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IfcOpenShell/src/blenderbim/blenderbim/bim/module/debug/operator.py
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# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import os
import bpy
import time
import logging
import platform
import subprocess
import addon_utils
import ifcopenshell
import ifcopenshell.util.placement
import ifcopenshell.util.representation
import blenderbim.tool as tool
import blenderbim.core.debug as core
import blenderbim.bim.handler
import blenderbim.bim.import_ifc as import_ifc
import blenderbim.tool as tool
from blenderbim.bim.ifc import IfcStore
class CopyDebugInformation(bpy.types.Operator):
bl_idname = "bim.copy_debug_information"
bl_label = "Copy Debug Information"
bl_description = "Copies debugging information to your clipboard for use in bugreports"
def execute(self, context):
version = ".".join(
[
str(x)
for x in [
addon.bl_info.get("version", (-1, -1, -1))
for addon in addon_utils.modules()
if addon.bl_info["name"] == "BlenderBIM"
][0]
]
)
info = {
"os": platform.system(),
"os_version": platform.version(),
"python_version": platform.python_version(),
"architecture": platform.architecture(),
"machine": platform.machine(),
"processor": platform.processor(),
"blender_version": bpy.app.version_string,
"blenderbim_version": version,
"ifc": False,
}
if tool.Ifc.get():
info.update(
{
"ifc": os.path.basename(tool.Ifc.get_path()) if os.path.isfile(tool.Ifc.get_path()) else "Unsaved",
"schema": tool.Ifc.get().schema,
"preprocessor_version": tool.Ifc.get().wrapped_data.header.file_name.preprocessor_version,
"originating_system": tool.Ifc.get().wrapped_data.header.file_name.originating_system,
}
)
# Format it in a readable way
text = "\n".join(f"{k}: {v}" for k, v in info.items())
print(text)
if platform.system() == "Windows":
command = "echo | set /p nul=" + text.strip()
elif platform.system() == "Darwin": # for MacOS
command = 'printf "' + text.strip().replace("\n", "\\n").replace('"', "") + '" | pbcopy'
else: # Linux
command = 'printf "' + text.strip().replace("\n", "\\n").replace('"', "") + '" | xclip -selection clipboard'
subprocess.run(command, shell=True, check=True)
return {"FINISHED"}
class PrintIfcFile(bpy.types.Operator):
bl_idname = "bim.print_ifc_file"
bl_label = "Print IFC File"
bl_description = "Prints the file contents in the system console.\nAccess it with Window > Toggle System Console"
@classmethod
def poll(cls, context):
return IfcStore.get_file()
def execute(self, context):
print(IfcStore.get_file().wrapped_data.to_string())
return {"FINISHED"}
class PurgeIfcLinks(bpy.types.Operator):
bl_idname = "bim.purge_ifc_links"
bl_label = "Purge IFC Links"
bl_description = "Purge all definitions and references from the file.\nWarning : Cannot be undone."
def execute(self, context):
for obj in bpy.data.objects:
if obj.type in {"MESH", "EMPTY"}:
obj.BIMObjectProperties.ifc_definition_id = 0
if obj.data:
obj.data.BIMMeshProperties.ifc_definition_id = 0
for material in bpy.data.materials:
material.BIMMaterialProperties.ifc_style_id = False
context.scene.BIMProperties.ifc_file = ""
context.scene.BIMDebugProperties.attributes.clear()
IfcStore.purge()
blenderbim.bim.handler.refresh_ui_data()
return {"FINISHED"}
class ConvertToBlender(bpy.types.Operator):
bl_idname = "bim.convert_to_blender"
bl_label = "Convert To Blender File"
bl_description = "Removes all IFC data, and converts the file to a simple Blender file."
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
for o in bpy.data.objects:
if o.type in {"MESH", "EMPTY"}:
o.BIMObjectProperties.ifc_definition_id = 0
if o.data:
o.data.BIMMeshProperties.ifc_definition_id = 0
for m in bpy.data.materials:
m.BIMMaterialProperties.ifc_style_id = False
bpy.context.scene.BIMProperties.ifc_file = ""
IfcStore.purge()
blenderbim.bim.handler.refresh_ui_data()
return {"FINISHED"}
class ValidateIfcFile(bpy.types.Operator):
bl_idname = "bim.validate_ifc_file"
bl_label = "Validate IFC File"
@classmethod
def poll(cls, context):
return tool.Ifc.get()
def execute(self, context):
import ifcopenshell.validate
class LogDetectionHandler(logging.Handler):
message_logged = False
def emit(self, record):
if not self.message_logged:
self.message_logged = True
logger = logging.getLogger("validate")
logger.setLevel(logging.DEBUG)
# use LogDetectionHandler to check whether there were any validation errors
# during `ifcopenshell.validate.validate`
handler = LogDetectionHandler()
logger.addHandler(handler)
ifcopenshell.validate.validate(tool.Ifc.get(), logger, express_rules=True)
logger.removeHandler(handler)
if handler.message_logged:
self.report({"INFO"}, "Check validation results in the system console.")
else:
self.report({"INFO"}, "No validation issues found.")
return {"FINISHED"}
class ProfileImportIFC(bpy.types.Operator):
bl_idname = "bim.profile_import_ifc"
bl_label = "Profile Import IFC"
@classmethod
def poll(cls, context):
return IfcStore.get_file() and context.scene.BIMProperties.ifc_file
def execute(self, context):
import cProfile
import pstats
cProfile.run("import bpy; bpy.ops.bim.load_project_elements()", "blender.prof")
p = pstats.Stats("blender.prof")
p.sort_stats("cumulative").print_stats(50)
return {"FINISHED"}
class CreateAllShapes(bpy.types.Operator):
bl_idname = "bim.create_all_shapes"
bl_label = "Test All Shapes"
bl_description = "Look for errors in all the shapes contained in the file"
@classmethod
def poll(cls, context):
return IfcStore.get_file()
def execute(self, context):
self.file = IfcStore.get_file()
elements = self.file.by_type("IfcElement") + self.file.by_type("IfcSpace")
total = len(elements)
settings = ifcopenshell.geom.settings()
settings_2d = ifcopenshell.geom.settings()
settings_2d.set(settings_2d.INCLUDE_CURVES, True)
failures = []
excludes = () # For the developer to debug with
for i, element in enumerate(elements, 1):
if element.GlobalId in excludes:
continue
print(f"{i}/{total}:", element)
start = time.time()
shape = None
try:
shape = ifcopenshell.geom.create_shape(settings, element)
except:
try:
shape = ifcopenshell.geom.create_shape(settings_2d, element)
except:
failures.append(element)
print("***** FAILURE *****")
if shape:
print(
"Success",
time.time() - start,
len(shape.geometry.verts),
len(shape.geometry.edges),
len(shape.geometry.faces),
)
self.report({"INFO"}, f"Failed shapes: {len(failures)}, check the system console for details.")
for failure in failures:
print(failure)
return {"FINISHED"}
class CreateShapeFromStepId(bpy.types.Operator):
bl_idname = "bim.create_shape_from_step_id"
bl_label = "Create Shape From STEP ID"
bl_description = "Recreate a mesh object from a STEP ID"
bl_options = {"REGISTER", "UNDO"}
should_include_curves: bpy.props.BoolProperty()
step_id: bpy.props.IntProperty(default=0)
@classmethod
def poll(cls, context):
return IfcStore.get_file()
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
logger = logging.getLogger("ImportIFC")
self.ifc_import_settings = import_ifc.IfcImportSettings.factory(context, IfcStore.path, logger)
self.file = IfcStore.get_file()
element = self.file.by_id(self.step_id or int(context.scene.BIMDebugProperties.step_id))
settings = ifcopenshell.geom.settings()
if self.should_include_curves:
settings.set(settings.INCLUDE_CURVES, True)
shape = ifcopenshell.geom.create_shape(settings, element)
if shape:
ifc_importer = import_ifc.IfcImporter(self.ifc_import_settings)
ifc_importer.file = self.file
mesh = ifc_importer.create_mesh(element, shape)
else:
mesh = None
obj = bpy.data.objects.new("Debug", mesh)
context.scene.collection.objects.link(obj)
return {"FINISHED"}
class SelectHighPolygonMeshes(bpy.types.Operator):
bl_idname = "bim.select_high_polygon_meshes"
bl_label = "Select High Polygon Meshes"
bl_description = "Select objects containing more polygons than the specified number"
bl_options = {"REGISTER", "UNDO"}
threshold: bpy.props.IntProperty()
def execute(self, context):
for obj in context.view_layer.objects:
if obj.type == "MESH" and len(obj.data.polygons) > self.threshold:
obj.select_set(True)
return {"FINISHED"}
class SelectHighestPolygonMeshes(bpy.types.Operator):
bl_idname = "bim.select_highest_polygon_meshes"
bl_label = "Select Highest Polygon Meshes"
bl_description = "Select objects with a number of polygons superior to the specified percentile"
bl_options = {"REGISTER", "UNDO"}
percentile: bpy.props.IntProperty()
def execute(self, context):
objects = [obj for obj in context.view_layer.objects if obj.type == "MESH"]
if objects:
percentile = len(max(objects, key=lambda o: len(o.data.polygons)).data.polygons) * self.percentile / 100
print(f"Selected all Meshes with more than {int(percentile)} polygons")
[obj.select_set(True) for obj in objects if len(obj.data.polygons) > percentile]
return {"FINISHED"}
class RewindInspector(bpy.types.Operator):
bl_idname = "bim.rewind_inspector"
bl_label = "Rewind Inspector"
bl_description = "Rewind the Inspector to the previously inspected element"
def execute(self, context):
props = context.scene.BIMDebugProperties
total_breadcrumbs = len(props.step_id_breadcrumb)
if total_breadcrumbs < 2:
return {"FINISHED"}
previous_step_id = int(props.step_id_breadcrumb[total_breadcrumbs - 2].name)
props.step_id_breadcrumb.remove(total_breadcrumbs - 1)
props.step_id_breadcrumb.remove(total_breadcrumbs - 2)
bpy.ops.bim.inspect_from_step_id(step_id=previous_step_id)
return {"FINISHED"}
class InspectFromStepId(bpy.types.Operator):
bl_idname = "bim.inspect_from_step_id"
bl_label = "Inspect From STEP ID"
bl_description = "Inspect the attributes and references by looking up the specified STEP ID"
step_id: bpy.props.IntProperty()
@classmethod
def poll(cls, context):
return IfcStore.get_file()
def execute(self, context):
self.file = IfcStore.get_file()
debug_props = context.scene.BIMDebugProperties
debug_props.active_step_id = self.step_id
crumb = context.scene.BIMDebugProperties.step_id_breadcrumb.add()
crumb.name = str(self.step_id)
element = self.file.by_id(self.step_id)
debug_props.attributes.clear()
debug_props.inverse_attributes.clear()
debug_props.inverse_references.clear()
for key, value in element.get_info().items():
self.add_attribute(debug_props.attributes, key, value)
for key in dir(element):
if (
not key[0].isalpha()
or key[0] != key[0].upper()
or key in element.get_info()
or not getattr(element, key)
):
continue
self.add_attribute(debug_props.inverse_attributes, key, getattr(element, key))
for inverse in self.file.get_inverse(element):
new = debug_props.inverse_references.add()
new.string_value = str(inverse)
new.int_value = inverse.id()
return {"FINISHED"}
def add_attribute(self, prop, key, value):
if isinstance(value, tuple) and len(value) < 10:
for i, item in enumerate(value):
self.add_attribute(prop, key + f"[{i}]", item)
return
elif isinstance(value, tuple) and len(value) >= 10:
key = key + "({})".format(len(value))
new = prop.add()
new.name = key
new.string_value = str(value)
if isinstance(value, ifcopenshell.entity_instance):
new.int_value = int(value.id())
class InspectFromObject(bpy.types.Operator):
bl_idname = "bim.inspect_from_object"
bl_label = "Inspect From Object"
bl_description = "Inspect the Active Object's attributes and references"
@classmethod
def poll(cls, context):
if not context.active_object:
if bpy.app.version >= (3, 0, 0):
cls.poll_message_set("No Active Object")
elif not context.active_object.BIMObjectProperties.ifc_definition_id:
if bpy.app.version >= (3, 0, 0):
cls.poll_message_set("Active Object doesn't have an IFC definition")
else:
return True
def execute(self, context):
bpy.ops.bim.inspect_from_step_id(step_id=context.active_object.BIMObjectProperties.ifc_definition_id)
return {"FINISHED"}
class PrintObjectPlacement(bpy.types.Operator):
bl_idname = "bim.print_object_placement"
bl_label = "Print Object Placement"
bl_options = {"REGISTER", "UNDO"}
bl_description = (
"Print object placement to the system console.\n\n" + "ALT+CLICK create an empty object at that position"
)
step_id: bpy.props.IntProperty()
create_empty_object: bpy.props.BoolProperty(name="Create Empty Object", default=False, options={"SKIP_SAVE"})
arrow_size: bpy.props.FloatProperty(name="Arrow Size", default=0.2, subtype="DISTANCE")
def invoke(self, context, event):
# keep the viewport position on alt+click
# make sure to use SKIP_SAVE on property, otherwise it might get stuck
if event.type == "LEFTMOUSE" and event.alt:
self.create_empty_object = True
return self.execute(context)
def execute(self, context):
placement = ifcopenshell.util.placement.get_local_placement(IfcStore.get_file().by_id(self.step_id))
if self.create_empty_object:
bpy.ops.object.empty_add(type="ARROWS")
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
context.active_object.matrix_world = placement.transpose()
context.active_object.matrix_world.translation *= si_conversion
context.active_object.empty_display_size = self.arrow_size
print(placement)
return {"FINISHED"}
class ParseExpress(bpy.types.Operator):
bl_idname = "bim.parse_express"
bl_label = "Parse Express"
def execute(self, context):
core.parse_express(tool.Debug, context.scene.BIMDebugProperties.express_file)
blenderbim.bim.handler.refresh_ui_data()
return {"FINISHED"}
class SelectExpressFile(bpy.types.Operator):
bl_idname = "bim.select_express_file"
bl_label = "Select Express File"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Select an IFC EXPRESS definition"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
filter_glob: bpy.props.StringProperty(default="*.exp", options={"HIDDEN"})
def execute(self, context):
if os.path.exists(self.filepath) and "exp" in os.path.splitext(self.filepath)[1]:
context.scene.BIMDebugProperties.express_file = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class PurgeHdf5Cache(bpy.types.Operator):
bl_idname = "bim.purge_hdf5_cache"
bl_label = "Purge HDF5 Cache"
def execute(self, context):
core.purge_hdf5_cache(tool.Debug)
return {"FINISHED"}
class OverrideDisplayType(bpy.types.Operator):
bl_idname = "bim.override_display_type"
bl_label = "Override Display Type"
display: bpy.props.StringProperty()
def execute(self, context):
for obj in context.selected_objects:
obj.display_type = self.display
return {"FINISHED"}
class PrintUnusedElementStats(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.print_unused_elements_stats"
bl_label = "Print Unused Elements Stats"
bl_options = {"REGISTER", "UNDO"}
bl_description = (
"Print all unused elements in current IFC project in system console, not limited to the selected class"
)
ignore_contexts: bpy.props.BoolProperty(name="Ignore Contexts", default=True)
ignore_relationships: bpy.props.BoolProperty(name="Ignore Relationships", default=True)
ignore_types: bpy.props.BoolProperty(name="Ignore Types", default=True)
ignore_styled_items: bpy.props.BoolProperty(name="Ignoer Styled Items", default=True)
def _execute(self, context):
props = context.scene.BIMDebugProperties
# ignore some classes that could have zero 0 inverse references by their nature
ignore_classes = []
if self.ignore_contexts:
ignore_classes += ["IfcRepresentationContext"]
if self.ignore_relationships:
ignore_classes += ["IfcRelationship"]
if self.ignore_types:
ignore_classes += ["IfcTypeProduct"]
if self.ignore_styled_items:
ignore_classes += ["IfcStyledItem"]
unused_elements = tool.Debug.print_unused_elements_stats(props.ifc_class_purge, ignore_classes)
self.report({"INFO"}, f"{unused_elements} unused elements found, check the system console for the details.")
class PurgeUnusedElementsByClass(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.purge_unused_elements_by_class"
bl_label = "Purge Unused Elements By Class"
bl_description = (
"Will find all elements of class that have no inverse refernces and will remove them, use very carefully"
)
bl_options = {"REGISTER", "UNDO"}
def _execute(self, context):
props = context.scene.BIMDebugProperties
purged_elements = core.purge_unused_elements(tool.Ifc, tool.Debug, props.ifc_class_purge)
self.report({"INFO"}, f"{purged_elements} unused elements found and removed.")