mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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d0b2bf85cc
* New IFC class search * Slicker UI * Colour by class and reset colours now available in search panel
189 lines
6.7 KiB
Python
189 lines
6.7 KiB
Python
import re
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import bpy
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import ifcopenshell
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import ifcopenshell.util.element
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from blenderbim.bim.ifc import IfcStore
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from itertools import cycle
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colour_list = [
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(0.651, 0.81, 0.892, 1),
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(0.121, 0.471, 0.706, 1),
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(0.699, 0.876, 0.54, 1),
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(0.199, 0.629, 0.174, 1),
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(0.983, 0.605, 0.602, 1),
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(0.89, 0.101, 0.112, 1),
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(0.989, 0.751, 0.427, 1),
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(0.986, 0.497, 0.1, 1),
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(0.792, 0.699, 0.839, 1),
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(0.414, 0.239, 0.603, 1),
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(0.993, 0.999, 0.6, 1),
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(0.693, 0.349, 0.157, 1),
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]
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def does_keyword_exist(pattern, string):
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string = str(string)
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if (
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bpy.context.scene.BIMSearchProperties.should_use_regex
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and bpy.context.scene.BIMSearchProperties.should_ignorecase
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and re.search(pattern, string, flags=re.IGNORECASE)
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):
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return True
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elif bpy.context.scene.BIMSearchProperties.should_use_regex and re.search(pattern, string):
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return True
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elif bpy.context.scene.BIMSearchProperties.should_ignorecase and string.lower() == pattern.lower():
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return True
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elif string == pattern:
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return True
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class SelectGlobalId(bpy.types.Operator):
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bl_idname = "bim.select_global_id"
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bl_label = "Select GlobalId"
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def execute(self, context):
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self.file = IfcStore.get_file()
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props = context.scene.BIMSearchProperties
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for obj in context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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if element.GlobalId == props.global_id:
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obj.select_set(True)
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break
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return {"FINISHED"}
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class SelectIfcClass(bpy.types.Operator):
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bl_idname = "bim.select_ifc_class"
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bl_label = "Select IFC Class"
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def execute(self, context):
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self.file = IfcStore.get_file()
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props = context.scene.BIMSearchProperties
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for obj in context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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if does_keyword_exist(props.ifc_class, element.is_a()):
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obj.select_set(True)
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return {"FINISHED"}
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class SelectAttribute(bpy.types.Operator):
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bl_idname = "bim.select_attribute"
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bl_label = "Select Attribute"
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def execute(self, context):
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self.file = IfcStore.get_file()
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props = context.scene.BIMSearchProperties
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pattern = props.search_attribute_value
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attribute_name = props.search_attribute_name
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for obj in context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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if does_keyword_exist(pattern, getattr(element, attribute_name, None)):
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obj.select_set(True)
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return {"FINISHED"}
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class SelectPset(bpy.types.Operator):
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bl_idname = "bim.select_pset"
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bl_label = "Select Pset"
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def execute(self, context):
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self.file = IfcStore.get_file()
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props = context.scene.BIMSearchProperties
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search_pset_name = props.search_pset_name
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search_prop_name = props.search_prop_name
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pattern = props.search_pset_value
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for obj in context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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psets = ifcopenshell.util.element.get_psets(element)
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props = psets.get(search_pset_name, {})
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if does_keyword_exist(pattern, props.get(search_prop_name, None)):
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obj.select_set(True)
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return {"FINISHED"}
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class ColourByAttribute(bpy.types.Operator):
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bl_idname = "bim.colour_by_attribute"
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bl_label = "Colour by Attribute"
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def execute(self, context):
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self.file = IfcStore.get_file()
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colours = cycle(colour_list)
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values = {}
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attribute_name = context.scene.BIMSearchProperties.search_attribute_name
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for obj in context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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value = getattr(element, attribute_name, None)
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if value not in values:
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values[value] = next(colours)
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obj.color = values[value]
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area = next(area for area in context.screen.areas if area.type == "VIEW_3D")
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area.spaces[0].shading.color_type = "OBJECT"
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return {"FINISHED"}
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class ColourByPset(bpy.types.Operator):
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bl_idname = "bim.colour_by_pset"
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bl_label = "Colour by Pset"
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def execute(self, context):
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self.file = IfcStore.get_file()
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colours = cycle(colour_list)
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values = {}
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search_pset_name = context.scene.BIMSearchProperties.search_pset_name
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search_prop_name = context.scene.BIMSearchProperties.search_prop_name
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for obj in context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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psets = ifcopenshell.util.element.get_psets(element)
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props = psets.get(search_pset_name, {})
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value = str(props.get(search_prop_name, None))
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if value not in values:
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values[value] = next(colours)
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obj.color = values[value]
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area = next(area for area in context.screen.areas if area.type == "VIEW_3D")
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area.spaces[0].shading.color_type = "OBJECT"
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return {"FINISHED"}
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class ColourByClass(bpy.types.Operator):
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bl_idname = "bim.colour_by_class"
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bl_label = "Colour by Class"
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def execute(self, context):
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self.file = IfcStore.get_file()
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colours = cycle(colour_list)
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ifc_classes = {}
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for obj in bpy.context.visible_objects:
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if not obj.BIMObjectProperties.ifc_definition_id:
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continue
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element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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ifc_class = element.is_a()
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if ifc_class not in ifc_classes:
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ifc_classes[ifc_class] = next(colours)
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obj.color = ifc_classes[ifc_class]
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area = next(area for area in bpy.context.screen.areas if area.type == "VIEW_3D")
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area.spaces[0].shading.color_type = "OBJECT"
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return {"FINISHED"}
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class ResetObjectColours(bpy.types.Operator):
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bl_idname = "bim.reset_object_colours"
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bl_label = "Reset Colours"
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def execute(self, context):
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for obj in bpy.context.selected_objects:
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obj.color = (1, 1, 1, 1)
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return {"FINISHED"}
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