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IfcOpenShell/src/bonsaiviewer/Measurement.h
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Dion Moult 791ff26697 Update Bonsai viewer licensing docs
Update Bonsai viewer headers to identify Bonsai and GPL licensing, add Bonsai Viewer documentation, and document debug output capture.

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2026-07-03 19:20:50 +10:00

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// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
* This file is part of Bonsai. *
* *
* Bonsai is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* Bonsai is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCINTERFACE_MEASUREMENT_H
#define IFCINTERFACE_MEASUREMENT_H
#include <cstddef>
#include "ViewportWindow.h"
#include <QString>
#include <array>
#include <cstdint>
#include <unordered_map>
#include <vector>
// Sum of mesh-local volumes (m³) of every instance whose object_id is in
// `object_ids`. Groups by (model, mesh) so each unique mesh is read back
// from the GPU at most once per call; instances of the same mesh are scaled
// by |det(placement_3x3)| to pick up mapped-item scale/mirror. Volume is
// taken as the absolute value of the signed-tetrahedra sum, so winding
// convention does not matter. Returns 0.0 for empty input or when nothing
// resolves. Recomputes from scratch on every call — no cache.
double volumeOfObjects(ViewportWindow& vp,
const std::vector<uint32_t>& object_ids);
// Per-object volumes (m³). Same algorithm as volumeOfObjects but
// attributed per id rather than summed. Skips ids that don't resolve
// to a live instance, so the result may be shorter than the input.
// Used by MainWindow's volume readout to drive both the total HUD and
// the per-object overlay labels.
std::vector<std::pair<uint32_t, double>>
volumesPerObject(ViewportWindow& vp,
const std::vector<uint32_t>& object_ids);
// Click-to-accumulate area measurement. Each pick resolves the screen
// click to a (instance, triangle) using ViewportWindow's primitives,
// expands it into the connected coplanar patch (BFS over shared edges,
// dot(normal, seed_normal) > 0.9999), then either adds or removes that
// patch from the running set depending on whether the seed triangle was
// already in. Alt-click skips the BFS expansion (single-triangle).
// Picks on different instances (even of the same mesh) are kept as
// separate patches and their areas are summed.
//
// On every pick the world-space triangles of the running set are pushed
// to ViewportWindow::setHighlightTriangles for in-viewport shading.
// State is cleared on construction, on clear(), and is expected to be
// reset by the host (e.g. when the viewport's area tool toggles off).
class AreaMeasurement {
public:
AreaMeasurement();
// Main entry point: handle one click in area-tool mode. alt = true
// suppresses BFS expansion. Logs the per-click delta and running total
// via qInfo. Misses are silent.
void onPick(ViewportWindow& vp, int x, int y, bool alt);
// Wipe all accumulated triangles, per-mesh adjacency caches, and the
// viewport overlay.
void clear(ViewportWindow& vp);
double totalArea() const { return total_area_m2_; }
size_t triangleCount() const { return selected_.size(); }
private:
// Cached per-mesh data: triangles + edge→triangles adjacency. Keyed
// by (model_id << 32) | mesh_id. Filled lazily on first pick of that
// mesh, dropped on clear().
struct MeshCache {
std::vector<float> positions; // 3 * N_verts
std::vector<uint32_t> indices; // 3 * N_tris
std::vector<float> tri_normals; // 3 * N_tris (unit, mesh-local)
std::vector<float> tri_areas; // N_tris
// edge_key (min<<32 | max) → list of triangle indices touching it.
std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
};
MeshCache* meshCache(ViewportWindow& vp, uint32_t model_id, uint32_t mesh_id);
// Per-selected-triangle record. The composed transform is captured at
// pick time so the overlay rebuild doesn't have to re-query the
// viewport for it (and so the overlay keeps working if the picked
// instance later goes hidden).
struct SelectedTri {
uint32_t model_id;
uint32_t mesh_id;
uint32_t tri;
float composed_transform[16];
};
// Selection key: object_id (high 32) | tri index (low 32). Packing
// by object_id rather than mesh_id means two distinct instances of
// the same mesh contribute independently, as the user spec'd.
static uint64_t triKey(uint32_t object_id, uint32_t tri) {
return (uint64_t(object_id) << 32) | uint64_t(tri);
}
void rebuildHighlight(ViewportWindow& vp);
std::unordered_map<uint64_t, MeshCache> mesh_cache_;
std::unordered_map<uint64_t, SelectedTri> selected_;
double total_area_m2_ = 0.0;
};
// Click-to-place length / angle / area measurement. Each pick appends a
// world-space point. The readout adapts to the point count:
//
// 1 point → "laser-measure" mode: 6 rays (±surface-normal, ±tangent₁,
// ±tangent₂ in the surface's own basis) trace into the scene.
// On a wall this gives thickness + floor-to-ceiling height +
// length-along-wall in one click. Tangent₁ is world up
// projected onto the surface plane (Gram-Schmidt against the
// normal); tangent₂ = normal × tangent₁.
// 2 points → straight-line distance plus axis-aligned ΔX/ΔY/ΔZ
// 3 points → angle at the middle vertex plus the triangle's area
// 4+ → polygon area: best-fit-plane shoelace if the points are
// near-coplanar (RMS plane distance < 1e-3 of the bounding
// box), else fan-triangulated from the first point
//
// Clicked points are pushed to the viewport overlay as small dots and
// the connecting polyline (or the laser rays for 1-point); readouts
// go to the multi-line HUD.
class LengthMeasurement {
public:
LengthMeasurement();
void onPick(ViewportWindow& vp, int x, int y, bool alt);
void removeLastPoint(ViewportWindow& vp);
void clear(ViewportWindow& vp);
size_t pointCount() const { return points_.size(); }
private:
void rebuildOverlay(ViewportWindow& vp);
void rebuildLaserOverlay(ViewportWindow& vp);
QString formatReadout() const;
std::vector<std::array<float, 3>> points_;
std::vector<std::array<float, 3>> normals_; // surface normal at each pick
// Captured at the very first pick of a fresh sequence and never
// updated afterwards. Used by the 1-pt laser BFS to re-locate the
// mesh-local position of points_[0] without re-picking. Stays valid
// while points_[0] does (pop_back never touches the first element).
ViewportWindow::MeshLocalPick first_pick_{};
};
#endif // IFCINTERFACE_MEASUREMENT_H