Files
IfcOpenShell/src/bonsai/scripts/waldo.py
T
2026-02-26 17:12:46 +05:00

244 lines
12 KiB
Python

# https://stackoverflow.com/a/9184560/9627415
# Possible optimisation to linalg.norm?
from itertools import cycle
from math import radians
import ifcopenshell.api.aggregate
import ifcopenshell.api.context
import ifcopenshell.api.geometry
import ifcopenshell.api.material
import ifcopenshell.api.project
import ifcopenshell.api.root
import ifcopenshell.api.spatial
import ifcopenshell.api.style
import ifcopenshell.api.type
import ifcopenshell.api.unit
import ifcopenshell.util.placement
import ifcopenshell.util.shape_builder
import numpy as np
f = ifcopenshell.api.project.create_file()
project = ifcopenshell.api.root.create_entity(f, ifc_class="IfcProject")
meters = ifcopenshell.api.unit.add_si_unit(f)
ifcopenshell.api.unit.assign_unit(f, units=[meters])
model = ifcopenshell.api.context.add_context(f, context_type="Model")
plan = ifcopenshell.api.context.add_context(f, context_type="Plan")
axis = ifcopenshell.api.context.add_context(
f, context_type="Plan", context_identifier="Axis", target_view="GRAPH_VIEW", parent=plan
)
body = ifcopenshell.api.context.add_context(
f, context_type="Model", context_identifier="Body", target_view="MODEL_VIEW", parent=model
)
material1 = ifcopenshell.api.material.add_material(f, name="material1", category="material1")
material2 = ifcopenshell.api.material.add_material(f, name="material2", category="material2")
site = ifcopenshell.api.root.create_entity(f, ifc_class="IfcSite")
ifcopenshell.api.aggregate.assign_object(f, products=[site], relating_object=project)
builder = ifcopenshell.util.shape_builder.ShapeBuilder(f)
style = ifcopenshell.api.style.add_style(f)
attributes = {"SurfaceColour": {"Name": None, "Red": 1.0, "Green": 0.5, "Blue": 0.5}, "Transparency": 0.0}
ifcopenshell.api.style.add_surface_style(f, style=style, ifc_class="IfcSurfaceStyleShading", attributes=attributes)
ifcopenshell.api.style.assign_material_style(f, material=material1, style=style, context=body)
style = ifcopenshell.api.style.add_style(f)
attributes = {"SurfaceColour": {"Name": None, "Red": 0.5, "Green": 0.5, "Blue": 1.0}, "Transparency": 0.0}
ifcopenshell.api.style.add_surface_style(f, style=style, ifc_class="IfcSurfaceStyleShading", attributes=attributes)
ifcopenshell.api.style.assign_material_style(f, material=material2, style=style, context=body)
def test_wall(offset, p1, p2, p3, p4, a1=None, a2=None):
offset *= 1.5
wall_type_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name="A")
wall_type_b = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name="B")
set_a = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
structure = ifcopenshell.api.material.add_layer(f, layer_set=set_a, material=material1, name="structure")
structure.Priority = p1
structure.LayerThickness = 0.1
cladding = ifcopenshell.api.material.add_layer(f, layer_set=set_a, material=material2, name="cladding")
cladding.Priority = p2
cladding.LayerThickness = 0.05
set_b = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
structure = ifcopenshell.api.material.add_layer(f, layer_set=set_b, material=material1, name="structure")
structure.Priority = p3
structure.LayerThickness = 0.1
cladding = ifcopenshell.api.material.add_layer(f, layer_set=set_b, material=material2, name="cladding")
cladding.Priority = p4
cladding.LayerThickness = 0.05
ifcopenshell.api.material.assign_material(f, products=[wall_type_a], material=set_a)
ifcopenshell.api.material.assign_material(f, products=[wall_type_b], material=set_b)
for i, rotation in enumerate((-90, -75, -105, 90, 75, 105)):
for i2, connection in enumerate(("ATEND", "ATSTART", "MIX")):
# if rotation != -90:
# continue
# if connection != "ATEND":
# continue
wall_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"A{p1}{p2}")
wall_b = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"B{p3}{p4}")
wall_c = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"C{p3}{p4}")
ifcopenshell.api.spatial.assign_container(f, products=[wall_a, wall_b, wall_c], relating_structure=site)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_a], relating_type=wall_type_a)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_b], relating_type=wall_type_b)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_c], relating_type=wall_type_b)
axis_a = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
axis_b = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
axis_c = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
rep_a = builder.get_representation(axis, [axis_a])
rep_b = builder.get_representation(axis, [axis_b])
rep_c = builder.get_representation(axis, [axis_c])
ifcopenshell.api.geometry.assign_representation(f, product=wall_a, representation=rep_a)
ifcopenshell.api.geometry.assign_representation(f, product=wall_b, representation=rep_b)
ifcopenshell.api.geometry.assign_representation(f, product=wall_c, representation=rep_c)
x_offset = i * 2
x_offset += i2 * (2 * 6)
if connection == "ATEND":
sign_offset = 0 if rotation < 0 else 1
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0 + x_offset, 0 + offset + sign_offset, 0)
matrix_b = np.eye(4)
matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
matrix_b[:, 3][0:3] = (1 + x_offset, 1 + offset - sign_offset, 0)
matrix_c = np.eye(4)
matrix_c = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_c
matrix_c[:, 3][0:3] = (0.5 + x_offset, 0.5 + offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_c, matrix=matrix_c)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_a,
related_element=wall_b,
relating_connection="ATEND",
related_connection="ATEND",
)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_c,
related_element=wall_a,
relating_connection="ATEND",
related_connection="ATPATH",
)
elif connection == "ATSTART":
sign_offset = 0 if rotation < 0 else 1
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
matrix_b = np.eye(4)
matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
matrix_b[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_a,
related_element=wall_b,
relating_connection="ATSTART",
related_connection="ATSTART",
)
elif connection == "MIX":
sign_offset = 0 if rotation < 0 else 1
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0 + x_offset, 1 + offset - sign_offset, 0)
matrix_b = np.eye(4)
matrix_b = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_b
matrix_b[:, 3][0:3] = (1 + x_offset, 1 + offset - sign_offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_b, matrix=matrix_b)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall_a,
related_element=wall_b,
relating_connection="ATEND",
related_connection="ATSTART",
)
ifcopenshell.api.geometry.regenerate_wall_representation(f, wall=wall_a, angle=a1)
ifcopenshell.api.geometry.regenerate_wall_representation(f, wall=wall_b, angle=a1)
ifcopenshell.api.geometry.regenerate_wall_representation(f, wall=wall_c, angle=a1)
def create_type(name, layers):
wall_type = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWallType", name=name)
layer_set = ifcopenshell.api.material.add_material_set(f, set_type="IfcMaterialLayerSet")
materials = cycle((material1, material2))
for layer in layers:
material = next(materials)
item = ifcopenshell.api.material.add_layer(f, layer_set=layer_set, material=material, name="structure")
item.Priority = layer[0]
item.LayerThickness = layer[1]
ifcopenshell.api.material.assign_material(f, products=[wall_type], material=layer_set)
return wall_type
def test_atpath(offset, angle=None):
offset *= 1.5
wall_type_a = create_type("A", [(1, 0.05), (2, 0.1), (3, 0.05)])
wall_a = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name="A123")
ifcopenshell.api.spatial.assign_container(f, products=[wall_a], relating_structure=site)
ifcopenshell.api.type.assign_type(f, related_objects=[wall_a], relating_type=wall_type_a)
axis_a = builder.polyline(((0.0, 0.0), (30.0, 0.0)))
rep_a = builder.get_representation(axis, [axis_a])
ifcopenshell.api.geometry.assign_representation(f, product=wall_a, representation=rep_a)
matrix_a = np.eye(4)
matrix_a[:, 3][0:3] = (0, 0 + offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall_a, matrix=matrix_a)
def create_branch(name, p1, p2, p3, x, y, rotation):
wall_type = create_type(name, [(p1, 0.05), (p2, 0.1), (p3, 0.05)])
wall = ifcopenshell.api.root.create_entity(f, ifc_class="IfcWall", name=f"{name}{p1}{p2}{p3}")
ifcopenshell.api.spatial.assign_container(f, products=[wall], relating_structure=site)
ifcopenshell.api.type.assign_type(f, related_objects=[wall], relating_type=wall_type)
axis_a = builder.polyline(((0.0, 0.0), (1.0, 0.0)))
rep_a = builder.get_representation(axis, [axis_a])
ifcopenshell.api.geometry.assign_representation(f, product=wall, representation=rep_a)
matrix_a = np.eye(4)
matrix_a = ifcopenshell.util.placement.rotation(rotation, "Z") @ matrix_a
matrix_a[:, 3][0:3] = (x, y + offset, 0)
ifcopenshell.api.geometry.edit_object_placement(f, product=wall, matrix=matrix_a)
ifcopenshell.api.geometry.connect_path(
f,
relating_element=wall,
related_element=wall_a,
relating_connection="ATEND",
related_connection="ATPATH",
)
ifcopenshell.api.geometry.regenerate_wall_representation(f, wall=wall, angle=angle)
create_branch("B", 1, 1, 1, 1, 1, -75)
create_branch("C", 1, 2, 3, 2, 1, -75)
create_branch("D", 1, 4, 2, 3, 1, -75)
create_branch("E", 4, 4, 4, 4, 1, -75)
create_branch("F", 4, 2, 4, 5, 1, -75)
create_branch("B", 1, 1, 1, 0.5, -1, 75)
create_branch("C", 1, 2, 3, 1.5, -1, 75)
create_branch("D", 1, 4, 2, 2.5, -1, 75)
create_branch("E", 4, 4, 4, 3.5, -1, 75)
create_branch("F", 4, 2, 4, 4.5, -1, 75)
ifcopenshell.api.geometry.regenerate_wall_representation(f, wall=wall_a, angle=angle)
test_wall(0, 1, 1, 1, 1, radians(10))
test_wall(1, 2, 1, 1, 2, radians(10))
test_wall(2, 2, 1, 1, 1, radians(10))
test_wall(3, 1, 2, 1, 1, radians(10))
test_wall(4, 1, 2, 1, 2, radians(10))
test_wall(5, 3, 1, 2, 4, radians(10))
test_atpath(7, radians(10))
f.write("/home/dion/wall.ifc")