Files
IfcOpenShell/src/blenderbim/test/bim/feature/model.feature
T
Andrej730 3849a87adc Added simple tests for door and window modifier
This thing used to result in errors before we fixed `replace_object_ifc_representation`
2023-02-23 18:38:20 +05:00

516 lines
27 KiB
Gherkin

@model
Feature: Model
Scenario: Add type instance - add from a mesh
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{cube}"
When I press "bim.add_constr_type_instance"
Then the object "IfcWall/Wall" exists
Scenario: Add type instance - add from an empty
Given an empty IFC project
And I add an empty
And the object "Empty" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "empty" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{empty}"
When I press "bim.add_constr_type_instance"
Then the object "IfcWall/Wall" exists
Scenario: Add type instance - add a mesh where existing instances have changed context
Given an empty IFC project
And I add a cube
And the object "Cube" is selected
And I set "scene.BIMRootProperties.ifc_product" to "IfcElementType"
And I set "scene.BIMRootProperties.ifc_class" to "IfcWallType"
And I press "bim.assign_class"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "cube" is "{ifc}.by_type('IfcWallType')[0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{cube}"
And I press "bim.add_constr_type_instance"
And the object "IfcWall/Wall" data is a "Tessellation" representation of "Model/Body/MODEL_VIEW"
And the object "IfcWall/Wall" is selected
And the variable "context" is "[c for c in {ifc}.by_type('IfcGeometricRepresentationSubContext') if c.ContextType == 'Plan' and c.ContextIdentifier == 'Body' and c.TargetView == 'PLAN_VIEW'][0].id()"
And I set "scene.BIMRootProperties.contexts" to "{context}"
And I press "bim.add_representation"
And the object "IfcWall/Wall" data is a "Annotation2D" representation of "Plan/Body/PLAN_VIEW"
When I press "bim.add_constr_type_instance"
Then the object "IfcWall/Wall" data is a "Annotation2D" representation of "Plan/Body/PLAN_VIEW"
And the object "IfcWall/Wall.001" data is a "Annotation2D" representation of "Plan/Body/PLAN_VIEW"
Scenario: Add one type from the Construction Type Browser
Given an empty IFC project
And I load the demo construction library
When I set "scene.BIMModelProperties.ifc_class" to "IfcColumnType"
And I add the construction type
Then the object "IfcColumn/Column" exists
Scenario: Add grid
Given an empty IFC project
When I press "mesh.add_grid"
Then the object "IfcGrid/Grid" is an "IfcGrid"
And the object "IfcGridAxis/A" is an "IfcGridAxis"
And the object "IfcGridAxis/B" is an "IfcGridAxis"
And the object "IfcGridAxis/C" is an "IfcGridAxis"
And the object "IfcGridAxis/01" is an "IfcGridAxis"
And the object "IfcGridAxis/02" is an "IfcGridAxis"
And the object "IfcGridAxis/03" is an "IfcGridAxis"
Scenario: Pie update container
Given an empty Blender session
And I press "bim.load_project(filepath='{cwd}/test/files/basic.ifc')"
Then the object "IfcSlab/Slab" is in the collection "IfcBuildingStorey/Ground Floor"
When the object "IfcSlab/Slab" is placed in the collection "IfcBuildingStorey/Level 1"
And I press "bim.pie_update_container"
Then nothing happens
Scenario: Add a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
When I press "bim.add_constr_type_instance"
Then the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
Scenario: Extend a wall to the cursor
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And the cursor is at "2,0,0"
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcWall/Wall" dimensions are "2,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
Scenario: Add a wall perpendicular to an existing wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
When I press "bim.hotkey(hotkey='S_A')"
Then the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Extend one wall to another
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is moved to "0.5,-1,0"
And the object "IfcWall/Wall" is selected
And additionally the object "IfcWall/Wall.001" is selected
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcWall/Wall.001" dimensions are "1,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" dimensions are "2,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-2,3"
Scenario: Join two walls with a butt joint - first wall has priority
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And additionally the object "IfcWall/Wall.001" is selected
When I press "bim.hotkey(hotkey='S_T')"
Then the object "IfcWall/Wall.001" dimensions are "0.4,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.6,0,0"
And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Join two walls with a butt joint - second wall has priority
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall.001" is selected
And additionally the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_T')"
Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Join two walls with a mitre joint
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "0.5,0,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And additionally the object "IfcWall/Wall.001" is selected
When I press "bim.hotkey(hotkey='S_Y')"
Then the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall" dimensions are "1.1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0.5,0.1,0"
And the object "IfcWall/Wall" top right corner is at "0.6,-1,3"
Scenario: Change the height of a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And I set "scene.BIMModelProperties.extrusion_depth" to "2000.0"
When I press "bim.change_extrusion_depth(depth=2000.0)"
Then the object "IfcWall/Wall" dimensions are "1,0.1,2"
Scenario: Change the length of a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And I set "scene.BIMModelProperties.length" to "2000.0"
When I press "bim.change_layer_length(length=2000.0)"
Then the object "IfcWall/Wall" dimensions are "2,0.1,3"
Scenario: Flip a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_F')"
Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "1,0,0"
And the object "IfcWall/Wall" top right corner is at "0,-0.1,3"
Scenario: Split a wall
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And the cursor is at "0.5,0,0"
When I press "bim.hotkey(hotkey='S_K')"
Then the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcWall/Wall.001" is an "IfcWall"
And the object "IfcWall/Wall" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" top right corner is at "0.5,0.1,3"
And the object "IfcWall/Wall.001" dimensions are "0.5,0.1,3"
And the object "IfcWall/Wall.001" bottom left corner is at "0.5,0,0"
And the object "IfcWall/Wall.001" top right corner is at "1,0.1,3"
Scenario: Rotate a wall by 90 degrees
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_R')"
Then the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
And the object "IfcWall/Wall" top right corner is at "-0.1,1,3"
Scenario: Regenerate a wall - after doing nothing interesting
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcWallType') if e.Name == 'WAL100'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
When I press "bim.hotkey(hotkey='S_G')"
Then the object "IfcWall/Wall" is an "IfcWall"
And the object "IfcWall/Wall" dimensions are "1,0.1,3"
And the object "IfcWall/Wall" bottom left corner is at "0,0,0"
Scenario: Add a slab
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcSlabType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcSlabType') if e.Name == 'FLR150'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
When I press "bim.hotkey(hotkey='S_A')"
Then the object "IfcSlab/Slab" is an "IfcSlab"
And the object "IfcSlab/Slab" dimensions are "1,1,0.2"
And the object "IfcSlab/Slab" bottom left corner is at "0,0,-0.2"
And the object "IfcSlab/Slab" top right corner is at "1,1,0"
Scenario: Enable editing a slab profile
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcSlabType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcSlabType') if e.Name == 'FLR150'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcSlab/Slab" is selected
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcSlab/Slab" dimensions are "1,1,0"
And the object "IfcSlab/Slab" bottom left corner is at "0,0,-0.2"
And the object "IfcSlab/Slab" top right corner is at "1,1,-0.2"
Scenario: Disable editing a slab profile
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcSlabType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcSlabType') if e.Name == 'FLR150'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcSlab/Slab" is selected
And I press "bim.hotkey(hotkey='S_E')"
When I press "bim.disable_editing_extrusion_profile"
Then the object "IfcSlab/Slab" dimensions are "1,1,0.2"
And the object "IfcSlab/Slab" bottom left corner is at "0,0,-0.2"
And the object "IfcSlab/Slab" top right corner is at "1,1,0"
Scenario: Edit a slab profile
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcSlabType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcSlabType') if e.Name == 'FLR150'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcSlab/Slab" is selected
And I press "bim.hotkey(hotkey='S_E')"
When I press "bim.edit_extrusion_profile"
Then the object "IfcSlab/Slab" dimensions are "1,1,0.2"
And the object "IfcSlab/Slab" bottom left corner is at "0,0,-0.2"
And the object "IfcSlab/Slab" top right corner is at "1,1,0"
Scenario: Add a beam
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
When I press "bim.hotkey(hotkey='S_A')"
Then the object "IfcBeam/Beam" is an "IfcBeam"
And the object "IfcBeam/Beam" dimensions are "0.1,0.2,3"
And the object "IfcBeam/Beam" bottom left corner is at "0,-0.05,-0.1"
And the object "IfcBeam/Beam" top right corner is at "3,0.05,0.1"
Scenario: Extend a beam to the cursor
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam" is selected
And the cursor is at "2,0,0"
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,2"
And the object "IfcBeam/Beam" bottom left corner is at "0,-0.05,-0.1"
Scenario: Extend one beam to another
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "1,1,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam.001" is selected
And I press "bim.hotkey(hotkey='S_R')"
And the object "IfcBeam/Beam.001" is selected
And additionally the object "IfcBeam/Beam" is selected
When I press "bim.hotkey(hotkey='S_E')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,3"
And the object "IfcBeam/Beam" bottom left corner is at "0,-0.05,-0.1"
And the object "IfcBeam/Beam" top right corner is at "3,0.05,0.1"
And the object "IfcBeam/Beam.001" dimensions are "0.1,0.2,3.95"
And the object "IfcBeam/Beam.001" bottom left corner is at "1.05,0.05,-0.1"
And the object "IfcBeam/Beam.001" top right corner is at "0.95,4,0.1"
Scenario: Join two beams with a butt joint - first beam has priority
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "1,1,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam.001" is selected
And I press "bim.hotkey(hotkey='S_R')"
And the object "IfcBeam/Beam.001" is selected
And additionally the object "IfcBeam/Beam" is selected
When I press "bim.hotkey(hotkey='S_T')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,1.95"
And the object "IfcBeam/Beam" bottom left corner is at "1.05,-0.05,-0.1"
And the object "IfcBeam/Beam" top right corner is at "3,0.05,0.1"
And the object "IfcBeam/Beam.001" dimensions are "0.1,0.2,4.05"
And the object "IfcBeam/Beam.001" bottom left corner is at "1.05,-0.05,-0.1"
And the object "IfcBeam/Beam.001" top right corner is at "0.95,4,0.1"
Scenario: Join two beams with a butt joint - second beam has priority
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "1,1,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam.001" is selected
And I press "bim.hotkey(hotkey='S_R')"
And the object "IfcBeam/Beam" is selected
And additionally the object "IfcBeam/Beam.001" is selected
When I press "bim.hotkey(hotkey='S_T')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,2.05"
And the object "IfcBeam/Beam" bottom left corner is at "0.95,-0.05,-0.1"
And the object "IfcBeam/Beam" top right corner is at "3,0.05,0.1"
And the object "IfcBeam/Beam.001" dimensions are "0.1,0.2,3.95"
And the object "IfcBeam/Beam.001" bottom left corner is at "1.05,0.05,-0.1"
And the object "IfcBeam/Beam.001" top right corner is at "0.95,4,0.1"
Scenario: Join two beams with a mitre joint
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the cursor is at "1,1,0"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam.001" is selected
And I press "bim.hotkey(hotkey='S_R')"
And the object "IfcBeam/Beam" is selected
And additionally the object "IfcBeam/Beam.001" is selected
When I press "bim.hotkey(hotkey='S_Y')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,2.05"
And the object "IfcBeam/Beam" bottom left corner is at "0.95,-0.05,-0.1"
And the object "IfcBeam/Beam" top right corner is at "3,0.05,0.1"
And the object "IfcBeam/Beam.001" dimensions are "0.1,0.2,4.05"
And the object "IfcBeam/Beam.001" bottom left corner is at "1.05,-0.05,-0.1"
And the object "IfcBeam/Beam.001" top right corner is at "0.95,4,0.1"
Scenario: Change the length of a beam
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam" is selected
And I set "scene.BIMModelProperties.extrusion_depth" to "2000.0"
When I press "bim.change_profile_depth(depth=2000.0)"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,2"
Scenario: Rotate a beam by 90 degrees
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam" is selected
When I press "bim.hotkey(hotkey='S_R')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,3"
And the object "IfcBeam/Beam" bottom left corner is at "0.05,0,-0.1"
And the object "IfcBeam/Beam" top right corner is at "-0.05,3,0.1"
Scenario: Regenerate a beam - after doing nothing interesting
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcBeamType"
And the variable "element_type" is "[e for e in {ifc}.by_type('IfcBeamType') if e.Name == 'B1'][0].id()"
And I set "scene.BIMModelProperties.relating_type_id" to "{element_type}"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcBeam/Beam" is selected
When I press "bim.hotkey(hotkey='S_G')"
Then the object "IfcBeam/Beam" dimensions are "0.1,0.2,3"
And the object "IfcBeam/Beam" bottom left corner is at "0,-0.05,-0.1"
And the object "IfcBeam/Beam" top right corner is at "3,0.05,0.1"
Scenario: Undo test - create a wall and couple windows and undo the last window
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And I press "bim.hotkey(hotkey='S_A')"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWindowType"
And I press "bim.hotkey(hotkey='S_A')"
And I prepare to undo
And the object "IfcWall/Wall" is selected
And I set "scene.BIMModelProperties.ifc_class" to "IfcWindowType"
And I press "bim.hotkey(hotkey='S_A')"
And I undo
Then nothing happens
Scenario: Undo test - create a wall with window opening, flip it and undo
Given an empty IFC project
And I load the demo construction library
And I set "scene.BIMModelProperties.ifc_class" to "IfcWallType"
And I press "bim.hotkey(hotkey='S_A')"
And I set "scene.BIMModelProperties.ifc_class" to "IfcWindowType"
And I press "bim.hotkey(hotkey='S_A')"
And the object "IfcWall/Wall" is selected
And I prepare to undo
And I press "bim.hotkey(hotkey='S_F')"
And I undo
Then nothing happens
Scenario: Create window type based on window modifier, add an occurence of it and edit it
Given an empty IFC project
And I set "scene.BIMModelProperties.type_class" to "IfcWindowType"
And I set "scene.BIMModelProperties.type_predefined_type" to "WINDOW"
And I set "scene.BIMModelProperties.type_template" to "WINDOW"
And I press "bim.add_type()"
And I press "bim.hotkey(hotkey='S_A')"
And I press "bim.enable_editing_window()"
And I press "bim.finish_editing_window()"
Scenario: Create door type based on door modifier, add an occurence of it and edit it
Given an empty IFC project
And I set "scene.BIMModelProperties.type_class" to "IfcDoorType"
And I set "scene.BIMModelProperties.type_predefined_type" to "DOOR"
And I set "scene.BIMModelProperties.type_template" to "DOOR"
And I press "bim.add_type()"
And I press "bim.hotkey(hotkey='S_A')"
And I press "bim.enable_editing_door()"
And I press "bim.finish_editing_door()"