Files
IfcOpenShell/src/blenderbim/blenderbim/bim/import_ifc.py
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1450 lines
64 KiB
Python

# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import re
import bpy
import time
import bmesh
import shutil
import threading
import mathutils
import numpy as np
import multiprocessing
import ifcopenshell
import ifcopenshell.geom
import ifcopenshell.util.unit
import ifcopenshell.util.element
import ifcopenshell.util.selector
import ifcopenshell.util.geolocation
from blenderbim.bim.ifc import IfcStore
from blenderbim.bim.module.drawing.prop import get_diagram_scales
class FileCopy(threading.Thread):
def __init__(self, file_path, destination):
threading.Thread.__init__(self)
self.file_path = file_path
self.destination = destination
def run(self):
shutil.copy(self.file_path, self.destination)
class MaterialCreator:
def __init__(self, ifc_import_settings, ifc_importer):
self.mesh = None
self.materials = {}
self.styles = {}
self.parsed_meshes = set()
self.ifc_import_settings = ifc_import_settings
self.ifc_importer = ifc_importer
def create(self, element, obj, mesh):
self.mesh = mesh
self.obj = obj
if (hasattr(element, "Representation") and not element.Representation) or (
hasattr(element, "RepresentationMaps") and not element.RepresentationMaps
):
return
if not self.mesh or self.mesh.name in self.parsed_meshes:
return
self.parsed_meshes.add(self.mesh.name)
self.add_default_material(element)
if self.parse_representations(element):
self.assign_material_slots_to_faces()
def add_default_material(self, element):
element_material = ifcopenshell.util.element.get_material(element)
if not element_material:
return
for material in [m for m in self.ifc_importer.file.traverse(element_material) if m.is_a("IfcMaterial")]:
if not material.HasRepresentation:
continue
surface_style = [
s for s in self.ifc_importer.file.traverse(material.HasRepresentation[0]) if s.is_a("IfcSurfaceStyle")
]
if surface_style:
self.mesh.materials.append(self.styles[surface_style[0].id()])
return
# For authoring convenience, we choose to assign a material, even if it has no surface style. See #1585.
for material in [m for m in self.ifc_importer.file.traverse(element_material) if m.is_a("IfcMaterial")]:
self.mesh.materials.append(self.materials[material.id()])
return
def load_existing_materials(self):
for material in bpy.data.materials:
if material.BIMObjectProperties.ifc_definition_id:
self.materials[material.BIMObjectProperties.ifc_definition_id] = material
if material.BIMMaterialProperties.ifc_style_id:
self.styles[material.BIMMaterialProperties.ifc_style_id] = material
def parse_representations(self, element):
has_parsed = False
if hasattr(element, "Representation"):
for representation in element.Representation.Representations:
if self.parse_representation(representation):
has_parsed = True
elif hasattr(element, "RepresentationMaps"):
for representation_map in element.RepresentationMaps:
if self.parse_representation(representation_map.MappedRepresentation):
has_parsed = True
return has_parsed
def parse_representation(self, representation):
has_parsed = False
representation_items = self.resolve_mapped_representation_items(representation)
for item in representation_items:
if self.parse_representation_item(item):
has_parsed = True
return has_parsed
def parse_representation_item(self, item):
if not item.StyledByItem:
return
style_ids = [e.id() for e in self.ifc_importer.file.traverse(item.StyledByItem[0]) if e.is_a("IfcSurfaceStyle")]
if not style_ids:
return
for style_id in style_ids:
material = self.styles[style_id]
if self.mesh.materials.find(material.name) == -1:
self.mesh.materials.append(material)
return True
def assign_material_slots_to_faces(self):
if "ios_materials" not in self.mesh or not self.mesh["ios_materials"]:
return
if len(self.obj.material_slots) == 1:
return
material_to_slot = {}
for i, material in enumerate(self.mesh["ios_materials"]):
slot_index = self.obj.material_slots.find(self.styles[material].name)
material_to_slot[i] = slot_index
if len(self.mesh.polygons) == len(self.mesh["ios_material_ids"]):
material_index = [
(material_to_slot[mat_id] if mat_id != -1 else 0) for mat_id in self.mesh["ios_material_ids"]
]
self.mesh.polygons.foreach_set("material_index", material_index)
def resolve_mapped_representation_items(self, representation):
items = []
for item in representation.Items:
if item.is_a("IfcMappedItem"):
items.extend(item.MappingSource.MappedRepresentation.Items)
else:
items.append(item)
return items
class IfcImporter:
def __init__(self, ifc_import_settings):
self.ifc_import_settings = ifc_import_settings
self.diff = None
self.file = None
self.settings = ifcopenshell.geom.settings()
self.settings.set_deflection_tolerance(self.ifc_import_settings.deflection_tolerance)
self.settings.set_angular_tolerance(self.ifc_import_settings.angular_tolerance)
self.settings_native = ifcopenshell.geom.settings()
self.settings_native.set(self.settings_native.INCLUDE_CURVES, True)
self.settings_2d = ifcopenshell.geom.settings()
self.settings_2d.set(self.settings_2d.INCLUDE_CURVES, True)
self.project = None
self.collections = {}
self.elements = set()
self.type_collection = None
self.type_products = {}
self.openings = {}
self.meshes = {}
self.mesh_shapes = {}
self.time = 0
self.unit_scale = 1
self.added_data = {}
self.native_elements = set()
self.native_data = {}
self.material_creator = MaterialCreator(ifc_import_settings, self)
def profile_code(self, message):
if not self.time:
self.time = time.time()
print("{} :: {:.2f}".format(message, time.time() - self.time))
self.time = time.time()
self.update_progress(self.progress + 1)
def update_progress(self, progress):
if progress <= 100:
self.progress = progress
bpy.context.window_manager.progress_update(self.progress)
def execute(self):
bpy.context.window_manager.progress_begin(0, 100)
self.progress = 0
self.profile_code("Starting import process")
self.load_file()
self.profile_code("Loading file")
self.calculate_unit_scale()
self.profile_code("Calculate unit scale")
self.calculate_model_offset()
self.profile_code("Calculate model offset")
self.set_units()
self.profile_code("Set units")
self.create_project()
self.profile_code("Create project")
self.process_element_filter()
self.profile_code("Process element filter")
self.process_context_filter()
self.profile_code("Process context filter")
self.create_collections()
self.profile_code("Create collections")
self.create_openings_collection()
self.profile_code("Create opening collection")
self.create_materials()
self.profile_code("Create materials")
self.create_styles()
self.profile_code("Create styles")
self.create_annotation()
self.profile_code("Create annotation")
self.parse_native_elements()
self.profile_code("Parsing native elements")
self.create_native_elements()
self.profile_code("Create native elements")
self.create_elements()
self.profile_code("Create elements")
self.create_grids()
self.profile_code("Create grids")
self.create_spatial_elements()
self.profile_code("Create spatial elements")
self.create_structural_items()
self.profile_code("Create structural items")
self.create_type_products()
self.profile_code("Create type products")
self.place_objects_in_collections()
self.profile_code("Place objects in collections")
if self.ifc_import_settings.should_merge_by_class:
self.merge_by_class()
self.profile_code("Merging by class")
elif self.ifc_import_settings.should_merge_by_material:
self.merge_by_material()
self.profile_code("Merging by material")
if self.ifc_import_settings.should_merge_materials_by_colour or len(self.material_creator.materials) > 300:
self.merge_materials_by_colour()
self.profile_code("Merging by colour")
self.add_project_to_scene()
self.profile_code("Add project to scene")
if self.ifc_import_settings.should_clean_mesh and len(self.file.by_type("IfcElement")) < 1000:
self.clean_mesh()
self.profile_code("Mesh cleaning")
self.set_default_context()
self.profile_code("Setting default context")
self.update_progress(100)
bpy.context.window_manager.progress_end()
def is_element_far_away(self, element, is_meters=True):
try:
return self.is_point_far_away(element.ObjectPlacement.RelativePlacement.Location, is_meters=is_meters)
except:
pass
def is_point_far_away(self, point, is_meters=True):
# Locations greater than 1km are not considered "small sites" according to the georeferencing guide
limit = 1000 if is_meters else (1000 / self.unit_scale)
coords = point
if hasattr(point, "Coordinates"):
coords = point.Coordinates
return abs(coords[0]) > limit or abs(coords[1]) > limit or abs(coords[2]) > limit
def process_context_filter(self):
# Facetation is to accommodate broken Revit files
# See https://forums.buildingsmart.org/t/suggestions-on-how-to-improve-clarity-of-representation-context-usage-in-documentation/3663/6?u=moult
self.body_contexts = [
c.id()
for c in self.file.by_type("IfcGeometricRepresentationSubContext")
if c.ContextIdentifier in ["Body", "Facetation"]
]
if self.body_contexts:
self.settings.set_context_ids(self.body_contexts)
self.non_body_contexts = [
c.id()
for c in self.file.by_type("IfcGeometricRepresentationSubContext")
if c.ContextIdentifier not in ["Body", "Facetation"]
]
if self.non_body_contexts:
self.settings_2d.set_context_ids(self.non_body_contexts)
def process_element_filter(self):
if self.ifc_import_settings.has_filter:
self.elements = set(self.ifc_import_settings.elements)
self.spatial_elements = self.get_spatial_elements_filtered_by_elements(self.elements)
else:
self.elements = set(self.file.by_type("IfcElement"))
if self.file.schema == "IFC2X3":
self.spatial_elements = set(self.file.by_type("IfcSpatialStructureElement"))
else:
self.spatial_elements = set(self.file.by_type("IfcSpatialElement"))
def get_spatial_elements_filtered_by_elements(self, elements):
leaf_spatial_elements = set([ifcopenshell.util.element.get_container(e) for e in elements])
results = set()
for spatial_element in leaf_spatial_elements:
while True:
results.add(spatial_element)
spatial_element = ifcopenshell.util.element.get_aggregate(spatial_element)
if not spatial_element or spatial_element.is_a("IfcContext"):
break
return results
def parse_native_elements(self):
for element in self.elements:
if self.is_native(element):
self.native_elements.add(element)
self.elements -= self.native_elements
def is_native(self, element):
if (
not element.Representation
or not element.Representation.Representations
or getattr(element, "HasOpenings", None)
):
return
representations = self.get_transformed_body_representations(element.Representation.Representations)
# Single swept disk solids (e.g. rebar) are better natively represented as beveled curves
if self.is_native_swept_disk_solid(representations):
self.native_data[element.GlobalId] = {
"representations": representations,
"representation": self.get_body_representation(element.Representation.Representations),
"type": "IfcSweptDiskSolid",
}
return True
# FacetedBreps (without voids) are meshes. See #841.
# Commented out as seems currently too slow.
# if self.is_native_faceted_brep(representations):
# self.native_data[element.GlobalId] = {
# "representations": representations,
# "representation": self.get_body_representation(element.Representation.Representations),
# "type": "IfcFacetedBrep",
# }
# return True
def is_native_swept_disk_solid(self, representations):
for representation in representations:
if len(representation["raw"].Items) == 1 and representation["raw"].Items[0].is_a("IfcSweptDiskSolid"):
return True
return False
def is_native_faceted_brep(self, representations):
for representation in representations:
for i in representation["raw"].Items:
if i.is_a() != "IfcFacetedBrep":
return False
return True
def get_products_from_shape_representation(self, element):
products = [pr.ShapeOfProduct[0] for pr in element.OfProductRepresentation]
for rep_map in element.RepresentationMap:
for usage in rep_map.MapUsage:
for inverse_element in self.file.get_inverse(usage):
if inverse_element.is_a("IfcShapeRepresentation"):
products.extend(self.get_products_from_shape_representation(inverse_element))
return products
def calculate_model_offset(self):
props = bpy.context.scene.BIMGeoreferenceProperties
if props.has_blender_offset:
return
if self.file.schema == "IFC2X3":
project = self.file.by_type("IfcProject")[0]
else:
project = self.file.by_type("IfcContext")[0]
site = self.find_decomposed_ifc_class(project, "IfcSite")
if site and self.is_element_far_away(site[0], is_meters=False):
return self.guess_georeferencing(site[0])
building = self.find_decomposed_ifc_class(project, "IfcBuilding")
if building and self.is_element_far_away(building[0], is_meters=False):
return self.guess_georeferencing(building[0])
return self.guess_absolute_coordinate()
def guess_georeferencing(self, element):
if not element.ObjectPlacement.is_a("IfcLocalPlacement"):
return
placement = element.ObjectPlacement.RelativePlacement
props = bpy.context.scene.BIMGeoreferenceProperties
props.blender_eastings = str(placement.Location.Coordinates[0])
props.blender_northings = str(placement.Location.Coordinates[1])
props.blender_orthogonal_height = str(placement.Location.Coordinates[2])
if placement.RefDirection:
props.blender_x_axis_abscissa = str(placement.RefDirection.DirectionRatios[0])
props.blender_x_axis_ordinate = str(placement.RefDirection.DirectionRatios[1])
props.has_blender_offset = True
def guess_absolute_coordinate(self):
# Civil BIM applications like to work in absolute coordinates, where the ObjectPlacement is 0,0,0 but each
# individual coordinate of the shape representation is in absolute values.
offset_point = self.get_offset_point()
if not offset_point:
return
props = bpy.context.scene.BIMGeoreferenceProperties
props.blender_eastings = str(offset_point[0])
props.blender_northings = str(offset_point[1])
props.blender_orthogonal_height = str(offset_point[2])
props.has_blender_offset = True
def get_offset_point(self):
elements_checked = 0
# If more than these points aren't far away, the file probably isn't absolutely positioned
element_checking_threshold = 100
if self.file.schema == "IFC2X3":
# IFC2X3 does not have IfcCartesianPointList3D
point_lists = []
else:
point_lists = self.file.by_type("IfcCartesianPointList3D")
for point_list in point_lists:
elements_checked += 1
if elements_checked > element_checking_threshold:
return
for i, point in enumerate(point_list.CoordList):
if len(point) == 3 and self.is_point_far_away(point, is_meters=False):
return point
for point in self.file.by_type("IfcCartesianPoint"):
is_used_in_placement = False
for inverse in self.file.get_inverse(point):
if inverse.is_a("IfcAxis2Placement3D"):
is_used_in_placement = True
break
if is_used_in_placement:
continue
elements_checked += 1
if elements_checked > element_checking_threshold:
return
if len(point.Coordinates) == 3 and self.is_point_far_away(point, is_meters=False):
return point.Coordinates
def apply_blender_offset_to_matrix_world(self, obj, matrix):
props = bpy.context.scene.BIMGeoreferenceProperties
if props.has_blender_offset:
if self.is_point_far_away((matrix[0, 3], matrix[1, 3], matrix[2, 3])):
obj.BIMObjectProperties.blender_offset_type = "OBJECT_PLACEMENT"
matrix = ifcopenshell.util.geolocation.global2local(
matrix,
float(props.blender_eastings) * self.unit_scale,
float(props.blender_northings) * self.unit_scale,
float(props.blender_orthogonal_height) * self.unit_scale,
float(props.blender_x_axis_abscissa),
float(props.blender_x_axis_ordinate),
)
else:
obj.BIMObjectProperties.blender_offset_type = "CARTESIAN_POINT"
if self.ifc_import_settings.should_offset_model:
matrix[0, 3] += self.ifc_import_settings.model_offset_coordinates[0]
matrix[1, 3] += self.ifc_import_settings.model_offset_coordinates[1]
matrix[2, 3] += self.ifc_import_settings.model_offset_coordinates[2]
return mathutils.Matrix(matrix.tolist())
def find_decomposed_ifc_class(self, element, ifc_class):
if element.is_a(ifc_class):
return element
rel_aggregates = element.IsDecomposedBy
for rel_aggregate in rel_aggregates:
for part in rel_aggregate.RelatedObjects:
result = self.find_decomposed_ifc_class(part, ifc_class)
if result:
return result
def create_grids(self):
grids = self.file.by_type("IfcGrid")
for grid in grids:
shape = None
if not grid.UAxes or not grid.VAxes:
# Revit can create invalid grids
self.ifc_import_settings.logger.error("An invalid grid was found %s", grid)
continue
if grid.Representation:
shape = ifcopenshell.geom.create_shape(self.settings_2d, grid)
grid_obj = self.create_product(grid, shape)
collection = bpy.data.collections.new(self.get_name(grid))
u_axes = bpy.data.collections.new("UAxes")
collection.children.link(u_axes)
v_axes = bpy.data.collections.new("VAxes")
collection.children.link(v_axes)
self.create_grid_axes(grid.UAxes, u_axes, grid_obj)
self.create_grid_axes(grid.VAxes, v_axes, grid_obj)
if grid.WAxes:
w_axes = bpy.data.collections.new("WAxes")
collection.children.link(w_axes)
self.create_grid_axes(grid.WAxes, w_axes, grid_obj)
def create_grid_axes(self, axes, grid_collection, grid_obj):
for axis in axes:
shape = ifcopenshell.geom.create_shape(self.settings_2d, axis.AxisCurve)
mesh = self.create_mesh(axis, shape)
obj = bpy.data.objects.new(f"IfcGridAxis/{axis.AxisTag}", mesh)
obj.BIMObjectProperties.ifc_definition_id = axis.id()
obj.matrix_world = grid_obj.matrix_world
grid_collection.objects.link(obj)
def create_type_products(self):
# TODO allow filtering of spatial elements too
if self.ifc_import_settings.has_filter:
type_products = set([ifcopenshell.util.element.get_type(e) for e in self.elements])
else:
type_products = self.file.by_type("IfcTypeProduct")
for type_product in type_products:
if not type_product:
continue
self.create_type_product(type_product)
def create_type_product(self, element):
self.ifc_import_settings.logger.info("Creating object %s", element)
representation_map = self.get_type_product_body_representation_map(element)
mesh = None
if representation_map:
representation = representation_map.MappedRepresentation
mesh_name = "{}/{}".format(representation.ContextOfItems.id(), representation.id())
mesh = self.meshes.get(mesh_name)
if mesh is None:
try:
shape = ifcopenshell.geom.create_shape(self.settings, representation_map.MappedRepresentation)
mesh = self.create_mesh(element, shape)
self.meshes[mesh_name] = mesh
except:
self.ifc_import_settings.logger.error("Failed to generate shape for %s", element)
obj = bpy.data.objects.new(self.get_name(element), mesh)
self.link_element(element, obj)
self.material_creator.create(element, obj, mesh)
self.type_products[element.GlobalId] = obj
def get_type_product_body_representation_map(self, element):
if not element.RepresentationMaps:
return
for representation_map in element.RepresentationMaps:
context = representation_map.MappedRepresentation.ContextOfItems
if (
context.ContextType == "Model"
and context.ContextIdentifier == "Body"
and context.TargetView == "MODEL_VIEW"
):
return representation_map
def create_native_elements(self):
total = 0
checkpoint = time.time()
bm = bmesh.new()
for element in self.native_elements:
total += 1
if total % 250 == 0:
print("{} elements processed in {:.2f}s ...".format(total, time.time() - checkpoint))
checkpoint = time.time()
native_data = self.native_data[element.GlobalId]
representation = native_data["representation"]
if not representation:
continue
context_id = representation.ContextOfItems.id() if hasattr(representation, "ContextOfItems") else 0
mesh_name = f"{context_id}/{representation.id()}"
mesh = self.meshes.get(mesh_name)
if mesh is None:
if native_data["type"] == "IfcSweptDiskSolid":
mesh = self.create_native_swept_disk_solid(element, mesh_name)
elif native_data["type"] == "IfcFacetedBrep":
mesh = self.create_native_faceted_brep(element, mesh_name)
mesh.BIMMeshProperties.ifc_definition_id = representation.id()
mesh.name = mesh_name
self.meshes[mesh_name] = mesh
self.create_product(element, mesh=mesh)
if native_data["type"] == "IfcFacetedBrep":
# The current implementation doesn't reuse vertices, so we weld it after assigning materials.
# This welding isn't true to the representation, but is easy and seems inexpensive.
bm.from_mesh(mesh)
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.001)
bm.to_mesh(mesh)
bm.clear()
bm.free()
print("Done creating geometry")
def create_spatial_elements(self):
products = self.create_products(self.spatial_elements)
self.spatial_elements -= products
products = self.create_curve_products(self.spatial_elements)
self.spatial_elements -= products
for element in self.spatial_elements:
self.create_product(element)
def create_elements(self):
products = self.create_products(self.elements)
self.elements -= products
products = self.create_curve_products(self.elements)
self.elements -= products
for element in self.elements:
self.create_product(element)
def create_products(self, products):
results = set()
if not products:
return results
if self.ifc_import_settings.should_use_cpu_multiprocessing:
iterator = ifcopenshell.geom.iterator(
self.settings, self.file, multiprocessing.cpu_count(), include=products
)
else:
iterator = ifcopenshell.geom.iterator(self.settings, self.file, include=products)
valid_file = iterator.initialize()
if not valid_file:
return results
checkpoint = time.time()
total = 0
start_progress = self.progress
progress_range = 85 - start_progress
while True:
total += 1
if total % 250 == 0:
print(
"{} ({}%) elements processed in {:.2f}s ...".format(
total, iterator.progress(), time.time() - checkpoint
)
)
checkpoint = time.time()
# self.update_progress(((total / approx_total_products) * progress_range) + start_progress)
shape = iterator.get()
if shape:
product = self.file.by_id(shape.guid)
if self.body_contexts:
self.create_product(product, shape)
results.add(product)
else:
if shape.context not in ["Body", "Facetation"] and IfcStore.get_element(shape.guid):
# We only load a single context, and we prioritise the Body context. See #1290.
pass
else:
self.create_product(product, shape)
results.add(product)
if not iterator.next():
break
print("Done creating geometry")
return results
def create_annotation(self):
self.create_curve_products(self.file.by_type("IfcAnnotation"))
def create_structural_items(self):
# Create structural collections
self.structural_member_collection = bpy.data.collections.new("Members")
self.structural_connection_collection = bpy.data.collections.new("Connections")
self.structural_collection = bpy.data.collections.new("StructuralItems")
self.structural_collection.children.link(self.structural_member_collection)
self.structural_collection.children.link(self.structural_connection_collection)
self.project["blender"].children.link(self.structural_collection)
self.create_curve_products(self.file.by_type("IfcStructuralCurveMember"))
self.create_curve_products(self.file.by_type("IfcStructuralCurveConnection"))
self.create_curve_products(self.file.by_type("IfcStructuralSurfaceMember"))
self.create_curve_products(self.file.by_type("IfcStructuralSurfaceConnection"))
self.create_structural_point_connections()
def create_structural_point_connections(self):
for product in self.file.by_type("IfcStructuralPointConnection"):
# TODO: make this based off ifcopenshell. See #1409
placement_matrix = ifcopenshell.util.placement.get_local_placement(product.ObjectPlacement)
vertex = None
context = None
representation = None
for subelement in self.file.traverse(product.Representation):
if subelement.is_a("IfcVertex") and subelement.VertexGeometry.is_a("IfcCartesianPoint"):
vertex = list(subelement.VertexGeometry.Coordinates)
elif subelement.is_a("IfcGeometricRepresentationContext"):
context = subelement
elif subelement.is_a("IfcTopologyRepresentation"):
representation = subelement
if not vertex or not context or not representation:
continue # TODO implement non cartesian point vertexes
mesh_name = f"{context.id()}/{representation.id()}"
mesh = bpy.data.meshes.new(mesh_name)
mesh.from_pydata([mathutils.Vector(vertex) * self.unit_scale], [], [])
obj = bpy.data.objects.new("{}/{}".format(product.is_a(), product.Name), mesh)
obj.matrix_world = self.apply_blender_offset_to_matrix_world(obj, placement_matrix)
self.link_element(product, obj)
def create_curve_products(self, products):
results = set()
if not products:
return results
if self.ifc_import_settings.should_use_cpu_multiprocessing:
iterator = ifcopenshell.geom.iterator(
self.settings_2d, self.file, multiprocessing.cpu_count(), include=products
)
else:
iterator = ifcopenshell.geom.iterator(self.settings_2d, self.file, include=products)
valid_file = iterator.initialize()
if not valid_file:
return results
checkpoint = time.time()
total = 0
while True:
total += 1
if total % 250 == 0:
print("{} elements processed in {:.2f}s ...".format(total, time.time() - checkpoint))
checkpoint = time.time()
shape = iterator.get()
if shape:
product = self.file.by_id(shape.guid)
self.create_product(self.file.by_id(shape.guid), shape)
results.add(product)
if not iterator.next():
break
print("Done creating geometry")
return results
def create_product(self, element, shape=None, mesh=None):
if element is None:
return
self.ifc_import_settings.logger.info("Creating object %s", element)
if mesh:
pass
elif element.is_a("IfcAnnotation") and element.ObjectType == "DRAWING":
mesh = self.create_camera(element, shape)
elif shape:
mesh_name = self.get_mesh_name(shape.geometry)
mesh = self.meshes.get(mesh_name)
if mesh is None:
mesh = self.create_mesh(element, shape)
if "-" in shape.geometry.id:
mesh.BIMMeshProperties.ifc_definition_id = int(shape.geometry.id.split("-")[0])
else:
mesh.BIMMeshProperties.ifc_definition_id = int(shape.geometry.id)
self.meshes[mesh_name] = mesh
else:
mesh = None
obj = bpy.data.objects.new(self.get_name(element), mesh)
self.link_element(element, obj)
if shape:
m = shape.transformation.matrix.data
# We use numpy here because Blender mathutils.Matrix is not accurate enough
mat = np.array(
([m[0], m[3], m[6], m[9]], [m[1], m[4], m[7], m[10]], [m[2], m[5], m[8], m[11]], [0, 0, 0, 1])
)
obj.matrix_world = self.apply_blender_offset_to_matrix_world(obj, mat)
self.material_creator.create(element, obj, mesh)
elif mesh:
obj.matrix_world = self.apply_blender_offset_to_matrix_world(obj, self.get_element_matrix(element))
self.material_creator.create(element, obj, mesh)
elif hasattr(element, "ObjectPlacement"):
obj.matrix_world = self.apply_blender_offset_to_matrix_world(obj, self.get_element_matrix(element))
self.add_opening_relation(element, obj)
if element.is_a("IfcOpeningElement"):
obj.display_type = "WIRE"
return obj
def get_representation_item_material_name(self, item):
if not item.StyledByItem:
return
style_ids = [e.id() for e in self.file.traverse(item.StyledByItem[0]) if e.is_a("IfcSurfaceStyle")]
return style_ids[0] if style_ids else None
def create_native_faceted_brep(self, element, mesh_name):
# TODO: georeferencing?
# Note: to make this algorithm simpler (it's already confusing) we don't reuse / weld verts
# co [x y z x y z x y z ...]
# vertex_index [i i i i i ...]
# loop_start [0 3 6 9 ...] (for tris)
# loop_total [3 3 3 3 ...] (for tris)
co = []
vertex_index = []
loop_start = []
loop_total = []
total_verts = 0
total_polygons = 0
materials = []
material_ids = []
item_index = 0
for representation in self.native_data[element.GlobalId]["representations"]:
for item in representation["raw"].Items:
# TODO: if I reimplement native faceted breps, recheck this material implementation
materials.append(self.get_representation_item_material_name(item) or "NULLMAT")
mesh = item.get_info_2(recursive=True) # See bug #841
total_item_polygons = 0
for face in mesh["Outer"]["CfsFaces"]:
# Blender cannot handle faces with holes.
if len(face["Bounds"]) > 1:
inner_bounds = []
for bound in face["Bounds"]:
if bound["type"] == "IfcFaceOuterBound":
outer_bound = [[p["Coordinates"] for p in bound["Bound"]["Polygon"]]]
else:
inner_bounds.append([p["Coordinates"] for p in bound["Bound"]["Polygon"]])
points = outer_bound[0].copy()
[points.extend(p) for p in inner_bounds]
tessellated_polygons = mathutils.geometry.tessellate_polygon(outer_bound + inner_bounds)
tessellated_faces = [({"Coordinates": points[pi]} for pi in t) for t in tessellated_polygons]
else:
tessellated_faces = [face["Bounds"][0]["Bound"]["Polygon"]]
for tessellated_face in tessellated_faces:
loop_start.append(total_verts)
loop_count = 0
total_polygons += 1
total_item_polygons += 1
for point in tessellated_face:
co.extend(
representation["matrix"]
@ mathutils.Vector((c * self.unit_scale for c in point["Coordinates"]))
)
total_verts += 1
loop_count += 1
loop_total.append(loop_count)
vertex_index = range(0, total_verts)
if materials[item_index] == "NULLMAT":
# Magic number -1 represents no material, until this has a better approach
material_ids += [-1] * total_item_polygons
else:
material_ids += [item_index] * total_item_polygons
item_index += 1
mesh = bpy.data.meshes.new("Tester")
mesh.vertices.add(total_verts)
mesh.vertices.foreach_set("co", co)
mesh.loops.add(total_verts)
mesh.loops.foreach_set("vertex_index", vertex_index)
mesh.polygons.add(total_polygons)
mesh.polygons.foreach_set("loop_start", loop_start)
mesh.polygons.foreach_set("loop_total", loop_total)
mesh.update()
mesh["ios_materials"] = materials
mesh["ios_material_ids"] = material_ids
return mesh
def create_native_swept_disk_solid(self, element, mesh_name):
# TODO: georeferencing?
curve = bpy.data.curves.new(mesh_name, type="CURVE")
curve.dimensions = "3D"
curve.resolution_u = 2
polyline = curve.splines.new("POLY")
for representation in self.native_data[element.GlobalId]["representations"]:
for item in representation["raw"].Items:
# TODO: support inner radius, start param, and end param
geometry = ifcopenshell.geom.create_shape(self.settings_native, item.Directrix)
e = geometry.edges
v = geometry.verts
vertices = [[v[i], v[i + 1], v[i + 2], 1] for i in range(0, len(v), 3)]
edges = [[e[i], e[i + 1]] for i in range(0, len(e), 2)]
v2 = None
for edge in edges:
v1 = vertices[edge[0]]
if v1 != v2:
polyline = curve.splines.new("POLY")
polyline.points[-1].co = representation["matrix"] @ mathutils.Vector(v1)
v2 = vertices[edge[1]]
polyline.points.add(1)
polyline.points[-1].co = representation["matrix"] @ mathutils.Vector(v2)
curve.bevel_depth = self.unit_scale * item.Radius
return curve
def merge_by_class(self):
merge_set = {}
for obj in self.added_data.values():
if not isinstance(obj, bpy.types.Object):
continue
if "/" not in obj.name or "IfcRelAggregates" in obj.users_collection[0].name:
continue
merge_set.setdefault(obj.name.split("/")[0], []).append(obj)
self.merge_objects(merge_set)
def merge_by_material(self):
merge_set = {}
for obj in self.added_data.values():
if not isinstance(obj, bpy.types.Object):
continue
if "/" not in obj.name or "IfcRelAggregates" in obj.users_collection[0].name:
continue
if not obj.material_slots:
merge_set.setdefault("no-material", []).append(obj)
else:
merge_set.setdefault(obj.material_slots[0].name, []).append(obj)
self.merge_objects(merge_set)
def merge_objects(self, merge_set):
for ifc_class, objs in merge_set.items():
context_override = {}
context_override["object"] = context_override["active_object"] = objs[0]
context_override["selected_objects"] = context_override["selected_editable_objects"] = objs
bpy.ops.object.join(context_override)
def merge_materials_by_colour(self):
cleaned_materials = {}
for m in bpy.data.materials:
key = "-".join([str(x) for x in m.diffuse_color])
cleaned_materials[key] = {"diffuse_color": m.diffuse_color}
for cleaned_material in cleaned_materials.values():
cleaned_material["material"] = bpy.data.materials.new("Merged Material")
cleaned_material["material"].diffuse_color = cleaned_material["diffuse_color"]
for obj in self.added_data.values():
if not isinstance(obj, bpy.types.Object):
continue
if not hasattr(obj, "material_slots") or not obj.material_slots:
continue
for slot in obj.material_slots:
m = slot.material
key = "-".join([str(x) for x in m.diffuse_color])
slot.material = cleaned_materials[key]["material"]
for material in self.material_creator.materials.values():
bpy.data.materials.remove(material)
def add_project_to_scene(self):
try:
bpy.context.scene.collection.children.link(self.project["blender"])
except:
# Occurs when reloading a project
pass
project_collection = bpy.context.view_layer.layer_collection.children[self.project["blender"].name]
project_collection.children[self.opening_collection.name].hide_viewport = True
project_collection.children[self.type_collection.name].hide_viewport = True
def clean_mesh(self):
obj = None
last_obj = None
for obj in self.added_data.values():
if not isinstance(obj, bpy.types.Object):
continue
if obj.type == "MESH":
obj.select_set(True)
last_obj = obj
if not last_obj:
return
bpy.context.view_layer.objects.active = last_obj
context_override = {}
bpy.ops.object.editmode_toggle(context_override)
bpy.ops.mesh.remove_doubles(context_override)
bpy.ops.mesh.tris_convert_to_quads(context_override)
bpy.ops.mesh.normals_make_consistent(context_override)
bpy.ops.object.editmode_toggle(context_override)
IfcStore.edited_objs.clear()
def add_opening_relation(self, element, obj):
if not element.is_a("IfcOpeningElement"):
return
self.openings[element.GlobalId] = obj
def load_file(self):
self.ifc_import_settings.logger.info("loading file %s", self.ifc_import_settings.input_file)
if not bpy.context.scene.BIMProperties.ifc_file:
bpy.context.scene.BIMProperties.ifc_file = self.ifc_import_settings.input_file
self.file = IfcStore.get_file()
def calculate_unit_scale(self):
self.unit_scale = ifcopenshell.util.unit.calculate_unit_scale(self.file)
def set_units(self):
units = self.file.by_type("IfcUnitAssignment")[0]
for unit in units.Units:
if unit.is_a("IfcNamedUnit") and unit.UnitType == "LENGTHUNIT":
if unit.is_a("IfcSIUnit"):
bpy.context.scene.unit_settings.system = "METRIC"
if unit.Name == "METRE":
if not unit.Prefix:
bpy.context.scene.unit_settings.length_unit = "METERS"
else:
bpy.context.scene.unit_settings.length_unit = f"{unit.Prefix}METERS"
else:
bpy.context.scene.unit_settings.system = "IMPERIAL"
name = unit.Name.lower()
if name == "inch":
bpy.context.scene.unit_settings.length_unit = "INCHES"
elif name == "foot":
bpy.context.scene.unit_settings.length_unit = "FEET"
elif unit.is_a("IfcNamedUnit") and unit.UnitType == "AREAUNIT":
name = unit.Name if unit.is_a("IfcSIUnit") else unit.Name.lower()
bpy.context.scene.BIMProperties.area_unit = "{}{}".format(
unit.Prefix + "/" if hasattr(unit, "Prefix") and unit.Prefix else "", name
)
elif unit.is_a("IfcNamedUnit") and unit.UnitType == "VOLUMEUNIT":
name = unit.Name if unit.is_a("IfcSIUnit") else unit.Name.lower()
bpy.context.scene.BIMProperties.volume_unit = "{}{}".format(
unit.Prefix + "/" if hasattr(unit, "Prefix") and unit.Prefix else "", name
)
def create_project(self):
self.project = {"ifc": self.file.by_type("IfcProject")[0]}
self.project["blender"] = bpy.data.collections.new(
"{}/{}".format(self.project["ifc"].is_a(), self.project["ifc"].Name)
)
obj = self.create_product(self.project["ifc"])
if obj:
self.project["blender"].objects.link(obj)
def create_collections(self):
if self.ifc_import_settings.collection_mode == "DECOMPOSITION":
self.create_decomposition_collections()
elif self.ifc_import_settings.collection_mode == "SPATIAL_DECOMPOSITION":
self.create_spatial_decomposition_collections()
def create_decomposition_collections(self):
self.create_spatial_decomposition_collections()
self.create_aggregate_collections()
def create_spatial_decomposition_collections(self):
for rel_aggregate in self.project["ifc"].IsDecomposedBy or []:
self.create_spatial_decomposition_collection(self.project["blender"], rel_aggregate.RelatedObjects)
self.create_type_collection()
def create_type_collection(self):
for collection in self.project["blender"].children:
if collection.name == "Types":
self.type_collection = collection
break
if not self.type_collection:
self.type_collection = bpy.data.collections.new("Types")
self.project["blender"].children.link(self.type_collection)
def create_spatial_decomposition_collection(self, parent, related_objects):
for element in related_objects:
if element not in self.spatial_elements:
continue
global_id = element.GlobalId
collection = bpy.data.collections.new(self.get_name(element))
self.collections[global_id] = collection
parent.children.link(collection)
if element.IsDecomposedBy:
for rel_aggregate in element.IsDecomposedBy:
self.create_spatial_decomposition_collection(collection, rel_aggregate.RelatedObjects)
def create_aggregate_collections(self):
if self.ifc_import_settings.has_filter:
rel_aggregates = [e.IsDecomposedBy[0] for e in self.elements if e.IsDecomposedBy]
else:
rel_aggregates = [a for a in self.file.by_type("IfcRelAggregates") if a.RelatingObject.is_a("IfcElement")]
if len(rel_aggregates) > 10000:
# More than 10,000 collections makes Blender unhappy
print("Skipping aggregate collections for performance.")
self.ifc_import_settings.collection_mode = "SPATIAL_DECOMPOSITION"
return
aggregates = {}
for rel_aggregate in rel_aggregates:
element = rel_aggregate.RelatingObject
collection = bpy.data.collections.new(self.get_name(element))
aggregates[element.GlobalId] = {"element": element, "collection": collection}
self.collections[element.GlobalId] = collection
for global_id, aggregate in aggregates.items():
parent = ifcopenshell.util.element.get_aggregate(aggregate["element"])
if parent:
self.collections[parent.GlobalId].children.link(aggregate["collection"])
continue
parent = ifcopenshell.util.element.get_container(aggregate["element"])
if parent:
self.collections[parent.GlobalId].children.link(aggregate["collection"])
def create_openings_collection(self):
self.opening_collection = bpy.data.collections.new("IfcOpeningElements")
self.project["blender"].children.link(self.opening_collection)
def create_materials(self):
for material in self.file.by_type("IfcMaterial"):
self.create_material(material)
def create_material(self, material):
blender_material = bpy.data.materials.new(material.Name)
self.link_element(material, blender_material)
self.material_creator.materials[material.id()] = blender_material
blender_material.use_fake_user = True
return blender_material
def create_styles(self):
parsed_styles = set()
for material_definition_representation in self.file.by_type("IfcMaterialDefinitionRepresentation"):
material = material_definition_representation.RepresentedMaterial
for representation in material_definition_representation.Representations:
for style in [e for e in self.file.traverse(representation) if e.is_a("IfcSurfaceStyle")]:
blender_material = self.material_creator.materials[material.id()]
self.create_style(style, blender_material)
parsed_styles.add(style.id())
for style in self.file.by_type("IfcSurfaceStyle"):
if style.id() in parsed_styles:
continue
self.create_style(style)
def create_style(self, style, blender_material=None):
if not blender_material:
name = style.Name or str(style.id())
blender_material = bpy.data.materials.new(name)
old_definition_id = blender_material.BIMObjectProperties.ifc_definition_id
if not old_definition_id:
self.link_element(style, blender_material)
blender_material.BIMObjectProperties.ifc_definition_id = old_definition_id
blender_material.BIMMaterialProperties.ifc_style_id = style.id()
self.material_creator.styles[style.id()] = blender_material
for surface_style in style.Styles:
if surface_style.is_a("IfcSurfaceStyleShading"):
alpha = 1.0
# Transparency was added in IFC4
if hasattr(surface_style, "Transparency") and surface_style.Transparency:
alpha = 1 - surface_style.Transparency
blender_material.diffuse_color = (
surface_style.SurfaceColour.Red,
surface_style.SurfaceColour.Green,
surface_style.SurfaceColour.Blue,
alpha,
)
def get_name(self, element):
return "{}/{}".format(element.is_a(), element.Name)
def place_objects_in_collections(self):
for ifc_definition_id, obj in self.added_data.items():
if isinstance(obj, bpy.types.Object):
self.place_object_in_collection(self.file.by_id(ifc_definition_id), obj)
def place_object_in_collection(self, element, obj):
if self.ifc_import_settings.collection_mode == "DECOMPOSITION":
self.place_object_in_decomposition_collection(element, obj)
elif self.ifc_import_settings.collection_mode == "SPATIAL_DECOMPOSITION":
self.place_object_in_spatial_decomposition_collection(element, obj)
def place_object_in_decomposition_collection(self, element, obj):
if element.is_a("IfcProject"):
return
elif element.GlobalId in self.collections:
return self.collections[element.GlobalId].objects.link(obj)
elif getattr(element, "Decomposes", None):
aggregate = ifcopenshell.util.element.get_aggregate(element)
return self.collections[aggregate.GlobalId].objects.link(obj)
else:
return self.place_object_in_spatial_decomposition_collection(element, obj)
def place_object_in_spatial_decomposition_collection(self, element, obj):
if element.is_a("IfcProject"):
return
elif element.GlobalId in self.collections:
return self.collections[element.GlobalId].objects.link(obj)
elif element.is_a("IfcTypeObject"):
return self.type_collection.objects.link(obj)
elif element.is_a("IfcOpeningElement"):
return self.opening_collection.objects.link(obj)
elif element.is_a("IfcStructuralMember"):
return self.structural_member_collection.objects.link(obj)
elif element.is_a("IfcStructuralConnection"):
return self.structural_connection_collection.objects.link(obj)
elif element.is_a("IfcAnnotation") and element.ObjectType == "DRAWING":
view_collection = bpy.data.collections.get("Views")
if not view_collection:
view_collection = bpy.data.collections.new("Views")
bpy.context.scene.collection.children.link(view_collection)
group = [r for r in element.HasAssignments if r.is_a("IfcRelAssignsToGroup")][0].RelatingGroup
drawing_collection = bpy.data.collections.new("IfcGroup/" + group.Name)
view_collection.children.link(drawing_collection)
drawing_collection.objects.link(obj)
return
container = ifcopenshell.util.element.get_container(element)
if container:
if element.is_a("IfcGrid"): # TODO: refactor into a more holistic collection mode feature
grid_collection = bpy.data.collections.get(obj.name)
if grid_collection: # Just in case we run into invalid grids from Revit
self.collections[container.GlobalId].children.link(grid_collection)
grid_collection.objects.link(obj)
else:
self.collections[container.GlobalId].objects.link(obj)
else:
self.ifc_import_settings.logger.warning("Warning: this object is outside the spatial hierarchy %s", element)
bpy.context.scene.collection.objects.link(obj)
def get_element_matrix(self, element):
result = ifcopenshell.util.placement.get_local_placement(element.ObjectPlacement)
result[0][3] *= self.unit_scale
result[1][3] *= self.unit_scale
result[2][3] *= self.unit_scale
return result
def get_body_representation(self, representations):
for representation in representations:
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType == "MappedRepresentation"
):
if len(representation.Items) > 1:
return representation
return self.get_body_representation([representation.Items[0].MappingSource.MappedRepresentation])
elif representation.RepresentationIdentifier == "Body":
return representation
def get_transformed_body_representations(self, representations, matrix=None):
if matrix is None:
matrix = mathutils.Matrix()
results = []
for representation in representations:
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType == "MappedRepresentation"
):
for item in representation.Items:
# TODO: Confirm if this transformation is right
transform = self.get_axis2placement(item.MappingSource.MappingOrigin)
if item.MappingTarget:
transform = transform @ self.get_cartesiantransformationoperator(item.MappingTarget)
results.extend(
self.get_transformed_body_representations(
[item.MappingSource.MappedRepresentation], transform @ matrix
)
)
elif representation.RepresentationIdentifier == "Body":
results.append({"raw": representation, "matrix": self.scale_matrix(matrix)})
return results
def scale_matrix(self, matrix):
matrix[0][3] *= self.unit_scale
matrix[1][3] *= self.unit_scale
matrix[2][3] *= self.unit_scale
return matrix
def get_representation_id(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a("IfcShapeRepresentation"):
continue
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType != "MappedRepresentation"
):
return representation.id()
elif representation.RepresentationIdentifier == "Body":
return representation.Items[0].MappingSource.MappedRepresentation.id()
def get_representation_cartesian_transformation(self, element):
if not element.Representation:
return None
for representation in element.Representation.Representations:
if not representation.is_a("IfcShapeRepresentation"):
continue
if (
representation.RepresentationIdentifier == "Body"
and representation.RepresentationType == "MappedRepresentation"
):
return representation.Items[0].MappingTarget
def get_mesh_name(self, geometry):
representation_id = geometry.id
if "-" in representation_id:
representation_id = int(re.sub(r"\D", "", representation_id.split("-")[0]))
else:
representation_id = int(re.sub(r"\D", "", representation_id))
representation = self.file.by_id(representation_id)
context_id = representation.ContextOfItems.id() if hasattr(representation, "ContextOfItems") else 0
return "{}/{}".format(context_id, representation_id)
def create_camera(self, element, shape):
if hasattr(shape, "geometry"):
geometry = shape.geometry
else:
geometry = shape
v = geometry.verts
x = [v[i] for i in range(0, len(v), 3)]
y = [v[i + 1] for i in range(0, len(v), 3)]
z = [v[i + 2] for i in range(0, len(v), 3)]
width = max(x) - min(x)
height = max(y) - min(y)
depth = max(z) - min(z)
camera = bpy.data.cameras.new(self.get_mesh_name(geometry))
camera.type = "ORTHO"
camera.ortho_scale = width if width > height else height
camera.clip_end = depth
if width > height:
camera.BIMCameraProperties.raster_x = 1000
camera.BIMCameraProperties.raster_y = round(1000 * (height / width))
else:
camera.BIMCameraProperties.raster_x = round(1000 * (width / height))
camera.BIMCameraProperties.raster_y = 1000
psets = ifcopenshell.util.element.get_psets(element)
pset = psets.get("EPset_Drawing")
if pset:
if "TargetView" in pset:
camera.BIMCameraProperties.target_view = pset["TargetView"]
if "Scale" in pset:
valid_scales = [
i[0] for i in get_diagram_scales(None, bpy.context) if pset["Scale"] == i[0].split("|")[-1]
]
if valid_scales:
camera.BIMCameraProperties.diagram_scale = valid_scales[0]
else:
camera.BIMCameraProperties.diagram_scale = "CUSTOM"
camera.BIMCameraProperties.custom_diagram_scale = pset["Scale"]
return camera
def create_mesh(self, element, shape):
try:
if hasattr(shape, "geometry"):
geometry = shape.geometry
else:
geometry = shape
mesh = bpy.data.meshes.new(self.get_mesh_name(geometry))
props = bpy.context.scene.BIMGeoreferenceProperties
if (
props.has_blender_offset
and geometry.verts
and self.is_point_far_away((geometry.verts[0], geometry.verts[1], geometry.verts[2]))
):
ordinate_index = 0
verts = [None] * len(geometry.verts)
offset_point = (
float(props.blender_eastings) * self.unit_scale,
float(props.blender_northings) * self.unit_scale,
float(props.blender_orthogonal_height) * self.unit_scale,
)
for i, vert in enumerate(geometry.verts):
if ordinate_index > 2:
ordinate_index = 0
verts[i] = vert - offset_point[ordinate_index]
ordinate_index += 1
else:
verts = geometry.verts
if geometry.faces:
num_vertices = len(verts) // 3
total_faces = len(geometry.faces)
loop_start = range(0, total_faces, 3)
num_loops = total_faces // 3
loop_total = [3] * num_loops
num_vertex_indices = len(geometry.faces)
mesh.vertices.add(num_vertices)
mesh.vertices.foreach_set("co", verts)
mesh.loops.add(num_vertex_indices)
mesh.loops.foreach_set("vertex_index", geometry.faces)
mesh.polygons.add(num_loops)
mesh.polygons.foreach_set("loop_start", loop_start)
mesh.polygons.foreach_set("loop_total", loop_total)
mesh.update()
else:
e = geometry.edges
v = verts
vertices = [[v[i], v[i + 1], v[i + 2]] for i in range(0, len(v), 3)]
edges = [[e[i], e[i + 1]] for i in range(0, len(e), 2)]
mesh.from_pydata(vertices, edges, [])
mesh["ios_materials"] = [int(m.name.split("-")[2]) for m in geometry.materials]
mesh["ios_material_ids"] = geometry.material_ids
return mesh
except:
self.ifc_import_settings.logger.error("Could not create mesh for %s", element)
import traceback
print(traceback.format_exc())
def a2p(self, o, z, x):
y = z.cross(x)
r = mathutils.Matrix((x, y, z, o))
r.resize_4x4()
r.transpose()
return r
def get_axis2placement(self, plc):
if plc.is_a("IfcAxis2Placement3D"):
z = mathutils.Vector(plc.Axis.DirectionRatios if plc.Axis else (0, 0, 1))
x = mathutils.Vector(plc.RefDirection.DirectionRatios if plc.RefDirection else (1, 0, 0))
o = plc.Location.Coordinates
else:
z = mathutils.Vector((0, 0, 1))
if plc.RefDirection:
x = mathutils.Vector(list(plc.RefDirection.DirectionRatios) + [0])
else:
x = mathutils.Vector((1, 0, 0))
o = list(plc.Location.Coordinates) + [0]
return self.a2p(o, z, x)
def get_cartesiantransformationoperator(self, plc):
x = mathutils.Vector(plc.Axis1.DirectionRatios if plc.Axis1 else (1, 0, 0))
z = x.cross(mathutils.Vector(plc.Axis2.DirectionRatios if plc.Axis2 else (0, 1, 0)))
o = plc.LocalOrigin.Coordinates
return self.a2p(o, z, x)
def get_local_placement(self, plc):
if plc is None:
return mathutils.Matrix()
if plc.PlacementRelTo is None:
parent = mathutils.Matrix()
else:
parent = self.get_local_placement(plc.PlacementRelTo)
return parent @ self.get_axis2placement(plc.RelativePlacement)
def set_default_context(self):
for subcontext in self.file.by_type("IfcGeometricRepresentationSubContext"):
if subcontext.ContextIdentifier == "Body":
bpy.context.scene.BIMProperties.contexts = str(subcontext.id())
break
def link_element(self, element, obj):
self.added_data[element.id()] = obj
IfcStore.link_element(element, obj)
class IfcImportSettings:
def __init__(self):
self.logger = None
self.input_file = None
self.diff_file = None
self.should_use_cpu_multiprocessing = True
self.should_merge_by_class = False
self.should_merge_by_material = False
self.should_merge_materials_by_colour = False
self.should_clean_mesh = True
self.deflection_tolerance = 0.001
self.angular_tolerance = 0.5
self.should_offset_model = False
self.model_offset_coordinates = (0, 0, 0)
self.has_filter = None
self.elements = ""
self.collection_mode = "DECOMPOSITION"
@staticmethod
def factory(context, input_file, logger):
scene_diff = context.scene.DiffProperties
settings = IfcImportSettings()
settings.input_file = input_file
settings.logger = logger
settings.diff_file = scene_diff.diff_json_file
return settings