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IfcOpenShell/src/blenderbim/blenderbim/bim/module/cad/operator.py
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2023-10-18 17:07:29 -05:00

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Python

# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import bpy
import math
import bmesh
import mathutils
import bpy_extras
import blenderbim.tool as tool
from mathutils import Vector, Matrix
from math import pi, radians, sin, cos, sqrt
import ifcopenshell.util.unit
messages = {
"SHARED_VERTEX": "Shared Vertex, no intersection possible",
"PARALLEL_EDGES": "Edges Parallel, no intersection possible",
"NON_PLANAR_EDGES": "Non Planar Edges, no clean intersection point",
}
class CadTrimExtend(bpy.types.Operator):
bl_idname = "bim.cad_trim_extend"
bl_label = "CAD Trim / Extend"
@classmethod
def poll(cls, context):
obj = context.active_object
return bool(obj) and obj.type == "MESH"
def cancel_message(self, msg):
self.report({"WARNING"}, msg)
return {"CANCELLED"}
def execute(self, context):
# final attempt to enter unfragmented bm/mesh
# ghastly, but what can I do? it works with these
# fails without.
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="EDIT")
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
bm.verts.ensure_lookup_table()
bm.edges.ensure_lookup_table()
edges = [e for e in bm.edges if e.select and not e.hide]
if len(edges) == 2:
message = tool.Cad.do_vtx_if_appropriate(bm, edges, mode="T")
if isinstance(message, set):
msg = messages.get(message.pop())
return self.cancel_message(msg)
bm = message
else:
return self.cancel_message("select two edges!")
bmesh.ops.remove_doubles(bm, verts=list(set(edges[0].verts) | set(edges[1].verts)), dist=1e-5)
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(me, loop_triangles=True)
return {"FINISHED"}
class CadMitre(bpy.types.Operator):
bl_idname = "bim.cad_mitre"
bl_label = "CAD Mitre"
@classmethod
def poll(cls, context):
obj = context.active_object
return bool(obj) and obj.type == "MESH"
def cancel_message(self, msg):
self.report({"WARNING"}, msg)
return {"CANCELLED"}
def execute(self, context):
# final attempt to enter unfragmented bm/mesh
# ghastly, but what can I do? it works with these
# fails without.
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="EDIT")
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
bm.verts.ensure_lookup_table()
bm.edges.ensure_lookup_table()
edges = [e for e in bm.edges if e.select and not e.hide]
if len(edges) == 2:
message = tool.Cad.do_vtx_if_appropriate(bm, edges, mode="V")
if isinstance(message, set):
msg = messages.get(message.pop())
return self.cancel_message(msg)
bm = message
else:
return self.cancel_message("select two edges!")
bmesh.ops.remove_doubles(bm, verts=list(set(edges[0].verts) | set(edges[1].verts)), dist=1e-5)
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(me, loop_triangles=True)
return {"FINISHED"}
class CadFillet(bpy.types.Operator):
bl_idname = "bim.cad_fillet"
bl_label = "CAD Fillet"
bl_options = {"REGISTER", "UNDO"}
resolution: bpy.props.IntProperty(name="Arc Resolution", min=0, default=1)
radius: bpy.props.FloatProperty(name="Radius", default=0.1)
@classmethod
def poll(cls, context):
obj = context.active_object
return obj and obj.type == "MESH" and context.mode == "EDIT_MESH"
def draw(self, context):
layout = self.layout
for prop in self.__class__.__annotations__.keys():
layout.prop(self, prop)
def execute(self, context):
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
self.radius = self.radius * si_conversion
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="EDIT")
obj = bpy.context.active_object
cursor = obj.matrix_world.inverted() @ bpy.context.scene.cursor.location
mesh = obj.data
bm = bmesh.from_edit_mesh(mesh)
selected_edges = [e for e in bm.edges if e.select]
if len(selected_edges) != 2:
return {"CANCELLED"}
# Assume the user has selected two edges sharing a vert, but merge verts
# just in case the vertex is coincident but not shared.
all_verts = list(set(selected_edges[0].verts) | set(selected_edges[1].verts))
bmesh.ops.remove_doubles(bm, verts=all_verts, dist=1e-4)
# Subdivide one of the edges to give us an extra vert to play with
# without damaging any faces that already exist.
cut = bmesh.ops.bisect_edges(bm, edges=[selected_edges[1]], cuts=1)
bm.edges.index_update()
bmesh.update_edit_mesh(mesh)
is_wire = selected_edges[0].is_wire
# Recover the original intention of the selected edges after our bisect operation
cut_edges = cut["geom_split"][1:]
selected_edges = [e for e in bm.edges if e.select and e not in cut_edges]
if set(selected_edges[0].verts) & set(cut_edges[0].verts):
selected_edges.append(cut_edges[0])
elif set(selected_edges[0].verts) & set(cut_edges[1].verts):
selected_edges.append(cut_edges[1])
# Calculate the distance to slide each edge to make space for the fillet arc
shared_vert = list(set(selected_edges[0].verts) & set(selected_edges[1].verts))[0]
v1 = selected_edges[0].other_vert(shared_vert)
v2 = selected_edges[1].other_vert(shared_vert)
dir1 = (v1.co - shared_vert.co).normalized()
dir2 = (v2.co - shared_vert.co).normalized()
edge_angle = dir1.angle(dir2)
slide_distance = self.radius / math.tan(edge_angle / 2)
angle = math.pi - edge_angle
fillet_v1 = shared_vert.co + (dir1 * slide_distance)
fillet_v2 = shared_vert.co + (dir2 * slide_distance)
normal = mathutils.geometry.normal([v1.co, shared_vert.co, v2.co])
center = mathutils.geometry.intersect_line_line(
fillet_v1, fillet_v1 + normal.cross(dir1), fillet_v2, fillet_v2 + normal.cross(dir2)
)[0]
v = bm.verts.new(fillet_v1)
steps = self.resolution * 4 if self.resolution else 1
spin = bmesh.ops.spin(bm, geom=[v], axis=normal, cent=center, steps=steps, angle=angle)
bmesh.ops.pointmerge(bm, verts=[shared_vert, v], merge_co=v.co)
bmesh.ops.pointmerge(bm, verts=[v2, spin["geom_last"][0]], merge_co=spin["geom_last"][0].co)
# If faces are involved, then the chamfer edge protects existing faces from the newly created fillet.
# If no faces are involved, we delete the chamfer edge.
if is_wire:
chamfer_edge = [e for e in bm.edges if shared_vert in e.verts and v2 in e.verts][0]
bm.edges.remove(chamfer_edge)
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(mesh)
return {"FINISHED"}
class CadArcFrom2Points(bpy.types.Operator):
bl_idname = "bim.cad_arc_from_2_points"
bl_label = "CAD Arc from 2 Points"
bl_options = {"REGISTER", "UNDO"}
resolution: bpy.props.IntProperty(name="Arc Resolution", min=1, default=1)
should_flip: bpy.props.BoolProperty(name="Flip", description="Flip arc", default=False)
def draw(self, context):
layout = self.layout
for prop in self.__class__.__annotations__.keys():
layout.prop(self, prop)
def execute(self, context):
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="EDIT")
if bpy.context.mode != "EDIT_MESH":
return {"CANCELLED"}
obj = bpy.context.active_object
region = bpy.context.region
region_3d = bpy.context.area.spaces.active.region_3d
cursor = bpy.context.scene.cursor.location
center = bpy_extras.view3d_utils.location_3d_to_region_2d(region, region_3d, cursor)
if not center:
return {"CANCELLED"}
mesh = obj.data
mw = obj.matrix_world
bm = bmesh.from_edit_mesh(mesh)
selected_verts = [v for v in bm.verts if v.select]
if len(selected_verts) != 2:
return {"CANCELLED"}
v1 = bpy_extras.view3d_utils.location_3d_to_region_2d(region, region_3d, mw @ selected_verts[0].co)
v2 = bpy_extras.view3d_utils.location_3d_to_region_2d(region, region_3d, mw @ selected_verts[1].co)
l1 = v1 - center
l2 = v2 - center
angle = l1.angle_signed(l2)
if self.should_flip:
if angle > 0:
angle = -((math.pi * 2) - angle)
else:
angle = (math.pi * 2) + angle
v = selected_verts[0]
bm.verts.remove(selected_verts[1])
axis = region_3d.view_rotation @ Vector((0, 0, 1))
bmesh.ops.spin(
bm,
geom=[v],
axis=mw.inverted().to_quaternion() @ axis,
cent=mw.inverted() @ cursor,
steps=self.resolution * 4,
angle=-angle,
)
bmesh.update_edit_mesh(mesh)
mesh.update()
return {"FINISHED"}
class CadArcFrom3Points(bpy.types.Operator):
bl_idname = "bim.cad_arc_from_3_points"
bl_label = "CAD Arc from 3 Points"
bl_options = {"REGISTER", "UNDO"}
resolution: bpy.props.IntProperty(name="Arc Resolution", min=1, default=1)
only_recalculate_center: bpy.props.BoolProperty(name="Only Recalculate Center", default=False)
@classmethod
def poll(cls, context):
obj = context.active_object
return obj and obj.type == "MESH" and context.mode == "EDIT_MESH"
def draw(self, context):
layout = self.layout
for prop in self.__class__.__annotations__.keys():
layout.prop(self, prop)
def execute(self, context):
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="EDIT")
if bpy.context.mode != "EDIT_MESH":
return {"CANCELLED"}
obj = bpy.context.edit_object
mesh = obj.data
bm = bmesh.from_edit_mesh(mesh)
arc = [v for v in bm.verts if v.select]
if len(arc) != 3:
return {"CANCELLED"}
elif len([e for e in bm.edges if e.select]) != 2:
return {"CANCELLED"}
sorted_arc = [None, None, None]
for v1 in arc:
connections = 0
for link_edge in v1.link_edges:
v2 = link_edge.other_vert(v1)
if v2 in arc:
connections += 1
if connections == 2: # Midpoint
sorted_arc[1] = v1
else:
sorted_arc[2 if sorted_arc[2] is None else 0] = v1
points = [tuple(v.co) for v in sorted_arc]
verts, _ = tool.Cad.create_arc_segments(points, num_verts=(self.resolution * 4) + 1, make_edges=False)
bm.verts.index_update()
bm.edges.index_update()
index_offset = len(bm.verts)
new_verts = [bm.verts.new(v) for v in verts]
new_edges = [bm.edges.new((new_verts[i], new_verts[i + 1])) for i in range(len(new_verts) - 1)]
bm.verts.remove(sorted_arc[1])
bmesh.ops.remove_doubles(bm, verts=new_verts + [sorted_arc[0], sorted_arc[2]], dist=1e-5)
bmesh.update_edit_mesh(mesh)
return {"FINISHED"}
class CadOffset(bpy.types.Operator):
bl_idname = "bim.cad_offset"
bl_label = "CAD Offset"
bl_options = {"REGISTER", "UNDO"}
distance: bpy.props.FloatProperty(name="Distance", default=0.1)
@classmethod
def poll(self, context):
return context.mode == "EDIT_MESH"
def draw(self, context):
layout = self.layout
for prop in self.__class__.__annotations__.keys():
layout.prop(self, prop)
def cancel_message(self, msg):
self.report({"WARNING"}, msg)
return {"CANCELLED"}
def execute(self, context):
# This is not the same as Mesh Tools or Sverchok. Mesh Tools is based on
# a 3D "rail" which allows fancy 3D edge offsets, but will get different
# results to traditional CAD, which expects offsets to occur on a
# defined 2D workplane. This CAD offset does a pure 2D operation, so it
# always looks correct from the desired "2D workplane". This also
# reduces the settings down to one parameter instead of the huge config
# dialog that Mesh Tools has. Sverchok is 2D based, but has a weird side
# effect of converting an unclosed loop into a closed loop which is also
# not what users expect.
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
self.distance = self.distance * si_conversion
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.object.mode_set(mode="EDIT")
obj = context.active_object
mw = obj.matrix_world
bm = bmesh.from_edit_mesh(obj.data)
bm.verts.ensure_lookup_table()
bm.edges.ensure_lookup_table()
edges = [e for e in bm.edges if e.select and not e.hide]
if len(edges) < 1:
return self.cancel_message("NO_EDGES")
verts = set()
[verts.update(e.verts) for e in edges]
# Use the viewport angle to determine the offset direction
for area in bpy.context.screen.areas:
if area.type == "VIEW_3D":
# Don't ask me, I don't know.
# view_matrix = area.spaces.active.region_3d.view_matrix
x = area.spaces.active.region_3d.view_rotation @ Vector((1, 0, 0))
y = area.spaces.active.region_3d.view_rotation @ Vector((0, 1, 0))
z = area.spaces.active.region_3d.view_rotation @ Vector((0, 0, 1))
wp = Matrix([x, y, z, Vector((0, 0, 0))]).to_4x4().transposed()
break
rotation = Matrix.Rotation(pi / 2, 2, "Z")
rotation_i = Matrix.Rotation(-pi / 2, 2, "Z")
# Create loops from edges
loop_edges = set(edges)
loops = []
while loop_edges:
edge = loop_edges.pop()
loop = [edge]
has_found_connected_edge = True
while has_found_connected_edge:
has_found_connected_edge = False
for edge in loop_edges.copy():
edge_verts = set(edge.verts)
if edge_verts & set(loop[0].verts):
loop.insert(0, edge)
loop_edges.remove(edge)
has_found_connected_edge = True
elif edge_verts & set(loop[-1].verts):
loop.append(edge)
loop_edges.remove(edge)
has_found_connected_edge = True
loops.append(loop)
for loop in loops:
all_verts = {v.index for e in loop for v in e.verts}
possible_v1s = []
is_closed = True
for edge in loop:
# If we have an open loop, start at either end instead
v = edge.verts[0]
if len(v.link_edges) == 1:
possible_v1s.append(v)
is_closed = False
else:
for link_edge in v.link_edges:
if link_edge.other_vert(v).index not in all_verts:
possible_v1s.append(v)
is_closed = False
break
v = edge.verts[1]
if len(v.link_edges) == 1:
possible_v1s.append(v)
is_closed = False
else:
for link_edge in v.link_edges:
if link_edge.other_vert(v).index not in all_verts:
possible_v1s.append(v)
is_closed = False
break
# Always start at the same vertex, so that when the operator is
# refreshed with new parameters the axes don't randomly get flipped.
if is_closed:
bm.verts.ensure_lookup_table()
bm.edges.ensure_lookup_table()
start = bm.verts[min(all_verts)]
else:
start = possible_v1s[0] if possible_v1s[0].index < possible_v1s[1].index else possible_v1s[1]
v1 = start
new_verts = []
processed_verts = set()
# [v0] --> v1 --> v2
while v1:
if v1.index in processed_verts:
break
link_verts = []
if len(v1.link_edges) == 1:
v = v1.link_edges[0].other_vert(v1)
link_verts.append(v) if v.index in all_verts else None
else:
v = v1.link_edges[0].other_vert(v1)
link_verts.append(v) if v.index in all_verts else None
v = v1.link_edges[1].other_vert(v1)
link_verts.append(v) if v.index in all_verts else None
if len(link_verts) == 1:
v2 = link_verts[0]
v0 = None if v2.index not in processed_verts else v2
v2 = None if v2.index in processed_verts else v2
else:
v2 = link_verts[0]
v0 = link_verts[1]
if v2.index in processed_verts:
if is_closed and v0.index in processed_verts:
v3 = start
v0 = v0 if v2 == v3 else v2
v2 = v3
else:
v0, v2 = v2, v0
normals = []
v1co = (wp.inverted() @ mw @ v1.co).to_2d()
if v2:
v2co = (wp.inverted() @ mw @ v2.co).to_2d()
direction = (v2co - v1co).normalized()
local_direction = (rotation @ direction).normalized()
normals.append(local_direction)
if v0:
v0co = (wp.inverted() @ mw @ v0.co).to_2d()
direction = (v0co - v1co).normalized()
local_direction = (rotation_i @ direction).normalized()
normals.append(local_direction)
if len(normals) == 2:
# https://stackoverflow.com/a/54042831/9627415
new_normal = (normals[0].lerp(normals[1], 0.5)).normalized()
offset_length = self.distance / sqrt((1 + normals[0].dot(normals[1])) / 2)
offset = mw.inverted().to_quaternion() @ (wp.to_quaternion() @ (new_normal * offset_length).to_3d())
new_vert = v1.co + offset
new_verts.append(bm.verts.new(new_vert))
else:
normal = (normals[0] * self.distance).to_3d()
offset = mw.inverted().to_quaternion() @ (wp.to_quaternion() @ normal)
new_vert = v1.co + offset
new_verts.append(bm.verts.new(new_vert))
processed_verts.add(v1.index)
if v2 in processed_verts:
break
v1 = v2
[bm.edges.new((new_verts[i], new_verts[i + 1])) for i in range(len(new_verts) - 1)]
if is_closed:
bm.edges.new((new_verts[len(new_verts) - 1], new_verts[0]))
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(obj.data)
return {"FINISHED"}
class AddIfcCircle(bpy.types.Operator):
bl_idname = "bim.add_ifccircle"
bl_label = "Add IfcCircle"
radius: bpy.props.FloatProperty(name="Radius", default=0.5)
@classmethod
def poll(cls, context):
obj = context.active_object
return bool(obj) and obj.type == "MESH"
def execute(self, context):
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
self.radius = self.radius * si_conversion
if self.has_selected_existing_circle(context):
self.change_radius(context)
else:
self.create_circle(context)
return {"FINISHED"}
def has_selected_existing_circle(self, context):
obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select and not v.hide]
if len(verts) != 2:
return False
groups = []
for i, group in enumerate(obj.vertex_groups):
if "IFCCIRCLE" in group.name:
groups.append(i)
bm.verts.layers.deform.verify()
deform_layer = bm.verts.layers.deform.active
for group in groups:
if group in verts[0][deform_layer] and group in verts[1][deform_layer]:
return True
def change_radius(self, context):
obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select and not v.hide]
center = verts[0].co.lerp(verts[1].co, 0.5)
verts[0].co = center + ((verts[0].co - center).normalized() * self.radius)
verts[1].co = center + ((verts[1].co - center).normalized() * self.radius)
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(obj.data)
def create_circle(self, context):
obj = context.active_object
bpy.ops.object.mode_set(mode="OBJECT")
# The last group may be the result of a prior run of this operator.
# I tried looping through all groups but Blender group indices seem to behave unpredictably.
if len(obj.vertex_groups):
last_group = obj.vertex_groups[-1]
verts_in_group = [v for v in obj.data.vertices if last_group.index in [vg.group for vg in v.groups]]
if "IFCCIRCLE" in last_group.name and len(verts_in_group) != 2:
obj.vertex_groups.remove(last_group)
group = obj.vertex_groups.new(name="IFCCIRCLE")
bpy.ops.object.mode_set(mode="EDIT")
bm = bmesh.from_edit_mesh(obj.data)
bm.verts.layers.deform.verify()
deform_layer = bm.verts.layers.deform.active
center = obj.matrix_world.inverted() @ context.scene.cursor.location
v1 = bm.verts.new((center[0], center[1] + self.radius, 0.0))
v2 = bm.verts.new((center[0], center[1] - self.radius, 0.0))
bm.verts.index_update()
bm.edges.new((v1, v2))
for vert in [v1, v2]:
vert[deform_layer][group.index] = 1
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(obj.data)
class AddIfcArcIndexFillet(bpy.types.Operator):
bl_idname = "bim.add_ifcarcindex_fillet"
bl_label = "Add Arc Index Fillet"
bl_options = {"REGISTER", "UNDO"}
radius: bpy.props.FloatProperty(name="Radius", default=0.1)
@classmethod
def poll(cls, context):
obj = context.active_object
return obj and obj.type == "MESH" and context.mode == "EDIT_MESH"
def draw(self, context):
layout = self.layout
for prop in self.__class__.__annotations__.keys():
layout.prop(self, prop)
def execute(self, context):
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
self.radius = self.radius * si_conversion
if self.has_selected_existing_arc(context):
self.change_radius(context)
else:
self.create_arc(context)
return {"FINISHED"}
def has_selected_existing_arc(self, context):
obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select and not v.hide]
if len(verts) != 3:
return False
groups = []
for i, group in enumerate(obj.vertex_groups):
if "IFCARCINDEX" in group.name:
groups.append(i)
bm.verts.layers.deform.verify()
deform_layer = bm.verts.layers.deform.active
for group in groups:
try:
if group in verts[0][deform_layer] and group in verts[1][deform_layer]:
return True
except:
pass # Potentially fail if the vert has been removed in the previous operation
def change_radius(self, context):
obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
edges = [e for e in bm.edges if e.select and not e.hide]
mid = list(set(edges[0].verts) & set(edges[1].verts))[0]
v1 = edges[0].other_vert(mid)
v2 = edges[1].other_vert(mid)
center = tool.Cad.get_center_of_arc([v1.co, mid.co, v2.co])
if len(v1.link_edges) != 2 or len(v2.link_edges) != 2:
return
v3 = v1.link_edges[1].other_vert(v1) if mid in v1.link_edges[0].verts else v1.link_edges[0].other_vert(v1)
v4 = v2.link_edges[1].other_vert(v2) if mid in v2.link_edges[0].verts else v2.link_edges[0].other_vert(v2)
dir1 = (v3.co - v1.co).normalized()
dir2 = (v4.co - v2.co).normalized()
intersect = mathutils.geometry.intersect_line_line(v3.co, v1.co, v4.co, v2.co)[0]
edge_angle = dir1.angle(dir2)
slide_distance = self.radius / math.tan(edge_angle / 2)
v1.co = intersect + (dir1 * slide_distance)
v2.co = intersect + (dir2 * slide_distance)
normal = mathutils.geometry.normal([v1.co, intersect, v2.co])
center = mathutils.geometry.intersect_line_line(
v1.co, v1.co + normal.cross(dir1), v2.co, v2.co + normal.cross(dir2)
)[0]
mid.co = center + ((v1.co.lerp(v2.co, 0.5) - center).normalized() * self.radius)
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(obj.data)
def create_arc(self, context):
obj = bpy.context.active_object
bpy.ops.object.mode_set(mode="OBJECT")
# The last group may be the result of a prior run of this operator.
# I tried looping through all groups but Blender group indices seem to behave unpredictably.
if len(obj.vertex_groups):
last_group = obj.vertex_groups[-1]
verts_in_group = [v for v in obj.data.vertices if last_group.index in [vg.group for vg in v.groups]]
if "IFCARCINDEX" in last_group.name and len(verts_in_group) != 3:
obj.vertex_groups.remove(last_group)
group = obj.vertex_groups.new(name="IFCARCINDEX")
bpy.ops.object.mode_set(mode="EDIT")
bm = bmesh.from_edit_mesh(obj.data)
bm.verts.layers.deform.verify()
deform_layer = bm.verts.layers.deform.active
selected_edges = [e for e in bm.edges if e.select]
if len(selected_edges) != 2:
return {"CANCELLED"}
# Assume the user has selected two edges sharing a vert, but merge verts
# just in case the vertex is coincident but not shared.
all_verts = list(set(selected_edges[0].verts) | set(selected_edges[1].verts))
bmesh.ops.remove_doubles(bm, verts=all_verts, dist=1e-4)
# Calculate the distance to slide each edge to make space for the fillet arc
shared_vert = list(set(selected_edges[0].verts) & set(selected_edges[1].verts))[0]
v1 = selected_edges[0].other_vert(shared_vert)
v2 = selected_edges[1].other_vert(shared_vert)
dir1 = (v1.co - shared_vert.co).normalized()
dir2 = (v2.co - shared_vert.co).normalized()
edge_angle = dir1.angle(dir2)
slide_distance = self.radius / math.tan(edge_angle / 2)
angle = math.pi - edge_angle
fillet_v1co = shared_vert.co + (dir1 * slide_distance)
fillet_v2co = shared_vert.co + (dir2 * slide_distance)
normal = mathutils.geometry.normal([v1.co, shared_vert.co, v2.co])
center = mathutils.geometry.intersect_line_line(
fillet_v1co, fillet_v1co + normal.cross(dir1), fillet_v2co, fillet_v2co + normal.cross(dir2)
)[0]
fillet_v1 = bm.verts.new(fillet_v1co)
fillet_v2 = bm.verts.new(fillet_v2co)
midpointco = center + ((fillet_v1co.lerp(fillet_v2.co, 0.5) - center).normalized() * self.radius)
midpoint = bm.verts.new(midpointco)
bm.edges.new((v1, fillet_v1))
bm.edges.new((v2, fillet_v2))
bm.edges.new((fillet_v1, midpoint))
bm.edges.new((fillet_v2, midpoint))
bmesh.ops.delete(bm, geom=[shared_vert], context="VERTS")
for vert in [fillet_v1, midpoint, fillet_v2]:
vert[deform_layer][group.index] = 1
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(obj.data)
class AlignViewToProfile(bpy.types.Operator):
bl_idname = "bim.align_view_to_profile"
bl_label = "Align View To Profile"
# __ ___
# .'. -- . '.
# /U) __ (O|
# /.' ()() '.\._
# .',/;,_.--._.;;) . '--..__
# / ,///|.__.|.\\\ \ '. '.''---..___
# /'._ '' || || '' _'\ : \ ' . '.
# / || || '., ) ) : \
# :'-.__ _ || || _ __.' _\_ .' ' ' ,)
# ( ' |' ( __= ___..-._ ( (.\\
# ('\ .___ ___. /'.___= \.\.\
# \\\-..____________..-'///
@classmethod
def poll(cls, context):
obj = context.active_object
return bool(obj) and obj.type == "MESH"
def execute(self, context):
bpy.ops.object.mode_set(mode="OBJECT")
bpy.ops.view3d.view_axis(type="TOP", align_active=True)
region_3d = bpy.context.area.spaces.active.region_3d
region_3d.view_perspective = "ORTHO"
bpy.ops.object.mode_set(mode="EDIT")
return {"FINISHED"}
class AddRectangle(bpy.types.Operator):
bl_idname = "bim.add_rectangle"
bl_label = "Add Rectangle"
x: bpy.props.FloatProperty(name="X", default=1)
y: bpy.props.FloatProperty(name="Y", default=1)
@classmethod
def poll(cls, context):
obj = context.active_object
return bool(obj) and obj.type == "MESH"
def execute(self, context):
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
self.x = self.x * si_conversion
self.y = self.y * si_conversion
obj = context.active_object
bm = bmesh.from_edit_mesh(obj.data)
cursor = obj.matrix_world.inverted() @ context.scene.cursor.location
new_verts = [
bm.verts.new((cursor[0], cursor[1], 0.0)),
bm.verts.new((cursor[0] + self.x, cursor[1], 0.0)),
bm.verts.new((cursor[0] + self.x, cursor[1] + self.y, 0.0)),
bm.verts.new((cursor[0], cursor[1] + self.y, 0.0)),
]
[bm.edges.new((new_verts[i], new_verts[i + 1])) for i in range(len(new_verts) - 1)]
bm.edges.new((new_verts[len(new_verts) - 1], new_verts[0]))
bm.verts.index_update()
bm.edges.index_update()
bmesh.update_edit_mesh(obj.data)
return {"FINISHED"}