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IfcOpenShell/src/bonsai/bonsai/bim/handler.py
T
Dion Moult ecde429d36 Fix crash after undo of assign_class on macOS (#7419)
After assigning an IFC class and undoing, msgbus subscriptions registered
with the old Python object wrapper survived (PERSISTENT flag) but could
not be cleared because: (1) rollback_link_element looked up objects by
their post-link name which no longer exists after undo, and (2) the
per-object clear_by_owner calls in rebuild_element_maps used new Python
wrappers that didn't match the old subscription owners.

Fix by using a dedicated stable object (object_subscription_owner) as
the msgbus owner for all per-object subscriptions, allowing
rebuild_element_maps to clear all stale subscriptions in one call
regardless of Python wrapper identity changes during undo/redo.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-22 14:42:55 +11:00

428 lines
15 KiB
Python

# Bonsai - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of Bonsai.
#
# Bonsai is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Bonsai is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
import os
import weakref
from collections.abc import Callable
from math import cos
from typing import Union
import bpy
import ifcopenshell.api.owner.settings
import ifcopenshell.util.element
import ifcopenshell.util.representation
import ifcopenshell.util.unit
from bpy.app.handlers import persistent
from mathutils import Vector
import bonsai.bim
import bonsai.tool as tool
from bonsai.bim.ifc import IfcStore
from bonsai.bim.module.aggregate.decorator import AggregateDecorator
from bonsai.bim.module.georeference.decorator import GeoreferenceDecorator
from bonsai.bim.module.model.data import AuthoringData
from bonsai.bim.module.model.decorator import (
BoundingBoxDecorator,
SlabDirectionDecorator,
WallAxisDecorator,
)
from bonsai.bim.module.nest.decorator import NestDecorator
cwd = os.path.dirname(os.path.realpath(__file__))
global_subscription_owner = object()
# Separate owner for per-object msgbus subscriptions (name, active_material_index).
# Using a dedicated owner allows clearing all per-object subscriptions at once
# during undo/redo without affecting other global subscriptions.
object_subscription_owner = object()
def name_callback(obj: Union[bpy.types.Object, bpy.types.Material], data: str) -> None:
try:
obj.name
except:
# The object is invalid but somehow still has a callback.
# This can occur during undo/redo when the Python wrapper is stale.
return
# Blender names are up to 63 UTF-8 bytes
if len(bytes(obj.name, "utf-8")) >= 63:
return
if isinstance(obj, bpy.types.Material):
props = tool.Style.get_material_style_props(obj)
if ifc_definition_id := props.ifc_definition_id:
if props.is_renaming:
props.is_renaming = False
return
tool.Ifc.get().by_id(ifc_definition_id).Name = obj.name
refresh_ui_data()
return
props = tool.Blender.get_object_bim_props(obj)
if not props.ifc_definition_id:
return
if props.is_renaming:
props.is_renaming = False
return
element = tool.Ifc.get().by_id(props.ifc_definition_id)
if "/" in obj.name:
object_name = obj.name
element_name = obj.name.split("/", 1)[1]
else:
element_name = obj.name
object_name = element.is_a() + f"/{element_name}"
obj.name = object_name # NOTE: doesn't trigger infinite recursion
if element.is_a("IfcGridAxis"):
element.AxisTag = object_name.split("/")[1]
refresh_ui_data()
if not element.is_a("IfcRoot"):
return
element.Name = element_name
if props.collection:
props.collection.name = object_name
refresh_ui_data()
def active_object_callback():
refresh_ui_data()
update_bim_tool_props()
tool.Geometry.sync_item_positions()
def update_bim_tool_props():
"""update BIM Tools props (such as extrusion_depth, length and x_angle) when active object changes"""
obj = bpy.context.active_object
# bunch of checks to see if we're in a valid state
if not obj:
return
mode = bpy.context.mode
current_tool = bpy.context.workspace.tools.from_space_view3d_mode(mode)
if not current_tool or current_tool.idname not in tool.Blender.get_list_of_tools():
return
element = tool.Ifc.get_entity(obj)
if not element:
return
props = tool.Model.get_model_props()
aprops = tool.Drawing.get_annotation_props()
TOOLS_TO_CLASSES_MAP = tool.Blender.get_tools_to_classes_map()
is_annotation_tool = current_tool.idname == "bim.annotation_tool"
if element.is_a("IfcTypeProduct") or element.is_a("IfcProduct"):
element_type = ifcopenshell.util.element.get_type(element)
if element_type:
is_bim_tool = current_tool.idname == "bim.bim_tool"
if is_annotation_tool and (object_type := tool.Drawing.get_annotation_type_object_type(element_type)):
aprops.object_type = object_type
aprops.relating_type_id = str(element_type.id())
return
if is_bim_tool:
props.ifc_class = element_type.is_a()
if is_bim_tool or TOOLS_TO_CLASSES_MAP.get(current_tool.idname) == element_type.is_a():
props.relating_type_id = str(element_type.id())
if is_annotation_tool:
return
representation = ifcopenshell.util.representation.get_representation(element, "Model", "Body", "MODEL_VIEW")
if not representation:
return
extrusion = tool.Model.get_extrusion(representation)
if not extrusion:
return
def get_x_angle(extrusion: ifcopenshell.entity_instance) -> float:
x, y, z = extrusion.ExtrudedDirection.DirectionRatios
x_angle = Vector((0, 1)).angle_signed(Vector((y, z)))
return x_angle
si_conversion = ifcopenshell.util.unit.calculate_unit_scale(tool.Ifc.get())
if not AuthoringData.is_loaded:
AuthoringData.load()
if AuthoringData.data["active_material_usage"] == "LAYER2":
x_angle = get_x_angle(extrusion)
axis = tool.Model.get_wall_axis(obj)["reference"]
props.extrusion_depth = abs(extrusion.Depth * si_conversion * cos(x_angle))
props.length = (axis[1] - axis[0]).length
props.x_angle = x_angle
elif AuthoringData.data["active_material_usage"] == "LAYER3":
x_angle = get_x_angle(extrusion)
props.x_angle = x_angle
elif AuthoringData.data["active_material_usage"] == "PROFILE":
props.extrusion_depth = extrusion.Depth * si_conversion
def active_material_index_callback(obj, data):
from bonsai.bim.module.style.data import BlenderMaterialStyleData
# Simple UI for showing whether blender material is linked to IFC style,
# no need to update the entire UI.
BlenderMaterialStyleData.is_loaded = False
def subscribe_to(obj: bpy.types.ID, data_path: str, callback: Callable[[bpy.types.ID, str], None]):
try:
subscribe_to = obj.path_resolve(data_path, False)
except:
return
bpy.msgbus.subscribe_rna(
key=subscribe_to,
owner=object_subscription_owner,
args=(
obj,
data_path,
),
notify=callback,
options={
"PERSISTENT",
},
)
def refresh_ui_data():
"""Refresh cached UI data.
Note that calling non-ifc-operators by itself doesn't refresh the UI data
and it need to be refreshed manually if needed.
"""
import bonsai.bim.ui
from bonsai.bim import modules
bonsai.bim.ui.refresh()
for name, value in modules.items():
try:
getattr(value, "data").refresh()
except AttributeError:
pass
# TODO: deprecate prop purge functions and refactor into data classes.
try:
getattr(value, "prop").purge()
except AttributeError:
pass
if isinstance(ifc_file := tool.Ifc.get(), ifcopenshell.sqlite):
ifc_file.clear_cache()
if tool.Web.get_web_props().is_connected:
tool.Web.send_webui_data()
@persistent
def loadIfcStore(scene: bpy.types.Scene) -> None:
IfcStore.purge()
refresh_ui_data()
if not tool.Ifc.get():
return
tool.Ifc.schema()
IfcStore.relink_all_objects()
@persistent
def undo_post(scene: bpy.types.Scene) -> None:
props = tool.Blender.get_bim_props()
if IfcStore.last_transaction != props.last_transaction:
IfcStore.last_transaction = props.last_transaction
IfcStore.undo(until_key=props.last_transaction)
refresh_ui_data()
tool.Ifc.rebuild_element_maps()
@persistent
def redo_post(scene: bpy.types.Scene) -> None:
props = tool.Blender.get_bim_props()
if IfcStore.last_transaction != props.last_transaction:
IfcStore.last_transaction = props.last_transaction
IfcStore.redo(until_key=props.last_transaction)
refresh_ui_data()
tool.Ifc.rebuild_element_maps()
# Cache is important as those entities will be retrieved very often,
# for every IfcOwnerHistory creation or update.
class SettingsCache:
APPLICATION_ID: Union[int, None] = None
USER_ID: Union[int, None] = None
_file: Union[weakref.ReferenceType[ifcopenshell.file], None] = None
@classmethod
def get_file(cls) -> Union[ifcopenshell.file, None]:
if cls._file is None:
return None
return cls._file()
@classmethod
def set_file(cls, file: ifcopenshell.file) -> None:
cls._file = weakref.ref(file)
def get_application(ifc: ifcopenshell.file) -> ifcopenshell.entity_instance:
if SettingsCache.get_file() is ifc and SettingsCache.APPLICATION_ID is not None:
try:
app = ifc.by_id(SettingsCache.APPLICATION_ID)
return app
except RuntimeError:
pass
# Use only main part from the version to avoid flooding advanced users projects with IfcApplications.
version = tool.Blender.get_bonsai_version().split("-")[0]
identifier = f"Bonsai-{version}"
for element in ifc.by_type("IfcApplication"):
if element.ApplicationIdentifier == identifier:
return element
application_developer = next((org for org in ifc.by_type("IfcOrganization") if org.Name == "IfcOpenShell"), None)
application = ifcopenshell.api.owner.add_application(
ifc,
application_developer=application_developer,
version=version,
application_full_name="Bonsai",
application_identifier=identifier,
)
SettingsCache.APPLICATION_ID = application.id()
SettingsCache.set_file(ifc)
return application
def get_user(ifc: ifcopenshell.file) -> Union[ifcopenshell.entity_instance, None]:
# TODO: cache this for even faster application retrieval. It honestly makes a difference on long scripts.
if SettingsCache.get_file() is ifc and SettingsCache.USER_ID is not None:
try:
user = ifc.by_id(SettingsCache.USER_ID)
return user
except RuntimeError:
pass
if pao := next(iter(ifc.by_type("IfcPersonAndOrganization")), None):
SettingsCache.USER_ID = pao.id()
SettingsCache.set_file(ifc)
return pao
elif ifc.schema == "IFC2X3":
if (person := next(iter(ifc.by_type("IfcPerson")), None)) is None:
person = ifcopenshell.api.owner.add_person(ifc)
if (organization := next(iter(ifc.by_type("IfcOrganization")), None)) is None:
organization = ifcopenshell.api.owner.add_organisation(ifc)
pao = ifcopenshell.api.owner.add_person_and_organisation(ifc, person=person, organisation=organization)
SettingsCache.USER_ID = pao.id()
SettingsCache.set_file(ifc)
return pao
def viewport_shading_changed_callback(area: bpy.types.Area) -> None:
shading = area.spaces.active.shading.type
if shading == "RENDERED":
tool.Style.get_style_props().active_style_type = "External"
def subscribe_to_viewport_shading_changes():
"""Subscribe to changes in viewport shading mode"""
# NOTE: couldn't find a way to make it work for new areas too
# it starts working for them after blender restart though
for screen in bpy.data.screens:
for area in screen.areas:
if area.type != "VIEW_3D":
continue
shading = area.spaces.active.shading
key = shading.path_resolve("type", False)
bpy.msgbus.subscribe_rna(
key=key, owner=global_subscription_owner, args=(area,), notify=viewport_shading_changed_callback
)
@persistent
def load_post(scene):
global global_subscription_owner
active_object_key = bpy.types.LayerObjects, "active"
bpy.msgbus.subscribe_rna(
key=active_object_key, owner=global_subscription_owner, args=(), notify=active_object_callback
)
ifcopenshell.api.owner.settings.get_user = get_user
ifcopenshell.api.owner.settings.get_application = get_application
AuthoringData.type_thumbnails = {}
preferences = tool.Blender.get_addon_preferences()
if not preferences.should_setup_toolbar:
tool.Blender.unregister_toolbar()
if preferences.should_setup_workspace:
if "BIM" in bpy.data.workspaces:
if preferences.activate_workspace:
bpy.context.window.workspace = bpy.data.workspaces["BIM"]
else:
bpy.ops.workspace.append_activate(idname="BIM", filepath=os.path.join(cwd, "data", "workspace.blend"))
# After appending the workspace to ensure BIM viewport is affected.
subscribe_to_viewport_shading_changes()
# To improve usability for new users, we hijack the scene properties
# tab. We override default scene properties panels with our own poll
# to hide them unless the user has chosen to view Blender properties.
for panel in tool.Blender.get_scene_panels_list():
if panel in bonsai.bim.original_scene_panels_polls:
continue
tool.Blender.override_scene_panel(panel)
tool.Blender.setup_tabs()
if tool.Ifc.get() and bpy.data.is_saved:
props = tool.Blender.get_bim_props()
props.has_blend_warning = True
# Bonsai overlays
georeference_props = tool.Georeference.get_georeference_props()
aggregate_props = tool.Aggregate.get_aggregate_props()
nest_props = tool.Nest.get_nest_props()
model_props = tool.Model.get_model_props()
GeoreferenceDecorator.uninstall()
AggregateDecorator.uninstall()
NestDecorator.uninstall()
WallAxisDecorator.uninstall()
SlabDirectionDecorator.uninstall()
if georeference_props.should_visualise:
GeoreferenceDecorator.install(bpy.context)
if aggregate_props.aggregate_decorator:
AggregateDecorator.install(bpy.context)
if nest_props.nest_decorator:
NestDecorator.install(bpy.context)
if model_props.show_wall_axis:
WallAxisDecorator.install(bpy.context)
if model_props.show_slab_direction:
SlabDirectionDecorator.install(bpy.context)
if model_props.show_bounding_box:
BoundingBoxDecorator.install(bpy.context)
if preferences.should_use_snap and (scene := bpy.context.scene):
# Snapping is off by default in Blender, but in BIM, it's more useful to be on
scene.tool_settings.use_snap = True
# Match default Bonsai snaps
scene.tool_settings.snap_elements_base = {"EDGE", "EDGE_PERPENDICULAR", "VERTEX", "EDGE_MIDPOINT", "FACE"}
tool.Blender.sync_old_preferences()