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095e4a1677
Federation gains a nested Group tree (id, display_name, visible, children); models reference a single group via Model::group_id. Visibility cascades: a model is effectively visible only when its own flag is on and every ancestor group is visible. Persistence nests groups directly in the JSON — no parent_id field. ifcviewer-full surfaces this in the element tree with right-click menus to create / rename / move / remove groups, move models between groups, and toggle group visibility. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
332 lines
15 KiB
C++
332 lines
15 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef FEDERATION_H
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#define FEDERATION_H
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#include <Eigen/Dense>
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#include <QObject>
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#include <QString>
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#include <QStringList>
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#include <QDateTime>
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#include <QVector3D>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace ifcopenshell { class file; }
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// === Federation transformation pipeline ===
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//
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// A federation places one or more IFC models in a shared scene. Each model's
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// final per-instance transform is the composition of four named stages:
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//
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// FederatedFalseOrigin · ModelTransformation · CoordinateOperation
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// · PlacementTransformation
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//
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// where:
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// - PlacementTransformation: per-instance, derived from the IFC's
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// IfcObjectPlacement chain (load-time, immutable). This is the
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// iterator's per-shape transform.
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// - CoordinateOperation: per-model, derived from the IFC's
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// IfcCoordinateOperation (e.g. IfcMapConversion + IfcProjectedCRS).
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// Load-time, immutable; can be toggled on/off.
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// - FederatedFalseOrigin: federation-wide. Mutable, persisted in
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// `.ifcfed`. Re-applied to every model.
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// - ModelTransformation: per-model, user-authored within the federation.
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// Mutable, persisted in `.ifcfed`.
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//
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// All composed matrices are in metres. User-authored numbers are stored in
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// their source units (model project unit / model map unit / federation unit)
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// to round-trip without precision loss; conversion happens in the compose
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// helpers.
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// Federation-wide unit; the value space for FederatedFalseOrigin.xyz and
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// ModelTransformation::{b, pivot}.
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struct FederationConfig {
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// IfcSIUnit name ("METRE") or IfcConversionBasedUnit name ("foot", "inch").
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std::string unit_name = "METRE";
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// SI prefix ("MILLI", "KILO", ...) — empty for unprefixed or for
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// conversion-based units.
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std::string unit_prefix = "";
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};
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// FederatedFalseOrigin — the user-nominated federation origin. Authoring
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// intent is "nominate this XYZ as the new origin, with optional Z-axis
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// heading rotation". Composed as R_z(rz_deg) · T(-xyz_in_metres).
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struct FederatedFalseOrigin {
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Eigen::Vector3d xyz = Eigen::Vector3d::Zero(); // federation unit
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double rz_deg = 0.0;
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};
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// Frame in which ModelTransformation.a is expressed.
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// ModelLocal — pre-CoordinateOperation model coordinates, in the model's
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// project length unit
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// ModelGlobal — post-CoordinateOperation model coordinates, in the model's
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// map unit
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enum class AFrame { ModelLocal, ModelGlobal };
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// ModelTransformation — the per-model placement within the federation.
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// Authoring intent is "rotate the model around `pivot`, then translate so
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// that point `a` lands at point `b`". Composed as
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//
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// R_local = R_z(rz) · R_y(ry) · R_x(rx) [intrinsic XYZ]
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// R_at_pivot = T(pivot_m) · R_local · T(-pivot_m)
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// result = T(b_m - R_at_pivot · a_m) · R_at_pivot
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struct ModelTransformation {
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AFrame a_frame = AFrame::ModelGlobal;
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Eigen::Vector3d a = Eigen::Vector3d::Zero(); // model project / map unit
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Eigen::Vector3d b = Eigen::Vector3d::Zero(); // federation unit
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Eigen::Vector3d rxyz_deg = Eigen::Vector3d::Zero(); // degrees, intrinsic XYZ
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Eigen::Vector3d pivot = Eigen::Vector3d::Zero(); // federation unit
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};
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// Per-model unit scales captured at load time. project_length_to_meters
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// comes from calculateUnitScale(file, "LENGTHUNIT"); map_unit_to_meters from
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// siScaleFromNamedUnit(getMapUnit(file)) and falls back to the project length
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// scale when the model has no MapUnit.
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struct ModelUnits {
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double project_length_to_meters = 1.0;
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double map_unit_to_meters = 1.0;
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};
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// Per-model georeferencing data derived from the IFC.
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// `coordinate_operation_meters` is the helmert · inv(wcs) matrix in metres
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// representing the IfcCoordinateOperation; consumers compose it before
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// FederatedFalseOrigin / ModelTransformation at upload time. When the
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// model has no map conversion, `has_coordinate_operation == false` and the
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// matrix is identity.
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struct ModelGeoref {
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ModelUnits units;
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Eigen::Matrix4d coordinate_operation_meters = Eigen::Matrix4d::Identity();
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bool has_coordinate_operation = false;
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};
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// Read a model's project length unit, map unit, helmert parameters, and WCS
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// from `ifc_file` and reduce them to a metres-in / metres-out
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// CoordinateOperation matrix. Pure compute; safe to call repeatedly if the
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// caller doesn't want to cache.
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ModelGeoref computeModelGeoref(ifcopenshell::file* ifc_file);
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// Build a FederatedFalseOrigin guess so that a model lands near the
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// federation origin instead of out at its surveyor coordinates. Designed
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// to work without an open IFC file so it's usable from sidecar-only loads
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// (the inputs are all derivable from the InstanceCpu cache + ModelGeoref).
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//
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// Position: `first_placement_meters` is the model's "anchor" placement —
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// typically the first instance's `placement_transformation`, which the
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// iterator already produces in metres (its `convert-back-units` default
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// is false). The translation is optionally lifted through
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// `georef.coordinate_operation_meters` (controlled by
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// `apply_coordinate_operation`), then expressed in the federation unit.
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//
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// Rotation: read directly from `georef.coordinate_operation_meters` when
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// `apply_coordinate_operation && has_coordinate_operation` (this is the
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// helmert grid-north angle). Otherwise zero. Anticlockwise positive.
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FederatedFalseOrigin
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guessFederatedFalseOrigin(const Eigen::Matrix4d& first_placement_meters,
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const ModelGeoref& georef,
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const FederationConfig& fed_cfg,
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bool apply_coordinate_operation);
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// 1 federation_unit -> N metres.
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double federationUnitToMeters(const FederationConfig&);
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// Compose FederatedFalseOrigin into a 4x4 matrix in metres.
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Eigen::Matrix4d composeFederatedFalseOrigin(const FederatedFalseOrigin&,
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const FederationConfig&);
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// Compose ModelTransformation into a 4x4 matrix in metres.
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// `coordinate_operation_meters` is the model's CoordinateOperation matrix
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// (e.g. helmertMetersFromParameters · inv(wcs_meters)) — needed to lift
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// `a` into metres when a_frame == ModelLocal. Pass identity when the
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// CoordinateOperation is disabled or absent.
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Eigen::Matrix4d composeModelTransformation(const ModelTransformation&,
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const FederationConfig& fed_cfg,
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const ModelUnits& model_units,
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const Eigen::Matrix4d& coordinate_operation_meters);
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// === Federation persistence (.ifcfed) ===
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//
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// In-memory representation of an .ifcfed file (IFC federation).
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//
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// A federation is a named, ordered list of model sources plus an optional
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// "home view" camera state, a federation-wide unit + false origin, and per
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// model an optional transform intent. Source paths can be relative
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// (resolved against the .ifcfed's directory) or absolute. Save() reserialises
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// paths relative when they live under the federation file's directory tree,
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// absolute otherwise — Save As recomputes against the new location.
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class Federation : public QObject {
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Q_OBJECT
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public:
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struct HomeView {
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QVector3D target;
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float distance = 50.0f;
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float yaw = 45.0f; // degrees
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float pitch = 30.0f; // degrees
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};
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struct Model {
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QString id; // stable, persisted
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QString display_name;
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QString source_kind = "local"; // future: "http", "speckle", ...
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QString source_path; // resolved absolute when kind == "local"
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ModelTransformation model_transformation;
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bool visible = true;
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QString group_id; // empty = root level
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};
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// Group — a named container for sub-groups and models. Models are
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// assigned via Model::group_id (one-to-one); sub-groups live in
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// `children` (owning). Visibility is per-group and cascades: a
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// model is effectively visible only when its `visible` is true and
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// every ancestor group's `visible` is true.
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//
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// `parent` is a non-owning back pointer, kept in sync by Federation
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// mutations. Group ownership tree is rooted at Federation::root_groups_.
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struct Group {
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QString id; // stable, persisted
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QString display_name;
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bool visible = true;
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std::vector<std::unique_ptr<Group>> children;
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Group* parent = nullptr; // not owned; nullptr at root
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Group() = default;
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Group(const Group&) = delete;
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Group& operator=(const Group&) = delete;
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Group(Group&&) = default;
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Group& operator=(Group&&) = default;
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};
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explicit Federation(QObject* parent = nullptr);
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// Round-trip
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bool load(const QString& path, QStringList* warnings, QString* err);
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bool save(const QString& path, QString* err);
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// Mutations
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void clear();
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QString addModel(const QString& source_path,
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const QString& display_name = QString());
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void removeModel(const QString& fed_id);
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void setHomeView(const HomeView& hv);
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void clearHomeView();
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void setConfig(const FederationConfig&);
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void setFederatedFalseOrigin(const FederatedFalseOrigin&);
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void setModelTransformation(const QString& fed_id, const ModelTransformation&);
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void setModelVisible(const QString& fed_id, bool visible);
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// Reassign a model to a group (or to root, when group_id is empty).
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// No-op when fed_id is unknown or group_id is unknown-and-non-empty.
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void setModelGroup(const QString& fed_id, const QString& group_id);
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// Group mutations. All return / accept stable group ids.
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QString addGroup(const QString& display_name = QString(),
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const QString& parent_id = QString());
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// Removes the group; child sub-groups + child models are reparented
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// to the removed group's parent (i.e. up one level). No-op when
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// group_id is unknown.
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void removeGroup(const QString& group_id);
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void setGroupName(const QString& group_id, const QString& display_name);
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// Reparents a group. No-op if the move would create a cycle (new
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// parent is the group itself or one of its descendants) or if either
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// id is unknown.
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void setGroupParent(const QString& group_id, const QString& parent_id);
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void setGroupVisible(const QString& group_id, bool visible);
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// Accessors
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const std::vector<Model>& models() const { return models_; }
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const Model* findById(const QString& fed_id) const;
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// Top-level groups in insertion order; descend via Group::children.
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const std::vector<std::unique_ptr<Group>>& rootGroups() const { return root_groups_; }
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const Group* findGroupById(const QString& group_id) const;
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// Depth-first flatten: every group in the tree, parents before
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// children. Cheap, intended for UI iteration.
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std::vector<const Group*> allGroups() const;
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// True iff every ancestor of `group_id` (inclusive of `group_id`
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// itself) has visible == true. Returns true for empty group_id (root).
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bool isGroupChainVisible(const QString& group_id) const;
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// True iff the model exists, its own `visible` is true, and every
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// ancestor group is visible.
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bool isModelEffectivelyVisible(const QString& fed_id) const;
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bool isDirty() const { return dirty_; }
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void markClean();
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QString filePath() const { return file_path_; }
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QString name() const { return name_; }
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bool hasHomeView() const { return has_home_view_; }
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const HomeView& homeView() const { return home_view_; }
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const FederationConfig& config() const { return config_; }
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const FederatedFalseOrigin& federatedFalseOrigin() const { return federated_false_origin_; }
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signals:
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void dirtyChanged(bool dirty);
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// Granular signals so consumers (notably the viewport-pushing layer in
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// the host app) can recompose only what's needed. Emitted in addition
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// to dirtyChanged from the corresponding setters.
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void configChanged();
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void federatedFalseOriginChanged();
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void modelTransformationChanged(const QString& fed_id);
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void modelVisibilityChanged(const QString& fed_id, bool visible);
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void modelGroupChanged(const QString& fed_id, const QString& group_id);
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void groupAdded(const QString& group_id);
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void groupRemoved(const QString& group_id);
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// Emitted on rename or reparent.
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void groupChanged(const QString& group_id);
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// Visibility flip on this group only. Effective visibility of
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// descendant models also changes; consumers that care should walk
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// descendants themselves.
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void groupVisibilityChanged(const QString& group_id, bool visible);
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private:
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void setDirty(bool d);
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static QString generateId();
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static bool isFederationPath(const QString& path);
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Group* findGroupByIdMutable(const QString& group_id);
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// Detach a group from its current parent's children vector, returning
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// ownership. group->parent is left set to its former parent — the
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// caller must update it before reattachment. Returns nullptr if the
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// group can't be found in the expected parent.
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std::unique_ptr<Group> detachGroup(Group* group);
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// True iff `candidate_descendant` is `group` itself or any descendant.
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static bool isDescendantOrSelf(const Group* group,
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const Group* candidate_descendant);
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// DFS append for allGroups() and similar walks.
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static void appendDfs(const Group* g, std::vector<const Group*>& out);
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QString file_path_;
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QString name_;
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QDateTime created_;
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QDateTime modified_;
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std::vector<Model> models_;
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std::vector<std::unique_ptr<Group>> root_groups_;
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FederationConfig config_;
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FederatedFalseOrigin federated_false_origin_;
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bool has_home_view_ = false;
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HomeView home_view_;
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bool dirty_ = false;
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};
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#endif // FEDERATION_H
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