mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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289 lines
12 KiB
Python
289 lines
12 KiB
Python
# IfcSverchok - IFC Sverchok extension
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# Copyright (C) 2022 Martina Jakubowska <martina@jakubowska.dk>
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#
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# This file is part of IfcSverchok.
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#
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# IfcSverchok is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# IfcSverchok is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with IfcSverchok. If not, see <http://www.gnu.org/licenses/>.
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from copy import deepcopy
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from decimal import Context
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from email.policy import default
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import bpy
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import ifcopenshell
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import ifcsverchok.helper
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import ifcopenshell.api
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import ifcopenshell.api.geometry
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import ifcopenshell.util.representation
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from ifcsverchok.ifcstore import SvIfcStore
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import bonsai.tool as tool
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import bonsai.core.geometry as core
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from bpy.props import (
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StringProperty,
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EnumProperty,
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IntProperty,
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BoolProperty,
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PointerProperty,
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)
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import updateNode, flatten_data, fixed_iter, flat_iter
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from bonsai.bim.module.root.prop import get_contexts
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from sverchok.data_structure import zip_long_repeat, node_id
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from sverchok.core.socket_data import sv_get_socket
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from itertools import chain, cycle
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from mathutils import Matrix
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class SvIfcBMeshToIfcRepr(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
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"""
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Triggers: BMesh to Ifc Repr
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Tooltip: Blender mesh to Ifc Shape Representation
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"""
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bl_idname = "SvIfcBMeshToIfcRepr"
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bl_label = "IFC Blender Mesh to IFC Repr"
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node_dict = {}
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is_scene_dependent = True # if True and is_interactive then the node will be updated upon scene changes
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def refresh_node(self, context):
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if self.refresh_local:
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self.process()
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self.refresh_local = False
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refresh_local: BoolProperty(name="Update Node", description="Update Node", update=refresh_node)
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context_types = [
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("Model", "Model", "Context type: Model", 0),
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("Plan", "Plan", "Context type: Plan", 1),
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]
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context_identifiers = [
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("Body", "Body", "Context identifier: Body", 0),
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("Annotation", "Annotation", "Context identifier: Annotation", 1),
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("Box", "Box", "Context identifier: Box", 2),
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("Axis", "Axis", "Context identifier: Axis", 3),
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]
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target_views = [
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("MODEL_VIEW", "MODEL_VIEW", "Target View: MODEL_VIEW", 0),
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("PLAN_VIEW", "PLAN_VIEW", "Target View: PLAN_VIEW", 1),
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("GRAPH_VIEW", "GRAPH_VIEW", "Target View: GRAPH_VIEW", 2),
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("SKETCH_VIEW", "SKETCH_VIEW", "Target View: SKETCH_VIEW", 3),
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]
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blender_objects: PointerProperty(
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name="Blender Mesh(es)",
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description="Blender Mesh Object(s)",
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update=updateNode,
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type=bpy.types.Object,
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)
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context_type: EnumProperty(
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name="Context Type",
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description="Default: Model",
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default="Model",
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items=context_types,
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update=updateNode,
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)
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context_identifier: EnumProperty(
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name="Context Identifier",
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description="Default: Body",
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default="Body",
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items=context_identifiers,
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update=updateNode,
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)
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target_view: EnumProperty(
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name="Target View",
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description="Default: MODEL VIEW",
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default="MODEL_VIEW",
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items=target_views,
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update=updateNode,
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)
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tooltip: StringProperty(name="Tooltip")
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def sv_init(self, context):
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self.inputs.new("SvStringsSocket", "context_type").prop_name = "context_type"
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self.inputs.new("SvStringsSocket", "context_identifier").prop_name = "context_identifier"
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self.inputs.new("SvStringsSocket", "target_view").prop_name = "target_view"
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self.inputs.new("SvObjectSocket", "blender_objects").prop_name = "blender_objects" # no prop for now
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self.outputs.new("SvVerticesSocket", "Representations")
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self.outputs.new("SvMatrixSocket", "Locations")
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def draw_buttons(self, context, layout):
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layout.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = (
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"Blender mesh to Ifc Shape Representation. \nTakes one or multiple geometries.\nDeconstructs joined geometries and creates a separate representation for each."
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)
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row = layout.row(align=True)
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row.prop(self, "is_interactive", icon="SCENE_DATA", icon_only=True)
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row.prop(self, "refresh_local", icon="FILE_REFRESH")
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def process(self):
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self.sv_input_names = [i.name for i in self.inputs]
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if hash(self) not in self.node_dict:
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self.node_dict[hash(self)] = {} # happens if node is already on canvas when blender loads
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if not self.node_dict[hash(self)]:
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self.node_dict[hash(self)].update(dict.fromkeys(self.sv_input_names, 0))
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if not self.inputs["blender_objects"].sv_get(deepcopy=True)[0]:
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return
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edit = False
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for i in range(len(self.inputs)):
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input = self.inputs[i].sv_get(deepcopy=True)
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if (
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isinstance(self.node_dict[hash(self)][self.inputs[i].name], list)
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and input != self.node_dict[hash(self)][self.inputs[i].name]
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):
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edit = True
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self.node_dict[hash(self)][self.inputs[i].name] = input.copy()
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blender_objects = self.inputs["blender_objects"].sv_get(deepcopy=True)
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self.file = SvIfcStore.get_file()
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if self.refresh_local:
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edit = True
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if self.node_id not in SvIfcStore.id_map:
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representations, locations = self.create(blender_objects)
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else:
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if edit is True:
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self.edit()
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representations, locations = self.create(blender_objects)
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else:
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representations = SvIfcStore.id_map[self.node_id]["Representations"]
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locations = SvIfcStore.id_map[self.node_id]["Locations"]
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self.outputs["Representations"].sv_set(representations)
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self.outputs["Locations"].sv_set(locations)
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def create(self, blender_objects: list[bpy.types.Object]) -> tuple[list[list[list[int]]], list[list[list[Matrix]]]]:
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representations_ids: list[list[list[int]]] = []
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locations: list[list[list[Matrix]]] = []
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context = self.get_context()
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for blender_object in blender_objects:
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bpy.context.view_layer.objects.active = blender_object
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try:
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bpy.ops.object.mode_set(mode="OBJECT")
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except Exception as e:
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print(e)
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pass
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bpy.ops.object.select_all(action="DESELECT")
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blender_object.select_set(True)
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try:
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bpy.ops.object.mode_set(mode="EDIT")
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except Exception as e:
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print(e)
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pass
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bpy.ops.mesh.separate(
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type="LOOSE"
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) # This isn't a great solution bc it creates new objects in the scene, thus changing the users model
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representations_ids_obj: list[list[int]] = []
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locations_obj: list[list[Matrix]] = []
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try:
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bpy.ops.object.mode_set(mode="OBJECT")
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except Exception as e:
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print(e)
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pass
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for obj in bpy.context.selected_objects:
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if blender_object.type == "MESH":
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representation = ifcopenshell.api.geometry.add_representation(
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self.file,
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blender_object=obj,
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geometry=obj.data,
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context=context,
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should_run_listeners=False,
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)
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if not representation:
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raise Exception("Couldn't create representation. Possibly wrong context.")
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assert isinstance(representation, ifcopenshell.entity_instance)
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representations_ids_obj.append([representation.id()])
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locations_obj.append([obj.matrix_world])
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representations_ids.append(representations_ids_obj)
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locations.append(locations_obj)
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SvIfcStore.id_map.setdefault(self.node_id, {}).setdefault("Representations", []).append(
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representations_ids_obj
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)
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SvIfcStore.id_map.setdefault(self.node_id, {}).setdefault("Locations", []).append(locations_obj)
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bpy.ops.object.select_all(action="DESELECT")
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return representations_ids, locations
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def edit(self) -> None:
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if "Representations" not in SvIfcStore.id_map[self.node_id]:
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return
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for obj in SvIfcStore.id_map[self.node_id]["Representations"]:
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for step_id in obj:
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ifcopenshell.api.run(
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"geometry.remove_representation",
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self.file,
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representation=self.file.by_id(step_id[0]),
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)
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del SvIfcStore.id_map[self.node_id]["Representations"]
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del SvIfcStore.id_map[self.node_id]["Locations"]
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return
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def get_context(self) -> ifcopenshell.entity_instance:
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context = ifcopenshell.util.representation.get_context(
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self.file, self.context_type, self.context_identifier, self.target_view
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)
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if not context:
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parent = ifcopenshell.util.representation.get_context(self.file, self.context_type)
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if not parent:
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parent = ifcopenshell.api.run("context.add_context", self.file, context_type=self.context_type)
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context = ifcopenshell.api.run(
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"context.add_context",
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self.file,
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context_type=self.context_type,
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context_identifier=self.context_identifier,
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target_view=self.target_view,
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parent=parent,
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)
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SvIfcStore.id_map.setdefault(self.node_id, {}).setdefault("Contexts", []).append(context.id())
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return context
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def sv_free(self) -> None:
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try:
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self.file = SvIfcStore.get_file()
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if "Representations" in SvIfcStore.id_map[self.node_id]:
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for obj in SvIfcStore.id_map[self.node_id]["Representations"]:
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for step_id in obj:
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ifcopenshell.api.run(
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"geometry.remove_representation",
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self.file,
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representation=self.file.by_id(step_id),
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)
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if "Contexts" in SvIfcStore.id_map[self.node_id]:
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for context_id in SvIfcStore.id_map[self.node_id]["Contexts"]:
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context = self.file.by_id(context_id)
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if not self.file.get_inverse(context):
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if self.file.by_id(context_id).ParentContext:
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parent = self.file.by_id(context_id).ParentContext
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ifcopenshell.api.run("context.remove_context", self.file, context=context)
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if parent:
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if not self.file.get_inverse(parent):
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ifcopenshell.api.run("context.remove_context", self.file, context=parent)
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SvIfcStore.id_map[self.node_id]["Contexts"].remove(context_id)
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del SvIfcStore.id_map[self.node_id]
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del self.node_dict[hash(self)]
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except KeyError or AttributeError:
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pass
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def register():
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bpy.utils.register_class(SvIfcBMeshToIfcRepr)
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def unregister():
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bpy.utils.unregister_class(SvIfcBMeshToIfcRepr)
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