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IfcOpenShell/src/qtviewer/ParseIfcFile.cpp
T

208 lines
6.8 KiB
C++

#include "ParseIfcFile.h"
#include "MessageLogger.h"
#include "osg/Array"
#include "osg/Geometry"
#include "osg/Material"
#include "osg/MatrixTransform"
#include "osg/Matrixd"
#include "osg/PrimitiveSet"
#include "osg/StateAttribute"
#include "osg/StateSet"
#include "osg/Vec4"
#include "osg/ref_ptr"
#include <OpenGL/OpenGL.h>
#include <cstddef> // size_t
#include <string>
#include <osg/Vec3>
#include <vector>
ParseIfcFile::ParseIfcFile() {}
ParseIfcFile::~ParseIfcFile() {}
bool ParseIfcFile::Parse(
const std::string& filePath,
std::vector<osg::ref_ptr<osg::MatrixTransform>>& matrixTransforms
) {
IfcParse::IfcFile file(filePath);
IfcGeom::IteratorSettings settings;
settings.set(IfcGeom::IteratorSettings::USE_WORLD_COORDS, false);
settings.set(IfcGeom::IteratorSettings::WELD_VERTICES, false);
settings.set(IfcGeom::IteratorSettings::APPLY_DEFAULT_MATERIALS, true);
IfcGeom::Iterator* it = new IfcGeom::Iterator(settings, &file);
if (!it->initialize()) {
MessageLogger::log("Error: Iterator failed to initialize! Aborting.");
delete it;
return false;
}
std::string lastId;
std::vector<osg::ref_ptr<osg::Geometry>> lastGeometrySet;
do {
//const IfcGeom::BRepElement* bRepElem = it->get_native();
const IfcGeom::TriangulationElement* triElem = static_cast<const IfcGeom::TriangulationElement*>(it->get());
// Print element info
std::string elemInfo = triElem->type();
elemInfo += triElem->name() == "" ? "" : ": " + triElem->name();
MessageLogger::log(elemInfo);
const std::string id = triElem->geometry().id();
//MessageLogger::log("id: " + id);
// Transformation Matrix
const std::vector<double>& matrixData = triElem->transformation().matrix().data();
// Debugging:
std::string matrixStr = "";
int col = 0;
int row = 0;
for (auto d : matrixData) {
matrixStr += std::to_string(d) + " ";
if (++col == 3) {
std::string lastCol = (row == 3) ? "1" : "0";
matrixStr += lastCol + "\n";
col = 0;
row++;
}
}
//MessageLogger::log(matrixStr); // Print matrix data
const osg::Matrixd matrixd (
matrixData[0], matrixData[1], matrixData[2], 0,
matrixData[3], matrixData[4], matrixData[5], 0,
matrixData[6], matrixData[7], matrixData[8], 0,
matrixData[9], matrixData[10], matrixData[11], 1
);
const osg::ref_ptr<osg::MatrixTransform> matrixTransform = new osg::MatrixTransform;
matrixTransform->setMatrix(matrixd);
if (id == lastId) {
for (auto geometry : lastGeometrySet) {
matrixTransform->addChild(geometry);
}
matrixTransforms.push_back(matrixTransform);
continue;
}
const boost::shared_ptr<IfcGeom::Representation::Triangulation>& triElemGeom = triElem->geometry_pointer();
const std::vector<int>& elemFaces = triElemGeom->faces();
const std::vector<double>& elemVertices = triElemGeom->verts();
const std::vector<double>& elemNormals = triElemGeom->normals();
const std::vector<IfcGeom::Material>& elemMats = triElemGeom->materials();
const std::vector<int>& elemMatIds = triElemGeom->material_ids();
std::map<int, osg::ref_ptr<osg::Material>> uniqueMaterials;
std::map<int, std::vector<int>> elemFaces_grouped;
auto fit = elemFaces.begin();
for (const int& matId : elemMatIds) {
for (int i = 0; i < 3; ++i) {
elemFaces_grouped[matId].push_back(*fit++);
}
}
if (fit != elemFaces.end())
MessageLogger::log("** Failed to map the faces to material IDs!");
std::vector<osg::ref_ptr<osg::Geometry>> geometrySet;
for (const auto& group : elemFaces_grouped) {
int matId = group.first;
const std::vector<int>& fVertIds = group.second;
osg::ref_ptr<osg::Vec3Array> osgVertices = new osg::Vec3Array;
osg::ref_ptr<osg::Vec3Array> osgNormals = new osg::Vec3Array;
for (size_t i = 0; i < fVertIds.size(); i += 3) {
buildTriangleNodes(
fVertIds, elemVertices, elemNormals, i,
osgVertices, osgNormals
);
}
osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
geometry->setVertexArray(osgVertices);
geometry->setNormalArray(osgNormals);
geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
osg::ref_ptr<osg::DrawArrays> drawArrays = new osg::DrawArrays(
osg::PrimitiveSet::TRIANGLES, 0, osgVertices->size());
geometry->addPrimitiveSet(drawArrays);
osg::ref_ptr<osg::Material> osgMaterial = getOsgMaterial(elemMats[matId]);
geometry->getOrCreateStateSet()->setAttributeAndModes(osgMaterial.get());
matrixTransform->addChild(geometry);
geometrySet.push_back(geometry);
}
matrixTransforms.push_back(matrixTransform);
lastId = id;
lastGeometrySet = geometrySet;
} while (it->next());
return true;
}
void ParseIfcFile::buildTriangleNodes(
const std::vector<int>& fVertIds,
const std::vector<double>& elemVertices,
const std::vector<double>& elemNormals,
size_t index,
osg::ref_ptr<osg::Vec3Array> osgVertices,
osg::ref_ptr<osg::Vec3Array> osgNormals)
{
auto addVertexAndNormal = [fVertIds, elemVertices, elemNormals, osgVertices, osgNormals](size_t i) {
size_t initVertIndex = 3 * fVertIds[i];
size_t x_vertIndex = initVertIndex;
size_t y_vertIndex = initVertIndex + 1;
size_t z_vertIndex = initVertIndex + 2;
osgVertices->push_back(osg::Vec3 (
elemVertices[x_vertIndex],
elemVertices[y_vertIndex],
elemVertices[z_vertIndex]
));
osgNormals->push_back(osg::Vec3 (
elemNormals[x_vertIndex],
elemNormals[y_vertIndex],
elemNormals[z_vertIndex]
));
};
addVertexAndNormal(index);
addVertexAndNormal(index + 1);
addVertexAndNormal(index + 2);
}
osg::ref_ptr<osg::Material> ParseIfcFile::getOsgMaterial(const IfcGeom::Material& material)
{
const double* diffuseColor = material.diffuse();
osg::Vec4 matOsgDiffuseColor(
diffuseColor[0],
diffuseColor[1],
diffuseColor[2],
material.transparency()
);
osg::ref_ptr<osg::Material> osgMaterial = new osg::Material;
osgMaterial->setDiffuse(osg::Material::FRONT_AND_BACK, matOsgDiffuseColor);
return osgMaterial;
}