Files
IfcOpenShell/src/blenderbim/test/bim/feature/geometry.feature
T

465 lines
23 KiB
Gherkin

@geometry
Feature: Geometry
Scenario: Edit object placement
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When I press "bim.edit_object_placement"
Then nothing happens
Scenario: Add representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
Then the object "IfcWall/Cube" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
When the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.TargetView == 'PLAN_VIEW'][0].id()"
And I set "scene.BIMRootProperties.contexts" to "{context}"
And I press "bim.add_representation"
Then the object "IfcWall/Cube" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW"
Scenario: Add representation - add a new representation to a typed instance
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_type_instance"
And I press "bim.add_type_instance"
Then the object "IfcWall/Wall" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
And the object "IfcWall/Wall.001" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
When the object "IfcWall/Wall" is selected
And the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.TargetView == 'PLAN_VIEW'][0].id()"
And I set "scene.BIMRootProperties.contexts" to "{context}"
And I press "bim.add_representation"
Then the object "IfcWall/Wall" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW"
And the object "IfcWall/Wall.001" data is a "Annotation2D" representation of "Plan/Annotation/PLAN_VIEW"
Scenario: Add representation - add a representation with a scale factor applied
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
When the object "Cube" is scaled to "2"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
Then the object "IfcWall/Cube" has no scale
And the object "IfcWall/Cube" dimensions are "4,4,4"
Scenario: Add representation - add a representation with a scale factor removed due to multiple users
Given an empty IFC project
And I add a cube
And I press "object.duplicate_move_linked"
And the object "Cube" is selected
When the object "Cube" is scaled to "2"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
Then the object "IfcWall/Cube" has no scale
And the object "IfcWall/Cube" dimensions are "2,2,2"
Scenario: Switch representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()"
And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation})"
Then nothing happens
Scenario: Switch representation - current edited representation is updated prior to switch
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.ContextIdentifier=='Annotation'][0].id()"
And I set "scene.BIMRootProperties.contexts" to "{context}"
And I press "bim.add_representation"
When the object "IfcWall/Cube" is scaled to "2"
And the variable "representation" is "[r for r in {ifc}.by_type('IfcShapeRepresentation') if r.RepresentationType=='Tessellation'][0].id()"
And I press "bim.switch_representation(ifc_definition_id={representation}, should_reload=True)"
And the variable "representation" is "[r for r in {ifc}.by_type('IfcShapeRepresentation') if r.RepresentationType=='Annotation2D'][0].id()"
And I press "bim.switch_representation(ifc_definition_id={representation}, should_reload=True)"
When I press "export_ifc.bim(filepath='{cwd}/test/files/export.ifc')"
Then the object "IfcWall/Cube" dimensions are "4,4,0"
Scenario: Switch representation - current edited representation is discarded if switching to a box
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
When the object "IfcWall/Cube" is scaled to "2"
And the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[-1].id()"
And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation}, should_reload=True)"
And the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()"
And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation}, should_reload=True)"
When I press "export_ifc.bim(filepath='{cwd}/test/files/export.ifc')"
Then the object "IfcWall/Cube" dimensions are "2,2,2"
Scenario: Switch representation - existing Blender modifiers must be purged
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I add an array modifier
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()"
And I press "bim.switch_representation(obj='IfcWall/Cube', ifc_definition_id={representation})"
Then the object "IfcWall/Cube" has no modifiers
Scenario: Remove representation - remove an active representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I add an array modifier
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[0].id()"
And I press "bim.remove_representation(representation_id={representation})"
Then the object "IfcWall/Cube" has no data
Scenario: Remove representation - remove an unloaded representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I add an array modifier
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
When the variable "representation" is "{ifc}.by_type('IfcShapeRepresentation')[1].id()"
And I press "bim.remove_representation(representation_id={representation})"
Then the object "IfcWall/Cube" has data which is an IFC representation
Scenario: Remove representation - remove an instanced representation from an active type object
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type" to "{cube}"
And I press "bim.add_type_instance"
And I press "bim.add_type_instance"
And the object "IfcWallType/Cube" is selected
When the variable "representation" is "{ifc}.by_type('IfcWallType')[0].RepresentationMaps[1].MappedRepresentation.id()"
And I press "bim.remove_representation(representation_id={representation})"
Then the object "IfcWallType/Cube" has no data
Then the object "IfcWall/Wall" has no data
Then the object "IfcWall/Wall.001" has no data
Scenario: Remove representation - remove an instanced representation from an active instance object
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type" to "{cube}"
And I press "bim.add_type_instance"
And I press "bim.add_type_instance"
And the object "IfcWall/Wall" is selected
When the variable "representation" is "{ifc}.by_type('IfcWall')[0].Representation.Representations[1].id()"
And I press "bim.remove_representation(representation_id={representation})"
Then the object "IfcWallType/Cube" has no data
Then the object "IfcWall/Wall" has no data
Then the object "IfcWall/Wall.001" has no data
Scenario: Update representation - updating a tessellation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I press "bim.update_representation(obj='IfcWall/Cube')"
Then the object "IfcWall/Cube" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
Scenario: Update representation - updating a layered extrusion
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I add an empty
And the object "Empty" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_material(obj='')"
And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet"
And I press "bim.assign_material"
And I press "bim.enable_editing_assigned_material"
And the variable "layer_set" is "{ifc}.by_type("IfcMaterialLayerSet")[0].id()"
And I press "bim.add_layer(layer_set={layer_set})"
And the variable "layer" is "{ifc}.by_type("IfcMaterialLayer")[0].id()"
And I press "bim.enable_editing_material_set_item(material_set_item={layer})"
And I set "active_object.BIMObjectMaterialProperties.material_set_item_attributes[0].float_value" to "0.1"
And I press "bim.edit_material_set_item(material_set_item={layer})"
And I press "bim.edit_assigned_material(material_set={layer_set})"
And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()"
And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')"
When I press "bim.update_representation(obj='IfcWall/Cube')"
Then the object "IfcWall/Cube" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW"
Scenario: Update representation - updating a profiled extrusion
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I add an empty
And the object "Empty" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_material(obj='')"
And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet"
And I press "bim.assign_material"
And I press "bim.enable_editing_assigned_material"
And the variable "profile_set" is "{ifc}.by_type("IfcMaterialProfileSet")[0].id()"
And I press "bim.add_profile(profile_set={profile_set})"
And the variable "profile" is "{ifc}.by_type("IfcMaterialProfile")[0].id()"
And I press "bim.enable_editing_material_set_item(material_set_item={profile})"
And I set "active_object.BIMObjectMaterialProperties.profile_classes" to "IfcParameterizedProfileDef"
And I set "active_object.BIMObjectMaterialProperties.parameterized_profile_classes" to "IfcCircleProfileDef"
And I press "bim.assign_parameterized_profile(ifc_class='IfcCircleProfileDef', material_profile={profile})"
And I set "active_object.BIMObjectMaterialProperties.material_set_item_profile_attributes[2].float_value" to "0.2"
And I press "bim.edit_material_set_item(material_set_item={profile})"
And I press "bim.edit_assigned_material(material_set={profile_set})"
And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()"
And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')"
When I press "bim.update_representation(obj='IfcWall/Cube')"
Then the object "IfcWall/Cube" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW"
Scenario: Get representation IFC parameters
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I press "bim.update_representation(ifc_representation_class='IfcExtrudedAreaSolid/IfcRectangleProfileDef')"
When I press "bim.get_representation_ifc_parameters"
Then nothing happens
Scenario: Copy representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I add a cube
And the object "Cube" is selected
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And additionally the object "IfcWall/Cube.001" is selected
When I press "bim.copy_representation"
Then nothing happens
Scenario: Override delete - without active IFC data
Given an empty Blender session
And I add a cube
And the object "Cube" is selected
When I press "object.delete"
Then the object "Cube" does not exist
Scenario: Override delete - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
When I press "object.delete"
Then the object "IfcWall/Cube" does not exist
Scenario: Override outliner delete
Given an untestable scenario
Then nothing happens
Scenario: Override duplicate move - without active IFC data
Given an empty Blender session
And I add a cube
And I add an empty
And the object "Cube" is selected
And additionally the object "Empty" is selected
When I press "object.duplicate_move"
Then the object "Cube" exists
And the object "Cube.001" exists
Scenario: Override duplicate move - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And additionally the object "IfcBuildingStorey/My Storey" is selected
When I press "object.duplicate_move"
Then the object "IfcWall/Cube" exists
And the object "IfcWall/Cube" is an "IfcWall"
And the object "IfcWall/Cube.001" exists
And the object "IfcWall/Cube.001" is an "IfcWall"
And the object "IfcWall/Cube.001" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
And the object "IfcBuildingStorey/My Storey.001" exists
And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey"
Scenario: Override duplicate move - copying a coloured representation
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I add a material
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And the material "Material" colour is set to "1,0,0,1"
When I press "object.duplicate_move"
And I press "export_ifc.bim(filepath='{cwd}/test/files/export.ifc')"
And an empty Blender session is started
And I press "bim.load_project(filepath='{cwd}/test/files/export.ifc')"
Then the material "Material" colour is "1,0,0,1"
And the object "IfcWall/Cube" has the material "Material"
And the object "IfcWall/Cube.001" has the material "Material"
Scenario: Override duplicate move - copying a type instance with a representation map
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type" to "{cube}"
And I press "bim.add_type_instance"
And the object "IfcWall/Wall" is selected
When I press "object.duplicate_move"
Then the object "IfcWall/Wall.001" exists
And the object "IfcWall/Wall.001" has a "MappedRepresentation" representation of "Model/Body/MODEL_VIEW"
Scenario: Override duplicate move - copying a layered extrusion
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I add an empty
And the object "Empty" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_material(obj='')"
And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialLayerSet"
And I press "bim.assign_material"
And I press "bim.enable_editing_assigned_material"
And the variable "layer_set" is "{ifc}.by_type("IfcMaterialLayerSet")[0].id()"
And I press "bim.add_layer(layer_set={layer_set})"
And the variable "layer" is "{ifc}.by_type("IfcMaterialLayer")[0].id()"
And I press "bim.enable_editing_material_set_item(material_set_item={layer})"
And I set "active_object.BIMObjectMaterialProperties.material_set_item_attributes[0].float_value" to "0.1"
And I press "bim.edit_material_set_item(material_set_item={layer})"
And I press "bim.edit_assigned_material(material_set={layer_set})"
And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()"
And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')"
And the object "IfcWall/Cube" is selected
When I press "object.duplicate_move"
Then the object "IfcWall/Cube.001" exists
Then the object "IfcWall/Cube.001" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW"
Scenario: Override duplicate move - copying a profiled extrusion
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And I add an empty
And the object "Empty" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I press "bim.add_material(obj='')"
And I set "active_object.BIMObjectMaterialProperties.material_type" to "IfcMaterialProfileSet"
And I press "bim.assign_material"
And I press "bim.enable_editing_assigned_material"
And the variable "profile_set" is "{ifc}.by_type("IfcMaterialProfileSet")[0].id()"
And I press "bim.add_profile(profile_set={profile_set})"
And the variable "profile" is "{ifc}.by_type("IfcMaterialProfile")[0].id()"
And I press "bim.enable_editing_material_set_item(material_set_item={profile})"
And I set "active_object.BIMObjectMaterialProperties.profile_classes" to "IfcParameterizedProfileDef"
And I set "active_object.BIMObjectMaterialProperties.parameterized_profile_classes" to "IfcCircleProfileDef"
And I press "bim.assign_parameterized_profile(ifc_class='IfcCircleProfileDef', material_profile={profile})"
And I set "active_object.BIMObjectMaterialProperties.material_set_item_profile_attributes[2].float_value" to "0.2"
And I press "bim.edit_material_set_item(material_set_item={profile})"
And I press "bim.edit_assigned_material(material_set={profile_set})"
And the variable "type" is "{ifc}.by_type('IfcWallType')[0].id()"
And I press "bim.assign_type(relating_type={type}, related_object='IfcWall/Cube')"
And the object "IfcWall/Cube" is selected
When I press "object.duplicate_move"
Then the object "IfcWall/Cube.001" exists
Then the object "IfcWall/Cube.001" has a "SweptSolid" representation of "Model/Body/MODEL_VIEW"
Scenario: Override duplicate move linked - without active IFC data
Given an empty Blender session
And I add a cube
And I add an empty
And the object "Cube" is selected
And additionally the object "Empty" is selected
When I press "object.duplicate_move_linked"
Then the object "Cube" exists
And the object "Cube.001" exists
Scenario: Override duplicate move linked - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And additionally the object "IfcBuildingStorey/My Storey" is selected
When I press "object.duplicate_move_linked"
Then the object "IfcWall/Cube" exists
And the object "IfcWall/Cube" is an "IfcWall"
And the object "IfcWall/Cube.001" exists
And the object "IfcWall/Cube.001" is an "IfcWall"
And the object "IfcWall/Cube.001" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
And the object "IfcBuildingStorey/My Storey.001" exists
And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey"
Scenario: Override paste buffer - without active IFC data
Given an empty Blender session
And I add a cube
And I add an empty
And the object "Cube" is selected
And additionally the object "Empty" is selected
When I press "view3d.copybuffer"
And I press "bim.override_paste_buffer"
Then the object "Cube" exists
And the object "Cube.001" exists
Scenario: Override paste buffer - with active IFC data
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_class" to "IfcWall"
And I press "bim.assign_class"
And the object "IfcWall/Cube" is selected
And additionally the object "IfcBuildingStorey/My Storey" is selected
When I press "view3d.copybuffer"
And I press "bim.override_paste_buffer"
Then the object "IfcWall/Cube" exists
And the object "IfcWall/Cube" is an "IfcWall"
And the object "IfcWall/Cube.001" exists
And the object "IfcWall/Cube.001" is an "IfcWall"
And the object "IfcWall/Cube.001" has a "Tessellation" representation of "Model/Body/MODEL_VIEW"
And the object "IfcBuildingStorey/My Storey.001" exists
And the object "IfcBuildingStorey/My Storey.001" is an "IfcBuildingStorey"