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IfcOpenShell/src/ifcsverchok/nodes/ifc/create_shape.py
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Python

# IfcSverchok - IFC Sverchok extension
# Copyright (C) 2022 Martina Jakubowska <martina@jakubowska.dk>
#
# This file is part of IfcSverchok.
#
# IfcSverchok is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# IfcSverchok is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with IfcSverchok. If not, see <http://www.gnu.org/licenses/>.
import bpy
import logging
import ifcopenshell
import ifcsverchok.helper
from ifcsverchok.ifcstore import SvIfcStore
import blenderbim.bim.import_ifc
from bpy.props import StringProperty, PointerProperty, BoolProperty
from sverchok.node_tree import SverchCustomTreeNode
from sverchok.data_structure import updateNode, flatten_data
class SvIfcCreateShape(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
"""
Triggers: Ifc create shape by entity
Tooltip: Create Blender shape by Ifc Entity
"""
is_scene_dependent = True
is_interactive = False
node_dict = {}
def refresh_node(self, context):
if self.refresh_local:
self.process()
self.refresh_local = False
refresh_local: BoolProperty(name="Create shape(s)", description="Update Node", update=refresh_node)
bl_idname = "SvIfcCreateShape"
bl_label = "IFC Create Blender Shape"
entity: StringProperty(name="Entity Id(s)", update=updateNode)
def sv_init(self, context):
self.inputs.new("SvStringsSocket", "Entities").prop_name = "entity"
self.outputs.new("SvStringsSocket", "Object(s)")
def draw_buttons(self, context, layout):
row = layout.row(align=True)
row.operator(
"node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False
).tooltip = "Create Blender shape from IfcEntity Id. Takes one or multiple IfcEntity IDs."
row.prop(self, "refresh_local", icon="FILE_REFRESH")
def process(self):
self.entities = flatten_data(self.inputs["Entities"].sv_get(), target_level=1)
if not self.entities[0]:
return
if self.refresh_local or hash(self) not in self.node_dict:
self.file = SvIfcStore.get_file()
try:
self.entities = [self.file.by_id(step_id) for step_id in self.entities]
except Exception as e:
raise
blender_objects = self.create()
self.node_dict[hash(self)] = blender_objects
else:
blender_objects = self.node_dict[hash(self)]
self.outputs["Object(s)"].sv_set(blender_objects)
def create(self):
blender_objects = []
for entity in self.entities:
try:
if not entity.is_a("IfcProduct"):
return
logger = logging.getLogger("ImportIFC")
self.ifc_import_settings = blenderbim.bim.import_ifc.IfcImportSettings.factory(bpy.context, "", logger)
settings = ifcopenshell.geom.settings()
shape = ifcopenshell.geom.create_shape(settings, entity)
ifc_importer = blenderbim.bim.import_ifc.IfcImporter(self.ifc_import_settings)
ifc_importer.file = self.file
mesh = ifc_importer.create_mesh(entity, shape)
obj = bpy.data.objects.new("IFC Element", mesh)
blender_objects.append(obj)
bpy.context.scene.collection.objects.link(obj)
except:
raise Exception("Entity could not be converted into a shape. Entity: {}".format(entity))
return blender_objects
def register():
# bpy.utils.register_class(SvIfcCreateShapeRefresh)
bpy.utils.register_class(SvIfcCreateShape)
def unregister():
bpy.utils.unregister_class(SvIfcCreateShape)
# bpy.utils.unregister_class(SvIfcCreateShapeRefresh)