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IfcOpenShell/src/ifcviewer/Federation.h
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Dion Moult 095e4a1677 ifcviewer: nested groups in federation, with cascading visibility
Federation gains a nested Group tree (id, display_name, visible,
children); models reference a single group via Model::group_id.
Visibility cascades: a model is effectively visible only when its own
flag is on and every ancestor group is visible.  Persistence nests
groups directly in the JSON — no parent_id field.

ifcviewer-full surfaces this in the element tree with right-click
menus to create / rename / move / remove groups, move models between
groups, and toggle group visibility.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-04 17:39:28 +10:00

332 lines
15 KiB
C++

/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef FEDERATION_H
#define FEDERATION_H
#include <Eigen/Dense>
#include <QObject>
#include <QString>
#include <QStringList>
#include <QDateTime>
#include <QVector3D>
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace ifcopenshell { class file; }
// === Federation transformation pipeline ===
//
// A federation places one or more IFC models in a shared scene. Each model's
// final per-instance transform is the composition of four named stages:
//
// FederatedFalseOrigin · ModelTransformation · CoordinateOperation
// · PlacementTransformation
//
// where:
// - PlacementTransformation: per-instance, derived from the IFC's
// IfcObjectPlacement chain (load-time, immutable). This is the
// iterator's per-shape transform.
// - CoordinateOperation: per-model, derived from the IFC's
// IfcCoordinateOperation (e.g. IfcMapConversion + IfcProjectedCRS).
// Load-time, immutable; can be toggled on/off.
// - FederatedFalseOrigin: federation-wide. Mutable, persisted in
// `.ifcfed`. Re-applied to every model.
// - ModelTransformation: per-model, user-authored within the federation.
// Mutable, persisted in `.ifcfed`.
//
// All composed matrices are in metres. User-authored numbers are stored in
// their source units (model project unit / model map unit / federation unit)
// to round-trip without precision loss; conversion happens in the compose
// helpers.
// Federation-wide unit; the value space for FederatedFalseOrigin.xyz and
// ModelTransformation::{b, pivot}.
struct FederationConfig {
// IfcSIUnit name ("METRE") or IfcConversionBasedUnit name ("foot", "inch").
std::string unit_name = "METRE";
// SI prefix ("MILLI", "KILO", ...) — empty for unprefixed or for
// conversion-based units.
std::string unit_prefix = "";
};
// FederatedFalseOrigin — the user-nominated federation origin. Authoring
// intent is "nominate this XYZ as the new origin, with optional Z-axis
// heading rotation". Composed as R_z(rz_deg) · T(-xyz_in_metres).
struct FederatedFalseOrigin {
Eigen::Vector3d xyz = Eigen::Vector3d::Zero(); // federation unit
double rz_deg = 0.0;
};
// Frame in which ModelTransformation.a is expressed.
// ModelLocal — pre-CoordinateOperation model coordinates, in the model's
// project length unit
// ModelGlobal — post-CoordinateOperation model coordinates, in the model's
// map unit
enum class AFrame { ModelLocal, ModelGlobal };
// ModelTransformation — the per-model placement within the federation.
// Authoring intent is "rotate the model around `pivot`, then translate so
// that point `a` lands at point `b`". Composed as
//
// R_local = R_z(rz) · R_y(ry) · R_x(rx) [intrinsic XYZ]
// R_at_pivot = T(pivot_m) · R_local · T(-pivot_m)
// result = T(b_m - R_at_pivot · a_m) · R_at_pivot
struct ModelTransformation {
AFrame a_frame = AFrame::ModelGlobal;
Eigen::Vector3d a = Eigen::Vector3d::Zero(); // model project / map unit
Eigen::Vector3d b = Eigen::Vector3d::Zero(); // federation unit
Eigen::Vector3d rxyz_deg = Eigen::Vector3d::Zero(); // degrees, intrinsic XYZ
Eigen::Vector3d pivot = Eigen::Vector3d::Zero(); // federation unit
};
// Per-model unit scales captured at load time. project_length_to_meters
// comes from calculateUnitScale(file, "LENGTHUNIT"); map_unit_to_meters from
// siScaleFromNamedUnit(getMapUnit(file)) and falls back to the project length
// scale when the model has no MapUnit.
struct ModelUnits {
double project_length_to_meters = 1.0;
double map_unit_to_meters = 1.0;
};
// Per-model georeferencing data derived from the IFC.
// `coordinate_operation_meters` is the helmert · inv(wcs) matrix in metres
// representing the IfcCoordinateOperation; consumers compose it before
// FederatedFalseOrigin / ModelTransformation at upload time. When the
// model has no map conversion, `has_coordinate_operation == false` and the
// matrix is identity.
struct ModelGeoref {
ModelUnits units;
Eigen::Matrix4d coordinate_operation_meters = Eigen::Matrix4d::Identity();
bool has_coordinate_operation = false;
};
// Read a model's project length unit, map unit, helmert parameters, and WCS
// from `ifc_file` and reduce them to a metres-in / metres-out
// CoordinateOperation matrix. Pure compute; safe to call repeatedly if the
// caller doesn't want to cache.
ModelGeoref computeModelGeoref(ifcopenshell::file* ifc_file);
// Build a FederatedFalseOrigin guess so that a model lands near the
// federation origin instead of out at its surveyor coordinates. Designed
// to work without an open IFC file so it's usable from sidecar-only loads
// (the inputs are all derivable from the InstanceCpu cache + ModelGeoref).
//
// Position: `first_placement_meters` is the model's "anchor" placement —
// typically the first instance's `placement_transformation`, which the
// iterator already produces in metres (its `convert-back-units` default
// is false). The translation is optionally lifted through
// `georef.coordinate_operation_meters` (controlled by
// `apply_coordinate_operation`), then expressed in the federation unit.
//
// Rotation: read directly from `georef.coordinate_operation_meters` when
// `apply_coordinate_operation && has_coordinate_operation` (this is the
// helmert grid-north angle). Otherwise zero. Anticlockwise positive.
FederatedFalseOrigin
guessFederatedFalseOrigin(const Eigen::Matrix4d& first_placement_meters,
const ModelGeoref& georef,
const FederationConfig& fed_cfg,
bool apply_coordinate_operation);
// 1 federation_unit -> N metres.
double federationUnitToMeters(const FederationConfig&);
// Compose FederatedFalseOrigin into a 4x4 matrix in metres.
Eigen::Matrix4d composeFederatedFalseOrigin(const FederatedFalseOrigin&,
const FederationConfig&);
// Compose ModelTransformation into a 4x4 matrix in metres.
// `coordinate_operation_meters` is the model's CoordinateOperation matrix
// (e.g. helmertMetersFromParameters · inv(wcs_meters)) — needed to lift
// `a` into metres when a_frame == ModelLocal. Pass identity when the
// CoordinateOperation is disabled or absent.
Eigen::Matrix4d composeModelTransformation(const ModelTransformation&,
const FederationConfig& fed_cfg,
const ModelUnits& model_units,
const Eigen::Matrix4d& coordinate_operation_meters);
// === Federation persistence (.ifcfed) ===
//
// In-memory representation of an .ifcfed file (IFC federation).
//
// A federation is a named, ordered list of model sources plus an optional
// "home view" camera state, a federation-wide unit + false origin, and per
// model an optional transform intent. Source paths can be relative
// (resolved against the .ifcfed's directory) or absolute. Save() reserialises
// paths relative when they live under the federation file's directory tree,
// absolute otherwise — Save As recomputes against the new location.
class Federation : public QObject {
Q_OBJECT
public:
struct HomeView {
QVector3D target;
float distance = 50.0f;
float yaw = 45.0f; // degrees
float pitch = 30.0f; // degrees
};
struct Model {
QString id; // stable, persisted
QString display_name;
QString source_kind = "local"; // future: "http", "speckle", ...
QString source_path; // resolved absolute when kind == "local"
ModelTransformation model_transformation;
bool visible = true;
QString group_id; // empty = root level
};
// Group — a named container for sub-groups and models. Models are
// assigned via Model::group_id (one-to-one); sub-groups live in
// `children` (owning). Visibility is per-group and cascades: a
// model is effectively visible only when its `visible` is true and
// every ancestor group's `visible` is true.
//
// `parent` is a non-owning back pointer, kept in sync by Federation
// mutations. Group ownership tree is rooted at Federation::root_groups_.
struct Group {
QString id; // stable, persisted
QString display_name;
bool visible = true;
std::vector<std::unique_ptr<Group>> children;
Group* parent = nullptr; // not owned; nullptr at root
Group() = default;
Group(const Group&) = delete;
Group& operator=(const Group&) = delete;
Group(Group&&) = default;
Group& operator=(Group&&) = default;
};
explicit Federation(QObject* parent = nullptr);
// Round-trip
bool load(const QString& path, QStringList* warnings, QString* err);
bool save(const QString& path, QString* err);
// Mutations
void clear();
QString addModel(const QString& source_path,
const QString& display_name = QString());
void removeModel(const QString& fed_id);
void setHomeView(const HomeView& hv);
void clearHomeView();
void setConfig(const FederationConfig&);
void setFederatedFalseOrigin(const FederatedFalseOrigin&);
void setModelTransformation(const QString& fed_id, const ModelTransformation&);
void setModelVisible(const QString& fed_id, bool visible);
// Reassign a model to a group (or to root, when group_id is empty).
// No-op when fed_id is unknown or group_id is unknown-and-non-empty.
void setModelGroup(const QString& fed_id, const QString& group_id);
// Group mutations. All return / accept stable group ids.
QString addGroup(const QString& display_name = QString(),
const QString& parent_id = QString());
// Removes the group; child sub-groups + child models are reparented
// to the removed group's parent (i.e. up one level). No-op when
// group_id is unknown.
void removeGroup(const QString& group_id);
void setGroupName(const QString& group_id, const QString& display_name);
// Reparents a group. No-op if the move would create a cycle (new
// parent is the group itself or one of its descendants) or if either
// id is unknown.
void setGroupParent(const QString& group_id, const QString& parent_id);
void setGroupVisible(const QString& group_id, bool visible);
// Accessors
const std::vector<Model>& models() const { return models_; }
const Model* findById(const QString& fed_id) const;
// Top-level groups in insertion order; descend via Group::children.
const std::vector<std::unique_ptr<Group>>& rootGroups() const { return root_groups_; }
const Group* findGroupById(const QString& group_id) const;
// Depth-first flatten: every group in the tree, parents before
// children. Cheap, intended for UI iteration.
std::vector<const Group*> allGroups() const;
// True iff every ancestor of `group_id` (inclusive of `group_id`
// itself) has visible == true. Returns true for empty group_id (root).
bool isGroupChainVisible(const QString& group_id) const;
// True iff the model exists, its own `visible` is true, and every
// ancestor group is visible.
bool isModelEffectivelyVisible(const QString& fed_id) const;
bool isDirty() const { return dirty_; }
void markClean();
QString filePath() const { return file_path_; }
QString name() const { return name_; }
bool hasHomeView() const { return has_home_view_; }
const HomeView& homeView() const { return home_view_; }
const FederationConfig& config() const { return config_; }
const FederatedFalseOrigin& federatedFalseOrigin() const { return federated_false_origin_; }
signals:
void dirtyChanged(bool dirty);
// Granular signals so consumers (notably the viewport-pushing layer in
// the host app) can recompose only what's needed. Emitted in addition
// to dirtyChanged from the corresponding setters.
void configChanged();
void federatedFalseOriginChanged();
void modelTransformationChanged(const QString& fed_id);
void modelVisibilityChanged(const QString& fed_id, bool visible);
void modelGroupChanged(const QString& fed_id, const QString& group_id);
void groupAdded(const QString& group_id);
void groupRemoved(const QString& group_id);
// Emitted on rename or reparent.
void groupChanged(const QString& group_id);
// Visibility flip on this group only. Effective visibility of
// descendant models also changes; consumers that care should walk
// descendants themselves.
void groupVisibilityChanged(const QString& group_id, bool visible);
private:
void setDirty(bool d);
static QString generateId();
static bool isFederationPath(const QString& path);
Group* findGroupByIdMutable(const QString& group_id);
// Detach a group from its current parent's children vector, returning
// ownership. group->parent is left set to its former parent — the
// caller must update it before reattachment. Returns nullptr if the
// group can't be found in the expected parent.
std::unique_ptr<Group> detachGroup(Group* group);
// True iff `candidate_descendant` is `group` itself or any descendant.
static bool isDescendantOrSelf(const Group* group,
const Group* candidate_descendant);
// DFS append for allGroups() and similar walks.
static void appendDfs(const Group* g, std::vector<const Group*>& out);
QString file_path_;
QString name_;
QDateTime created_;
QDateTime modified_;
std::vector<Model> models_;
std::vector<std::unique_ptr<Group>> root_groups_;
FederationConfig config_;
FederatedFalseOrigin federated_false_origin_;
bool has_home_view_ = false;
HomeView home_view_;
bool dirty_ = false;
};
#endif // FEDERATION_H