Files
IfcOpenShell/src/blenderbim/blenderbim/bim/import_ifc.py
T

1442 lines
64 KiB
Python

import ifcopenshell
import ifcopenshell.geom
import ifcopenshell.util.geolocation
import ifcopenshell.util.selector
import ifcopenshell.util.element
import ifcopenshell.util.unit
import bpy
import bmesh
import os
import re
import shutil
import threading
import json
import time
import mathutils
import math
import multiprocessing
import zipfile
import tempfile
import numpy as np
from pathlib import Path
from itertools import cycle
from datetime import datetime
from blenderbim.bim.ifc import IfcStore
from . import schema
class FileCopy(threading.Thread):
def __init__(self, file_path, destination):
threading.Thread.__init__(self)
self.file_path = file_path
self.destination = destination
def run(self):
shutil.copy(self.file_path, self.destination)
class MaterialCreator:
def __init__(self, ifc_import_settings, ifc_importer):
self.mesh = None
self.materials = {}
self.parsed_meshes = set()
self.ifc_import_settings = ifc_import_settings
self.ifc_importer = ifc_importer
def create(self, element, obj, mesh):
self.obj = obj
self.mesh = mesh
self.parse_material(element)
if (hasattr(element, "Representation") and not element.Representation) or (
hasattr(element, "RepresentationMaps") and not element.RepresentationMaps
):
return
if not self.mesh or self.mesh.name in self.parsed_meshes:
return
self.parsed_meshes.add(self.mesh.name)
if self.parse_representations(element):
self.assign_material_slots_to_faces(obj)
def parse_representations(self, element):
has_parsed = False
if hasattr(element, "Representation"):
for representation in element.Representation.Representations:
if self.parse_representation(representation):
has_parsed = True
elif hasattr(element, "RepresentationMaps"):
for representation_map in element.RepresentationMaps:
if self.parse_representation(representation_map.MappedRepresentation):
has_parsed = True
return has_parsed
def parse_representation(self, representation):
has_parsed = False
representation_items = self.resolve_mapped_representation_items(representation)
for item in representation_items:
if self.parse_representation_item(item):
has_parsed = True
return has_parsed
def parse_representation_item(self, item):
if not item.StyledByItem:
return
item_id = self.mesh.BIMMeshProperties.ifc_item_ids.add()
item_id.name = str(item.id())
styled_item = item.StyledByItem[0] # Cardinality is S[0:1]
style_name = self.get_surface_style_name(styled_item)
if not style_name:
return
if self.mesh.materials.get(style_name):
item_id.slot_index = self.mesh.materials.find(style_name)
return True
style = bpy.data.materials.get(style_name)
if not style:
style = bpy.data.materials.new(style_name)
self.parse_styled_item(styled_item, style)
self.assign_style_to_mesh(style)
item_id.slot_index = len(self.mesh.materials) - 1
return True
def assign_material_slots_to_faces(self, obj):
if "ios_materials" not in self.mesh or not self.mesh["ios_materials"]:
return
if len(obj.material_slots) == 1:
return
material_to_slot = {}
for i, material in enumerate(self.mesh["ios_materials"]):
if material == "NULLMAT":
continue
elif "surface-style-" in material:
material = material.split("-")[2]
if len(bytes(material, "utf-8")) > 63: # Blender material names are up to 63 UTF-8 bytes
material = bytes(material, "utf-8")[0:63].decode("utf-8")
slot_index = obj.material_slots.find(material)
if slot_index == -1:
# If we can't find the material, it is possible that the
# material name is duplicated, and so a '.001' is added.
# The maximum characters for the material name is 59 in this
# scenario.
material = bytes(material, "utf-8")[0:59].decode("utf-8")
slot_index = [self.canonicalise_material_name(s.name) for s in obj.material_slots].index(material)
material_to_slot[i] = slot_index
if len(self.mesh.polygons) == len(self.mesh["ios_material_ids"]):
material_index = [
(material_to_slot[mat_id] if mat_id != -1 else 0) for mat_id in self.mesh["ios_material_ids"]
]
self.mesh.polygons.foreach_set("material_index", material_index)
def canonicalise_material_name(self, name):
return re.sub(r"\.[0-9]{3}$", "", name)
def parse_material(self, element):
for association in element.HasAssociations:
if association.is_a("IfcRelAssociatesMaterial"):
material_select = association.RelatingMaterial
if material_select.is_a("IfcMaterialDefinition"):
self.create_definition(material_select)
elif material_select.is_a("IfcMaterialUsageDefinition"):
self.create_usage_definition(material_select)
elif material_select.is_a("IfcMaterialList"):
# Note that lists are deprecated
self.create_material_list(material_select)
# To support IFC2X3 equivalent of IfcMaterialDefinition
elif material_select.is_a("IfcMaterial") or material_select.is_a("IfcMaterialLayerSet"):
self.create_definition(material_select)
# To support IFC2X3 equivalent of IfcMaterialUsageDefinition
elif material_select.is_a("IfcMaterialLayerSetUsage"):
self.create_usage_definition(material_select)
# IFC2X3 supports assigning a material layer directly. This is silly.
elif material_select.is_a("IfcMaterialLayer"):
pass
def create_layer_set_usage(self, usage):
# TODO import rest of the layer set usage data
self.create_definition(usage.ForLayerSet)
def create_definition(self, material):
if material.is_a("IfcMaterial"):
self.create_single(material)
elif material.is_a("IfcMaterialConstituentSet"):
self.create_constituent_set(material)
elif material.is_a("IfcMaterialLayerSet"):
self.create_layer_set(material)
elif material.is_a("IfcMaterialProfileSet"):
self.create_profile_set(material)
def create_usage_definition(self, material):
if material.is_a("IfcMaterialLayerSetUsage"):
self.create_layer_set_usage(material)
elif material.is_a("IfcMaterialProfileSetUsage"):
pass # TODO
def create_single(self, material):
if material.Name not in self.materials:
self.create_new_single(material)
def create_layer_set(self, layer_set):
for layer in layer_set.MaterialLayers:
if layer.Material:
if layer.Material.Name not in self.materials:
self.create_new_single(layer.Material)
def create_constituent_set(self, constituent_set):
for constituent in constituent_set.MaterialConstituents:
if constituent.Material.Name not in self.materials:
self.create_new_single(constituent.Material)
def create_profile_set(self, profile_set):
for profile in profile_set.MaterialProfiles:
if profile.Material.Name not in self.materials:
self.create_new_single(profile.Material)
def create_material_list(self, material_list):
for material in material_list.Materials:
if material.Name not in self.materials:
self.create_new_single(material)
def create_new_single(self, material):
self.materials[material.Name] = obj = bpy.data.materials.new(material.Name)
obj.BIMObjectProperties.ifc_definition_id = int(material.id())
if not material.HasRepresentation or not material.HasRepresentation[0].Representations:
return
for representation in material.HasRepresentation[0].Representations:
if not representation.Items:
continue
for item in representation.Items:
if not item.is_a("IfcStyledItem"):
continue
self.parse_styled_item(item, obj)
def get_surface_style_name(self, styled_item):
if styled_item.Name:
return styled_item.Name
styles = self.get_styled_item_styles(styled_item)
for style in styles:
if not style.is_a("IfcSurfaceStyle"):
continue
if style.Name:
return style.Name
return str(style.id())
return None # We only support surface styles right now
def parse_styled_item(self, styled_item, material):
styles = self.get_styled_item_styles(styled_item)
for style in styles:
if not style.is_a("IfcSurfaceStyle"):
continue
material.BIMMaterialProperties.ifc_style_id = int(style.id())
for surface_style in style.Styles:
if surface_style.is_a("IfcSurfaceStyleShading"):
alpha = 1.0
# Transparency was added in IFC4
if hasattr(surface_style, "Transparency") and surface_style.Transparency:
alpha = 1 - surface_style.Transparency
material.diffuse_color = (
surface_style.SurfaceColour.Red,
surface_style.SurfaceColour.Green,
surface_style.SurfaceColour.Blue,
alpha,
)
# IfcPresentationStyleAssignment is deprecated as of IFC4
# However it is still widely used thanks to Revit :(
def get_styled_item_styles(self, styled_item):
styles = []
for style in styled_item.Styles:
if style.is_a("IfcPresentationStyleAssignment"):
styles.extend(self.get_styled_item_styles(style))
else:
styles.append(style)
return styles
def resolve_mapped_representation_items(self, representation):
items = []
for item in representation.Items:
if item.is_a("IfcMappedItem"):
items.extend(item.MappingSource.MappedRepresentation.Items)
else:
items.append(item)
return items
def assign_style_to_mesh(self, material):
if not self.mesh:
return
self.mesh.materials.append(material)
class IfcImporter:
def __init__(self, ifc_import_settings):
self.ifc_import_settings = ifc_import_settings
self.diff = None
self.file = None
self.settings = ifcopenshell.geom.settings()
self.settings.set_deflection_tolerance(self.ifc_import_settings.deflection_tolerance)
self.settings.set_angular_tolerance(self.ifc_import_settings.angular_tolerance)
self.settings_native = ifcopenshell.geom.settings()
self.settings_native.set(self.settings_native.INCLUDE_CURVES, True)
self.settings_2d = ifcopenshell.geom.settings()
self.settings_2d.set(self.settings_2d.INCLUDE_CURVES, True)
self.filter_mode = "BLACKLIST"
self.include_elements = set()
self.exclude_elements = set()
self.project = None
self.spatial_structure_elements = {}
self.elements = {}
self.type_collection = None
self.type_products = {}
self.openings = {}
self.meshes = {}
self.mesh_shapes = {}
self.time = 0
self.unit_scale = 1
self.added_data = {}
self.native_elements = set()
self.native_data = {}
self.aggregates = {}
self.material_creator = MaterialCreator(ifc_import_settings, self)
def profile_code(self, message):
if not self.time:
self.time = time.time()
print("{} :: {:.2f}".format(message, time.time() - self.time))
self.time = time.time()
def execute(self):
self.profile_code("Starting import process")
self.load_diff()
self.profile_code("Load diff")
self.purge_diff()
self.profile_code("Purge diffs")
self.load_file()
self.profile_code("Loading file")
self.set_ifc_file()
self.profile_code("Setting file")
self.calculate_unit_scale()
self.profile_code("Calculate unit scale")
self.calculate_model_offset()
self.profile_code("Calculate model offset")
self.set_units()
self.profile_code("Set units")
self.create_project()
self.profile_code("Create project")
self.create_spatial_hierarchy()
self.profile_code("Create spatial hierarchy")
self.create_aggregates()
self.profile_code("Create aggregates")
self.create_aggregate_tree()
self.profile_code("Create aggregate tree")
self.create_openings_collection()
self.profile_code("Create opening collection")
self.process_element_filter()
self.profile_code("Process element filter")
self.parse_native_elements()
self.profile_code("Parsing native elements")
self.create_grids()
self.profile_code("Create grids")
self.create_native_products()
self.profile_code("Create native products")
self.create_products()
self.profile_code("Create products")
self.create_type_products()
self.profile_code("Create type products")
self.create_annotation()
self.profile_code("Create annotation")
self.create_structural_elements()
self.profile_code("Create structural elements")
self.place_objects_in_spatial_tree()
self.profile_code("Placing objects in spatial tree")
if self.ifc_import_settings.should_merge_by_class:
self.merge_by_class()
self.profile_code("Merging by class")
elif self.ifc_import_settings.should_merge_by_material:
self.merge_by_material()
self.profile_code("Merging by material")
if self.ifc_import_settings.should_merge_materials_by_colour or (
self.ifc_import_settings.should_auto_set_workarounds and len(self.material_creator.materials) > 300
):
self.merge_materials_by_colour()
self.profile_code("Merging by colour")
self.add_project_to_scene()
self.profile_code("Add project to scene")
if self.ifc_import_settings.should_clean_mesh and len(self.file.by_type("IfcElement")) < 1000:
self.clean_mesh()
self.profile_code("Mesh cleaning")
self.set_default_context()
self.profile_code("Setting default context")
def is_element_far_away(self, element):
try:
return self.is_point_far_away(element.ObjectPlacement.RelativePlacement.Location)
except:
pass
def is_point_far_away(self, point):
# Arbitrary threshold based on experience
if hasattr(point, "Coordinates"):
return (
abs(point.Coordinates[0]) > 1000000
or abs(point.Coordinates[1]) > 1000000
or abs(point.Coordinates[2]) > 1000000
)
return abs(point[0]) > 1000000 or abs(point[1]) > 1000000 or abs(point[2]) > 1000000
def process_element_filter(self):
if not self.ifc_import_settings.ifc_selector:
return
selector = ifcopenshell.util.selector.Selector()
elements = selector.parse(self.file, self.ifc_import_settings.ifc_selector)
if self.ifc_import_settings.ifc_import_filter == "WHITELIST":
self.filter_mode = "WHITELIST"
self.include_elements = set(elements)
elif self.ifc_import_settings.ifc_import_filter == "BLACKLIST":
self.exclude_elements = set(elements)
self.filter_mode = "BLACKLIST"
def parse_native_elements(self):
if self.filter_mode == "WHITELIST":
for element in self.include_elements:
if self.is_native(element):
self.native_elements[element.GlobalId] = element
self.include_elements -= self.native_elements
elif self.filter_mode == "BLACKLIST":
for element in set(self.file.by_type("IfcElement")) - self.exclude_elements:
if self.is_native(element):
self.native_elements.add(element)
self.exclude_elements |= self.native_elements
def is_native(self, element):
if (
not element.Representation
or not element.Representation.Representations
or getattr(element, "HasOpenings", None)
):
return
representations = self.get_transformed_body_representations(element.Representation.Representations)
# Single swept disk solids (e.g. rebar) are better natively represented as beveled curves
if self.is_native_swept_disk_solid(representations):
self.native_data[element.GlobalId] = {
"representations": representations,
"representation": self.get_body_representation(element.Representation.Representations),
"type": "IfcSweptDiskSolid",
}
return True
# FacetedBreps (without voids) are meshes. See #841.
# Commented out as seems currently too slow.
# if self.is_native_faceted_brep(representations):
# self.native_data[element.GlobalId] = {
# "representations": representations,
# "representation": self.get_body_representation(element.Representation.Representations),
# "type": "IfcFacetedBrep",
# }
# return True
def is_native_swept_disk_solid(self, representations):
for representation in representations:
if len(representation["raw"].Items) > 1 or not representation["raw"].Items[0].is_a("IfcSweptDiskSolid"):
return False
return True
def is_native_faceted_brep(self, representations):
for representation in representations:
for i in representation["raw"].Items:
if i.is_a() != "IfcFacetedBrep":
return False
return True
def get_products_from_shape_representation(self, element):
products = [pr.ShapeOfProduct[0] for pr in element.OfProductRepresentation]
for rep_map in element.RepresentationMap:
for usage in rep_map.MapUsage:
for inverse_element in self.file.get_inverse(usage):
if inverse_element.is_a("IfcShapeRepresentation"):
products.extend(self.get_products_from_shape_representation(inverse_element))
return products
def calculate_model_offset(self):
props = bpy.context.scene.BIMGeoreferenceProperties
if props.has_blender_offset:
return
project = self.file.by_type("IfcProject")[0]
site = self.find_decomposed_ifc_class(project, "IfcSite")
if site and self.is_element_far_away(site[0]):
return self.guess_georeferencing(site[0])
building = self.find_decomposed_ifc_class(project, "IfcBuilding")
if building and self.is_element_far_away(building[0]):
return self.guess_georeferencing(building[0])
return self.guess_absolute_coordinate()
def guess_georeferencing(self, element):
if not element.ObjectPlacement.is_a("IfcLocalPlacement"):
return
placement = element.ObjectPlacement.RelativePlacement
props = bpy.context.scene.BIMGeoreferenceProperties
props.blender_eastings = str(placement.Location.Coordinates[0])
props.blender_northings = str(placement.Location.Coordinates[1])
props.blender_orthogonal_height = str(placement.Location.Coordinates[2])
if placement.RefDirection:
props.blender_x_axis_abscissa = str(placement.RefDirection.DirectionRatios[0])
props.blender_x_axis_ordinate = str(placement.RefDirection.DirectionRatios[1])
props.has_blender_offset = True
props.blender_offset_type = "OBJECT_PLACEMENT"
def guess_absolute_coordinate(self):
# Civil BIM applications like to work in absolute coordinates, where the ObjectPlacement is 0,0,0 but each
# individual coordinate of the shape representation is in absolute values.
offset_point = self.get_offset_point()
if not offset_point:
return
props = bpy.context.scene.BIMGeoreferenceProperties
props.blender_eastings = str(offset_point[0])
props.blender_northings = str(offset_point[1])
props.blender_orthogonal_height = str(offset_point[2])
props.has_blender_offset = True
props.blender_offset_type = "CARTESIAN_POINT"
def get_offset_point(self):
offset_point = None
elements_checked = 0
# If more than these points aren't far away, the file probably isn't absolutely positioned
element_checking_threshold = 100
try:
point_lists = self.file.by_type("IfcCartesianPointList3D")
except:
# IFC2X3 does not have IfcCartesianPointList3D
point_lists = []
for point_list in point_lists:
elements_checked += 1
if elements_checked > element_checking_threshold:
return
for i, point in enumerate(point_list.CoordList):
if len(point) == 3 and self.is_point_far_away(point):
return point[0]
for point in self.file.by_type("IfcCartesianPoint"):
is_used_in_placement = False
for inverse in self.file.get_inverse(point):
if inverse.is_a("IfcAxis2Placement3D"):
is_used_in_placement = True
break
if is_used_in_placement:
continue
elements_checked += 1
if elements_checked > element_checking_threshold:
return
if len(point.Coordinates) == 3 and self.is_point_far_away(point):
return point[0]
def apply_blender_offset_to_matrix(self, matrix):
props = bpy.context.scene.BIMGeoreferenceProperties
if props.has_blender_offset and props.blender_offset_type == "OBJECT_PLACEMENT":
return mathutils.Matrix(
ifcopenshell.util.geolocation.global2local(
matrix,
float(props.blender_eastings) * self.unit_scale,
float(props.blender_northings) * self.unit_scale,
float(props.blender_orthogonal_height) * self.unit_scale,
float(props.blender_x_axis_abscissa),
float(props.blender_x_axis_ordinate),
).tolist()
)
return mathutils.Matrix(matrix.tolist())
def find_decomposed_ifc_class(self, element, ifc_class):
results = []
rel_aggregates = element.IsDecomposedBy
if not rel_aggregates:
return results
for rel_aggregate in rel_aggregates:
for part in rel_aggregate.RelatedObjects:
if part.is_a(ifc_class):
results.append(part)
results.extend(self.find_decomposed_ifc_class(part, ifc_class))
return results
def create_grids(self):
grids = self.file.by_type("IfcGrid")
for grid in grids:
shape = None
if not grid.UAxes or not grid.VAxes:
# Revit can create invalid grids
self.ifc_import_settings.logger.error("An invalid grid was found %s", grid)
continue
if grid.Representation:
shape = ifcopenshell.geom.create_shape(self.settings_2d, grid)
grid_obj = self.create_product(grid, shape)
collection = bpy.data.collections.new(self.get_name(grid))
element_matrix = self.get_local_placement(grid.ObjectPlacement)
element_matrix[0][3] *= self.unit_scale
element_matrix[1][3] *= self.unit_scale
element_matrix[2][3] *= self.unit_scale
u_axes = bpy.data.collections.new("UAxes")
collection.children.link(u_axes)
v_axes = bpy.data.collections.new("VAxes")
collection.children.link(v_axes)
self.create_grid_axes(grid.UAxes, u_axes, element_matrix)
self.create_grid_axes(grid.VAxes, v_axes, element_matrix)
if grid.WAxes:
w_axes = bpy.data.collections.new("WAxes")
collection.children.link(w_axes)
self.create_grid_axes(grid.WAxes, w_axes, element_matrix)
def create_grid_axes(self, axes, grid, matrix_world):
for axis in axes:
shape = ifcopenshell.geom.create_shape(self.settings_2d, axis.AxisCurve)
mesh = self.create_mesh(axis, shape)
obj = bpy.data.objects.new(f"IfcGridAxis/{axis.AxisTag}", mesh)
obj.BIMObjectProperties.ifc_definition_id = axis.id()
obj.matrix_world = matrix_world
grid.objects.link(obj)
def create_type_products(self):
type_products = self.file.by_type("IfcTypeProduct")
for collection in self.project["blender"].children:
if collection.name == "Types":
self.type_collection = collection
break
if not self.type_collection:
self.type_collection = bpy.data.collections.new("Types")
self.project["blender"].children.link(self.type_collection)
for type_product in type_products:
self.create_type_product(type_product)
def create_type_product(self, element):
self.ifc_import_settings.logger.info("Creating object %s", element)
representation_map = self.get_type_product_body_representation_map(element)
mesh = None
if representation_map:
representation = representation_map.MappedRepresentation
mesh_name = "{}/{}".format(representation.ContextOfItems.id(), representation.id())
mesh = self.meshes.get(mesh_name)
if mesh is None:
try:
shape = ifcopenshell.geom.create_shape(self.settings, representation_map.MappedRepresentation)
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
except:
self.ifc_import_settings.logger.error("Failed to generate shape for %s", element)
obj = bpy.data.objects.new(self.get_name(element), mesh)
self.link_element(element, obj)
self.material_creator.create(element, obj, mesh)
self.type_products[element.GlobalId] = obj
def get_type_product_body_representation_map(self, element):
if not element.RepresentationMaps:
return
for representation_map in element.RepresentationMaps:
context = representation_map.MappedRepresentation.ContextOfItems
if (
context.ContextType == "Model"
and context.ContextIdentifier == "Body"
and context.TargetView == "MODEL_VIEW"
):
return representation_map
def create_native_products(self):
total = 0
checkpoint = time.time()
bm = bmesh.new()
for element in self.native_elements:
total += 1
if total % 250 == 0:
print("{} elements processed in {:.2f}s ...".format(total, time.time() - checkpoint))
checkpoint = time.time()
native_data = self.native_data[element.GlobalId]
representation = native_data["representation"]
if not representation:
continue
context_id = representation.ContextOfItems.id() if hasattr(representation, "ContextOfItems") else 0
mesh_name = f"{context_id}/{representation.id()}"
mesh = self.meshes.get(mesh_name)
if mesh is None:
if native_data["type"] == "IfcSweptDiskSolid":
mesh = self.create_native_swept_disk_solid(element, mesh_name)
elif native_data["type"] == "IfcFacetedBrep":
mesh = self.create_native_faceted_brep(element, mesh_name)
mesh.BIMMeshProperties.ifc_definition_id = representation.id()
mesh.name = mesh_name
self.meshes[mesh_name] = mesh
self.create_product(element, mesh=mesh)
if native_data["type"] == "IfcFacetedBrep":
# The current implementation doesn't reuse vertices, so we weld it after assigning materials.
# This welding isn't true to the representation, but is easy and seems inexpensive.
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.001)
bm.to_mesh(mesh)
bm.clear()
bm.free()
print("Done creating geometry")
def create_products(self):
if self.ifc_import_settings.should_use_cpu_multiprocessing:
iterator = ifcopenshell.geom.iterator(
self.settings,
self.file,
multiprocessing.cpu_count(),
include=self.include_elements or None,
exclude=self.exclude_elements or None,
)
else:
iterator = ifcopenshell.geom.iterator(
self.settings, self.file, include=self.include_elements or None, exclude=self.exclude_elements or None
)
valid_file = iterator.initialize()
if not valid_file:
return False
checkpoint = time.time()
total = 0
while True:
total += 1
if total % 250 == 0:
print("{} elements processed in {:.2f}s ...".format(total, time.time() - checkpoint))
checkpoint = time.time()
shape = iterator.get()
if shape:
if shape.context != "Body" and shape.guid in IfcStore.guid_map:
# We only load a single context, and we prioritise the Body context. See #1290.
pass
else:
self.create_product(self.file.by_id(shape.guid), shape)
if not iterator.next():
break
print("Done creating geometry")
def create_annotation(self):
self.create_curve_products(self.file.by_type("IfcAnnotation"))
def create_structural_elements(self):
# Create structural collections
self.structural_member_collection = bpy.data.collections.new("Members")
self.structural_connection_collection = bpy.data.collections.new("Connections")
self.structural_collection = bpy.data.collections.new("StructuralEntities")
self.structural_collection.children.link(self.structural_member_collection)
self.structural_collection.children.link(self.structural_connection_collection)
self.project["blender"].children.link(self.structural_collection)
self.create_curve_products(self.file.by_type("IfcStructuralCurveMember"))
self.create_curve_products(self.file.by_type("IfcStructuralCurveConnection"))
self.create_structural_point_connections()
def create_structural_point_connections(self):
for product in self.file.by_type("IfcStructuralPointConnection"):
# TODO: make this based off ifcopenshell. See #1409
placement_matrix = ifcopenshell.util.placement.get_local_placement(product.ObjectPlacement)
vertex = None
context = None
representation = None
for subelement in self.file.traverse(product.Representation):
if subelement.is_a("IfcVertex") and subelement.VertexGeometry.is_a("IfcCartesianPoint"):
vertex = list(subelement.VertexGeometry.Coordinates)
elif subelement.is_a("IfcGeometricRepresentationContext"):
context = subelement
elif subelement.is_a("IfcTopologyRepresentation"):
representation = subelement
if not vertex or not context or not representation:
continue # TODO implement non cartesian point vertexes
mesh_name = f"{context.id()}/{representation.id()}"
mesh = bpy.data.meshes.new(mesh_name)
mesh.from_pydata([mathutils.Vector(vertex) * self.unit_scale], [], [])
obj = bpy.data.objects.new("{}/{}".format(product.is_a(), product.Name), mesh)
obj.matrix_world = mathutils.Matrix(placement_matrix.tolist())
self.link_element(product, obj)
def create_curve_products(self, products):
if self.ifc_import_settings.should_use_cpu_multiprocessing:
iterator = ifcopenshell.geom.iterator(
self.settings_2d, self.file, multiprocessing.cpu_count(), include=products
)
else:
iterator = ifcopenshell.geom.iterator(self.settings_2d, self.file, include=products)
valid_file = iterator.initialize()
if not valid_file:
return False
checkpoint = time.time()
total = 0
while True:
total += 1
if total % 250 == 0:
print("{} elements processed in {:.2f}s ...".format(total, time.time() - checkpoint))
checkpoint = time.time()
shape = iterator.get()
if shape:
self.create_product(self.file.by_id(shape.guid), shape)
if not iterator.next():
break
print("Done creating geometry")
def create_product(self, element, shape=None, mesh=None):
if element is None:
return
self.ifc_import_settings.logger.info("Creating object %s", element)
if mesh:
pass
elif shape:
mesh_name = self.get_mesh_name(shape.geometry)
mesh = self.meshes.get(mesh_name)
if mesh is None:
mesh = self.create_mesh(element, shape)
if "-" in shape.geometry.id:
mesh.BIMMeshProperties.ifc_definition_id = int(shape.geometry.id.split("-")[0])
else:
mesh.BIMMeshProperties.ifc_definition_id = int(shape.geometry.id)
self.meshes[mesh_name] = mesh
else:
mesh = None
obj = bpy.data.objects.new(self.get_name(element), mesh)
self.link_element(element, obj)
if shape:
m = shape.transformation.matrix.data
# We use numpy here because Blender mathutils.Matrix is not accurate enough
mat = np.matrix(
([m[0], m[3], m[6], m[9]], [m[1], m[4], m[7], m[10]], [m[2], m[5], m[8], m[11]], [0, 0, 0, 1])
)
obj.matrix_world = self.apply_blender_offset_to_matrix(mat)
self.material_creator.create(element, obj, mesh)
elif mesh:
obj.matrix_world = self.apply_blender_offset_to_matrix(self.get_element_matrix(element))
self.material_creator.create(element, obj, mesh)
elif hasattr(element, "ObjectPlacement"):
obj.matrix_world = self.apply_blender_offset_to_matrix(self.get_element_matrix(element))
self.add_opening_relation(element, obj)
if element.is_a("IfcOpeningElement"):
obj.display_type = "WIRE"
return obj
def get_representation_item_material_name(self, item):
if not item.StyledByItem:
return
styled_item = item.StyledByItem[0]
return self.material_creator.get_surface_style_name(styled_item)
def create_native_faceted_brep(self, element, mesh_name):
# TODO: georeferencing?
# Note: to make this algorithm simpler (it's already confusing) we don't reuse / weld verts
# co [x y z x y z x y z ...]
# vertex_index [i i i i i ...]
# loop_start [0 3 6 9 ...] (for tris)
# loop_total [3 3 3 3 ...] (for tris)
co = []
vertex_index = []
loop_start = []
loop_total = []
total_verts = 0
total_polygons = 0
materials = []
material_ids = []
item_index = 0
for representation in self.native_data[element.GlobalId]["representations"]:
for item in representation["raw"].Items:
materials.append(self.get_representation_item_material_name(item) or "NULLMAT")
mesh = item.get_info_2(recursive=True) # See bug #841
total_item_polygons = 0
for face in mesh["Outer"]["CfsFaces"]:
# Blender cannot handle faces with holes.
if len(face["Bounds"]) > 1:
inner_bounds = []
for bound in face["Bounds"]:
if bound["type"] == "IfcFaceOuterBound":
outer_bound = [[p["Coordinates"] for p in bound["Bound"]["Polygon"]]]
else:
inner_bounds.append([p["Coordinates"] for p in bound["Bound"]["Polygon"]])
points = outer_bound[0].copy()
[points.extend(p) for p in inner_bounds]
tessellated_polygons = mathutils.geometry.tessellate_polygon(outer_bound + inner_bounds)
tessellated_faces = [({"Coordinates": points[pi]} for pi in t) for t in tessellated_polygons]
else:
tessellated_faces = [face["Bounds"][0]["Bound"]["Polygon"]]
for tessellated_face in tessellated_faces:
loop_start.append(total_verts)
loop_count = 0
total_polygons += 1
total_item_polygons += 1
for point in tessellated_face:
co.extend(
representation["matrix"]
@ mathutils.Vector((c * self.unit_scale for c in point["Coordinates"]))
)
total_verts += 1
loop_count += 1
loop_total.append(loop_count)
vertex_index = range(0, total_verts)
if materials[item_index] == "NULLMAT":
# Magic number -1 represents no material, until this has a better approach
material_ids += [-1] * total_item_polygons
else:
material_ids += [item_index] * total_item_polygons
item_index += 1
mesh = bpy.data.meshes.new("Tester")
mesh.vertices.add(total_verts)
mesh.vertices.foreach_set("co", co)
mesh.loops.add(total_verts)
mesh.loops.foreach_set("vertex_index", vertex_index)
mesh.polygons.add(total_polygons)
mesh.polygons.foreach_set("loop_start", loop_start)
mesh.polygons.foreach_set("loop_total", loop_total)
mesh.update()
mesh["ios_materials"] = materials
mesh["ios_material_ids"] = material_ids
return mesh
def create_native_swept_disk_solid(self, element, mesh_name):
# TODO: georeferencing?
curve = bpy.data.curves.new(mesh_name, type="CURVE")
curve.dimensions = "3D"
curve.resolution_u = 2
polyline = curve.splines.new("POLY")
for representation in self.native_data[element.GlobalId]["representations"]:
for item in representation["raw"].Items:
# TODO: support inner radius, start param, and end param
geometry = ifcopenshell.geom.create_shape(self.settings_native, item.Directrix)
e = geometry.edges
v = geometry.verts
vertices = [[v[i], v[i + 1], v[i + 2], 1] for i in range(0, len(v), 3)]
edges = [[e[i], e[i + 1]] for i in range(0, len(e), 2)]
v2 = None
for edge in edges:
v1 = vertices[edge[0]]
if v1 != v2:
polyline = curve.splines.new("POLY")
polyline.points[-1].co = representation["matrix"] @ mathutils.Vector(v1)
v2 = vertices[edge[1]]
polyline.points.add(1)
polyline.points[-1].co = representation["matrix"] @ mathutils.Vector(v2)
curve.bevel_depth = self.unit_scale * item.Radius
return curve
def merge_by_class(self):
merge_set = {}
for obj in self.added_data.values():
if "/" not in obj.name or "IfcRelAggregates" in obj.users_collection[0].name:
continue
merge_set.setdefault(obj.name.split("/")[0], []).append(obj)
self.merge_objects(merge_set)
def merge_by_material(self):
merge_set = {}
for obj in self.added_data.values():
if "/" not in obj.name or "IfcRelAggregates" in obj.users_collection[0].name:
continue
if not obj.material_slots:
merge_set.setdefault("no-material", []).append(obj)
else:
merge_set.setdefault(obj.material_slots[0].name, []).append(obj)
self.merge_objects(merge_set)
def merge_objects(self, merge_set):
for ifc_class, objs in merge_set.items():
context_override = {}
context_override["object"] = context_override["active_object"] = objs[0]
context_override["selected_objects"] = context_override["selected_editable_objects"] = objs
bpy.ops.object.join(context_override)
def merge_materials_by_colour(self):
cleaned_materials = {}
for m in bpy.data.materials:
key = "-".join([str(x) for x in m.diffuse_color])
cleaned_materials[key] = {"diffuse_color": m.diffuse_color}
for cleaned_material in cleaned_materials.values():
cleaned_material["material"] = bpy.data.materials.new("Merged Material")
cleaned_material["material"].diffuse_color = cleaned_material["diffuse_color"]
for obj in self.added_data.values():
if not hasattr(obj, "material_slots") or not obj.material_slots:
continue
for slot in obj.material_slots:
m = slot.material
key = "-".join([str(x) for x in m.diffuse_color])
slot.material = cleaned_materials[key]["material"]
for material in self.material_creator.materials.values():
bpy.data.materials.remove(material)
def add_project_to_scene(self):
try:
bpy.context.scene.collection.children.link(self.project["blender"])
except:
# Occurs when reloading a project
pass
project_collection = bpy.context.view_layer.layer_collection.children[self.project["blender"].name]
project_collection.children[self.opening_collection.name].hide_viewport = True
project_collection.children[self.type_collection.name].hide_viewport = True
def clean_mesh(self):
obj = None
last_obj = None
for obj in self.added_data.values():
if obj.type == "MESH":
obj.select_set(True)
last_obj = obj
if not last_obj:
return
bpy.context.view_layer.objects.active = last_obj
context_override = {}
bpy.ops.object.editmode_toggle(context_override)
bpy.ops.mesh.remove_doubles(context_override)
bpy.ops.mesh.tris_convert_to_quads(context_override)
bpy.ops.mesh.normals_make_consistent(context_override)
bpy.ops.object.editmode_toggle(context_override)
IfcStore.edited_objs.clear()
def add_opening_relation(self, element, obj):
if not element.is_a("IfcOpeningElement"):
return
self.openings[element.GlobalId] = obj
def load_diff(self):
if not self.ifc_import_settings.diff_file:
return
with open(self.ifc_import_settings.diff_file, "r") as file:
self.diff = json.load(file)
def load_file(self):
self.ifc_import_settings.logger.info("loading file %s", self.ifc_import_settings.input_file)
extension = self.ifc_import_settings.input_file.split(".")[-1]
if extension.lower() == "ifczip":
with tempfile.TemporaryDirectory() as unzipped_path:
with zipfile.ZipFile(self.ifc_import_settings.input_file, "r") as zip_ref:
zip_ref.extractall(unzipped_path)
for filename in Path(unzipped_path).glob("**/*.ifc"):
self.file = ifcopenshell.open(filename)
break
elif extension.lower() == "ifcxml":
self.file = ifcopenshell.file(
ifcopenshell.ifcopenshell_wrapper.parse_ifcxml(self.ifc_import_settings.input_file)
)
elif extension.lower() == "ifc":
self.file = ifcopenshell.open(self.ifc_import_settings.input_file)
IfcStore.file = self.file
def set_ifc_file(self):
bpy.context.scene.BIMProperties.ifc_file = self.ifc_import_settings.input_file
IfcStore.file = self.file
IfcStore.path = self.ifc_import_settings.input_file
def calculate_unit_scale(self):
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(self.file)
def set_units(self):
units = self.file.by_type("IfcUnitAssignment")[0]
for unit in units.Units:
if unit.is_a("IfcNamedUnit") and unit.UnitType == "LENGTHUNIT":
if unit.is_a("IfcSIUnit"):
bpy.context.scene.unit_settings.system = "METRIC"
if unit.Name == "METRE":
if not unit.Prefix:
bpy.context.scene.unit_settings.length_unit = "METERS"
else:
bpy.context.scene.unit_settings.length_unit = f"{unit.Prefix}METERS"
else:
bpy.context.scene.unit_settings.system = "IMPERIAL"
name = unit.Name.lower()
if name == "inch":
bpy.context.scene.unit_settings.length_unit = "INCHES"
elif name == "foot":
bpy.context.scene.unit_settings.length_unit = "FEET"
elif unit.is_a("IfcNamedUnit") and unit.UnitType == "AREAUNIT":
name = unit.Name if unit.is_a("IfcSIUnit") else unit.Name.lower()
bpy.context.scene.BIMProperties.area_unit = "{}{}".format(
unit.Prefix + "/" if hasattr(unit, "Prefix") and unit.Prefix else "", name
)
elif unit.is_a("IfcNamedUnit") and unit.UnitType == "VOLUMEUNIT":
name = unit.Name if unit.is_a("IfcSIUnit") else unit.Name.lower()
bpy.context.scene.BIMProperties.volume_unit = "{}{}".format(
unit.Prefix + "/" if hasattr(unit, "Prefix") and unit.Prefix else "", name
)
def create_project(self):
self.project = {"ifc": self.file.by_type("IfcProject")[0]}
self.project["blender"] = bpy.data.collections.new("IfcProject/{}".format(self.project["ifc"].Name))
obj = self.create_product(self.project["ifc"])
if obj:
self.project["blender"].objects.link(obj)
def create_spatial_hierarchy(self):
if self.project["ifc"].IsDecomposedBy:
for rel_aggregate in self.project["ifc"].IsDecomposedBy:
self.add_related_objects(self.project["blender"], rel_aggregate.RelatedObjects)
def add_related_objects(self, parent, related_objects):
for element in related_objects:
global_id = element.GlobalId
collection = bpy.data.collections.new(self.get_name(element))
self.spatial_structure_elements[global_id] = {"blender": collection}
parent.children.link(collection)
obj = self.create_product(element)
if obj:
self.spatial_structure_elements[global_id]["blender_obj"] = obj
collection.objects.link(obj)
if element.IsDecomposedBy:
for rel_aggregate in element.IsDecomposedBy:
self.add_related_objects(collection, rel_aggregate.RelatedObjects)
def create_aggregates(self):
rel_aggregates = [a for a in self.file.by_type("IfcRelAggregates") if a.RelatingObject.is_a("IfcElement")]
for rel_aggregate in rel_aggregates:
self.create_aggregate(rel_aggregate)
def create_aggregate_tree(self):
for aggregate in self.aggregates.values():
if aggregate["container"].is_a("IfcSpatialStructureElement"):
self.spatial_structure_elements[aggregate["container"].GlobalId]["blender"].children.link(
aggregate["blender"]
)
else:
self.aggregates[aggregate["container"].GlobalId]["blender"].children.link(aggregate["blender"])
def create_aggregate(self, rel_aggregate):
element = rel_aggregate.RelatingObject
obj = bpy.data.objects.new("{}/{}".format(element.is_a(), element.Name), None)
self.link_element(element, obj)
collection = bpy.data.collections.new(obj.name)
collection.objects.link(obj)
self.aggregates[element.GlobalId] = {
"blender": collection,
"blender_obj": obj,
"container": self.get_aggregate_container(element),
}
def get_aggregate_container(self, element):
if hasattr(element, "ContainedInStructure") and element.ContainedInStructure:
container = element.ContainedInStructure[0].RelatingStructure
elif hasattr(element, "Decomposes") and element.Decomposes:
container = element.Decomposes[0].RelatingObject
return container
def create_openings_collection(self):
self.opening_collection = bpy.data.collections.new("IfcOpeningElements")
self.project["blender"].children.link(self.opening_collection)
def get_name(self, element):
return "{}/{}".format(element.is_a(), element.Name)
def purge_diff(self):
if not self.diff:
return
objects_to_purge = []
for obj in bpy.data.objects:
if "GlobalId" not in obj.BIMObjectProperties.attributes:
continue
global_id = obj.BIMObjectProperties.attributes["GlobalId"].string_value
if global_id in self.diff["deleted"] or global_id in self.diff["changed"].keys():
objects_to_purge.append(obj)
bpy.ops.object.delete({"selected_objects": objects_to_purge})
def place_objects_in_spatial_tree(self):
for global_id, obj in self.added_data.items():
self.place_object_in_spatial_tree(self.file.by_guid(global_id), obj)
def place_object_in_spatial_tree(self, element, obj):
if element.is_a("IfcProject"):
return
elif element.is_a("IfcTypeObject"):
self.type_collection.objects.link(obj)
elif element.GlobalId in self.aggregates:
return
elif element.GlobalId in self.spatial_structure_elements:
if not obj.data:
return
# Since spatial structure elements are generated as empties, we'll replace it with the representation
spatial_obj = self.spatial_structure_elements[element.GlobalId]["blender_obj"]
spatial_collection = self.spatial_structure_elements[element.GlobalId]["blender"]
spatial_name = spatial_obj.name
spatial_collection.objects.link(obj)
bpy.data.objects.remove(spatial_obj)
obj.name = spatial_name
elif (
hasattr(element, "ContainedInStructure")
and element.ContainedInStructure
and element.ContainedInStructure[0].RelatingStructure
):
container = element.ContainedInStructure[0].RelatingStructure
if element.is_a("IfcGrid"):
grid_collection = bpy.data.collections.get(obj.name)
if grid_collection: # Just in case we ran into invalid grids from Revit
self.spatial_structure_elements[container.GlobalId]["blender"].children.link(grid_collection)
grid_collection.objects.link(obj)
else:
self.spatial_structure_elements[container.GlobalId]["blender"].objects.link(obj)
elif hasattr(element, "Decomposes") and element.Decomposes:
collection = None
if element.Decomposes[0].RelatingObject.is_a("IfcProject"):
collection = self.project["blender"]
elif element.Decomposes[0].RelatingObject.is_a("IfcSpatialStructureElement"):
if element.is_a("IfcSpatialStructureElement"):
global_id = element.GlobalId
if global_id in self.spatial_structure_elements:
if (
element.is_a("IfcSpatialStructureElement")
and "blender_obj" in self.spatial_structure_elements[global_id]
):
bpy.data.objects.remove(self.spatial_structure_elements[global_id]["blender_obj"])
collection = self.spatial_structure_elements[global_id]["blender"]
else:
collection = self.aggregates[element.Decomposes[0].RelatingObject.GlobalId]["blender"]
if collection:
collection.objects.link(obj)
else:
self.ifc_import_settings.logger.error("An element could not be placed in the spatial tree %s", element)
elif element.is_a("IfcOpeningElement"):
self.opening_collection.objects.link(obj)
elif element.is_a("IfcStructuralMember"):
self.structural_member_collection.objects.link(obj)
elif element.is_a("IfcStructuralConnection"):
self.structural_connection_collection.objects.link(obj)
else:
self.ifc_import_settings.logger.warning("Warning: this object is outside the spatial hierarchy %s", element)
bpy.context.scene.collection.objects.link(obj)
def get_element_matrix(self, element, mesh_name=None):
result = ifcopenshell.util.placement.get_local_placement(element.ObjectPlacement)
result[0][3] *= self.unit_scale
result[1][3] *= self.unit_scale
result[2][3] *= self.unit_scale
return result
def get_body_representation(self, representations):
for representation in representations:
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType == "MappedRepresentation"
):
if len(representation.Items) > 1:
return representation
return self.get_body_representation([representation.Items[0].MappingSource.MappedRepresentation])
elif representation.RepresentationIdentifier == "Body":
return representation
def get_transformed_body_representations(self, representations, matrix=None):
if matrix is None:
matrix = mathutils.Matrix()
results = []
for representation in representations:
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType == "MappedRepresentation"
):
for item in representation.Items:
# TODO: Confirm if this transformation is right
transform = self.get_axis2placement(item.MappingSource.MappingOrigin)
if item.MappingTarget:
transform = transform @ self.get_cartesiantransformationoperator(item.MappingTarget)
results.extend(
self.get_transformed_body_representations(
[item.MappingSource.MappedRepresentation], transform @ matrix
)
)
elif representation.RepresentationIdentifier == "Body":
results.append({"raw": representation, "matrix": self.scale_matrix(matrix)})
return results
def scale_matrix(self, matrix):
matrix[0][3] *= self.unit_scale
matrix[1][3] *= self.unit_scale
matrix[2][3] *= self.unit_scale
return matrix
def get_representation_id(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a("IfcShapeRepresentation"):
continue
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType != "MappedRepresentation"
):
return representation.id()
elif representation.RepresentationIdentifier == "Body":
return representation.Items[0].MappingSource.MappedRepresentation.id()
def get_representation_cartesian_transformation(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a("IfcShapeRepresentation"):
continue
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType == "MappedRepresentation"
):
return representation.Items[0].MappingTarget
def get_mesh_name(self, geometry):
representation_id = geometry.id
if "-" in representation_id:
representation_id = int(re.sub(r"\D", "", representation_id.split("-")[0]))
else:
representation_id = int(re.sub(r"\D", "", representation_id))
representation = self.file.by_id(representation_id)
context_id = representation.ContextOfItems.id() if hasattr(representation, "ContextOfItems") else 0
return "{}/{}".format(context_id, representation_id)
def create_mesh(self, element, shape):
try:
if hasattr(shape, "geometry"):
geometry = shape.geometry
else:
geometry = shape
mesh = bpy.data.meshes.new(self.get_mesh_name(geometry))
props = bpy.context.scene.BIMGeoreferenceProperties
if props.has_blender_offset and props.blender_offset_type == "CARTESIAN_POINT":
ordinate_index = 0
verts = [None] * len(geometry.verts)
offset_point = (
float(props.blender_eastings) * self.unit_scale,
float(props.blender_northings) * self.unit_scale,
float(props.blender_orthogonal_height) * self.unit_scale,
)
for i, vert in enumerate(geometry.verts):
if ordinate_index > 2:
ordinate_index = 0
verts[i] = vert - offset_point[ordinate_index]
ordinate_index += 1
else:
verts = geometry.verts
if geometry.faces:
num_vertices = len(verts) // 3
total_faces = len(geometry.faces)
loop_start = range(0, total_faces, 3)
num_loops = total_faces // 3
loop_total = [3] * num_loops
num_vertex_indices = len(geometry.faces)
mesh.vertices.add(num_vertices)
if self.ifc_import_settings.should_offset_model:
# Potentially, there is a smarter way to do this. See #1047
v_index = cycle((0, 1, 2))
verts = [v + self.ifc_import_settings.model_offset_coordinates[next(v_index)] for v in verts]
mesh.vertices.foreach_set("co", verts)
else:
mesh.vertices.foreach_set("co", verts)
mesh.loops.add(num_vertex_indices)
mesh.loops.foreach_set("vertex_index", geometry.faces)
mesh.polygons.add(num_loops)
mesh.polygons.foreach_set("loop_start", loop_start)
mesh.polygons.foreach_set("loop_total", loop_total)
mesh.update()
else:
e = geometry.edges
v = verts
vertices = [[v[i], v[i + 1], v[i + 2]] for i in range(0, len(v), 3)]
edges = [[e[i], e[i + 1]] for i in range(0, len(e), 2)]
mesh.from_pydata(vertices, edges, [])
ios_materials = []
for mat in geometry.materials:
# See bug #866
if mat.original_name():
ios_materials.append(mat.original_name())
else:
ios_materials.append(mat.name)
mesh["ios_materials"] = ios_materials
mesh["ios_material_ids"] = geometry.material_ids
return mesh
except:
self.ifc_import_settings.logger.error("Could not create mesh for %s", element)
import traceback
print(traceback.format_exc())
def a2p(self, o, z, x):
y = z.cross(x)
r = mathutils.Matrix((x, y, z, o))
r.resize_4x4()
r.transpose()
return r
def get_axis2placement(self, plc):
if plc.is_a("IfcAxis2Placement3D"):
z = mathutils.Vector(plc.Axis.DirectionRatios if plc.Axis else (0, 0, 1))
x = mathutils.Vector(plc.RefDirection.DirectionRatios if plc.RefDirection else (1, 0, 0))
o = plc.Location.Coordinates
else:
z = mathutils.Vector((0, 0, 1))
if plc.RefDirection:
x = mathutils.Vector(list(plc.RefDirection.DirectionRatios) + [0])
else:
x = mathutils.Vector((1, 0, 0))
o = list(plc.Location.Coordinates) + [0]
return self.a2p(o, z, x)
def get_cartesiantransformationoperator(self, plc):
x = mathutils.Vector(plc.Axis1.DirectionRatios if plc.Axis1 else (1, 0, 0))
z = x.cross(mathutils.Vector(plc.Axis2.DirectionRatios if plc.Axis2 else (0, 1, 0)))
o = plc.LocalOrigin.Coordinates
return self.a2p(o, z, x)
def get_local_placement(self, plc):
if plc is None:
return mathutils.Matrix()
if plc.PlacementRelTo is None:
parent = mathutils.Matrix()
else:
parent = self.get_local_placement(plc.PlacementRelTo)
return parent @ self.get_axis2placement(plc.RelativePlacement)
def set_default_context(self):
for subcontext in self.file.by_type("IfcGeometricRepresentationSubContext"):
if subcontext.ContextIdentifier == "Body":
bpy.context.scene.BIMProperties.contexts = str(subcontext.id())
break
def link_element(self, element, obj):
self.added_data[element.GlobalId] = obj
IfcStore.link_element(element, obj)
class IfcImportSettings:
def __init__(self):
self.logger = None
self.input_file = None
self.diff_file = None
self.should_auto_set_workarounds = True
self.should_use_cpu_multiprocessing = True
self.should_merge_by_class = False
self.should_merge_by_material = False
self.should_merge_materials_by_colour = False
self.should_clean_mesh = True
self.deflection_tolerance = 0.001
self.angular_tolerance = 0.5
self.should_offset_model = False
self.model_offset_coordinates = (0, 0, 0)
self.ifc_import_filter = "NONE"
self.ifc_selector = ""
@staticmethod
def factory(context, input_file, logger):
scene_bim = context.scene.BIMProperties
scene_diff = context.scene.DiffProperties
settings = IfcImportSettings()
settings.input_file = input_file
settings.logger = logger
settings.diff_file = scene_diff.diff_json_file
return settings