type_relation(element, obj)
self.add_product_definitions(element, obj)
self.add_product_representation_contexts(element, obj)
self.added_data[element.GlobalId] = obj
return obj
def add_element_representation_items(self, element, obj):
if not obj.data or 'ios_items' not in obj.data:
return
cumulative_vertex_index = 0
for item in obj.data['ios_items']:
vg = obj.vertex_groups.new(name=item['name'])
vg.add([v.index for v in obj.data.vertices[cumulative_vertex_index:cumulative_vertex_index+item['total_vertices']]], 1, 'ADD')
cumulative_vertex_index += item['total_vertices']
def create_native_mesh(self, element, shape):
data = self.native_elements[element.GlobalId]
materials = []
items = []
for representation in self.get_body_representations(element.Representation.Representations):
for item in representation['raw'].Items:
materials.append(self.get_representation_item_material_name(item))
if item.id() in data:
item = data[item.id()]
if item.is_a() == 'IfcExtrudedAreaSolid':
bm = self.create_native_extruded_area_solid(item, element)
if bm:
bmesh.ops.transform(bm, matrix=representation['matrix'], verts=bm.verts)
items.append({'blender': bm, 'raw': item})
else:
items.append(None)
elif item.is_a('IfcSweptDiskSolid'):
items.append({
'blender': self.transform_curve(
self.create_native_swept_disk_solid(item, element), representation['matrix']),
'raw': item
})
else:
items.append(None)
if not items:
return None
bevel_depth = None
merged_curve = None
merged_bm = bmesh.new()
material_ids = []
representation_items = []
for i, item in enumerate(items):
if not item:
continue
if isinstance(item['blender'], bpy.types.Curve):
if bevel_depth is None:
bevel_depth = item['blender'].bevel_depth
merged_curve = item['blender']
elif item['blender'].bevel_depth == bevel_depth:
self.merge_curves(merged_curve, item['blender'])
else:
# TODO: handle if there are multiple different radiuses
# We don't have a choice but to meshify it
pass
elif isinstance(item['blender'], bmesh.types.BMesh):
representation_items.append({
'name': item['raw'].is_a(),
'total_vertices': len(item['blender'].verts)
})
total_polygons = len(item['blender'].faces)
if merged_bm is None:
merged_bm = item['blender']
else:
self.merge_bmeshes(merged_bm, item['blender'])
if materials[i]:
material_ids += [i] * total_polygons
else:
# Magic number 999999 represents no material, until this has a better approach
material_ids += [999999] * total_polygons
if merged_curve:
return merged_curve
# TODO: handle both curve and bmeshes combined
mesh = bpy.data.meshes.new('Native Mesh')
merged_bm.to_mesh(mesh)
merged_bm.free()
mesh['ios_materials'] = materials
mesh['ios_material_ids'] = material_ids
mesh['ios_items'] = representation_items
for representation_item in representation_items:
new = mesh.BIMMeshProperties.representation_items.add()
new.name = representation_item['name']
return mesh
def get_representation_item_material_name(self, item):
if not item.StyledByItem:
return
styled_item = item.StyledByItem[0]
return self.material_creator.get_material_name(styled_item)
def transform_curve(self, curve, matrix):
for spline in curve.splines:
for point in spline.points:
point.co = matrix @ point.co
return curve
def merge_curves(self, a, b):
for spline in b.splines:
new_spline = a.splines.new('POLY')
is_first = True
for point in spline.points:
if is_first:
is_first = False
else:
new_spline.points.add(1)
new_spline.points[-1].co = point.co
return a
def merge_bmeshes(self, a, b):
mesh = bpy.data.meshes.new('x')
b.to_mesh(mesh)
b.free()
a.from_mesh(mesh)
return a
def create_native_swept_disk_solid(self, item, element):
# TODO: support inner radius, start param, and end param
shape = ifcopenshell.geom.create_shape(self.settings, item.Directrix)
mesh = self.create_mesh(element, shape, is_curve=True)
mesh.bevel_depth = self.unit_scale * item.Radius
return mesh
def create_native_extruded_area_solid(self, item, element):
#print(shape.materials)
if item.SweptArea.is_a() == 'IfcArbitraryClosedProfileDef':
shape = ifcopenshell.geom.create_shape(self.settings, item.SweptArea.OuterCurve)
bm = self.bmesh_from_pydata(*self.shape_to_mesh(shape))
bm.faces.new([v for v in bm.verts])
bm.faces.ensure_lookup_table()
elif item.SweptArea.is_a() == 'IfcRectangleProfileDef':
bm = self.bmesh_from_rectangle(item.SweptArea.XDim, item.SweptArea.YDim)
if item.SweptArea.Position:
bmesh.ops.transform(bm, matrix=self.get_axis2placement(item.SweptArea.Position), verts=bm.verts)
bmesh.ops.transform(bm, matrix=mathutils.Matrix() * self.unit_scale, verts=bm.verts)
else:
# TODO: what if we can't handle it?
return
results = bmesh.ops.extrude_face_region(bm, geom=[bm.faces[0]])
bm.faces.ensure_lookup_table()
offset = self.unit_scale * item.Depth * mathutils.Vector(item.ExtrudedDirection.DirectionRatios)
for geom in results['geom']:
if isinstance(geom, bmesh.types.BMVert):
geom.co += offset
if item.Position:
bmesh.ops.transform(bm, matrix=self.get_axis2placement(item.Position), verts=bm.verts)
return bm
#mesh['ios_material_ids'] = [0] * len(bm.faces)
def bmesh_from_rectangle(self, x, y):
bm = bmesh.new()
bmesh.ops.create_grid(bm, x_segments=1, y_segments=1, size=x/2)
bm.verts.ensure_lookup_table()
diff_vector = mathutils.Vector((0., (x - y) / 2., 0.))
bm.verts[0].co += diff_vector
bm.verts[1].co += diff_vector
bm.verts[2].co -= diff_vector
bm.verts[3].co -= diff_vector
bm.edges.ensure_lookup_table()
bm.faces.ensure_lookup_table()
return bm
def merge_aggregates(self):
self.merge_objects_inside_aggregates()
self.convert_aggregate_instances_to_object()
def merge_objects_inside_aggregates(self):
global_ids_to_delete = []
for collection in bpy.data.collections:
if 'IfcRelAggregates/' not in collection.name:
continue
obs = []
for i, ob in enumerate(collection.objects):
if ob.type == 'MESH':
if i > 0:
global_ids_to_delete.append(ob.BIMObjectProperties.attributes.get('GlobalId').string_value)
obs.append(ob)
ctx = {}
ctx['active_object'] = obs[0]
ctx['selected_editable_objects'] = obs
if obs[0].data.users > 1:
obs[0].data = obs[0].data.copy()
bpy.ops.object.join(ctx)
for global_id in global_ids_to_delete:
del self.added_data[global_id]
def convert_aggregate_instances_to_object(self):
for obj in self.aggregates.values():
aggregate = obj.instance_collection.objects[0]
obj.users_collection[0].objects.link(aggregate)
aggregate.name = obj.name
bpy.data.collections.remove(obj.instance_collection)
bpy.data.objects.remove(obj)
def merge_by_class(self):
merge_set = {}
for obj in self.added_data.values():
if '/' not in obj.name \
or 'IfcRelAggregates' in obj.users_collection[0].name:
continue
merge_set.setdefault(obj.name.split('/')[0], []).append(obj)
self.merge_objects(merge_set)
def merge_by_material(self):
merge_set = {}
for obj in self.added_data.values():
if '/' not in obj.name \
or 'IfcRelAggregates' in obj.users_collection[0].name:
continue
if not obj.material_slots:
merge_set.setdefault('no-material', []).append(obj)
else:
merge_set.setdefault(obj.material_slots[0].name, []).append(obj)
self.merge_objects(merge_set)
def merge_objects(self, merge_set):
for ifc_class, objs in merge_set.items():
context_override = {}
context_override['object'] = context_override['active_object'] = objs[0]
context_override['selected_objects'] = context_override['selected_editable_objects'] = objs
bpy.ops.object.join(context_override)
def merge_materials_by_colour(self):
cleaned_materials = {}
for m in bpy.data.materials:
key = '-'.join([str(x) for x in m.diffuse_color])
cleaned_materials[key] = { 'diffuse_color': m.diffuse_color }
for cleaned_material in cleaned_materials.values():
cleaned_material['material'] = bpy.data.materials.new('Merged Material')
cleaned_material['material'].diffuse_color = cleaned_material['diffuse_color']
for obj in self.added_data.values():
if not hasattr(obj, 'material_slots') \
or not obj.material_slots:
continue
for slot in obj.material_slots:
m = slot.material
key = '-'.join([str(x) for x in m.diffuse_color])
slot.material = cleaned_materials[key]['material']
for material in self.material_creator.materials.values():
bpy.data.materials.remove(material)
def clean_mesh(self):
obj = None
last_obj = None
for obj in self.added_data.values():
if obj.type == 'MESH':
obj.select_set(True)
last_obj = obj
if not obj:
return
bpy.context.view_layer.objects.active = last_obj
context_override = {}
bpy.ops.object.editmode_toggle(context_override)
bpy.ops.mesh.remove_doubles(context_override)
bpy.ops.mesh.tris_convert_to_quads(context_override)
bpy.ops.mesh.normals_make_consistent(context_override)
bpy.ops.object.editmode_toggle(context_override)
def add_product_representation_contexts(self, element, obj):
subcontexts = []
if element.is_a('IfcProduct'):
if not element.Representation:
return
for r in element.Representation.Representations:
if r.ContextOfItems.is_a('IfcGeometricRepresentationSubContext'):
subcontexts.append('{}/{}/{}'.format(
r.ContextOfItems.ContextType or '',
r.ContextOfItems.ContextIdentifier or '',
r.ContextOfItems.TargetView or ''))
else:
subcontexts.append('{}/{}/{}'.format(
r.ContextOfItems.ContextType or '',
r.ContextOfItems.ContextIdentifier or '',
''))
elif element.is_a('IfcTypeProduct'):
if not element.RepresentationMaps:
return
for r in element.RepresentationMaps:
subcontexts.append('{}/{}/{}'.format(
r.MappedRepresentation.ContextOfItems.ContextType or '',
r.MappedRepresentation.ContextOfItems.ContextIdentifier or '',
r.MappedRepresentation.ContextOfItems.TargetView or ''))
subcontexts = set(subcontexts)
for subcontext in subcontexts:
representation_context = obj.BIMObjectProperties.representation_contexts.add()
representation_context.context, representation_context.name, representation_context.target_view = subcontext.split('/')
def add_product_definitions(self, element, obj):
if not hasattr(element, 'IsDefinedBy') or not element.IsDefinedBy:
return
for definition in element.IsDefinedBy:
if not definition.is_a('IfcRelDefinesByProperties'):
continue
if definition.RelatingPropertyDefinition.is_a('IfcPropertySet'):
self.add_pset(definition.RelatingPropertyDefinition, obj)
elif definition.RelatingPropertyDefinition.is_a('IfcElementQuantity'):
self.add_qto(definition.RelatingPropertyDefinition, obj)
def add_type_product_psets(self, element, obj):
if not hasattr(element, 'HasPropertySets') or not element.HasPropertySets:
return
for definition in element.HasPropertySets:
if definition.is_a('IfcPropertySet'):
self.add_pset(definition, obj)
def add_pset(self, pset, obj):
new_pset = obj.BIMObjectProperties.psets.add()
new_pset.name = pset.Name
if new_pset.name in schema.ifc.psets:
for prop_name in schema.ifc.psets[new_pset.name]['HasPropertyTemplates'].keys():
prop = new_pset.properties.add()
prop.name = prop_name
# Invalid IFC, but some vendors like Solidworks do this so we accomodate it
if not pset.HasProperties:
return
for prop in pset.HasProperties:
if prop.is_a('IfcPropertySingleValue') and prop.NominalValue:
index = new_pset.properties.find(prop.Name)
if index >= 0:
new_pset.properties[index].string_value = str(prop.NominalValue.wrappedValue)
else:
new_prop = new_pset.properties.add()
new_prop.name = prop.Name
new_prop.string_value = str(prop.NominalValue.wrappedValue)
def add_qto(self, qto, obj):
new_qto = obj.BIMObjectProperties.qtos.add()
new_qto.name = qto.Name
if new_qto.name in schema.ifc.qtos:
for prop_name in schema.ifc.qtos[new_qto.name]['HasPropertyTemplates'].keys():
prop = new_qto.properties.add()
prop.name = prop_name
for prop in qto.Quantities:
if prop.is_a('IfcPhysicalSimpleQuantity'):
value = getattr(prop, '{}Value'.format(prop.is_a()[len('IfcQuantity'):]))
if not value:
continue
index = new_qto.properties.find(prop.Name)
if index >= 0:
new_qto.properties[index].string_value = str(value)
else:
new_prop = new_qto.properties.add()
new_prop.name = prop.Name
new_prop.string_value = str(value)
def add_defines_by_type_relation(self, element, obj):
related_type = None
if self.file.schema == 'IFC2X3':
if not hasattr(element, 'IsDefinedBy') or not element.IsDefinedBy:
return
for relationship in element.IsDefinedBy:
if relationship.is_a('IfcRelDefinesByType'):
related_type = relationship.RelatingType
break
else:
if not hasattr(element, 'IsTypedBy') or not element.IsTypedBy:
return
related_type = element.IsTypedBy[0].RelatingType
if related_type:
obj.BIMObjectProperties.relating_type = self.type_products[related_type.GlobalId]
def load_existing_rooted_elements(self):
for obj in bpy.data.objects:
if hasattr(obj, 'BIMObjectProperties') and obj.BIMObjectProperties.attributes.get('GlobalId'):
self.existing_elements[obj.BIMObjectProperties.attributes.get('GlobalId').string_value] = obj
def load_diff(self):
if not self.ifc_import_settings.diff_file:
return
with open(self.ifc_import_settings.diff_file, 'r') as file:
self.diff = json.load(file)
def cache_file(self):
destination = os.path.join(bpy.context.scene.BIMProperties.data_dir, 'cache', 'ifc')
copythread = FileCopy(self.ifc_import_settings.input_file, destination)
bpy.context.scene.BIMProperties.ifc_cache = os.path.join(destination,
os.path.basename(self.ifc_import_settings.input_file))
copythread.start()
copythread.join()
def load_file(self):
self.ifc_import_settings.logger.info('loading file {}'.format(self.ifc_import_settings.input_file))
extension = self.ifc_import_settings.input_file.split('.')[-1]
if extension == 'ifczip':
with tempfile.TemporaryDirectory() as unzipped_path:
with zipfile.ZipFile(self.ifc_import_settings.input_file, 'r') as zip_ref:
zip_ref.extractall(unzipped_path)
for filename in Path(unzipped_path).glob('**/*.ifc'):
self.file = ifcopenshell.open(filename)
break
elif extension == 'ifcxml':
self.file = ifcopenshell.file(
ifcopenshell.ifcopenshell_wrapper.parse_ifcxml(self.ifc_import_settings.input_file))
elif extension == 'ifc':
self.file = ifcopenshell.open(self.ifc_import_settings.input_file)
ifc.IfcStore.file = self.file
def set_ifc_file(self):
bpy.context.scene.BIMProperties.ifc_file = self.ifc_import_settings.input_file
ifc.IfcStore.path = 'self.ifc_import_settings.input_file'
def calculate_unit_scale(self):
units = self.file.by_type('IfcUnitAssignment')[0]
for unit in units.Units:
if not hasattr(unit, 'UnitType') \
or unit.UnitType != 'LENGTHUNIT':
continue
while unit.is_a('IfcConversionBasedUnit'):
self.unit_scale *= unit.ConversionFactor.ValueComponent.wrappedValue
unit = unit.ConversionFactor.UnitComponent
if unit.is_a('IfcSIUnit'):
self.unit_scale *= helper.SIUnitHelper.get_prefix_multiplier(unit.Prefix)
def set_units(self):
units = self.file.by_type('IfcUnitAssignment')[0]
for unit in units.Units:
if unit.is_a('IfcNamedUnit') and unit.UnitType == 'LENGTHUNIT':
if unit.is_a('IfcSIUnit'):
bpy.context.scene.unit_settings.system = 'METRIC'
if unit.Name == 'METRE':
if not unit.Prefix:
bpy.context.scene.unit_settings.length_unit = 'METERS'
else:
bpy.context.scene.unit_settings.length_unit = f'{unit.Prefix}METERS'
else:
bpy.context.scene.unit_settings.system = 'IMPERIAL'
if unit.Name == 'inch':
bpy.context.scene.unit_settings.length_unit = 'INCHES'
elif unit.Name == 'foot':
bpy.context.scene.unit_settings.length_unit = 'FEET'
def create_geometric_representation_contexts(self):
bpy.context.scene.BIMProperties.has_model_context = False
for context in self.file.by_type('IfcGeometricRepresentationContext'):
if context.is_a('IfcGeometricRepresentationSubContext'):
if not context.ContextIdentifier:
# Revit creates invalid contexts, so we just ignore them
continue
if context.ContextType == 'Model':
subcontexts = bpy.context.scene.BIMProperties.model_subcontexts
elif context.ContextType == 'Plan':
subcontexts = bpy.context.scene.BIMProperties.plan_subcontexts
if subcontexts.get(context.ContextIdentifier):
continue
subcontext = subcontexts.add()
subcontext.name = context.ContextIdentifier
subcontext.target_view = context.TargetView
elif context.ContextType == 'Model':
bpy.context.scene.BIMProperties.has_model_context = True
elif context.ContextType == 'Plan':
bpy.context.scene.BIMProperties.has_plan_context = True
def create_project(self):
self.project = { 'ifc': self.file.by_type('IfcProject')[0] }
if self.project['ifc'].GlobalId in self.existing_elements:
self.project['blender'] = self.existing_elements[self.project['ifc'].GlobalId].users_collection[0]
return
self.project['blender'] = bpy.data.collections.new('IfcProject/{}'.format(self.project['ifc'].Name))
bpy.context.scene.collection.children.link(self.project['blender'])
obj = self.create_product(self.project['ifc'])
if obj:
self.project['blender'].objects.link(obj)
del self.added_data[self.project['ifc'].GlobalId]
def create_classifications(self):
for element in self.file.by_type('IfcClassification'):
classification = bpy.context.scene.BIMProperties.classifications.add()
data_map = {
'name': 'Name', 'source': 'Source',
'edition': 'Edition', 'edition_date': 'EditionDate',
'description': 'Description', 'location': 'Location',
'reference_tokens': 'ReferenceTokens'
}
for key, value in data_map.items():
if hasattr(element, value) and getattr(element, value):
setattr(classification, key, str(getattr(element, value)))
classification_file = ifcopenshell.file()
# IFC2X3 has no references, so let's manually add them
if self.file.wrapped_data.schema == 'IFC2X3':
classification_element = classification_file.createIfcClassification(
element.Source, element.Edition, element.EditionDate, element.Name)
for reference in self.file.by_type('IfcClassificationReference'):
classification_file.createIfcClassificationReference(
reference.Location, reference.ItemReference, reference.Name, classification_element)
else:
references = [element]
while references:
entities_to_add = references
references = self.get_classification_references(references)
for entity in entities_to_add:
classification_file.add(entity)
classification_filename = '{}-{}'.format(
Path(os.path.basename(self.ifc_import_settings.input_file)).stem, element.Name)
classification_file.write(os.path.join(
bpy.context.scene.BIMProperties.schema_dir, 'classifications',
'{}.ifc'.format(classification_filename)))
classification.filename = classification_filename
self.classifications[classification.filename] = classification
def get_classification_references(self, references):
results = []
for reference in references:
results.extend(self.file.get_inverse(reference))
return results
def create_document_information(self):
for element in self.file.by_type('IfcDocumentInformation'):
info = bpy.context.scene.BIMProperties.document_information.add()
data_map = {
'name': 'Identification',
'human_name': 'Name',
'description': 'Description',
'location': 'Location',
'purpose': 'Purpose',
'intended_use': 'IntendedUse',
'scope': 'Scope',
'revision': 'Revision',
'creation_time': 'CreationTime',
'last_revision_time': 'LastRevisionTime',
'electronic_format': 'ElectronicFormat',
'valid_from': 'ValidFrom',
'valid_until': 'ValidUntil',
'confidentiality': 'Confidentiality',
'status': 'Status'
}
for key, value in data_map.items():
if hasattr(element, value) and getattr(element, value):
setattr(info, key, getattr(element, value))
def create_document_references(self):
for element in self.file.by_type('IfcDocumentReference'):
reference = bpy.context.scene.BIMProperties.document_references.add()
data_map = {
'name': 'Identification',
'human_name': 'Name',
'location': 'Location',
'description': 'Description'
}
for key, value in data_map.items():
if hasattr(element, value) and getattr(element, value):
setattr(reference, key, getattr(element, value))
if element.ReferencedDocument:
reference.referenced_document = element.ReferencedDocument.Identification
def create_spatial_hierarchy(self):
if self.project['ifc'].IsDecomposedBy:
for rel_aggregate in self.project['ifc'].IsDecomposedBy:
self.add_related_objects(self.project['blender'], rel_aggregate.RelatedObjects)
def add_related_objects(self, parent, related_objects):
for element in related_objects:
if element.is_a('IfcSpace'):
continue
global_id = element.GlobalId
if global_id in self.existing_elements:
collection = self.existing_elements[global_id].users_collection[0]
self.spatial_structure_elements[global_id] = { 'blender': collection }
else:
collection = bpy.data.collections.new(self.get_name(element))
self.spatial_structure_elements[global_id] = { 'blender': collection }
parent.children.link(collection)
obj = self.create_product(element)
if obj:
collection.objects.link(obj)
del self.added_data[element.GlobalId]
if element.IsDecomposedBy:
for rel_aggregate in element.IsDecomposedBy:
self.add_related_objects(collection, rel_aggregate.RelatedObjects)
def create_aggregates(self):
rel_aggregates = [a for a in self.file.by_type('IfcRelAggregates')
if a.RelatingObject.is_a('IfcElement')]
for rel_aggregate in rel_aggregates:
self.create_aggregate(rel_aggregate)
def create_aggregate(self, rel_aggregate):
collection = bpy.data.collections.new(f'IfcRelAggregates/{rel_aggregate.id()}')
self.project['blender'].children.link(collection)
bpy.context.view_layer.layer_collection.children[self.project['blender'].name].children[collection.name].hide_viewport = True
element = rel_aggregate.RelatingObject
obj = bpy.data.objects.new('{}/{}'.format(element.is_a(), element.Name), None)
obj.instance_type = 'COLLECTION'
obj.instance_collection = collection
self.place_object_in_spatial_tree(element, obj)
self.add_element_attributes(element, obj)
self.add_element_classifications(element, obj)
self.add_element_document_relations(element, obj)
self.add_defines_by_type_relation(element, obj)
self.add_product_definitions(element, obj)
self.aggregates[element.GlobalId] = obj
def create_openings_collection(self):
collection = bpy.data.collections.new('IfcOpeningElements')
bpy.context.scene.collection.children.link(collection)
def get_name(self, element):
return '{}/{}'.format(element.is_a(), element.Name)
def purge_diff(self):
if not self.diff:
return
objects_to_purge = []
for obj in bpy.data.objects:
if 'GlobalId' not in obj.BIMObjectProperties.attributes:
continue
global_id = obj.BIMObjectProperties.attributes['GlobalId'].string_value
if global_id in self.diff['deleted'] \
or global_id in self.diff['changed'].keys():
objects_to_purge.append(obj)
bpy.ops.object.delete({'selected_objects': objects_to_purge})
def create_product_legacy(self, element):
if self.diff \
and element.GlobalId not in self.diff['added'] \
and element.GlobalId not in self.diff['changed'].keys():
return
self.ifc_import_settings.logger.info('Creating object {}'.format(element))
self.time = time.time()
if element.is_a('IfcOpeningElement'):
return
try:
representation_id = self.get_representation_id(element)
mesh_name = 'mesh-{}'.format(representation_id)
mesh = self.meshes.get(mesh_name)
if mesh is None \
or representation_id is None:
shape = ifcopenshell.geom.create_shape(self.settings, element)
self.ifc_import_settings.logger.info('Shape was generated in {:.2f}'.format(time.time() - self.time))
self.time = time.time()
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
self.mesh_shapes[mesh_name] = shape
else:
self.ifc_import_settings.logger.info('Mesh reused.')
except:
self.ifc_import_settings.logger.error('Failed to generate shape for {}'.format(element))
return
obj = bpy.data.objects.new(self.get_name(element), mesh)
self.material_creator.create(element, obj, mesh)
obj.matrix_world = self.get_element_matrix(element, mesh_name)
self.add_element_attributes(element, obj)
self.add_element_classifications(element, obj)
self.add_element_document_relations(element, obj)
self.add_defines_by_type_relation(element, obj)
self.add_product_definitions(element, obj)
self.added_data[element.GlobalId] = obj
def add_element_document_relations(self, element, obj):
for association in element.HasAssociations:
if association.is_a('IfcRelAssociatesDocument'):
reference = obj.BIMObjectProperties.document_references.add()
data_map = {
'name': 'Identification',
'human_name': 'Name',
'description': 'Description',
'location': 'Location'
}
attributes = {}
for key, value in data_map.items():
if hasattr(association.RelatingDocument, value) \
and getattr(association.RelatingDocument, value):
setattr(reference, key, getattr(association.RelatingDocument, value))
def place_objects_in_spatial_tree(self):
for global_id, obj in self.added_data.items():
self.place_object_in_spatial_tree(self.file.by_guid(global_id), obj)
def place_object_in_spatial_tree(self, element, obj):
if hasattr(element, 'ContainedInStructure') \
and element.ContainedInStructure \
and element.ContainedInStructure[0].RelatingStructure:
container = element.ContainedInStructure[0].RelatingStructure
if container.is_a('IfcSpace'):
if container.GlobalId in self.added_data:
obj.BIMObjectProperties.relating_structure = self.added_data[container.GlobalId]
return self.place_object_in_spatial_tree(container, obj)
relating_structure_global_id = container.GlobalId
if relating_structure_global_id in self.spatial_structure_elements:
self.spatial_structure_elements[relating_structure_global_id]['blender'].objects.link(obj)
elif hasattr(element, 'Decomposes') \
and element.Decomposes:
collection = None
if element.Decomposes[0].RelatingObject.is_a('IfcProject'):
collection = bpy.data.collections.get(f'IfcProject/{element.Decomposes[0].RelatingObject.Name}')
elif element.Decomposes[0].RelatingObject.is_a('IfcSpatialStructureElement'):
global_id = element.Decomposes[0].RelatingObject.GlobalId
if global_id in self.spatial_structure_elements:
collection = self.spatial_structure_elements[global_id]['blender']
elif self.ifc_import_settings.should_import_aggregates:
collection = bpy.data.collections.get(f'IfcRelAggregates/{element.Decomposes[0].id()}')
else:
return self.place_object_in_spatial_tree(element.Decomposes[0].RelatingObject, obj)
if collection:
collection.objects.link(obj)
else:
self.ifc_import_settings.logger.error('An element could not be placed in the spatial tree {}'.format(element))
elif hasattr(element, 'HasFillings') \
and element.HasFillings:
bpy.data.collections.get('IfcOpeningElements').objects.link(obj)
else:
self.ifc_import_settings.logger.warning('Warning: this object is outside the spatial hierarchy')
bpy.context.scene.collection.objects.link(obj)
def add_element_attributes(self, element, obj):
attributes = element.get_info()
if element.is_a() in schema.ifc.elements:
applicable_attributes = [a['name'] for a in schema.ifc.elements[element.is_a()]['attributes']]
for key, value in attributes.items():
if key not in applicable_attributes \
or value is None:
continue
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = key
attribute.data_type = 'string'
attribute.string_value = str(self.cast_edge_case_attribute(element.is_a(), key, value))
def cast_edge_case_attribute(self, ifc_class, key, value):
if key == 'RefLatitude' or key == 'RefLongitude':
return self.dms2dd(*value)
return value
# TODO: migrate to ifcopenshell.util
def dms2dd(self, degrees, minutes, seconds, milliseconds=0):
dd = float(degrees) + float(minutes)/60 + float(seconds)/(3600)
return dd
def add_element_classifications(self, element, obj):
if not element.HasAssociations:
return
for association in element.HasAssociations:
if not association.is_a('IfcRelAssociatesClassification'):
continue
data = association.RelatingClassification
reference = obj.BIMObjectProperties.classifications.add()
data_map = {
'name': 'Identification', 'location': 'Location', 'human_name': 'Name',
'description': 'Description', 'sort': 'Sort'
}
if self.file.schema == 'IFC2X3':
data_map['name'] = 'ItemReference'
for key, value in data_map.items():
if hasattr(data, value) and getattr(data, value):
setattr(reference, key, getattr(data, value))
if hasattr(data, 'ReferencedSource') and data.ReferencedSource:
reference.referenced_source = self.get_referenced_source_name(data.ReferencedSource)
def get_referenced_source_name(self, element):
if not hasattr(element, 'ReferencedSource') or not element.ReferencedSource:
if element.is_a('IfcClassification'):
for filename, classification in self.classifications.items():
if classification.name == element.Name:
return filename
return element.Name
else:
return element.Identification
return self.get_referenced_source_name(element.ReferencedSource)
def get_element_matrix(self, element, mesh_name=None):
element_matrix = self.get_local_placement(element.ObjectPlacement)
if mesh_name:
# Blender supports reusing a mesh with a different transformation
# applied at the object level. In contrast, IFC supports reusing a mesh
# with a different transformation applied at the mesh level _as well as_
# the object level. For this reason, if the end-goal is to re-use mesh
# data, we must combine IFC's mesh-level transformation into Blender's
# object level transformation.
# The first step to do this is to _undo_ the mesh-level transformation
# from whatever shared mesh we are using, as it is not necessarily the
# same as the current mesh.
shared_shape_transformation = self.get_representation_cartesian_transformation(
self.file.by_id(self.mesh_shapes[mesh_name].product.id()))
if shared_shape_transformation:
shared_transform = self.get_cartesiantransformationoperator(shared_shape_transformation)
shared_transform.invert()
element_matrix = element_matrix @ shared_transform
# The next step is to apply the current element's mesh level
# transformation to our current element's object transformation
transformation = self.get_representation_cartesian_transformation(element)
if transformation:
element_matrix = self.get_cartesiantransformationoperator(transformation) @ element_matrix
element_matrix[0][3] *= self.unit_scale
element_matrix[1][3] *= self.unit_scale
element_matrix[2][3] *= self.unit_scale
return element_matrix
def get_body_representations(self, representations, matrix=None):
if matrix is None:
matrix = mathutils.Matrix()
results = []
for representation in representations:
if representation.RepresentationIdentifier == 'Body' \
and representation.RepresentationType == 'MappedRepresentation':
for item in representation.Items:
# TODO: Confirm if this transformation is right
transform = self.get_axis2placement(item.MappingSource.MappingOrigin)
if item.MappingTarget:
transform = transform @ self.get_cartesiantransformationoperator(item.MappingTarget)
results.extend(self.get_body_representations([item.MappingSource.MappedRepresentation],
transform @ matrix))
elif representation.RepresentationIdentifier == 'Body':
matrix[0][3] *= self.unit_scale
matrix[1][3] *= self.unit_scale
matrix[2][3] *= self.unit_scale
results.append({ 'raw': representation, 'matrix': matrix })
return results
def get_representation_id(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a('IfcShapeRepresentation'):
continue
if representation.RepresentationIdentifier == 'Body' \
and representation.RepresentationType != 'MappedRepresentation':
return representation.id()
elif representation.RepresentationIdentifier == 'Body':
return representation.Items[0].MappingSource.MappedRepresentation.id()
def get_representation_cartesian_transformation(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a('IfcShapeRepresentation'):
continue
if representation.RepresentationIdentifier == 'Body' \
and representation.RepresentationType == 'MappedRepresentation':
return representation.Items[0].MappingTarget
def get_geometry_type(self, element):
if hasattr(element, 'Representation'):
tree = self.file.traverse(element.Representation)
elif hasattr(element, 'RepresentationMaps'):
tree = []
for representation_map in element.RepresentationMaps:
tree.extend(self.file.traverse(representation_map))
representations = [e for e in tree if e.is_a('IfcRepresentation') \
and e.RepresentationIdentifier == 'Body' \
and e.RepresentationType != 'MappedRepresentation']
for representation in representations:
return representation.Items[0].is_a()
def create_mesh(self, element, shape, is_curve=False):
try:
if hasattr(shape, 'geometry'):
geometry = shape.geometry
else:
geometry = shape
if is_curve:
return self.create_curve(geometry)
mesh = bpy.data.meshes.new(geometry.id)
f = geometry.faces
e = geometry.edges
v = geometry.verts
vertices = [[v[i], v[i + 1], v[i + 2]]
for i in range(0, len(v), 3)]
faces = [[f[i], f[i + 1], f[i + 2]]
for i in range(0, len(f), 3)]
if faces:
edges = []
else:
edges = [[e[i], e[i + 1]]
for i in range(0, len(e), 2)]
mesh.from_pydata(vertices, edges, faces)
ios_materials = []
for mat in geometry.materials:
if mat.original_name():
ios_materials.append(mat.original_name())
else:
ios_materials.append(mat.name)
mesh['ios_materials'] = ios_materials
mesh['ios_material_ids'] = geometry.material_ids
mesh.BIMMeshProperties.geometry_type = self.get_geometry_type(element)
return mesh
except:
self.ifc_import_settings.logger.error('Could not create mesh for {}: {}'.format(element.GlobalId, element))
def create_curve(self, geometry):
curve = bpy.data.curves.new(geometry.id, type='CURVE')
curve.dimensions = '3D'
curve.resolution_u = 2
polyline = curve.splines.new('POLY')
e = geometry.edges
v = geometry.verts
vertices = [[v[i], v[i + 1], v[i + 2], 1]
for i in range(0, len(v), 3)]
edges = [[e[i], e[i + 1]]
for i in range(0, len(e), 2)]
v2 = None
for edge in edges:
v1 = vertices[edge[0]]
if v1 != v2:
polyline = curve.splines.new('POLY')
polyline.points[-1].co = v1
v2 = vertices[edge[1]]
polyline.points.add(1)
polyline.points[-1].co = v2
return curve
def shape_to_mesh(self, shape):
if hasattr(shape, 'geometry'):
geometry = shape.geometry
else:
geometry = shape
f = geometry.faces
e = geometry.edges
v = geometry.verts
vertices = [[v[i], v[i + 1], v[i + 2]]
for i in range(0, len(v), 3)]
faces = [[f[i], f[i + 1], f[i + 2]]
for i in range(0, len(f), 3)]
if faces:
edges = []
else:
edges = [[e[i], e[i + 1]]
for i in range(0, len(e), 2)]
return (vertices, edges, faces)
def bmesh_from_pydata(self, verts=[], edges=[], faces=[]):
bm = bmesh.new()
[bm.verts.new(co) for co in verts]
bm.verts.index_update()
bm.verts.ensure_lookup_table()
if faces:
for face in faces:
bm.faces.new(tuple(bm.verts[i] for i in face))
bm.faces.index_update()
bm.faces.ensure_lookup_table()
if edges:
for edge in edges:
edge_seq = tuple(bm.verts[i] for i in edge)
try:
bm.edges.new(edge_seq)
except ValueError:
# edge exists!
pass
bm.edges.index_update()
bm.edges.ensure_lookup_table()
return bm
def a2p(self, o, z, x):
y = z.cross(x)
r = mathutils.Matrix((x, y, z, o))
r.resize_4x4()
r.transpose()
return r
def get_axis2placement(self, plc):
if plc.is_a('IfcAxis2Placement3D'):
z = mathutils.Vector(plc.Axis.DirectionRatios if plc.Axis else (0,0,1))
x = mathutils.Vector(plc.RefDirection.DirectionRatios if plc.RefDirection else (1,0,0))
o = plc.Location.Coordinates
else:
z = mathutils.Vector((0,0,1))
if plc.RefDirection:
x = mathutils.Vector(list(plc.RefDirection.DirectionRatios) + [0])
else:
x = mathutils.Vector((1,0,0))
o = list(plc.Location.Coordinates) + [0]
return self.a2p(o,z,x)
def get_cartesiantransformationoperator(self, plc):
x = mathutils.Vector(plc.Axis1.DirectionRatios if plc.Axis1 else (1,0,0))
z = x.cross(mathutils.Vector(plc.Axis2.DirectionRatios if plc.Axis2 else (0,1,0)))
o = plc.LocalOrigin.Coordinates
return self.a2p(o,z,x)
def get_local_placement(self, plc):
if plc is None:
return mathutils.Matrix()
if plc.PlacementRelTo is None:
parent = mathutils.Matrix()
else:
parent = self.get_local_placement(plc.PlacementRelTo)
return parent @ self.get_axis2placement(plc.RelativePlacement)
class IfcImportSettings:
def __init__(self):
self.logger = None
self.input_file = None
self.should_auto_set_workarounds = True
self.should_ignore_site_coordinates = False
self.should_ignore_building_coordinates = False
self.should_reset_absolute_coordinates = False
self.should_merge_materials_by_colour = False
self.should_import_curves = False
self.should_import_opening_elements = False
self.should_import_spaces = False
self.should_treat_styled_item_as_material = False
self.should_use_cpu_multiprocessing = False
self.should_import_native = False
self.should_use_legacy = False
self.should_merge_aggregates = False
self.should_merge_by_class = False
self.should_merge_by_material = False
self.should_import_aggregates = True
self.should_clean_mesh = True
self.diff_file = None
@staticmethod
def factory(context, input_file, logger):
scene_bim = context.scene.BIMProperties
settings = IfcImportSettings()
settings.input_file = input_file
settings.logger = logger
settings.diff_file = scene_bim.diff_json_file
settings.should_ignore_site_coordinates = scene_bim.import_should_ignore_site_coordinates
settings.should_ignore_building_coordinates = scene_bim.import_should_ignore_building_coordinates
settings.should_reset_absolute_coordinates = scene_bim.import_should_reset_absolute_coordinates
settings.should_import_curves = scene_bim.import_should_import_curves
settings.should_import_opening_elements = scene_bim.import_should_import_opening_elements
settings.should_import_spaces = scene_bim.import_should_import_spaces
settings.should_auto_set_workarounds = scene_bim.import_should_auto_set_workarounds
settings.should_treat_styled_item_as_material = scene_bim.import_should_treat_styled_item_as_material
settings.should_use_cpu_multiprocessing = scene_bim.import_should_use_cpu_multiprocessing
settings.should_import_native = scene_bim.import_should_import_native
settings.should_use_legacy = scene_bim.import_should_use_legacy
settings.should_import_aggregates = scene_bim.import_should_import_aggregates
settings.should_merge_aggregates = scene_bim.import_should_merge_aggregates
settings.should_merge_by_class = scene_bim.import_should_merge_by_class
settings.should_merge_by_material = scene_bim.import_should_merge_by_material
settings.should_merge_materials_by_colour = scene_bim.import_should_merge_materials_by_colour
settings.should_clean_mesh = scene_bim.import_should_clean_mesh
return settings