mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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d9eb67b7a8
ViewportWindow trades the area_tool_active_ bool for an enum ToolMode
{None, Area, Length}; the existing surfacePickedInTool signal carries
both, the app dispatches on toolMode(). Esc exits any active tool;
Backspace/Delete in length mode emits toolBackspacePressed which the
length tool uses to remove the last point.
LengthMeasurement collects clicked world-space points and adapts the
readout: 2pt → distance + axis-aligned ΔX/ΔY/ΔZ, 3pt → angle at the
middle vertex + triangle area, 4+pt → best-fit-plane PCA + shoelace
when planar (RMS plane distance / bbox diag < 1e-3) else fan
triangulation, with the chosen method labelled in the readout. Per-
segment lengths float at each midpoint.
OverlayRenderer grows three new pipelines to support this:
- point sprite shader: gl_PointCoord-based outlined disc with
fwidth-smoothed inner/stroke bands, a single draw call.
- line shader: CPU-expand each segment to 6 verts carrying both
endpoints + (side, along) corner index; vertex shader computes
the screen-space perpendicular and offsets accordingly. Real
outlined lines independent of the driver's glLineWidth clamp.
- screen-space rect shader: HUD + label backgrounds drawn as raw
GL quads in NDC. QPainter::fillRect on QOpenGLPaintDevice was
silently dropping fills across drivers; bypassing it entirely
via this shader makes backgrounds reliable. Cull-face is also
explicitly disabled here — GL_TRIANGLES respects it but the
line/point primitives don't, so this was the one path needing
the fix.
setOverlayLines / setOverlayPoints take an inner color, an outline
color, and an extra-pixels-per-side stroke amount. Lines + points
draw with GL_ALWAYS so measurement annotations stay visible through
geometry; highlight tris stay depth-aware (GL_LEQUAL) so area
shading still tints the surface in place.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
208 lines
9.2 KiB
C++
208 lines
9.2 KiB
C++
/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QTreeWidget>
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#include <QTableWidget>
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#include <QProgressBar>
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#include <QLabel>
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#include <QSplitter>
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#include <QElapsedTimer>
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#include <map>
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#include <unordered_map>
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#include <vector>
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#include "Measurement.h"
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#include "ViewportWindow.h"
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#include "SceneLoader.h"
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class Federation;
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class SettingsWindow;
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class FederationSettingsDialog;
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class ModelTransformationDialog;
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class MainWindow : public QMainWindow {
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Q_OBJECT
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public:
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explicit MainWindow(QWidget* parent = nullptr);
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~MainWindow();
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void addFiles(const QStringList& paths);
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bool openFederation(const QString& path);
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void setPendingCamera(const QString& params);
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void setPendingBenchmark(int frames);
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protected:
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void onFileOpen();
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void onDatabaseOpen();
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void onFederationNew();
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void onFederationOpen();
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bool onFederationSave();
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bool onFederationSaveAs();
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void onSetHomeView();
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void onGoHomeView();
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void onFileSettings();
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void onFederationSettings();
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void onModelTransformations();
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void onObjectPicked(uint32_t object_id);
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void onTreeSelectionChanged();
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void onTreeContextMenu(const QPoint& pos);
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void onLoadStarted(uint32_t mid, QString display_name);
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void onLoadProgressChanged(int percent);
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void onSidecarElementsReady(uint32_t mid,
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std::vector<PackedElementInfo> elements,
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std::string string_table);
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void onLoadedFromSidecar(uint32_t mid, qint64 elapsed_ms);
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void onDataSourceReady(uint32_t mid);
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void onStreamedElementsReady(uint32_t mid, std::vector<ElementInfo> elements);
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void onLoadedFromStream(uint32_t mid, qint64 elapsed_ms);
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void onLoadCancelled(uint32_t mid);
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void onLoadError(uint32_t mid, QString message);
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void onAllLoadsFinished();
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private:
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void setupUi();
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void setupMenus();
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void loadModelsFromPaths(const QStringList& paths,
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const QStringList& fed_ids);
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void clearScene();
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bool confirmDiscardIfDirty();
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void updateWindowTitle();
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void populateProperties(uint32_t object_id);
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void appendElementToTree(uint32_t model_id,
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uint32_t object_id,
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int ifc_id,
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int parent_ifc_id,
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const std::string& guid,
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const std::string& name,
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const std::string& type);
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void writeSidecarForModel(uint32_t mid);
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void removeModelUi(uint32_t mid);
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void removeModel(uint32_t mid);
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// Returns the model_id whose tree root is `item`, or 0 if `item` is not
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// a model root (i.e. an element row, group, or null).
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uint32_t modelIdForRoot(QTreeWidgetItem* item) const;
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// Returns the group_id whose tree item is `item`, or empty string when
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// `item` is null or is not a group item.
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QString groupIdForItem(QTreeWidgetItem* item) const;
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// Place / reparent a model root under its group (or at top level when
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// group_id is empty / unknown). Idempotent. No-op if there's no tree
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// root yet for `mid`.
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void reparentModelTreeRoot(uint32_t mid);
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// Place / reparent a group item under its parent group (or at top
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// level). Idempotent. No-op if there's no tree item for `group_id`.
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void reparentGroupTreeItem(const QString& group_id);
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// Lazily create the QTreeWidgetItem for `group_id` if not already in
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// group_tree_items_. Returns the item. Sets text + flags but does
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// not place it under a parent — call reparentGroupTreeItem afterwards.
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QTreeWidgetItem* ensureGroupTreeItem(const QString& group_id);
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// Recompute italic/grey on a group row from current effective visibility.
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void refreshGroupRowAppearance(const QString& group_id);
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// Walk descendants of `group_id` and re-push effective visibility to
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// the viewport for every model under it. When `group_id` is empty,
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// re-pushes every model in the federation.
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void applyVisibilityCascadeFromGroup(const QString& group_id);
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// Walk every group_id whose ancestor chain currently includes
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// `group_id` (inclusive).
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std::vector<QString> descendantGroupIds(const QString& group_id) const;
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// Push the federation's `visible` flag for `mid` onto the viewport.
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// No-op if `mid` is not in the federation map. Idempotent — safe to
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// call before the model is finalised on the viewport (hideModel is a
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// lookup-and-set on models_gpu_; missing entries are skipped).
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void applyModelVisibilityToViewport(uint32_t mid);
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void applyPendingBenchmark();
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// Push a model's CoordinateOperation matrix to the viewport (or
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// identity, when the AppSettings toggle is off or the model has no
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// map conversion). No-op if the model isn't yet known to the loader
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// or its IFC file isn't available (sidecar-hit before data-source
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// load); the call retries on onDataSourceReady.
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void applyCoordinateOperationToViewport(uint32_t mid);
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// Push a model's ModelTransformation (stage 4) matrix to the viewport,
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// composed from the federation's authoring intent + the model's units
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// + the active CoordinateOperation matrix. Identity when the model is
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// not in the federation.
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void applyModelTransformationToViewport(uint32_t mid);
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// Push the federation-wide FederatedFalseOrigin (stage 3) matrix to
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// the viewport. Affects every loaded model.
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void applyFederatedFalseOriginToViewport();
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// For an untitled federation whose FederatedFalseOrigin is still at
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// its default, derive a sensible origin from `mid`'s first instance
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// placement + georef and push it via Federation. Idempotent: a
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// non-default origin (user-edited, already guessed by a sibling load
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// in the same batch, or loaded from a saved .ifcfed) is left
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// untouched, so multi-file batches naturally anchor on whichever
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// model finishes first.
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void maybeGuessFederatedFalseOrigin(uint32_t mid);
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QString formatElapsed(qint64 ms) const;
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ViewportWindow* viewport_ = nullptr;
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SceneLoader* loader_ = nullptr;
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Federation* federation_ = nullptr;
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SettingsWindow* settings_ = nullptr;
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FederationSettingsDialog* federation_settings_ = nullptr;
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ModelTransformationDialog* model_transformations_ = nullptr;
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QWidget* viewport_container_ = nullptr;
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QTreeWidget* element_tree_ = nullptr;
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QTableWidget* property_table_ = nullptr;
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QProgressBar* progress_bar_ = nullptr;
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QLabel* status_label_ = nullptr;
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QLabel* stats_label_ = nullptr;
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// Per-model tree roots, keyed by model_id. May live at the top level
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// of element_tree_ or as a child of a group tree item.
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std::map<uint32_t, QTreeWidgetItem*> tree_roots_;
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// Per-group tree items, keyed by Federation group id.
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std::unordered_map<QString, QTreeWidgetItem*> group_tree_items_;
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// Bidirectional federation_id <-> model_id map. Federation owns the
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// persistent ids; SceneLoader owns the runtime model_ids.
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std::unordered_map<QString, uint32_t> fed_id_to_model_id_;
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std::unordered_map<uint32_t, QString> model_id_to_fed_id_;
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// Display-side element registry for tree + property lookup.
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std::unordered_map<uint32_t, ElementInfo> element_map_;
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std::unordered_map<uint32_t, QTreeWidgetItem*> tree_items_;
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// Scoped (model_id, ifc_id) -> object_id
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std::unordered_map<uint64_t, uint32_t> scoped_ifc_id_to_object_id_;
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static uint64_t scopedKey(uint32_t model_id, int ifc_id) {
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return (static_cast<uint64_t>(model_id) << 32) | static_cast<uint32_t>(ifc_id);
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}
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QString pending_camera_;
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int pending_benchmark_ = 0;
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AreaMeasurement area_measurement_;
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LengthMeasurement length_measurement_;
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};
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#endif // MAINWINDOW_H
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