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IfcOpenShell/src/ifcgeom/IfcGeomRepresentation.h
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2025-09-26 14:24:49 +02:00

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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCGEOMREPRESENTATION_H
#define IFCGEOMREPRESENTATION_H
#include "../ifcgeom/ConversionSettings.h"
#include "../ifcgeom/ConversionResult.h"
#include <map>
namespace IfcGeom {
namespace Representation {
class IFC_GEOM_API Representation {
Representation(const Representation&); //N/A
Representation& operator =(const Representation&); //N/A
protected:
const ifcopenshell::geometry::Settings settings_;
const std::string entity_;
std::string id_;
public:
explicit Representation(const ifcopenshell::geometry::Settings& settings, const std::string& entity, const std::string& id)
: settings_(settings)
, entity_(entity)
, id_(id)
{}
const ifcopenshell::geometry::Settings& settings() const { return settings_; }
const std::string& entity() const {
return entity_;
}
// id starts with representation id and then it may have the following dash separated elements:
// - layerset-layerset_id
// - material-material_id
// - openings-opening0_id-...-openingN_id
const std::string& id() const { return id_; }
virtual ~Representation() {}
};
class IFC_GEOM_API BRep : public Representation {
private:
const IfcGeom::ConversionResults shapes_;
BRep(const BRep& other);
BRep& operator=(const BRep& other);
public:
BRep(const ifcopenshell::geometry::Settings& settings, const std::string& entity, const std::string& id, const IfcGeom::ConversionResults& shapes)
: Representation(settings, entity, id)
, shapes_(shapes)
{}
virtual ~BRep() {}
IfcGeom::ConversionResults::const_iterator begin() const { return shapes_.begin(); }
IfcGeom::ConversionResults::const_iterator end() const { return shapes_.end(); }
const IfcGeom::ConversionResults& shapes() const { return shapes_; }
IfcGeom::ConversionResultShape* as_compound(bool force_meters = false) const;
bool calculate_volume(double&) const;
bool calculate_surface_area(double&) const;
bool calculate_projected_surface_area(const ifcopenshell::geometry::taxonomy::matrix4::ptr& ax, double& along_x, double& along_y, double& along_z) const;
int size() const { return (int) shapes_.size(); }
const IfcGeom::ConversionResultShape* item(int i) const;
int item_id(int i) const;
};
class IFC_GEOM_API Serialization : public Representation {
private:
std::string brep_data_;
std::vector<double> surface_styles_;
std::vector<int> surface_style_ids_;
public:
const std::string& brep_data() const { return brep_data_; }
const std::vector<double>& surface_styles() const { return surface_styles_; }
const std::vector<int>& surface_style_ids() const { return surface_style_ids_; }
Serialization(const BRep& brep);
virtual ~Serialization() {}
private:
Serialization();
Serialization(const Serialization&);
Serialization& operator=(const Serialization&);
};
class Triangulation : public Representation {
private:
// A tuple of <item, material, x, y, z> to store as a key in a map.
typedef typename std::tuple<int, int, double, double, double> VertexKey;
typedef std::map<VertexKey, int> VertexKeyMap;
typedef std::pair<int, int> Edge;
std::vector<double> verts_;
// @nb only one of these is populated based on settings, we didn't want to go
// all in with templates or subtypes because of reduced ease of use.
std::vector<int> faces_;
std::vector<std::vector<int>> polyhedral_faces_without_holes_;
std::vector<std::vector<std::vector<int>>> polyhedral_faces_with_holes_;
std::vector<int> edges_;
std::vector<double> normals_;
std::vector<double> uvs_;
std::vector<int> material_ids_;
std::vector<ifcopenshell::geometry::taxonomy::style::ptr> materials_;
std::vector<int> item_ids_;
std::vector<int> edges_item_ids_;
size_t weld_offset_;
VertexKeyMap welds;
Triangulation(const ifcopenshell::geometry::Settings& settings, const std::string& entity, const std::string& id)
: Representation(settings, entity, id)
, weld_offset_(0)
{}
public:
const std::vector<double>& verts() const { return verts_; }
const std::vector<int>& faces() const { return faces_; }
const std::vector<std::vector<int>>& polyhedral_faces_without_holes() const { return polyhedral_faces_without_holes_; }
const std::vector<std::vector<std::vector<int>>>& polyhedral_faces_with_holes() const { return polyhedral_faces_with_holes_; }
const std::vector<int>& edges() const { return edges_; }
const std::vector<double>& normals() const { return normals_; }
const std::vector<double>& uvs() const { return uvs_; }
std::vector<double>& uvs_ref() { return uvs_; }
const std::vector<int>& material_ids() const { return material_ids_; }
const std::vector<ifcopenshell::geometry::taxonomy::style::ptr>& materials() const { return materials_; }
const std::vector<int>& item_ids() const { return item_ids_; }
const std::vector<int>& edges_item_ids() const { return edges_item_ids_; }
Triangulation(const BRep& shape_model);
Triangulation(
const ifcopenshell::geometry::Settings& settings,
const std::string& entity,
const std::string& id,
const std::vector<double>& verts,
const std::vector<int>& faces,
const std::vector<int>& edges,
const std::vector<double>& normals,
const std::vector<double>& uvs,
const std::vector<int>& material_ids,
const std::vector<ifcopenshell::geometry::taxonomy::style::ptr>& materials,
const std::vector<int>& item_ids
, const std::vector<int>& edges_item_ids
)
: Representation(settings, entity, id)
, verts_(verts)
, faces_(faces)
, edges_(edges)
, normals_(normals)
, uvs_(uvs)
, material_ids_(material_ids)
, materials_(materials)
, item_ids_(item_ids)
, edges_item_ids_(edges_item_ids)
{}
virtual ~Triangulation() {}
/// Generates UVs for a single mesh using box projection.
/// @todo Very simple impl. Assumes that input vertices and normals match 1:1.
static std::vector<double> box_project_uvs(const std::vector<double> &vertices, const std::vector<double> &normals);
static Triangulation* empty(const ifcopenshell::geometry::Settings& settings) { return new Triangulation(settings, "", ""); }
/// Welds vertices that belong to different faces
int addVertex(int item_index, int material_index, double X, double Y, double Z);
void addNormal(double X, double Y, double Z) {
normals_.push_back(X);
normals_.push_back(Y);
normals_.push_back(Z);
}
void addFace(int item_id, int style, int i0, int i1, int i2) {
faces_.push_back(i0);
faces_.push_back(i1);
faces_.push_back(i2);
item_ids_.push_back(item_id);
material_ids_.push_back(style);
}
void addFace(int item_id, int style, const std::vector<int>& outer_bound) {
polyhedral_faces_without_holes_.push_back(outer_bound);
item_ids_.push_back(item_id);
material_ids_.push_back(style);
}
void addFace(int item_id, int style, const std::vector<std::vector<int>>& bounds) {
polyhedral_faces_with_holes_.push_back(bounds);
item_ids_.push_back(item_id);
material_ids_.push_back(style);
}
void addEdge(int item_id, int style, int i0, int i1) {
edges_.push_back(i0);
edges_.push_back(i1);
material_ids_.push_back(style);
edges_item_ids_.push_back(item_id);
}
void registerEdge(int item_id, int i0, int i1) {
edges_.push_back(i0);
edges_.push_back(i1);
edges_item_ids_.push_back(item_id);
}
void registerEdgeCount(int n1, int n2, std::map<std::pair<int, int>, int>& edgecount);
void resetWelds() {
weld_offset_ += welds.size();
welds.clear();
}
private:
Triangulation();
Triangulation(const Triangulation&);
Triangulation& operator=(const Triangulation&);
};
}
}
#endif