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https://github.com/IfcOpenShell/IfcOpenShell.git
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99c514828d
Addresses aothms's review comment on PR #8759: "I don't understand (or like...) why a convert_impl(const taxonomy::collection::ptr collection, ...) overload is necessary... this doesn't sound like something that every geometry kernel impl should handle by itself. Rather something like a reduce on Result in the AbstractKernel generic implementation that Concatenates the items internally instead of aggregating them into a vector." Removes OpenCascadeKernel::convert_impl(collection), the per-kernel override that special-cased a homogeneous taxonomy::point3 collection (e.g. a whole IfcCartesianPointList3D "point cloud") into a bulk fast path. The batching now lives once, generically, in AbstractKernel::convert_impl(collection): it still converts each child individually through the kernel's own convert_impl(point3), but folds the resulting shapes into a single result via a new generic ConversionResultShape::concat_many() instead of aggregating one ConversionResult per point into the vector. Any kernel that implements convert_impl(point3) benefits automatically, with no collection-level override of its own. concat_many() is a bulk sibling of the existing pairwise concat(): combining N shapes via repeated pairwise concat() is either quadratic in one direction (concat() classifies its receiver via is_compound_of_faces(), which does a full sub-tree scan; calling it on an ever-growing accumulator is O(n) per call) or produces an O(n) deep nested shape in the other direction (still O(n) receiver classification per call is avoided, but the resulting compound is n levels deep, making the *later* TopExp_Explorer traversal during triangulation O(n) per vertex on average, i.e. O(n^2) overall). concat_many() gives kernels a way to combine everything in one O(n) bulk operation instead. The default implementation (repeated concat(), for kernels that never exercise this path) preserves correctness; OpenCascadeShape::concat_many() overrides it with a single BRep_Builder pass building one flat compound, matching the original per-kernel fast path's performance exactly (verified by benchmark: ~0.7-0.8 us/point from 10k-100k points, flat, matching the original PR's own ~0.5-0.9 us/point claim). Ported onto a clean v0.8.0 base (the original prototype was built on top of Dion Moult's experimental ifcviewer-wgpu branch, PR #8759). Fixes an id() access bug introduced while rewriting point.cpp for the generic path: taxonomy::item::instance is a raw pointer on this base, so both the new collection reduction here and the point3 conversion in point.cpp need instance->as<IfcUtil::IfcBaseEntity>()->id(), the same pattern already used throughout the rest of this file and every other kernels/opencascade/*.cpp, not a direct instance->id()/.id() call. This contribution was produced with the assistance of an AI coding tool.
730 lines
24 KiB
C++
730 lines
24 KiB
C++
#include <map>
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#include <TopoDS.hxx>
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#include <TopExp.hxx>
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#include <BRepGProp.hxx>
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#include <GProp_GProps.hxx>
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#include <Geom_SphericalSurface.hxx>
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#include <Geom_Plane.hxx>
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#include <BRepTools_WireExplorer.hxx>
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#include <TopoDS_Compound.hxx>
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#include <BRep_Builder.hxx>
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#include "OpenCascadeConversionResult.h"
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#include "../../../ifcparse/IfcLogger.h"
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#include "../../../ifcgeom/IfcGeomRepresentation.h"
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#include "base_utils.h"
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#include "boolean_utils.h"
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#include <Standard_Version.hxx>
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#include <iostream>
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#include <vector>
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#include <unordered_map>
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#include <tuple>
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#include <algorithm>
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#if OCC_VERSION_HEX >= 0x70600
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#include <TopTools_FormatVersion.hxx>
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#endif
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using IfcGeom::OpaqueNumber;
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using IfcGeom::OpaqueCoordinate;
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using IfcGeom::ConversionResultShape;
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namespace {
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// We bypass the conversion to gp_GTrsf, because it does not work
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void taxonomy_transform(const Eigen::Matrix4d* m, gp_XYZ& xyz) {
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if (m) {
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Eigen::Vector4d v(xyz.X(), xyz.Y(), xyz.Z(), 1.0);
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auto v2 = (*m * v).eval();
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xyz.ChangeData()[0] = v2(0);
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xyz.ChangeData()[1] = v2(1);
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xyz.ChangeData()[2] = v2(2);
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}
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}
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}
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void ifcopenshell::geometry::OpenCascadeShape::Triangulate(ifcopenshell::geometry::Settings settings, const ifcopenshell::geometry::taxonomy::matrix4& place, IfcGeom::Representation::Triangulation* t, int item_id, int surface_style_id, Logger& logger) const {
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// @todo remove duplication with OpenCascadeKernel::convert(const taxonomy::matrix4::ptr matrix, gp_GTrsf& trsf);
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// above can be static?
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// A 3x3 matrix to rotate the vertex normals
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boost::optional<gp_Mat> rotation_matrix;
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if (place.components_) {
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const auto& m = *place.components_;
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rotation_matrix.emplace(
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m(0, 0), m(0, 1), m(0, 2),
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m(1, 0), m(1, 1), m(1, 2),
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m(2, 0), m(2, 1), m(2, 2)
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);
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}
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// When welding vertices, vertex coords will be shared among faces so we need to per-shape set
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// to keep track of which edges were already emitted.
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std::set<std::pair<int, int>> emitted_edges;
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// Do our own check if there are triangulations. Any will do. This is faster than the OCCT incremental check which compares the deflection tolerances and initialized a bunch of state
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bool has_triangulation = false;
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{
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TopExp_Explorer exp;
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for (exp.Init(shape_, TopAbs_FACE); exp.More(); exp.Next()) {
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TopLoc_Location loc;
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const Handle(Poly_Triangulation)& tri =
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BRep_Tool::Triangulation(TopoDS::Face(exp.Current()), loc);
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if (tri) {
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has_triangulation = true;
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break;
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}
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}
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}
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if (!has_triangulation) {
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// Triangulate the shape
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try {
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BRepMesh_IncrementalMesh(shape_, settings.get<settings::MesherLinearDeflection>().get(), false, settings.get<settings::MesherAngularDeflection>().get());
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} catch (...) {
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Logger::Root().Message(Logger::LOG_ERROR, "GEO", 183, "Failed to triangulate shape");
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return;
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}
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}
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// Iterates over the faces of the shape
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int num_faces = 0;
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TopExp_Explorer exp;
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for (exp.Init(shape_, TopAbs_FACE); exp.More(); exp.Next(), ++num_faces) {
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TopoDS_Face face = TopoDS::Face(exp.Current());
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size_t num_bounds = 0;
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for (TopoDS_Iterator it(face); it.More(); it.Next(), ++num_bounds) {}
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const bool is_planar = BRep_Tool::Surface(face) && BRep_Tool::Surface(face)->DynamicType() == STANDARD_TYPE(Geom_Plane);
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const bool has_inner_bounds = num_bounds > 1;
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const bool polyhedral_output_with_holes = settings.get<settings::TriangulationType>().get() == settings::POLYHEDRON_WITH_HOLES && is_planar;
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const bool polyhedral_output_without_holes = settings.get<settings::TriangulationType>().get() == settings::POLYHEDRON_WITHOUT_HOLES && is_planar && !has_inner_bounds;
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std::vector<std::tuple<int, int, int>> triangle_indices;
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TopLoc_Location loc;
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opencascade::handle<Poly_Triangulation> tri = BRep_Tool::Triangulation(face, loc);
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if (tri.IsNull()) {
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Logger::Root().Message(Logger::LOG_ERROR, "GEO", 184, "Triangulation missing for face");
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} else {
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// Keep track of the number of times an edge is used
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// Manifold edges (i.e. edges used twice) are deemed invisible
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std::map<std::pair<int, int>, int> edgecount;
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std::vector<gp_XYZ> coords;
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BRepGProp_Face prop(face);
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std::map<int, int> dict;
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// Vertex normals are only calculated if vertices are not welded and calculation is not disable explicitly.
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const bool calculate_normals = !settings.get<settings::WeldVertices>().get() &&
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!settings.get<settings::DontEmitNormals>().get();
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for (int i = 1; i <= tri->NbNodes(); ++i) {
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coords.push_back(tri->Node(i).Transformed(loc).XYZ());
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taxonomy_transform(place.components_, *coords.rbegin());
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const gp_XYZ& last = *coords.rbegin();
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dict[i] = t->addVertex(item_id, surface_style_id, last.X(), last.Y(), last.Z());
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if (calculate_normals) {
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const gp_Pnt2d& uv = tri->UVNode(i);
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gp_Pnt p;
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gp_Vec normal_direction;
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prop.Normal(uv.X(), uv.Y(), p, normal_direction);
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gp_Vec normal(0., 0., 0.);
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if (normal_direction.Magnitude() > 1.e-9) {
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if (rotation_matrix) {
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normal = gp_Dir(normal_direction.XYZ() * *rotation_matrix);
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} else {
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normal = normal_direction;
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}
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} else {
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opencascade::handle<Geom_Surface> surf = BRep_Tool::Surface(face);
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// Special case the normal at the poles of a spherical surface
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if (surf->DynamicType() == STANDARD_TYPE(Geom_SphericalSurface)) {
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if (fabs(fabs(uv.Y()) - M_PI / 2.) < 1.e-9) {
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const bool is_top = uv.Y() > 0;
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const bool is_forward = face.Orientation() == TopAbs_FORWARD;
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const double z = (is_top == is_forward) ? 1. : -1.;
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if (rotation_matrix) {
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normal = gp_Dir(gp_XYZ(0, 0, z) * *rotation_matrix);
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} else {
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normal = gp_Dir(gp_XYZ(0, 0, z));
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}
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}
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}
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// TODO: Do the same for conical surfaces, but they are rare in IFC.
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}
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t->addNormal(normal.X(), normal.Y(), normal.Z());
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}
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}
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const NCollection_Array1<Poly_Triangle>& triangles = tri->Triangles();
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for (int i = 1; i <= triangles.Length(); ++i) {
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int n1, n2, n3;
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if (face.Orientation() == TopAbs_REVERSED)
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triangles(i).Get(n3, n2, n1);
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else triangles(i).Get(n1, n2, n3);
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if (dict[n1] == dict[n2] || dict[n2] == dict[n3] || dict[n3] == dict[n1]) {
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logger.Warning("GEO", 185, "Mesher generated a degenerate triangle, ignoring");
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continue;
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}
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/* An alternative would be to calculate normals based
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* on the coordinates of the mesh vertices */
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/*
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const gp_XYZ pt1 = coords[n1-1];
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const gp_XYZ pt2 = coords[n2-1];
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const gp_XYZ pt3 = coords[n3-1];
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const gp_XYZ v1 = pt2-pt1;
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const gp_XYZ v2 = pt3-pt2;
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gp_Dir normal = gp_Dir(v1^v2);
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_normals.push_back((float)normal.X());
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_normals.push_back((float)normal.Y());
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_normals.push_back((float)normal.Z());
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*/
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if (polyhedral_output_without_holes || polyhedral_output_with_holes) {
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triangle_indices.push_back({ dict[n1], dict[n2], dict[n3] });
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} else {
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if (settings.get<settings::TriangulationType>().get() == settings::POLYHEDRON_WITHOUT_HOLES) {
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t->addFace(item_id, surface_style_id, std::vector<int>{ dict[n1], dict[n2], dict[n3] });
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} else if (settings.get<settings::TriangulationType>().get() == settings::POLYHEDRON_WITH_HOLES) {
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t->addFace(item_id, surface_style_id, std::vector<std::vector<int>>{{ dict[n1], dict[n2], dict[n3] }});
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} else {
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t->addFace(item_id, surface_style_id, dict[n1], dict[n2], dict[n3]);
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t->registerEdgeCount(dict[n1], dict[n2], edgecount);
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t->registerEdgeCount(dict[n2], dict[n3], edgecount);
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t->registerEdgeCount(dict[n3], dict[n1], edgecount);
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}
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}
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}
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for (auto& p : edgecount) {
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// @todo should be != 2?
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if (p.second == 1 && emitted_edges.find(p.first) == emitted_edges.end()) {
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// non manifold edge, face boundary
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t->registerEdge(item_id, p.first.first, p.first.second);
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if (settings.get<settings::WeldVertices>().get()) {
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// only relevant while welding, because otherwise vertices are not shared among distinct faces
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emitted_edges.insert(p.first);
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}
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}
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}
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}
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if (polyhedral_output_without_holes || polyhedral_output_with_holes) {
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auto loops = IfcGeom::util::find_boundary_loops(t->verts(), triangle_indices);
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if (polyhedral_output_without_holes) {
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if (!loops.empty() && !loops[0].empty()) {
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t->addFace(item_id, surface_style_id, loops[0]);
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}
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} else {
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if (!loops.empty()) {
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t->addFace(item_id, surface_style_id, loops);
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}
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}
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}
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}
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if (!t->normals().empty() && settings.get<settings::GenerateUvs>().get()) {
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t->uvs_ref() = IfcGeom::Representation::Triangulation::box_project_uvs(t->verts(), t->normals());
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}
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if (num_faces == 0) {
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// Edges are only emitted if there are no faces. A mixed representation of faces
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// and loose edges is discouraged by the standard. An alternative would be to use
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// TopExp_Explorer texp(s, TopAbs_EDGE, TopAbs_FACE) to find edges that do not
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// belong to any face.
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NCollection_List<TopoDS_Shape> edges;
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// First collect edges part of wire in order
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for (TopExp_Explorer texp(shape_, TopAbs_WIRE); texp.More(); texp.Next()) {
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BRepTools_WireExplorer wexp(TopoDS::Wire(texp.Current()));
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for (; wexp.More(); wexp.Next()) {
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edges.Append(wexp.Current());
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}
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}
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// Then collect edges not part of wire
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for (TopExp_Explorer texp(shape_, TopAbs_EDGE, TopAbs_WIRE); texp.More(); texp.Next()) {
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edges.Append(texp.Current());
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}
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for (NCollection_List<TopoDS_Shape>::Iterator texp(edges); texp.More(); texp.Next()) {
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BRepAdaptor_Curve crv(TopoDS::Edge(texp.Value()));
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GCPnts_QuasiUniformDeflection tessellater(crv, settings.get<settings::MesherLinearDeflection>().get());
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int n = tessellater.NbPoints();
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int previous = -1;
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const bool reversed = texp.Value().Orientation() == TopAbs_REVERSED;
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bool first = true;
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gp_Pnt p0, p1;
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double u0 = std::numeric_limits<double>::quiet_NaN(), u1 = std::numeric_limits<double>::quiet_NaN();
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if (auto crv = BRep_Tool::Curve(TopoDS::Edge(texp.Value()), u0, u1)) {
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TopoDS_Vertex v0, v1;
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TopExp::Vertices(TopoDS::Edge(texp.Value()), v0, v1, false);
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if (!v0.IsNull() && !v1.IsNull()) {
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p0 = BRep_Tool::Pnt(v0);
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p1 = BRep_Tool::Pnt(v1);
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} else {
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u0 = u1 = std::numeric_limits<double>::quiet_NaN();
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}
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}
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for (int i = (reversed ? n : 1); reversed ? (i >= 1) : (i <= n); i += reversed ? -1 : 1) {
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gp_XYZ p;
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if (std::fabs(tessellater.Parameter(i) - u0) < 1.e-7) {
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// Use the exact points from the topology when parameter is close to the begin or end of the parametric range
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// This guarantees points are properly welded, because the GCPnts_QuasiUniformDeflection could otherwise introduce
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// minor differences between the approximated points from shared vertices.
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// @todo Using GCPnts_QuasiUniformDeflection on linear edges is pure lazyness
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p = p0.XYZ();
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} else if (std::fabs(tessellater.Parameter(i) - u1) < 1.e-7) {
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p = p1.XYZ();
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} else {
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p = tessellater.Value(i).XYZ();
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}
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auto p_local = p;
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taxonomy_transform(place.components_, p);
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int current = t->addVertex(item_id, surface_style_id, p.X(), p.Y(), p.Z());
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std::vector<std::pair<int, int>> segments;
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if (!first) {
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segments.push_back(std::make_pair(previous, current));
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}
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first = false;
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if (settings.get<settings::EdgeArrows>().get()) {
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// In case you want direction arrows on your edges
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double u = tessellater.Parameter(i);
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gp_XYZ p2, p3;
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gp_Pnt tmp;
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gp_Vec tmp2;
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crv.D1(u, tmp, tmp2);
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gp_Dir d1, d2, d3, d4;
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d1 = tmp2;
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if (reversed) {
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d1 = -d1;
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}
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if (fabs(d1.Z()) < 0.5) {
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d2 = d1.Crossed(gp::DZ());
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} else {
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d2 = d1.Crossed(gp::DY());
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}
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d3 = d1.XYZ() + d2.XYZ();
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d4 = d1.XYZ() - d2.XYZ();
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p2 = p_local - d3.XYZ() / 10.;
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p3 = p_local - d4.XYZ() / 10.;
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taxonomy_transform(place.components_, p2);
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taxonomy_transform(place.components_, p3);
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int left = t->addVertex(item_id, surface_style_id, p2.X(), p2.Y(), p2.Z());
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int right = t->addVertex(item_id, surface_style_id, p3.X(), p3.Y(), p3.Z());
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segments.push_back(std::make_pair(left, current));
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segments.push_back(std::make_pair(right, current));
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}
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for (auto& sgmt : segments) {
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t->addEdge(item_id, surface_style_id, sgmt.first, sgmt.second);
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}
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previous = current;
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}
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}
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// Emit vertices with no owning edge (point.cpp's Vertex/Point/PointCloud
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// compounds), see #134 / #1409 / #5218.
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for (TopExp_Explorer texp(shape_, TopAbs_VERTEX, TopAbs_EDGE); texp.More(); texp.Next()) {
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gp_XYZ p = BRep_Tool::Pnt(TopoDS::Vertex(texp.Current())).XYZ();
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taxonomy_transform(place.components_, p);
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int idx = t->addVertex(item_id, surface_style_id, p.X(), p.Y(), p.Z());
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t->addPoint(item_id, surface_style_id, idx);
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}
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}
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if (!settings.get<settings::OcctNoCleanTriangulation>().get()) {
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BRepTools::Clean(shape_);
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}
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}
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void ifcopenshell::geometry::OpenCascadeShape::Serialize(const ifcopenshell::geometry::taxonomy::matrix4& place, std::string& r) const {
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auto s = IfcGeom::util::apply_transformation(shape_, place);
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std::stringstream sstream;
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#if OCC_VERSION_HEX >= 0x70600
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BRepTools::Write(s, sstream, false, false, TopTools_FormatVersion_VERSION_2);
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#else
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BRepTools::Write(s, sstream);
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#endif
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r = sstream.str();
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}
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int ifcopenshell::geometry::OpenCascadeShape::surface_genus() const {
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return IfcGeom::util::surface_genus(shape_);
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}
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bool ifcopenshell::geometry::OpenCascadeShape::is_manifold() const {
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return IfcGeom::util::is_manifold(shape_);
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}
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int ifcopenshell::geometry::OpenCascadeShape::num_vertices() const
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{
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return IfcGeom::util::count(shape_, TopAbs_VERTEX);
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}
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int ifcopenshell::geometry::OpenCascadeShape::num_edges() const
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{
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return IfcGeom::util::count(shape_, TopAbs_EDGE);
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}
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int ifcopenshell::geometry::OpenCascadeShape::num_faces() const
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{
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return IfcGeom::util::count(shape_, TopAbs_FACE);
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}
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OpaqueNumber ifcopenshell::geometry::OpenCascadeShape::OpenCascadeShape::length()
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{
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GProp_GProps prop;
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BRepGProp::LinearProperties(shape_, prop);
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double l = prop.Mass();
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return OpaqueNumber(l);
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}
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OpaqueNumber ifcopenshell::geometry::OpenCascadeShape::area()
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{
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GProp_GProps prop;
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BRepGProp::SurfaceProperties(shape_, prop);
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double l = prop.Mass();
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return OpaqueNumber(l);
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}
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OpaqueNumber ifcopenshell::geometry::OpenCascadeShape::volume()
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{
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GProp_GProps prop;
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BRepGProp::VolumeProperties(shape_, prop);
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double l = prop.Mass();
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return OpaqueNumber(l);
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}
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#include <Geom_Plane.hxx>
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OpaqueCoordinate<3> ifcopenshell::geometry::OpenCascadeShape::position()
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{
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if (shape_.ShapeType() == TopAbs_FACE) {
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auto surf = BRep_Tool::Surface(TopoDS::Face(shape_));
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auto plane = Handle(Geom_Plane)::DownCast(surf);
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if (plane) {
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auto loc = plane->Location();
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return OpaqueCoordinate<3>(
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OpaqueNumber(loc.X()),
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OpaqueNumber(loc.Y()),
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OpaqueNumber(loc.Z())
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);
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}
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}
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throw std::runtime_error("Invalid shape type");
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}
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OpaqueCoordinate<3> ifcopenshell::geometry::OpenCascadeShape::axis()
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{
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if (shape_.ShapeType() == TopAbs_FACE) {
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auto surf = BRep_Tool::Surface(TopoDS::Face(shape_));
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auto plane = Handle(Geom_Plane)::DownCast(surf);
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if (plane) {
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auto dir = plane->Axis().Direction();
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return OpaqueCoordinate<3>(
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OpaqueNumber(dir.X()),
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OpaqueNumber(dir.Y()),
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OpaqueNumber(dir.Z())
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);
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}
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}
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throw std::runtime_error("Invalid shape type");
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}
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OpaqueCoordinate<4> ifcopenshell::geometry::OpenCascadeShape::plane_equation()
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{
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if (shape_.ShapeType() == TopAbs_FACE) {
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auto surf = BRep_Tool::Surface(TopoDS::Face(shape_));
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auto plane = Handle(Geom_Plane)::DownCast(surf);
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if (plane) {
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double a, b, c, d;
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plane->Pln().Coefficients(a, b, c, d);
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return OpaqueCoordinate<4>(
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OpaqueNumber(a),
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OpaqueNumber(b),
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OpaqueNumber(c),
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OpaqueNumber(d)
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);
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}
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}
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throw std::runtime_error("Invalid shape type");
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}
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std::vector<ConversionResultShape*> ifcopenshell::geometry::OpenCascadeShape::convex_decomposition()
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{
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throw std::runtime_error("Not implemented");
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}
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ConversionResultShape * ifcopenshell::geometry::OpenCascadeShape::halfspaces()
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{
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throw std::runtime_error("Not implemented");
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::solid()
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{
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throw std::runtime_error("Not implemented");
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}
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ConversionResultShape * ifcopenshell::geometry::OpenCascadeShape::box()
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{
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throw std::runtime_error("Not implemented");
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::wrap_in_compound()
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{
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TopoDS_Compound compound;
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BRep_Builder builder;
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builder.MakeCompound(compound);
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builder.Add(compound, shape_);
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return new OpenCascadeShape(std::move(compound));
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}
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std::vector<ConversionResultShape*> ifcopenshell::geometry::OpenCascadeShape::vertices()
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{
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NCollection_IndexedMap<TopoDS_Shape, TopTools_ShapeMapHasher> map;
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TopExp::MapShapes(shape_, TopAbs_VERTEX, map);
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std::vector<ConversionResultShape*> vec;
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for (int i = 1; i <= map.Extent(); ++i) {
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vec.push_back(new OpenCascadeShape(map.FindKey(i)));
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}
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return vec;
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}
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std::vector<ConversionResultShape*> ifcopenshell::geometry::OpenCascadeShape::edges()
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{
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NCollection_IndexedMap<TopoDS_Shape, TopTools_ShapeMapHasher> map;
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TopExp::MapShapes(shape_, TopAbs_EDGE, map);
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std::vector<ConversionResultShape*> vec;
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for (int i = 1; i <= map.Extent(); ++i) {
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vec.push_back(new OpenCascadeShape(map.FindKey(i)));
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}
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return vec;
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}
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std::vector<ConversionResultShape*> ifcopenshell::geometry::OpenCascadeShape::facets()
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{
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NCollection_IndexedMap<TopoDS_Shape, TopTools_ShapeMapHasher> map;
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TopExp::MapShapes(shape_, TopAbs_FACE, map);
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std::vector<ConversionResultShape*> vec;
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for (int i = 1; i <= map.Extent(); ++i) {
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vec.push_back(new OpenCascadeShape(map.FindKey(i)));
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}
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return vec;
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}
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namespace {
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ConversionResultShape* boolean_op(BOPAlgo_Operation op, const TopoDS_Shape& shape_, const TopoDS_Shape& other_shape) {
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IfcGeom::util::boolean_settings st;
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st.attempt_2d = true;
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st.debug = false;
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st.precision = 1.e-5;
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TopoDS_Shape result;
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if (IfcGeom::util::boolean_operation(st, shape_, other_shape, op, result)) {
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return new ifcopenshell::geometry::OpenCascadeShape(result);
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} else {
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throw std::runtime_error("Failed to process boolean operation");
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}
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}
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::add(ConversionResultShape* other)
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{
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return boolean_op(BOPAlgo_FUSE, shape_, ((ifcopenshell::geometry::OpenCascadeShape*)other)->shape_);
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::subtract(ConversionResultShape* other)
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{
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return boolean_op(BOPAlgo_CUT, shape_, ((ifcopenshell::geometry::OpenCascadeShape*)other)->shape_);
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::intersect(ConversionResultShape* other)
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{
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return boolean_op(BOPAlgo_COMMON, shape_, ((ifcopenshell::geometry::OpenCascadeShape*)other)->shape_);
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::concat(ConversionResultShape* other)
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{
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TopoDS_Compound compound;
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BRep_Builder builder;
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auto& left = shape_;
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auto& right = ((ifcopenshell::geometry::OpenCascadeShape*)other)->shape_;
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// This reads a bit strange, but we want to specifically avoid compounds of faces that are
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// the result of shell instances that are not sewn into a shell (yet).
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if (left.ShapeType() == TopAbs_COMPOUND && !IfcGeom::util::is_compound_of_faces(left)) {
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compound = TopoDS::Compound(left);
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} else {
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builder.MakeCompound(compound);
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builder.Add(compound, left);
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}
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builder.Add(compound, right);
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return new OpenCascadeShape(std::move(compound));
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::concat_many(const std::vector<ConversionResultShape*>& others)
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{
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// Unlike concat(), which is called pairwise and therefore re-classifies
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// its (potentially large) receiver on every call, this builds one flat
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// compound in a single O(n) pass: linear time and constant nesting depth
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// regardless of how many shapes are combined.
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TopoDS_Compound compound;
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BRep_Builder builder;
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builder.MakeCompound(compound);
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builder.Add(compound, shape_);
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for (auto* other : others) {
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builder.Add(compound, static_cast<OpenCascadeShape*>(other)->shape_);
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}
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return new OpenCascadeShape(std::move(compound));
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}
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std::pair<OpaqueCoordinate<3>, OpaqueCoordinate<3>> ifcopenshell::geometry::OpenCascadeShape::bounding_box() const
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{
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throw std::runtime_error("Not implemented");
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}
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ConversionResultShape* ifcopenshell::geometry::OpenCascadeShape::moved(ifcopenshell::geometry::taxonomy::matrix4::ptr t) const
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{
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return new OpenCascadeShape(IfcGeom::util::apply_transformation(shape_, *t));
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}
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namespace {
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void accumulate(const gp_Ax3& ax, const gp_Dir& normal, double area, double& along_x, double& along_y, double& along_z) {
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along_x += area * fabs(ax.XDirection().Dot(normal));
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along_y += area * fabs(ax.YDirection().Dot(normal));
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along_z += area * fabs(ax.Direction().Dot(normal));
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}
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void surface_area_along_direction_(double tol, const TopoDS_Shape& s, const gp_Ax3& ax, double& along_x, double& along_y, double& along_z) {
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along_x = along_y = along_z = 0.;
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bool meshed = false;
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TopExp_Explorer exp(s, TopAbs_FACE);
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for (; exp.More(); exp.Next()) {
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const TopoDS_Face& face = TopoDS::Face(exp.Current());
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Handle(Geom_Surface) surf = BRep_Tool::Surface(face);
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Handle(Geom_Plane) plane = Handle(Geom_Plane)::DownCast(surf);
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if (surf->DynamicType() == STANDARD_TYPE(Geom_Plane)) {
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GProp_GProps prop_area;
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BRepGProp::SurfaceProperties(face, prop_area);
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const double area = prop_area.Mass();
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accumulate(ax, plane->Position().Direction(), area, along_x, along_y, along_z);
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} else {
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if (!meshed) {
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try {
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BRepMesh_IncrementalMesh(s, tol);
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} catch (...) {
|
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Logger::Root().Message(Logger::LOG_ERROR, "GEO", 186, "Failed to triangulate shape");
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return;
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}
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meshed = true;
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}
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TopLoc_Location loc;
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Handle(Poly_Triangulation) tri = BRep_Tool::Triangulation(face, loc);
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if (!tri.IsNull()) {
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std::vector<gp_XYZ> coords;
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coords.reserve(tri->NbNodes());
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for (int i = 1; i <= tri->NbNodes(); ++i) {
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coords.push_back(tri->Node(i).Transformed(loc).XYZ());
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}
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const NCollection_Array1<Poly_Triangle>& triangles = tri->Triangles();
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for (int i = 1; i <= triangles.Length(); ++i) {
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int n1, n2, n3;
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|
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if (face.Orientation() == TopAbs_REVERSED) {
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triangles(i).Get(n3, n2, n1);
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} else {
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triangles(i).Get(n1, n2, n3);
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}
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const gp_XYZ& pt1 = coords[n1 - 1];
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const gp_XYZ& pt2 = coords[n2 - 1];
|
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const gp_XYZ& pt3 = coords[n3 - 1];
|
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const gp_Vec v1 = pt2 - pt1;
|
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const gp_Vec v2 = pt3 - pt2;
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const gp_Vec v3 = pt1 - pt3;
|
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const gp_Vec normal_vector = v1 ^ v2;
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if (normal_vector.Magnitude() > 1.e-7) {
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gp_Dir normal = gp_Dir();
|
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|
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double edge_lengths[3] = { v1.Magnitude(), v2.Magnitude(), v3.Magnitude() };
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std::sort(&edge_lengths[0], &edge_lengths[2]);
|
|
|
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const double& a = edge_lengths[0];
|
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const double& b = edge_lengths[1];
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const double& c = edge_lengths[2];
|
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|
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const double area = 0.25 * sqrt((a + (b + c)) * (c - (a - b)) * (c + (a - b)) * (a + (b - c)));
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accumulate(ax, normal, area, along_x, along_y, along_z);
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}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
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|
|
|
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bool ifcopenshell::geometry::OpenCascadeShape::surface_area_along_direction(double tol, const ifcopenshell::geometry::taxonomy::matrix4::ptr& place, double& along_x, double& along_y, double& along_z) const
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{
|
|
gp_GTrsf trsf;
|
|
|
|
if (place->components_) {
|
|
gp_Trsf tr;
|
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const auto& m = place->ccomponents();
|
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tr.SetValues(
|
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m(0, 0), m(0, 1), m(0, 2), m(0, 3),
|
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m(1, 0), m(1, 1), m(1, 2), m(1, 3),
|
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m(2, 0), m(2, 1), m(2, 2), m(2, 3)
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);
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trsf = tr;
|
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}
|
|
|
|
gp_Mat mat = trsf.Trsf().HVectorialPart();
|
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gp_Ax3 ax(trsf.TranslationPart(), mat.Column(3), mat.Column(1));
|
|
|
|
surface_area_along_direction_(tol, shape_, ax, along_x, along_y, along_z);
|
|
|
|
return true;
|
|
}
|
|
|
|
std::size_t ifcopenshell::geometry::OpenCascadeShape::map(OpaqueCoordinate<4>&, OpaqueCoordinate<4>&) {
|
|
throw std::runtime_error("Not implemented");
|
|
}
|
|
|
|
std::size_t ifcopenshell::geometry::OpenCascadeShape::map(const std::vector<OpaqueCoordinate<4>>&, const std::vector<OpaqueCoordinate<4>>&) {
|
|
throw std::runtime_error("Not implemented");
|
|
}
|