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518 lines
20 KiB
Python
518 lines
20 KiB
Python
# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import os
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import bpy
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import time
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import logging
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import platform
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import subprocess
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import addon_utils
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import ifcopenshell
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import ifcopenshell.util.placement
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import ifcopenshell.util.representation
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import blenderbim.tool as tool
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import blenderbim.core.debug as core
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import blenderbim.bim.handler
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import blenderbim.bim.import_ifc as import_ifc
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import blenderbim.tool as tool
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from blenderbim.bim.ifc import IfcStore
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class CopyDebugInformation(bpy.types.Operator):
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bl_idname = "bim.copy_debug_information"
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bl_label = "Copy Debug Information"
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bl_description = "Copies debugging information to your clipboard for use in bugreports"
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def execute(self, context):
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version = ".".join(
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[
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str(x)
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for x in [
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addon.bl_info.get("version", (-1, -1, -1))
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for addon in addon_utils.modules()
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if addon.bl_info["name"] == "BlenderBIM"
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][0]
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]
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)
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info = {
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"os": platform.system(),
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"os_version": platform.version(),
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"python_version": platform.python_version(),
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"architecture": platform.architecture(),
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"machine": platform.machine(),
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"processor": platform.processor(),
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"blender_version": bpy.app.version_string,
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"blenderbim_version": version,
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"ifc": False,
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}
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if tool.Ifc.get():
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info.update(
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{
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"ifc": os.path.basename(tool.Ifc.get_path()) if os.path.isfile(tool.Ifc.get_path()) else "Unsaved",
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"schema": tool.Ifc.get().schema,
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"preprocessor_version": tool.Ifc.get().wrapped_data.header.file_name.preprocessor_version,
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"originating_system": tool.Ifc.get().wrapped_data.header.file_name.originating_system,
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}
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)
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# Format it in a readable way
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text = "\n".join(f"{k}: {v}" for k, v in info.items())
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print(text)
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if platform.system() == "Windows":
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command = "echo | set /p nul=" + text.strip()
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elif platform.system() == "Darwin": # for MacOS
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command = 'printf "' + text.strip().replace("\n", "\\n").replace('"', "") + '" | pbcopy'
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else: # Linux
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command = 'printf "' + text.strip().replace("\n", "\\n").replace('"', "") + '" | xclip -selection clipboard'
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subprocess.run(command, shell=True, check=True)
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return {"FINISHED"}
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class PrintIfcFile(bpy.types.Operator):
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bl_idname = "bim.print_ifc_file"
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bl_label = "Print IFC File"
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bl_description = "Prints the file contents in the system console.\nAccess it with Window > Toggle System Console"
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def execute(self, context):
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print(IfcStore.get_file().wrapped_data.to_string())
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return {"FINISHED"}
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class PurgeIfcLinks(bpy.types.Operator):
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bl_idname = "bim.purge_ifc_links"
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bl_label = "Purge IFC Links"
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bl_description = "Purge all definitions and references from the file.\nWarning : Cannot be undone."
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def execute(self, context):
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for obj in bpy.data.objects:
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if obj.type in {"MESH", "EMPTY"}:
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obj.BIMObjectProperties.ifc_definition_id = 0
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if obj.data:
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obj.data.BIMMeshProperties.ifc_definition_id = 0
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for material in bpy.data.materials:
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material.BIMMaterialProperties.ifc_style_id = False
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context.scene.BIMProperties.ifc_file = ""
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context.scene.BIMDebugProperties.attributes.clear()
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IfcStore.purge()
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blenderbim.bim.handler.refresh_ui_data()
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return {"FINISHED"}
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class ConvertToBlender(bpy.types.Operator):
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bl_idname = "bim.convert_to_blender"
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bl_label = "Convert To Blender File"
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bl_description = "Removes all IFC data, and converts the file to a simple Blender file."
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bl_options = {"REGISTER", "UNDO"}
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def execute(self, context):
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for o in bpy.data.objects:
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if o.type in {"MESH", "EMPTY"}:
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o.BIMObjectProperties.ifc_definition_id = 0
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if o.data:
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o.data.BIMMeshProperties.ifc_definition_id = 0
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for m in bpy.data.materials:
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m.BIMMaterialProperties.ifc_style_id = False
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bpy.context.scene.BIMProperties.ifc_file = ""
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IfcStore.purge()
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blenderbim.bim.handler.refresh_ui_data()
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return {"FINISHED"}
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class ValidateIfcFile(bpy.types.Operator):
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bl_idname = "bim.validate_ifc_file"
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bl_label = "Validate IFC File"
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@classmethod
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def poll(cls, context):
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return tool.Ifc.get()
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def execute(self, context):
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import ifcopenshell.validate
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class LogDetectionHandler(logging.Handler):
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message_logged = False
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def emit(self, record):
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if not self.message_logged:
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self.message_logged = True
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logger = logging.getLogger("validate")
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logger.setLevel(logging.DEBUG)
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# use LogDetectionHandler to check whether there were any validation errors
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# during `ifcopenshell.validate.validate`
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handler = LogDetectionHandler()
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logger.addHandler(handler)
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ifcopenshell.validate.validate(tool.Ifc.get(), logger, express_rules=True)
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logger.removeHandler(handler)
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if handler.message_logged:
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self.report({"INFO"}, "Check validation results in the system console.")
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else:
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self.report({"INFO"}, "No validation issues found.")
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return {"FINISHED"}
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class ProfileImportIFC(bpy.types.Operator):
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bl_idname = "bim.profile_import_ifc"
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bl_label = "Profile Import IFC"
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file() and context.scene.BIMProperties.ifc_file
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def execute(self, context):
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import cProfile
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import pstats
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cProfile.run("import bpy; bpy.ops.bim.load_project_elements()", "blender.prof")
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p = pstats.Stats("blender.prof")
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p.sort_stats("cumulative").print_stats(50)
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return {"FINISHED"}
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class CreateAllShapes(bpy.types.Operator):
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bl_idname = "bim.create_all_shapes"
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bl_label = "Test All Shapes"
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bl_description = "Look for errors in all the shapes contained in the file"
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def execute(self, context):
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self.file = IfcStore.get_file()
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elements = self.file.by_type("IfcElement") + self.file.by_type("IfcSpace")
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total = len(elements)
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settings = ifcopenshell.geom.settings()
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settings_2d = ifcopenshell.geom.settings()
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settings_2d.set(settings_2d.INCLUDE_CURVES, True)
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failures = []
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excludes = () # For the developer to debug with
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for i, element in enumerate(elements, 1):
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if element.GlobalId in excludes:
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continue
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print(f"{i}/{total}:", element)
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start = time.time()
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shape = None
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try:
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shape = ifcopenshell.geom.create_shape(settings, element)
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except:
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try:
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shape = ifcopenshell.geom.create_shape(settings_2d, element)
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except:
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failures.append(element)
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print("***** FAILURE *****")
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if shape:
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print(
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"Success",
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time.time() - start,
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len(shape.geometry.verts),
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len(shape.geometry.edges),
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len(shape.geometry.faces),
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)
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self.report({"INFO"}, f"Failed shapes: {len(failures)}, check the system console for details.")
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for failure in failures:
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print(failure)
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return {"FINISHED"}
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class CreateShapeFromStepId(bpy.types.Operator):
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bl_idname = "bim.create_shape_from_step_id"
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bl_label = "Create Shape From STEP ID"
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bl_description = "Recreate a mesh object from a STEP ID"
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bl_options = {"REGISTER", "UNDO"}
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should_include_curves: bpy.props.BoolProperty()
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step_id: bpy.props.IntProperty(default=0)
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def execute(self, context):
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return IfcStore.execute_ifc_operator(self, context)
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def _execute(self, context):
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logger = logging.getLogger("ImportIFC")
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self.ifc_import_settings = import_ifc.IfcImportSettings.factory(context, IfcStore.path, logger)
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self.file = IfcStore.get_file()
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element = self.file.by_id(self.step_id or int(context.scene.BIMDebugProperties.step_id))
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settings = ifcopenshell.geom.settings()
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if self.should_include_curves:
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settings.set(settings.INCLUDE_CURVES, True)
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shape = ifcopenshell.geom.create_shape(settings, element)
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if shape:
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ifc_importer = import_ifc.IfcImporter(self.ifc_import_settings)
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ifc_importer.file = self.file
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mesh = ifc_importer.create_mesh(element, shape)
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else:
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mesh = None
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obj = bpy.data.objects.new("Debug", mesh)
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context.scene.collection.objects.link(obj)
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return {"FINISHED"}
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class SelectHighPolygonMeshes(bpy.types.Operator):
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bl_idname = "bim.select_high_polygon_meshes"
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bl_label = "Select High Polygon Meshes"
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bl_description = "Select objects containing more polygons than the specified number"
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bl_options = {"REGISTER", "UNDO"}
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threshold: bpy.props.IntProperty()
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def execute(self, context):
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for obj in context.view_layer.objects:
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if obj.type == "MESH" and len(obj.data.polygons) > self.threshold:
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obj.select_set(True)
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return {"FINISHED"}
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class SelectHighestPolygonMeshes(bpy.types.Operator):
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bl_idname = "bim.select_highest_polygon_meshes"
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bl_label = "Select Highest Polygon Meshes"
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bl_description = "Select objects with a number of polygons superior to the specified percentile"
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bl_options = {"REGISTER", "UNDO"}
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percentile: bpy.props.IntProperty()
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def execute(self, context):
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objects = [obj for obj in context.view_layer.objects if obj.type == "MESH"]
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if objects:
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percentile = len(max(objects, key=lambda o: len(o.data.polygons)).data.polygons) * self.percentile / 100
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print(f"Selected all Meshes with more than {int(percentile)} polygons")
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[obj.select_set(True) for obj in objects if len(obj.data.polygons) > percentile]
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return {"FINISHED"}
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class RewindInspector(bpy.types.Operator):
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bl_idname = "bim.rewind_inspector"
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bl_label = "Rewind Inspector"
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bl_description = "Rewind the Inspector to the previously inspected element"
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def execute(self, context):
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props = context.scene.BIMDebugProperties
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total_breadcrumbs = len(props.step_id_breadcrumb)
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if total_breadcrumbs < 2:
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return {"FINISHED"}
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previous_step_id = int(props.step_id_breadcrumb[total_breadcrumbs - 2].name)
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props.step_id_breadcrumb.remove(total_breadcrumbs - 1)
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props.step_id_breadcrumb.remove(total_breadcrumbs - 2)
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bpy.ops.bim.inspect_from_step_id(step_id=previous_step_id)
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return {"FINISHED"}
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class InspectFromStepId(bpy.types.Operator):
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bl_idname = "bim.inspect_from_step_id"
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bl_label = "Inspect From STEP ID"
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bl_description = "Inspect the attributes and references by looking up the specified STEP ID"
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step_id: bpy.props.IntProperty()
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@classmethod
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def poll(cls, context):
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return IfcStore.get_file()
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def execute(self, context):
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self.file = IfcStore.get_file()
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debug_props = context.scene.BIMDebugProperties
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debug_props.active_step_id = self.step_id
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crumb = context.scene.BIMDebugProperties.step_id_breadcrumb.add()
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crumb.name = str(self.step_id)
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element = self.file.by_id(self.step_id)
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debug_props.attributes.clear()
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debug_props.inverse_attributes.clear()
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debug_props.inverse_references.clear()
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for key, value in element.get_info().items():
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self.add_attribute(debug_props.attributes, key, value)
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for key in dir(element):
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if (
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not key[0].isalpha()
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or key[0] != key[0].upper()
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or key in element.get_info()
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or not getattr(element, key)
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):
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continue
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self.add_attribute(debug_props.inverse_attributes, key, getattr(element, key))
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for inverse in self.file.get_inverse(element):
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new = debug_props.inverse_references.add()
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new.string_value = str(inverse)
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new.int_value = inverse.id()
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return {"FINISHED"}
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def add_attribute(self, prop, key, value):
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if isinstance(value, tuple) and len(value) < 10:
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for i, item in enumerate(value):
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self.add_attribute(prop, key + f"[{i}]", item)
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return
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elif isinstance(value, tuple) and len(value) >= 10:
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key = key + "({})".format(len(value))
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new = prop.add()
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new.name = key
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new.string_value = str(value)
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if isinstance(value, ifcopenshell.entity_instance):
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new.int_value = int(value.id())
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class InspectFromObject(bpy.types.Operator):
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bl_idname = "bim.inspect_from_object"
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bl_label = "Inspect From Object"
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bl_description = "Inspect the Active Object's attributes and references"
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@classmethod
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def poll(cls, context):
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if not context.active_object:
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if bpy.app.version >= (3, 0, 0):
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cls.poll_message_set("No Active Object")
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elif not context.active_object.BIMObjectProperties.ifc_definition_id:
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if bpy.app.version >= (3, 0, 0):
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cls.poll_message_set("Active Object doesn't have an IFC definition")
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else:
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return True
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def execute(self, context):
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bpy.ops.bim.inspect_from_step_id(step_id=context.active_object.BIMObjectProperties.ifc_definition_id)
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return {"FINISHED"}
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class PrintObjectPlacement(bpy.types.Operator):
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bl_idname = "bim.print_object_placement"
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bl_label = "Print Object Placement"
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bl_options = {"REGISTER", "UNDO"}
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bl_description = (
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"Print object placement to the system console.\n\n" + "ALT+CLICK create an empty object at that position"
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)
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step_id: bpy.props.IntProperty()
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create_empty_object: bpy.props.BoolProperty(name="Create Empty Object", default=False, options={"SKIP_SAVE"})
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arrow_size: bpy.props.FloatProperty(name="Arrow Size", default=0.2, subtype="DISTANCE")
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def invoke(self, context, event):
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# keep the viewport position on alt+click
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# make sure to use SKIP_SAVE on property, otherwise it might get stuck
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if event.type == "LEFTMOUSE" and event.alt:
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self.create_empty_object = True
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return self.execute(context)
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def execute(self, context):
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placement = ifcopenshell.util.placement.get_local_placement(IfcStore.get_file().by_id(self.step_id))
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if self.create_empty_object:
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bpy.ops.object.empty_add(type="ARROWS")
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si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
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context.active_object.matrix_world = placement.transpose()
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context.active_object.matrix_world.translation *= si_conversion
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context.active_object.empty_display_size = self.arrow_size
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print(placement)
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return {"FINISHED"}
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class ParseExpress(bpy.types.Operator):
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bl_idname = "bim.parse_express"
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bl_label = "Parse Express"
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def execute(self, context):
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core.parse_express(tool.Debug, context.scene.BIMDebugProperties.express_file)
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blenderbim.bim.handler.refresh_ui_data()
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return {"FINISHED"}
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class SelectExpressFile(bpy.types.Operator):
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bl_idname = "bim.select_express_file"
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bl_label = "Select Express File"
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bl_options = {"REGISTER", "UNDO"}
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bl_description = "Select an IFC EXPRESS definition"
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filepath: bpy.props.StringProperty(subtype="FILE_PATH")
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filter_glob: bpy.props.StringProperty(default="*.exp", options={"HIDDEN"})
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def execute(self, context):
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if os.path.exists(self.filepath) and "exp" in os.path.splitext(self.filepath)[1]:
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context.scene.BIMDebugProperties.express_file = self.filepath
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return {"FINISHED"}
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {"RUNNING_MODAL"}
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class PurgeHdf5Cache(bpy.types.Operator):
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bl_idname = "bim.purge_hdf5_cache"
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bl_label = "Purge HDF5 Cache"
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def execute(self, context):
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core.purge_hdf5_cache(tool.Debug)
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return {"FINISHED"}
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class OverrideDisplayType(bpy.types.Operator):
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bl_idname = "bim.override_display_type"
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bl_label = "Override Display Type"
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display: bpy.props.StringProperty()
|
|
|
|
def execute(self, context):
|
|
for obj in context.selected_objects:
|
|
obj.display_type = self.display
|
|
return {"FINISHED"}
|
|
|
|
|
|
class PrintUnusedElementStats(bpy.types.Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.print_unused_elements_stats"
|
|
bl_label = "Print Unused Elements Stats"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
bl_description = (
|
|
"Print all unused elements in current IFC project in system console, not limited to the selected class"
|
|
)
|
|
|
|
ignore_contexts: bpy.props.BoolProperty(name="Ignore Contexts", default=True)
|
|
ignore_relationships: bpy.props.BoolProperty(name="Ignore Relationships", default=True)
|
|
ignore_types: bpy.props.BoolProperty(name="Ignore Types", default=True)
|
|
ignore_styled_items: bpy.props.BoolProperty(name="Ignoer Styled Items", default=True)
|
|
|
|
def _execute(self, context):
|
|
props = context.scene.BIMDebugProperties
|
|
# ignore some classes that could have zero 0 inverse references by their nature
|
|
ignore_classes = []
|
|
if self.ignore_contexts:
|
|
ignore_classes += ["IfcRepresentationContext"]
|
|
if self.ignore_relationships:
|
|
ignore_classes += ["IfcRelationship"]
|
|
if self.ignore_types:
|
|
ignore_classes += ["IfcTypeProduct"]
|
|
if self.ignore_styled_items:
|
|
ignore_classes += ["IfcStyledItem"]
|
|
|
|
unused_elements = tool.Debug.print_unused_elements_stats(props.ifc_class_purge, ignore_classes)
|
|
self.report({"INFO"}, f"{unused_elements} unused elements found, check the system console for the details.")
|
|
|
|
|
|
class PurgeUnusedElementsByClass(bpy.types.Operator, tool.Ifc.Operator):
|
|
bl_idname = "bim.purge_unused_elements_by_class"
|
|
bl_label = "Purge Unused Elements By Class"
|
|
bl_description = (
|
|
"Will find all elements of class that have no inverse refernces and will remove them, use very carefully"
|
|
)
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
def _execute(self, context):
|
|
props = context.scene.BIMDebugProperties
|
|
purged_elements = core.purge_unused_elements(tool.Ifc, tool.Debug, props.ifc_class_purge)
|
|
self.report({"INFO"}, f"{purged_elements} unused elements found and removed.")
|