Files
IfcOpenShell/src/bonsai/bonsai/bim/module/boundary/operator.py
T
Bruno Postle be05d771a2 api.boundary.edit_attributes: add PhysicalOrVirtualBoundary and InternalOrExternalBoundary params
Both attributes are required by the IFC schema but were not settable via
the API function. Add physical_or_virtual and internal_or_external parameters
with "NOTDEFINED" defaults for backward compatibility. Update Bonsai boundary
panel to expose both fields in the editor.

Generated with the assistance of an AI coding tool.
2026-03-30 07:25:22 +01:00

1107 lines
48 KiB
Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021, 2022 Cyril Waechter <cyril@biminsight.ch>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import logging
import multiprocessing
from math import acos, degrees, inf, pi, radians
from typing import Optional, Union
import bmesh
import bpy
import ifcopenshell.api
import ifcopenshell.api.boundary
import ifcopenshell.api.root
import ifcopenshell.geom
import ifcopenshell.ifcopenshell_wrapper as W
import ifcopenshell.util.element
import ifcopenshell.util.placement
import ifcopenshell.util.shape
import ifcopenshell.util.unit
import mathutils
import shapely
import shapely.ops
from ifcopenshell.util.shape_builder import ShapeBuilder
from mathutils import Matrix, Vector
import bonsai.bim.import_ifc as import_ifc
import bonsai.core.geometry
import bonsai.tool as tool
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.boundary.decorator import BoundaryDecorator
from bonsai.bim.module.model.decorator import ProfileDecorator
def disable_editing_boundary_geometry(context):
ProfileDecorator.uninstall()
bpy.ops.object.mode_set(mode="OBJECT")
obj = context.active_object
element = tool.Ifc.get_entity(obj)
old_mesh = obj.data
loader = Loader()
obj.data = loader.create_mesh(element)
tool.Geometry.delete_data(old_mesh)
return {"FINISHED"}
class Loader:
def __init__(self, operator: Optional[bpy.types.Operator] = None):
self.operator = operator
self.ifc_file = None
self.logger = None
self.ifc_importer = None
self.settings = self.load_settings()
self.fallback_settings = self.load_fallback_settings()
self.load_importer()
def create_mesh(self, boundary: ifcopenshell.entity_instance) -> Union[bpy.types.Mesh, None]:
# ConnectionGeometry is optional in IFC schema for some reasons.
if not boundary.ConnectionGeometry:
return None
assert self.ifc_importer
assert self.operator
surface = boundary.ConnectionGeometry.SurfaceOnRelatingElement
# Workaround for invalid geometry provided by Revit. See https://github.com/Autodesk/revit-ifc/issues/270
if surface.is_a("IfcCurveBoundedPlane") and not getattr(surface, "InnerBoundaries", None):
surface.InnerBoundaries = ()
try:
shape = ifcopenshell.geom.create_shape(self.settings, surface)
mesh = self.ifc_importer.create_mesh(boundary, shape)
assert mesh
tool.Loader.link_mesh(shape, mesh)
except RuntimeError:
# Fallback solution for invalid geometry provided by Revit. (InnerBoundaries cuting OuterBoundary)
self.operator.report(
{"WARNING"},
(
f"IfcRelSpaceBoundary {boundary.id()} mesh creation failed. Geometry might be invalid. Using fallback solution"
),
)
try:
shape = ifcopenshell.geom.create_shape(self.fallback_settings, surface.OuterBoundary)
except RuntimeError:
self.operator.report(
{"WARNING"},
f"Skipping IfcRelSpaceBoundary {boundary.id()}. Fallback solution failed. Geometry might be invalid",
)
return None
mesh = bpy.data.meshes.new(str(surface.id()))
bm = bmesh.new()
coords = ifcopenshell.util.shape.get_vertices(shape)
verts = [bm.verts.new(coord) for coord in coords]
bm.faces.new(verts)
for inner_boundary in surface.InnerBoundaries:
try:
shape = ifcopenshell.geom.create_shape(self.fallback_settings, inner_boundary)
except RuntimeError:
self.operator.report(
{"WARNING"},
f"Skipping an inner boundary for IfcRelSpaceBoundary with ID {boundary.id()}. Geometry might be invalid",
)
return None
coords = ifcopenshell.util.shape.get_vertices(shape)
verts = [bm.verts.new(coord) for coord in coords]
bm.faces.new(verts)
for i in range(len(verts) - 1):
bm.edges.new(verts[i : i + 2])
bm.edges.new((verts[-1], verts[0]))
bm.to_mesh(mesh)
bm.free()
tool.Ifc.link(surface, mesh)
unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
matrix = mathutils.Matrix(
ifcopenshell.util.placement.get_axis2placement(surface.BasisSurface.Position).tolist()
)
matrix.translation *= unit_scale
mesh.transform(matrix)
return mesh
def load_settings(self):
return ifcopenshell.geom.settings()
def load_fallback_settings(self):
settings = ifcopenshell.geom.settings()
settings.set("dimensionality", ifcopenshell.ifcopenshell_wrapper.CURVES_SURFACES_AND_SOLIDS)
return settings
def load_importer(self) -> None:
self.ifc_file = tool.Ifc.get()
self.logger = logging.getLogger("ImportIFC")
ifc_import_settings = import_ifc.IfcImportSettings.factory(bpy.context, IfcStore.path, self.logger)
self.ifc_importer = import_ifc.IfcImporter(ifc_import_settings)
self.ifc_importer.file = self.ifc_file
def load_boundary(
self, boundary: ifcopenshell.entity_instance, blender_space: bpy.types.Object = None
) -> bpy.types.Object:
if not blender_space:
if not boundary.RelatingSpace:
self.operator.report(
{"WARNING"},
f"Skipping IfcRelSpaceBoundary {boundary.id()} which have no relating space. Invalid boundary.",
)
return
blender_space = tool.Ifc.get_object(boundary.RelatingSpace)
obj = tool.Ifc.get_object(boundary)
if obj:
return obj
mesh = self.create_mesh(boundary)
obj = bpy.data.objects.new(f"{boundary.is_a()}/{boundary.Name}", mesh)
obj.matrix_world = blender_space.matrix_world
tool.Ifc.link(boundary, obj)
tool.Collector.assign(obj)
return obj
class LoadProjectSpaceBoundaries(bpy.types.Operator):
bl_idname = "bim.load_project_space_boundaries"
bl_label = "Load All Project Space Boundaries"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
loader = Loader(self)
for rel in tool.Ifc.get().by_type("IfcRelSpaceBoundary"):
loader.load_boundary(rel)
return {"FINISHED"}
class LoadBoundary(bpy.types.Operator):
bl_idname = "bim.load_boundary"
bl_label = "Load Boundary"
bl_options = {"REGISTER", "UNDO"}
boundary_id: bpy.props.IntProperty()
def execute(self, context):
loader = Loader(self)
for obj in context.visible_objects:
obj.select_set(False)
obj = loader.load_boundary(tool.Ifc.get().by_id(self.boundary_id), context.active_object)
obj.select_set(True)
bpy.context.view_layer.objects.active = obj
return {"FINISHED"}
class LoadSpaceBoundaries(bpy.types.Operator):
bl_idname = "bim.load_space_boundaries"
bl_label = "Load Selected Space Boundaries"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
loader = Loader(self)
element = tool.Ifc.get_entity(context.active_object)
for rel in element.BoundedBy or []:
loader.load_boundary(rel, context.active_object)
return {"FINISHED"}
def get_element_boundaries(element):
if not element:
return ()
if element.is_a("IfcSpace"):
return (b for b in element.BoundedBy or ())
return (b for b in element.ProvidesBoundaries)
class SelectRelatedElementBoundaries(bpy.types.Operator):
bl_idname = "bim.select_related_element_boundaries"
bl_label = "Select Related Element Space Boundaries"
bl_options = {"REGISTER", "UNDO"}
related_element: bpy.props.IntProperty()
def execute(self, context):
for obj in context.visible_objects:
obj.select_set(False)
element = tool.Ifc.get().by_id(self.related_element)
for rel in get_element_boundaries(element):
obj = tool.Ifc.get_object(rel)
if obj:
obj.select_set(True)
return {"FINISHED"}
class SelectRelatedElementTypeBoundaries(bpy.types.Operator):
bl_idname = "bim.select_related_element_type_boundaries"
bl_label = "Select Related Element Type Space Boundaries"
bl_options = {"REGISTER", "UNDO"}
related_element: bpy.props.IntProperty()
def execute(self, context):
for obj in context.visible_objects:
obj.select_set(False)
element = tool.Ifc.get().by_id(self.related_element)
if not element:
return {"FINISHED"}
element_type = tool.Root.get_element_type(element)
if not element_type:
return {"FINISHED"}
for child in tool.Type.get_type_occurrences(element_type):
for rel in get_element_boundaries(child):
obj = tool.Ifc.get_object(rel)
if obj:
obj.select_set(True)
return {"FINISHED"}
class SelectSpaceBoundaries(bpy.types.Operator):
bl_idname = "bim.select_space_boundaries"
bl_label = "Select All Space Boundaries"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.visible_objects:
obj.select_set(False)
element = tool.Ifc.get_entity(context.active_object)
for rel in element.BoundedBy or []:
obj = tool.Ifc.get_object(rel)
if obj:
obj.select_set(True)
return {"FINISHED"}
class SelectProjectBoundaries(bpy.types.Operator):
bl_idname = "bim.select_project_space_boundaries"
bl_label = "Select All Project Space Boundaries"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for obj in context.visible_objects:
obj.select_set(False)
for rel in tool.Ifc.get().by_type("IfcRelSpaceBoundary"):
obj = tool.Ifc.get_object(rel)
if obj:
obj.select_set(True)
return {"FINISHED"}
def get_colour(ifc_boundary: ifcopenshell.entity_instance) -> tuple[float, float, float, float]:
"""Return a color depending on IfcClass given"""
product_colors = {
"IfcWall": (0.7, 0.3, 0, 1),
"IfcWindow": (0, 0.7, 1, 1),
"IfcSlab": (0.7, 0.7, 0.5, 1),
"IfcRoof": (0, 0.3, 0, 1),
"IfcDoor": (1, 1, 1, 1),
}
if ifc_boundary.PhysicalOrVirtualBoundary == "VIRTUAL":
return (1, 0, 1, 1)
element = ifc_boundary.RelatedBuildingElement
if not element:
return (1, 0, 0, 1)
for product, colour in product_colors.items():
if element.is_a(product):
return colour
return (0, 0, 0, 1)
class ColourByRelatedBuildingElement(bpy.types.Operator):
bl_idname = "bim.colour_by_related_building_element"
bl_label = "Apply Colour Based on Related Building Elements"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
IfcStore.begin_transaction(self)
self.store_state(context)
result = self._execute(context)
IfcStore.add_transaction_operation(self)
IfcStore.end_transaction(self)
return result
def _execute(self, context):
for obj in context.visible_objects:
props = tool.Blender.get_object_bim_props(obj)
if not props.ifc_definition_id:
continue
element = tool.Ifc.get_entity(obj)
if not element.is_a("IfcRelSpaceBoundary"):
continue
obj.color = get_colour(element)
areas = [a for a in context.screen.areas if a.type == "VIEW_3D"]
if areas:
areas[0].spaces[0].shading.color_type = "OBJECT"
return {"FINISHED"}
def store_state(self, context):
areas = [a for a in context.screen.areas if a.type == "VIEW_3D"]
if areas:
self.transaction_data = {"area": areas[0], "color_type": areas[0].spaces[0].shading.color_type}
def rollback(self, data):
if data:
data["area"].spaces[0].shading.color_type = data["color_type"]
def commit(self, data):
if data:
data["area"].spaces[0].shading.color_type = "OBJECT"
EDITABLE_ATTRIBUTES = {
"RelatingSpace": "relating_space",
"RelatedBuildingElement": "related_building_element",
"ParentBoundary": "parent_boundary",
"CorrespondingBoundary": "corresponding_boundary",
}
class EnableEditingBoundary(bpy.types.Operator):
bl_idname = "bim.enable_editing_boundary"
bl_label = "Edit Boundary Relations"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
obj = context.active_object
assert obj
bprops = tool.Boundary.get_object_boundary_props(obj)
bprops.is_editing = True
boundary = tool.Ifc.get_entity(context.active_object)
for ifc_attribute, blender_property in EDITABLE_ATTRIBUTES.items():
entity = getattr(boundary, ifc_attribute, None)
if not entity:
continue
obj = tool.Ifc.get_object(entity)
if entity and obj:
setattr(bprops, blender_property, obj)
bprops.physical_or_virtual = boundary.PhysicalOrVirtualBoundary or "NOTDEFINED"
bprops.internal_or_external = boundary.InternalOrExternalBoundary or "NOTDEFINED"
return {"FINISHED"}
class DisableEditingBoundary(bpy.types.Operator):
bl_idname = "bim.disable_editing_boundary"
bl_label = "Disable Editing Boundary Relations"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
obj = context.active_object
assert obj
bprops = tool.Boundary.get_object_boundary_props(obj)
bprops.is_editing = False
for ifc_attribute, blender_property in EDITABLE_ATTRIBUTES.items():
setattr(bprops, blender_property, None)
bprops.physical_or_virtual = "NOTDEFINED"
bprops.internal_or_external = "NOTDEFINED"
return {"FINISHED"}
class EditBoundaryAttributes(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.edit_boundary_attributes"
bl_label = "Disable Editing Boundary Relations"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
obj = context.active_object
assert obj
bprops = tool.Boundary.get_object_boundary_props(obj)
boundary = tool.Ifc.get_entity(obj)
assert boundary
attributes = dict()
for ifc_attribute, blender_property in EDITABLE_ATTRIBUTES.items():
obj = getattr(bprops, blender_property, None)
entity = tool.Ifc.get_entity(obj)
attributes[blender_property] = entity
attributes["physical_or_virtual"] = bprops.physical_or_virtual
attributes["internal_or_external"] = bprops.internal_or_external
ifcopenshell.api.boundary.edit_attributes(tool.Ifc.get(), entity=boundary, **attributes)
bpy.ops.bim.disable_editing_boundary()
return {"FINISHED"}
class UpdateBoundaryGeometry(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.update_boundary_geometry"
bl_label = "Update Boundary Geometry"
bl_description = """
Update boundary connection geometry from mesh.
Mesh must lie on a single plane. It should look like a face or a face with holes.
"""
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
tool.Boundary.move_origin_to_space_origin(context.active_object)
settings = tool.Boundary.get_assign_connection_geometry_settings(context.active_object)
ifcopenshell.api.boundary.assign_connection_geometry(tool.Ifc.get(), **settings)
return {"FINISHED"}
class EnableEditingBoundaryGeometry(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.enable_editing_boundary_geometry"
bl_label = "Enable Editing Boundary Geometry"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.selected_objects
def _execute(self, context):
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
obj = context.active_object
element = tool.Ifc.get_entity(obj)
if element.ConnectionGeometry.is_a("IfcConnectionSurfaceGeometry"):
surface = element.ConnectionGeometry.SurfaceOnRelatingElement
tool.Model.import_surface(surface, obj)
bpy.ops.object.mode_set(mode="EDIT")
ProfileDecorator.install(context, exit_edit_mode_callback=lambda: disable_editing_boundary_geometry(context))
if not bpy.app.background:
tool.Blender.set_viewport_tool("bim.cad_tool")
return {"FINISHED"}
class EditBoundaryGeometry(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.edit_boundary_geometry"
bl_label = "Edit Boundary Geometry"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
ProfileDecorator.uninstall()
bpy.ops.object.mode_set(mode="OBJECT")
obj = context.active_object
element = tool.Ifc.get_entity(obj)
if element.ConnectionGeometry.is_a("IfcConnectionSurfaceGeometry"):
surface = tool.Model.export_surface(obj)
if not surface:
def msg(self, context):
self.layout.label(text="INVALID PROFILE")
bpy.context.window_manager.popup_menu(msg, title="Error", icon="ERROR")
ProfileDecorator.install(
context, exit_edit_mode_callback=lambda: disable_editing_boundary_geometry(context)
)
bpy.ops.object.mode_set(mode="EDIT")
return
old_surface = element.ConnectionGeometry.SurfaceOnRelatingElement
for inverse in tool.Ifc.get().get_inverse(old_surface):
ifcopenshell.util.element.replace_attribute(inverse, old_surface, surface)
ifcopenshell.util.element.remove_deep2(tool.Ifc.get(), old_surface)
old_mesh = obj.data
loader = Loader(self)
obj.data = loader.create_mesh(element)
tool.Geometry.delete_data(old_mesh)
class DisableEditingBoundaryGeometry(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.disable_editing_boundary_geometry"
bl_label = "Disable Editing Boundary Geometry"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return context.selected_objects
def _execute(self, context):
return disable_editing_boundary_geometry(context)
class ShowBoundaries(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.show_boundaries"
bl_label = "Show Boundaries"
bl_description = "Load selected objects boundaries if they are not loaded"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
loader = Loader(self)
for obj in context.selected_objects:
element = tool.Ifc.get_entity(obj)
if not element or not getattr(element, "BoundedBy", None):
continue
if tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
element = tool.Ifc.get_entity(obj)
for rel in element.BoundedBy or []:
boundary_obj = loader.load_boundary(rel, obj)
tool.Boundary.decorate_boundary(boundary_obj)
BoundaryDecorator.install(context)
return {"FINISHED"}
class HideBoundaries(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.hide_boundaries"
bl_label = "Hide Boundaries"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
props = tool.Boundary.get_boundary_props()
to_delete = set()
spaces = set()
for obj in context.selected_objects:
element = tool.Ifc.get_entity(obj)
if not element:
continue
if element.is_a("IfcSpace"):
spaces.add(element)
elif element.is_a("IfcRelSpaceBoundary"):
spaces.add(element.RelatingSpace)
for element in spaces:
for boundary in element.BoundedBy or []:
boundary_obj = tool.Ifc.get_object(boundary)
if boundary_obj:
to_delete.add((boundary, boundary_obj))
for boundary, boundary_obj in to_delete:
tool.Ifc.unlink(element=boundary)
bpy.data.objects.remove(boundary_obj)
props.boundaries.clear()
return {"FINISHED"}
class DecorateBoundaries(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.decorate_boundaries"
bl_label = "Toggle Boundaries Decorations"
bl_description = "Add special decorations for all boundaries in the scene or hide them if they are already added"
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
props = tool.Boundary.get_boundary_props()
# filter not decorated boundaries and add decorations for them
decorated_boundaries = set([i.obj for i in props.boundaries])
active_boundaries = set()
for element in tool.Ifc.get().by_type("IfcRelSpaceBoundary"):
obj = tool.Ifc.get_object(element)
if obj is not None:
active_boundaries.add(obj)
boundaries_to_decorate = active_boundaries - decorated_boundaries
if boundaries_to_decorate:
for obj in boundaries_to_decorate:
tool.Boundary.decorate_boundary(obj)
BoundaryDecorator.install(context)
else:
for obj in decorated_boundaries:
tool.Boundary.undecorate_boundary(obj)
props.boundaries.clear()
BoundaryDecorator.uninstall()
tool.Blender.update_viewport()
return {"FINISHED"}
class AddBoundary(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.add_boundary"
bl_label = "Add Boundary"
bl_description = (
"There are two options for this operator:\n"
"- just 1 IfcSpace is selected - generate a boundary based on "
"potential nearby (0.1m) boundary elements.\n"
"- 1 IfcSpace and 1 IfcElement are selected - generate a boundary "
"for IfcSpace and use selected IfcElement as boundary's building element."
)
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
parent_boundaries: list[ifcopenshell.entity_instance] = []
objs = tool.Blender.get_selected_objects()
ifc_objects = {
element: obj
for obj in objs
if (element := tool.Ifc.get_entity(obj)) and isinstance(obj.data, bpy.types.Mesh) and obj.data.vertices
}
if len(ifc_objects) not in (1, 2):
self.report({"ERROR"}, "Please select one or two IFC elements.")
return {"CANCELLED"}
if not any(element.is_a("IfcSpace") for element in ifc_objects):
self.report({"ERROR"}, "One of the selected objects must be an IfcSpace.")
return {"CANCELLED"}
if len(objs) == 2:
# Validate input.
space = next((e for e in ifc_objects.keys() if e.is_a("IfcSpace")), None)
if not space:
self.report({"ERROR"}, "One of the selected objects must be an IfcSpace.")
return {"CANCELLED"}
element = next((e for e in ifc_objects.keys() if e.is_a("IfcElement")), None)
if not element:
self.report({"ERROR"}, "One of the selected objects must be an IfcElement.")
return {"CANCELLED"}
parent_boundary = self.create_element_boundary(
context, space, ifc_objects[space], element, ifc_objects[element]
)
if not parent_boundary:
self.report({"ERROR"}, "Failed to create a boundary.")
return {"FINISHED"}
parent_boundaries.append(parent_boundary)
elif len(objs) == 1:
space = next(iter(ifc_objects))
if not space.is_a("IfcSpace"):
self.report({"ERROR"}, "1 element selected but it's not an IfcSpace - please, select IfcSpace..")
return {"CANCELLED"}
# New prototype, old code not yet removed. Still testing.
res = self.auto_generate_boundaries(space, ifc_objects[space])
if isinstance(res, str):
self.report({"ERROR"}, res)
return {"FINISHED"}
parent_boundaries.extend(res)
bpy.ops.bim.show_boundaries()
for parent_boundary in parent_boundaries:
obj = tool.Ifc.get_object(parent_boundary)
obj.select_set(True)
def auto_generate_boundaries(
self, space: ifcopenshell.entity_instance, space_obj: bpy.types.Object
) -> Union[str, list[ifcopenshell.entity_instance]]:
"""
:return: list of created boundaries or a string with error description.
"""
ifc_file = tool.Ifc.get()
props = tool.Model.get_model_props()
boundaries: list[ifcopenshell.entity_instance] = []
assert isinstance(space_obj.data, bpy.types.Mesh)
# Identify all potential building elements
# TODO: don't select everything, use AABB culling in Blender
building_elements = (
tool.Ifc.get().by_type("IfcWall")
+ tool.Ifc.get().by_type("IfcSlab")
+ tool.Ifc.get().by_type("IfcVirtualElement")
)
for building_element in building_elements:
if obj := tool.Ifc.get_object(building_element):
if tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
if tool.Ifc.is_moved(space_obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=space_obj)
# Don't generate boundaries of building elements that we've already got bounaries for.
for boundary in space.BoundedBy:
if boundary.RelatedBuildingElement in building_elements:
building_elements.remove(boundary.RelatedBuildingElement)
# Create tree of gross shapes of all potential related building elements
include = building_elements + [space]
tree = ifcopenshell.geom.tree()
shapes = {}
settings = ifcopenshell.geom.settings()
settings.set("disable-opening-subtractions", True)
iterator = ifcopenshell.geom.iterator(settings, ifc_file, multiprocessing.cpu_count(), include=include)
if iterator.initialize():
while True:
tree.add_element(iterator.get_native())
shape = iterator.get()
assert isinstance(shape, W.TriangulationElement)
shapes[shape.id] = {
"verts": ifcopenshell.util.shape.get_vertices(shape.geometry),
"faces": ifcopenshell.util.shape.get_faces(shape.geometry),
}
if not iterator.next():
break
# Spatially query all potential boundary elements via a 100mm extension of the space
building_elements = [e for e in tree.select(space, extend=0.1) if e != space]
if not building_elements:
return "No building elements found to create boundaries."
# Create a dissolved bmesh for the space
space_bm = bmesh.new()
space_bm.from_mesh(space_obj.data)
bmesh.ops.dissolve_limit(space_bm, angle_limit=pi * 2 / 360, verts=space_bm.verts[:], edges=space_bm.edges[:])
# Create dissolved bmeshes for all boundary elements
building_element_bms = {}
for building_element in building_elements:
bm = bmesh.new()
shape = shapes[building_element.id()]
for vert in shape["verts"]:
bm.verts.new(Vector(vert))
bm.verts.ensure_lookup_table()
for face in shape["faces"]:
bm.faces.new([bm.verts[i] for i in face])
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
bm.normal_update() # Needed so that dissolve_limit will work.
bmesh.ops.dissolve_limit(bm, angle_limit=radians(1), verts=bm.verts[:], edges=bm.edges[:])
bm.verts.ensure_lookup_table()
bm.faces.ensure_lookup_table()
building_element_bms[building_element.id()] = bm
# Compare space faces and building element faces to see if they relate to one another
for space_face in space_bm.faces:
space_face_normal = space_obj.matrix_world.to_3x3() @ space_face.normal
space_face_vert = space_obj.matrix_world @ space_face.verts[0].co
for building_element in building_elements:
for face in building_element_bms[building_element.id()].faces:
building_obj = tool.Ifc.get_object(building_element)
face_normal = building_obj.matrix_world.to_3x3() @ face.normal
angle = degrees(acos(max(min(space_face_normal.dot(face_normal), 1), -1)))
if tool.Cad.is_x(angle, 180, tolerance=2):
pass # Faces need to be parallel and have opposite normals to be related.
elif building_element.is_a("IfcVirtualElement") and tool.Cad.is_x(angle, 0, tolerance=2):
pass # Virtual elements only need to be parallel to be related, since they are planes.
else:
continue
# Both faces should be close to one another. Say within 50mm.
space_vert = building_obj.matrix_world.inverted() @ space_face_vert
dist = mathutils.geometry.distance_point_to_plane(space_vert, face.verts[0].co, face.normal)
if abs(dist) > 0.05:
continue
# Project the building element face onto the space face
space_face_verts = [v.co.copy() for v in space_face.verts]
space_face_matrix = self.get_face_matrix(*[v.copy() for v in space_face_verts[0:3]])
space_face_matrix_i = space_face_matrix.inverted()
space_face_polygon = shapely.Polygon(
[tuple((space_face_matrix_i @ v).xy) for v in space_face_verts]
)
space_matrix_world_i = space_obj.matrix_world.inverted()
face_verts = [space_matrix_world_i @ building_obj.matrix_world @ v.co.copy() for v in face.verts]
face_polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in face_verts])
gross_boundary_polygon = space_face_polygon.intersection(face_polygon)
if type(gross_boundary_polygon) == shapely.GeometryCollection:
for geom in gross_boundary_polygon.geoms:
if type(geom) == shapely.Polygon:
gross_boundary_polygon = geom
break
if (
not (isinstance(gross_boundary_polygon, shapely.Polygon) and gross_boundary_polygon.is_valid)
or gross_boundary_polygon.is_empty
):
continue
# The gross boundary polygon may not be a true gross boundary since it
# may have openings already removed, such as in IFC4 Reference View. So
# we cheat by using the exterior boundary to mean "gross".
exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
parent_boundary = ifcopenshell.api.root.create_entity(ifc_file, ifc_class=props.boundary_class)
if building_element.is_a("IfcVirtualElement"):
parent_boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
else:
parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
parent_boundary.InternalOrExternalBoundary = "NOTDEFINED"
if building_element.is_a("IfcWall"):
is_external = ifcopenshell.util.element.get_pset(
building_element, "Pset_WallCommon", "IsExternal"
)
if is_external is True:
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
elif is_external is False:
parent_boundary.InternalOrExternalBoundary = "INTERNAL"
elif building_element.is_a("IfcSlab"):
predefined_type = ifcopenshell.util.element.get_predefined_type(building_element)
if predefined_type == "BASESLAB":
parent_boundary.InternalOrExternalBoundary = "EXTERNAL_EARTH"
else:
is_external = ifcopenshell.util.element.get_pset(
building_element, "Pset_SlabCommon", "IsExternal"
)
if is_external is True:
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
elif is_external is False:
parent_boundary.InternalOrExternalBoundary = "INTERNAL"
parent_boundary.RelatingSpace = space
parent_boundary.RelatedBuildingElement = building_element
parent_boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
exterior_boundary_polygon, space_face_matrix
)
self.set_boundary_name(parent_boundary)
boundaries.append(parent_boundary)
for rel in getattr(building_element, "HasOpenings", []):
opening = rel.RelatedOpeningElement
filling = opening.HasFillings[0].RelatedBuildingElement if opening.HasFillings else None
# Create shape of opening as a dissolved BMesh
settings = ifcopenshell.geom.settings()
shape = ifcopenshell.geom.create_shape(settings, opening)
mat = Matrix(ifcopenshell.util.shape.get_shape_matrix(shape))
mat.translation = (0, 0, 0)
opening_bm = bmesh.new()
verts = ifcopenshell.util.shape.get_vertices(shape.geometry)
for vert in verts:
opening_bm.verts.new(Vector(vert))
opening_bm.verts.ensure_lookup_table()
faces = ifcopenshell.util.shape.get_faces(shape.geometry)
for face in faces:
opening_bm.faces.new([opening_bm.verts[i] for i in face])
opening_bm.verts.ensure_lookup_table()
opening_bm.faces.ensure_lookup_table()
opening_bm.normal_update() # Needed so that dissolve_limit will work.
bmesh.ops.dissolve_limit(
opening_bm, angle_limit=radians(1), verts=opening_bm.verts[:], edges=opening_bm.edges[:]
)
opening_bm.verts.ensure_lookup_table()
opening_bm.faces.ensure_lookup_table()
# Get relevant faces of BMesh that can turn into boundaries
opening_polygons = []
for opening_face in opening_bm.faces:
opening_face_normal = mat.to_3x3() @ opening_face.normal
angle = degrees(acos(max(min(opening_face_normal.dot(face_normal), 1), -1)))
if not tool.Cad.is_x(angle, 180, tolerance=2):
continue # Any non-parallel faces are not relevant
opening_face_verts = [space_matrix_world_i @ mat @ v.co.copy() for v in opening_face.verts]
polygon = shapely.Polygon([tuple((space_face_matrix_i @ v).xy) for v in opening_face_verts])
opening_polygons.append(polygon)
# Merge them all into a single opening polygon for our boundary
opening_polygon = shapely.ops.unary_union(opening_polygons)
# Only openings that are projected onto our exterior boundary are relevant.
if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
continue
boundary = ifcopenshell.api.root.create_entity(ifc_file, ifc_class=props.boundary_class)
boundary.RelatingSpace = space
boundary.RelatedBuildingElement = filling or opening
boundary.ConnectionGeometry = self.create_connection_geometry_from_polygon(
opening_polygon, space_face_matrix
)
if filling:
boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
else:
boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
if boundary.is_a() != "IfcRelSpaceBoundary":
boundary.ParentBoundary = parent_boundary
self.set_boundary_name(boundary)
boundaries.append(boundary)
return boundaries
def create_element_boundary(
self,
context: bpy.types.Context,
space: ifcopenshell.entity_instance,
space_obj: bpy.types.Object,
building_element: ifcopenshell.entity_instance,
building_element_obj: bpy.types.Object,
) -> Union[ifcopenshell.entity_instance, None]:
"""Create element boundary for IfcSpace and IfcElement as building element.
:return: IfcRelSpaceBoundary or ``None`` if couldn't find a face on ``space_obj``
that would be close enough to ``related_building_element_obj``.
"""
props = tool.Model.get_model_props()
# Find which face on space should be bounded to related building element
# TODO: Handle round wall where multiple faces need to be bound to the same related building element
space_bm = bmesh.new()
assert isinstance(space_obj.data, bpy.types.Mesh)
space_bm.from_mesh(space_obj.data)
bmesh.ops.dissolve_limit(space_bm, angle_limit=pi * 2 / 360, verts=space_bm.verts[:], edges=space_bm.edges[:])
target_distance = inf
target_face = None
to_building_obj_space = building_element_obj.matrix_world.inverted()
for face in space_bm.faces:
centroid = space_obj.matrix_world @ face.calc_center_median()
raycast = building_element_obj.closest_point_on_mesh(to_building_obj_space @ centroid, distance=1)
if raycast[0]:
distance = (building_element_obj.matrix_world @ raycast[1] - centroid).length
if distance < target_distance:
target_face = face
target_distance = distance
if not target_face:
return
# Is this right? Or should I use loop?
target_face_verts = [v.co.copy() for v in target_face.verts]
target_face_matrix = self.get_face_matrix(*[v.copy() for v in target_face_verts[0:3]])
target_face_matrix_i = target_face_matrix.inverted()
target_face_polygon = shapely.Polygon([tuple((target_face_matrix_i @ v).xy) for v in target_face_verts])
related_building_element_polygon = self.get_flattened_polygon(building_element, space_obj, target_face_matrix_i)
gross_boundary_polygon = target_face_polygon.intersection(related_building_element_polygon)
if type(gross_boundary_polygon) == shapely.GeometryCollection:
for geom in gross_boundary_polygon.geoms:
if type(geom) == shapely.Polygon:
gross_boundary_polygon = geom
break
if (
not (isinstance(gross_boundary_polygon, shapely.Polygon) and gross_boundary_polygon.is_valid)
or gross_boundary_polygon.is_empty
):
return
ifc_file = tool.Ifc.get()
parent_boundary = ifcopenshell.api.root.create_entity(ifc_file, ifc_class=props.boundary_class)
parent_boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
# Set to EXTERNAL by default and turn later to internal if there is a corresponding boundary relating to an
# internal space
parent_boundary.InternalOrExternalBoundary = "EXTERNAL"
# The gross boundary polygon may not be a true gross boundary since it
# may have openings already removed, such as in IFC4 Reference View. So
# we cheat by using the exterior boundary to mean "gross". Later, we
# can use this to check whether or not the opening is relevant to our
# space.
exterior_boundary_polygon = shapely.Polygon(gross_boundary_polygon.exterior.coords)
for rel in getattr(building_element, "HasOpenings", []):
opening = rel.RelatedOpeningElement
if not opening.HasFillings:
continue
# TODO: HasFilling is a zero to many relationship. How to handle many ?
filling = opening.HasFillings[0].RelatedBuildingElement
opening_polygon = self.get_flattened_polygon(opening, space_obj, target_face_matrix_i)
# An inner boundary is supposed to overlap its parent boundary according to IFC4 documentation
# so we extend our exterior boundary with all opening which has a filling
# Also see Implementation aggreement SB 1.1 for IFC 2x3 TC1 Space Boundary Addon View
# https://standards.buildingsmart.org/MVD/RELEASE/IFC2x3/TC1/SB1_1/IFC%20Space%20Boundary%20Implementation%20Agreement%20Addendum%202010-03-22.pdf
unionised_object = exterior_boundary_polygon.union(opening_polygon)
if isinstance(unionised_object, shapely.Polygon):
exterior_boundary_polygon = unionised_object
# Only openings that are projected onto our exterior boundary are relevant.
if opening_polygon.intersection(exterior_boundary_polygon).area == 0:
continue
connection_geometry = self.create_connection_geometry_from_polygon(opening_polygon, target_face_matrix)
boundary = ifcopenshell.api.root.create_entity(ifc_file, ifc_class=props.boundary_class)
boundary.RelatingSpace = space
boundary.RelatedBuildingElement = filling
boundary.ConnectionGeometry = connection_geometry
if building_element.is_a("IfcVirtualElement"):
boundary.PhysicalOrVirtualBoundary = "VIRTUAL"
else:
boundary.PhysicalOrVirtualBoundary = "PHYSICAL"
boundary.InternalOrExternalBoundary = parent_boundary.InternalOrExternalBoundary
self.set_boundary_name(boundary)
if boundary.is_a("IfcRelSpaceBoundary2ndLevel"):
boundary.ParentBoundary = parent_boundary
connection_geometry = self.create_connection_geometry_from_polygon(
exterior_boundary_polygon, target_face_matrix
)
parent_boundary.RelatingSpace = space
parent_boundary.RelatedBuildingElement = building_element
parent_boundary.ConnectionGeometry = connection_geometry
self.set_boundary_name(parent_boundary)
return parent_boundary
def get_face_matrix(self, p1: Vector, p2: Vector, p3: Vector) -> Matrix:
edge1 = p2 - p1
edge2 = p3 - p1
normal = edge1.cross(edge2)
assert isinstance(normal, Vector)
z_axis = normal.normalized()
x_axis = p2 - p1
x_axis.normalize()
y_axis = z_axis.cross(x_axis)
assert isinstance(y_axis, Vector)
mat = Matrix()
mat.col[0][:3] = x_axis
mat.col[1][:3] = y_axis
mat.col[2][:3] = z_axis
mat.translation = p1
return mat
def get_flattened_polygon(self, element, relating_space_obj, target_face_matrix_i):
obj = tool.Ifc.get_object(element)
if obj and tool.Ifc.is_moved(obj):
bonsai.core.geometry.edit_object_placement(tool.Ifc, tool.Geometry, tool.Surveyor, obj=obj)
space_matrix_i = relating_space_obj.matrix_world.inverted()
settings = ifcopenshell.geom.settings()
if not element.is_a("IfcOpeningElement"):
settings.set("disable-opening-subtractions", True)
# geometry = ifcopenshell.geom.create_shape(settings, body)
shape = ifcopenshell.geom.create_shape(settings, element)
mat = Matrix(ifcopenshell.util.shape.get_shape_matrix(shape))
verts = [space_matrix_i @ mat @ Vector(v) for v in ifcopenshell.util.shape.get_vertices(shape.geometry)]
faces = ifcopenshell.util.shape.get_faces(shape.geometry)
polygons = []
for face in faces:
polygon = shapely.Polygon([tuple((target_face_matrix_i @ verts[vi]).xy) for vi in face])
polygons.append(polygon)
return shapely.ops.unary_union(polygons)
def create_connection_geometry_from_polygon(self, polygon, target_face_matrix):
surface = self.export_surface(polygon, target_face_matrix)
return tool.Ifc.get().createIfcConnectionSurfaceGeometry(surface)
def export_surface(self, polygon, target_face_matrix):
x_axis = target_face_matrix.col[0][:3]
z_axis = target_face_matrix.col[2][:3]
p1 = target_face_matrix.translation
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
tool.Model.unit_scale = self.unit_scale
builder = ShapeBuilder(tool.Ifc.get())
surface = tool.Ifc.get().createIfcCurveBoundedPlane()
placement = builder.create_axis2_placement_3d([o / self.unit_scale for o in p1], z_axis, x_axis)
surface.BasisSurface = tool.Ifc.get().create_entity("IfcPlane", placement)
if tool.Ifc.get().schema != "IFC2X3":
points = [tool.Model.convert_si_to_unit(list(co)) for co in polygon.exterior.coords]
point_list = tool.Ifc.get().createIfcCartesianPointList2D(points)
outer_boundary = tool.Ifc.get().createIfcIndexedPolyCurve(point_list, None, False)
inner_boundaries = []
for interior in polygon.interiors:
points = [tool.Model.convert_si_to_unit(list(co)) for co in interior.coords]
point_list = tool.Ifc.get().createIfcCartesianPointList2D(points)
inner_boundaries.append(tool.Ifc.get().createIfcIndexedPolyCurve(point_list, None, False))
else:
pass # TODO
surface.OuterBoundary = outer_boundary
surface.InnerBoundaries = inner_boundaries
return surface
def set_boundary_name(self, boundary: ifcopenshell.entity_instance):
"""
By convention 1stLevel and 2ndLevel boundary have specific name and description
See https://ifc43-docs.standards.buildingsmart.org/IFC/RELEASE/IFC4x3/HTML/lexical/IfcRelSpaceBoundary.htm
Warning: IfcRelSpaceBoundary2ndLevel is a subclass of IfcRelSpaceBoundary1stLevel test order matter
"""
if boundary.is_a("IfcRelSpaceBoundary2ndLevel"):
boundary.Name = "2ndLevel"
if boundary.CorrespondingBoundary:
boundary.Description = "2a"
else:
boundary.Description = "2b"
elif boundary.is_a("IfcRelSpaceBoundary1stLevel"):
boundary.Name = "1stLevel"