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https://github.com/JuliaFEM/JuliaFEM.jl.git
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refactor(scripts): Remove standalone generation script
Deleted: scripts/generate_lagrange_basis.jl (720 lines) Reason: Functionality merged into src/basis/lagrange_generator.jl The generator is now both a library (for inclusion) and a script (for execution). Run as: julia --project=. src/basis/lagrange_generator.jl
This commit is contained in:
@@ -1,720 +0,0 @@
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#!/usr/bin/env julia
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# ==============================================================================
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# LAGRANGE BASIS FUNCTION GENERATION SCRIPT
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# ==============================================================================
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#
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# This script generates pre-computed Lagrange basis functions for all standard
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# finite element types and writes them to src/basis/lagrange_generated.jl
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#
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# ARCHITECTURAL CONTEXT:
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# Lagrange basis functions are INTERPOLATION SCHEMES, not element topologies.
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# They belong in src/basis/ as they are independent of:
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# - Topology (src/topology/): Reference element connectivity (Tri3, Quad4, etc.)
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# - Integration (src/integration/): Quadrature rules (Gauss, Lobatto, etc.)
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#
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# Element = Topology + Interpolation + Integration (composition, not conflation)
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# See: docs/book/element_architecture.md for full design rationale
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#
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# USAGE:
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# cd /path/to/JuliaFEM.jl
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# julia --project=. scripts/generate_lagrange_basis.jl
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#
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# OUTPUT:
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# src/basis/lagrange_generated.jl (commit this to git!)
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#
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# WHEN TO RUN:
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# - Adding new element types
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# - Fixing bugs in generation logic
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# - Changing polynomial ansatz strategy
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# - After modifying lagrange_generator.jl
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#
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# THEORY:
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# See docs/book/lagrange_basis_functions.md for full mathematical details
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#
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# ==============================================================================
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using Pkg
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Pkg.activate(".")
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using Dates # For timestamp in generated file header
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println("="^80)
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println("LAGRANGE BASIS FUNCTION GENERATOR")
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println("="^80)
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println()
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# Load the symbolic generation engine
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println("Loading symbolic generator...")
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include("../src/basis/lagrange_generator.jl")
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println("✓ Generator loaded")
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println()
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# ==============================================================================
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# ELEMENT CATALOG
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# ==============================================================================
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#
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# For each standard Lagrange element, define:
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# 1. Name (e.g., "Seg2")
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# 2. Description
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# 3. Node coordinates in reference element
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# 4. Polynomial ansatz (monomial basis)
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#
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# Reference element conventions:
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# - 1D (Seg): u ∈ [-1, 1]
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# - 2D (Tri): (u, v) where u,v ≥ 0, u+v ≤ 1
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# - 2D (Quad): (u, v) ∈ [-1, 1]²
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# - 3D (Tet): (u, v, w) where u,v,w ≥ 0, u+v+w ≤ 1
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# - 3D (Hex): (u, v, w) ∈ [-1, 1]³
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#
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# NOTE: Variable names are u, v, w (not ξ, η, ζ)
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#
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# ==============================================================================
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elements = []
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# ------------------------------------------------------------------------------
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# 1D ELEMENTS
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# ------------------------------------------------------------------------------
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# Seg2: 2-node linear segment
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push!(elements, (
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name="Seg2",
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description="2-node linear segment element",
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coordinates=[
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[-1.0], # Node 1
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[1.0] # Node 2
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],
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ansatz=[
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:(1), # 1
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:(u) # u
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]
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))
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# Seg3: 3-node quadratic segment
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push!(elements, (
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name="Seg3",
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description="3-node quadratic segment element",
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coordinates=[
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[-1.0], # Node 1
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[1.0], # Node 2
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[0.0] # Node 3 (midpoint)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(u^2) # u²
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]
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))
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# ------------------------------------------------------------------------------
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# 2D TRIANGULAR ELEMENTS
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# ------------------------------------------------------------------------------
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# Tri3: 3-node linear triangle
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push!(elements, (
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name="Tri3",
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description="3-node linear triangular element",
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coordinates=[
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[0.0, 0.0], # Node 1
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[1.0, 0.0], # Node 2
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[0.0, 1.0] # Node 3
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v) # v
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]
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))
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# Tri6: 6-node quadratic triangle
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push!(elements, (
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name="Tri6",
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description="6-node quadratic triangular element",
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coordinates=[
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[0.0, 0.0], # Node 1
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[1.0, 0.0], # Node 2
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[0.0, 1.0], # Node 3
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[0.5, 0.0], # Node 4 (edge 1-2)
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[0.5, 0.5], # Node 5 (edge 2-3)
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[0.0, 0.5] # Node 6 (edge 3-1)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v), # v
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:(u^2), # u²
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:(u * v), # uv
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:(v^2) # v²
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]
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))
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# Tri6: 6-node quadratic triangle
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push!(elements, (
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name="Tri6",
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description="6-node quadratic triangular element",
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coordinates=[
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[0.0, 0.0], # Node 1
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[1.0, 0.0], # Node 2
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[0.0, 1.0], # Node 3
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[0.5, 0.0], # Node 4 (edge 1-2)
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[0.5, 0.5], # Node 5 (edge 2-3)
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[0.0, 0.5] # Node 6 (edge 3-1)
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],
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ansatz=[
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:(1), # 1
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:(u), # ξ
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:(v), # η
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:(u^2), # ξ²
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:(ξ * η), # ξη
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:(v^2) # η²
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]
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))
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# ------------------------------------------------------------------------------
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# 2D QUADRILATERAL ELEMENTS
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# ------------------------------------------------------------------------------
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# Quad4: 4-node bilinear quadrilateral
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# Quad4: 4-node bilinear quadrilateral
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push!(elements, (
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name="Quad4",
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description="4-node bilinear quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1
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[1.0, -1.0], # Node 2
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[1.0, 1.0], # Node 3
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[-1.0, 1.0] # Node 4
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v), # v
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:(u * v) # uv
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]
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))
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# Quad8: 8-node serendipity quadrilateral (quadratic edges, no center node)
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push!(elements, (
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name="Quad8",
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description="8-node serendipity quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1
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[1.0, -1.0], # Node 2
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[1.0, 1.0], # Node 3
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[-1.0, 1.0], # Node 4
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[0.0, -1.0], # Node 5 (edge 1-2)
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[1.0, 0.0], # Node 6 (edge 2-3)
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[0.0, 1.0], # Node 7 (edge 3-4)
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[-1.0, 0.0] # Node 8 (edge 4-1)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v), # v
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:(u^2), # u²
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:(u * v), # uv
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:(v^2), # v²
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:(u^2 * v), # u²v
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:(u * v^2) # uv²
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]
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))
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# Quad9: 9-node biquadratic quadrilateral (complete quadratic)
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push!(elements, (
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name="Quad9",
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description="9-node biquadratic quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1
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[1.0, -1.0], # Node 2
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[1.0, 1.0], # Node 3
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[-1.0, 1.0], # Node 4
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[0.0, -1.0], # Node 5 (edge 1-2)
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[1.0, 0.0], # Node 6 (edge 2-3)
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[0.0, 1.0], # Node 7 (edge 3-4)
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[-1.0, 0.0], # Node 8 (edge 4-1)
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[0.0, 0.0] # Node 9 (center)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v), # v
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:(u^2), # u²
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:(u * v), # uv
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:(v^2), # v²
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:(u^2 * v), # u²v
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:(u * v^2), # uv²
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:(u^2 * v^2) # u²v²
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]
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))
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# Quad8: 8-node serendipity quadrilateral (quadratic edges, no center node)
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push!(elements, (
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name="Quad8",
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description="8-node serendipity quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1
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[1.0, -1.0], # Node 2
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[1.0, 1.0], # Node 3
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[-1.0, 1.0], # Node 4
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[0.0, -1.0], # Node 5 (edge 1-2)
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[1.0, 0.0], # Node 6 (edge 2-3)
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[0.0, 1.0], # Node 7 (edge 3-4)
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[-1.0, 0.0] # Node 8 (edge 4-1)
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],
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ansatz=[
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:(1), # 1
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:(u), # ξ
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:(v), # η
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:(u^2), # ξ²
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:(ξ * η), # ξη
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:(v^2), # η²
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:(u^2 * η), # ξ²η
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:(ξ * v^2) # ξη²
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]
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))
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# Quad9: 9-node biquadratic quadrilateral (complete quadratic)
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push!(elements, (
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name="Quad9",
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description="9-node biquadratic quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1
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[1.0, -1.0], # Node 2
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[1.0, 1.0], # Node 3
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[-1.0, 1.0], # Node 4
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[0.0, -1.0], # Node 5 (edge 1-2)
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[1.0, 0.0], # Node 6 (edge 2-3)
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[0.0, 1.0], # Node 7 (edge 3-4)
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[-1.0, 0.0], # Node 8 (edge 4-1)
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[0.0, 0.0] # Node 9 (center)
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],
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ansatz=[
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:(1), # 1
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:(u), # ξ
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:(v), # η
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:(u^2), # ξ²
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:(ξ * η), # ξη
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:(v^2), # η²
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:(u^2 * η), # ξ²η
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:(ξ * v^2), # ξη²
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:(u^2 * v^2) # ξ²η²
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]
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))
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# ------------------------------------------------------------------------------
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# 3D TETRAHEDRAL ELEMENTS
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# ------------------------------------------------------------------------------
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# Tet4: 4-node linear tetrahedron
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# Tet4: 4-node linear tetrahedron
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push!(elements, (
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name="Tet4",
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description="4-node linear tetrahedral element",
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coordinates=[
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[0.0, 0.0, 0.0], # Node 1
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[1.0, 0.0, 0.0], # Node 2
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[0.0, 1.0, 0.0], # Node 3
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[0.0, 0.0, 1.0] # Node 4
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v), # v
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:(w) # w
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]
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))
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# Tet10: 10-node quadratic tetrahedron
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push!(elements, (
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name="Tet10",
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description="10-node quadratic tetrahedral element",
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coordinates=[
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[0.0, 0.0, 0.0], # Node 1
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[1.0, 0.0, 0.0], # Node 2
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[0.0, 1.0, 0.0], # Node 3
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[0.0, 0.0, 1.0], # Node 4
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[0.5, 0.0, 0.0], # Node 5 (edge 1-2)
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[0.5, 0.5, 0.0], # Node 6 (edge 2-3)
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[0.0, 0.5, 0.0], # Node 7 (edge 3-1)
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[0.0, 0.0, 0.5], # Node 8 (edge 1-4)
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[0.5, 0.0, 0.5], # Node 9 (edge 2-4)
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[0.0, 0.5, 0.5] # Node 10 (edge 3-4)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v), # v
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:(w), # w
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:(u^2), # u²
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:(u * v), # uv
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:(u * w), # uw
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:(v^2), # v²
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:(v * w), # vw
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:(w^2) # w²
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]
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))
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# Tet10: 10-node quadratic tetrahedron
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push!(elements, (
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name="Tet10",
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description="10-node quadratic tetrahedral element",
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coordinates=[
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[0.0, 0.0, 0.0], # Node 1
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[1.0, 0.0, 0.0], # Node 2
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[0.0, 1.0, 0.0], # Node 3
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[0.0, 0.0, 1.0], # Node 4
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[0.5, 0.0, 0.0], # Node 5 (edge 1-2)
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[0.5, 0.5, 0.0], # Node 6 (edge 2-3)
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[0.0, 0.5, 0.0], # Node 7 (edge 3-1)
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[0.0, 0.0, 0.5], # Node 8 (edge 1-4)
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[0.5, 0.0, 0.5], # Node 9 (edge 2-4)
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[0.0, 0.5, 0.5] # Node 10 (edge 3-4)
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],
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ansatz=[
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:(1), # 1
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:(u), # ξ
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:(v), # η
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:(w), # ζ
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:(u^2), # ξ²
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:(ξ * η), # ξη
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:(ξ * ζ), # ξζ
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:(v^2), # η²
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:(η * ζ), # ηζ
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:(w^2) # ζ²
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]
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))
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# ------------------------------------------------------------------------------
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# 3D HEXAHEDRAL ELEMENTS
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# ------------------------------------------------------------------------------
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# Hex8: 8-node trilinear hexahedron (brick)
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push!(elements, (
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name="Hex8",
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description="8-node trilinear hexahedral element",
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coordinates=[
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[-1.0, -1.0, -1.0], # Node 1
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[1.0, -1.0, -1.0], # Node 2
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[1.0, 1.0, -1.0], # Node 3
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[-1.0, 1.0, -1.0], # Node 4
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[-1.0, -1.0, 1.0], # Node 5
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||||
[1.0, -1.0, 1.0], # Node 6
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[1.0, 1.0, 1.0], # Node 7
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||||
[-1.0, 1.0, 1.0] # Node 8
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||||
],
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||||
ansatz=[
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||||
:(1), # 1
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||||
:(u), # ξ
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||||
:(v), # η
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||||
:(w), # ζ
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||||
:(ξ * η), # ξη
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||||
:(ξ * ζ), # ξζ
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||||
:(η * ζ), # ηζ
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:(ξ * η * ζ) # ξηζ
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||||
]
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||||
))
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||||
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# Hex20: 20-node serendipity hexahedron (quadratic edges, no face/center nodes)
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||||
push!(elements, (
|
||||
name="Hex20",
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||||
description="20-node serendipity hexahedral element",
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||||
coordinates=[
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||||
# Corner nodes
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||||
[-1.0, -1.0, -1.0], # 1
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[1.0, -1.0, -1.0], # 2
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[1.0, 1.0, -1.0], # 3
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||||
[-1.0, 1.0, -1.0], # 4
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||||
[-1.0, -1.0, 1.0], # 5
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||||
[1.0, -1.0, 1.0], # 6
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||||
[1.0, 1.0, 1.0], # 7
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||||
[-1.0, 1.0, 1.0], # 8
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||||
# Edge nodes (bottom face)
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||||
[0.0, -1.0, -1.0], # 9
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||||
[1.0, 0.0, -1.0], # 10
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||||
[0.0, 1.0, -1.0], # 11
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||||
[-1.0, 0.0, -1.0], # 12
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||||
# Edge nodes (top face)
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||||
[0.0, -1.0, 1.0], # 13
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||||
[1.0, 0.0, 1.0], # 14
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||||
[0.0, 1.0, 1.0], # 15
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||||
[-1.0, 0.0, 1.0], # 16
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||||
# Edge nodes (vertical)
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||||
[-1.0, -1.0, 0.0], # 17
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||||
[1.0, -1.0, 0.0], # 18
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||||
[1.0, 1.0, 0.0], # 19
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||||
[-1.0, 1.0, 0.0] # 20
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||||
],
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||||
ansatz=[
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||||
:(1), # 1
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||||
:(u), :(v), :(w), # linear
|
||||
:(u^2), :(v^2), :(w^2), # pure quadratic
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||||
:(ξ * η), :(ξ * ζ), :(η * ζ), # bilinear
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||||
:(u^2 * η), :(u^2 * ζ), :(v^2 * ξ), :(v^2 * ζ), :(w^2 * ξ), :(w^2 * η), # quadratic-linear
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||||
:(ξ * η * ζ), # trilinear
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||||
:(u^2 * η * ζ), :(ξ * v^2 * ζ), :(ξ * η * w^2) # quadratic-bilinear
|
||||
]
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||||
))
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||||
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||||
# Hex27: 27-node triquadratic hexahedron (complete quadratic)
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||||
push!(elements, (
|
||||
name="Hex27",
|
||||
description="27-node triquadratic hexahedral element",
|
||||
coordinates=[
|
||||
# Corner nodes
|
||||
[-1.0, -1.0, -1.0], # 1
|
||||
[1.0, -1.0, -1.0], # 2
|
||||
[1.0, 1.0, -1.0], # 3
|
||||
[-1.0, 1.0, -1.0], # 4
|
||||
[-1.0, -1.0, 1.0], # 5
|
||||
[1.0, -1.0, 1.0], # 6
|
||||
[1.0, 1.0, 1.0], # 7
|
||||
[-1.0, 1.0, 1.0], # 8
|
||||
# Edge nodes (bottom face)
|
||||
[0.0, -1.0, -1.0], # 9
|
||||
[1.0, 0.0, -1.0], # 10
|
||||
[0.0, 1.0, -1.0], # 11
|
||||
[-1.0, 0.0, -1.0], # 12
|
||||
# Edge nodes (top face)
|
||||
[0.0, -1.0, 1.0], # 13
|
||||
[1.0, 0.0, 1.0], # 14
|
||||
[0.0, 1.0, 1.0], # 15
|
||||
[-1.0, 0.0, 1.0], # 16
|
||||
# Edge nodes (vertical)
|
||||
[-1.0, -1.0, 0.0], # 17
|
||||
[1.0, -1.0, 0.0], # 18
|
||||
[1.0, 1.0, 0.0], # 19
|
||||
[-1.0, 1.0, 0.0], # 20
|
||||
# Face center nodes
|
||||
[0.0, 0.0, -1.0], # 21 (bottom)
|
||||
[0.0, 0.0, 1.0], # 22 (top)
|
||||
[0.0, -1.0, 0.0], # 23 (front)
|
||||
[1.0, 0.0, 0.0], # 24 (right)
|
||||
[0.0, 1.0, 0.0], # 25 (back)
|
||||
[-1.0, 0.0, 0.0], # 26 (left)
|
||||
# Volume center node
|
||||
[0.0, 0.0, 0.0] # 27 (center)
|
||||
],
|
||||
ansatz=[
|
||||
:(1), # 1
|
||||
:(u), :(v), :(w), # linear (3)
|
||||
:(u^2), :(v^2), :(w^2), # pure quadratic (3)
|
||||
:(ξ * η), :(ξ * ζ), :(η * ζ), # bilinear (3)
|
||||
:(u^2 * η), :(u^2 * ζ), :(v^2 * ξ), :(v^2 * ζ), :(w^2 * ξ), :(w^2 * η), # quad-linear (6)
|
||||
:(ξ * η * ζ), # trilinear (1)
|
||||
:(u^2 * η * ζ), :(ξ * v^2 * ζ), :(ξ * η * w^2), # quad-bilinear (3)
|
||||
:(u^2 * v^2), :(u^2 * w^2), :(v^2 * w^2), # biquadratic (3)
|
||||
:(u^2 * v^2 * ζ), :(u^2 * η * w^2), :(ξ * v^2 * w^2), # biquad-linear (3)
|
||||
:(u^2 * v^2 * w^2) # triquadratic (1)
|
||||
]
|
||||
))
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# 3D PYRAMID ELEMENTS
|
||||
# ------------------------------------------------------------------------------
|
||||
|
||||
# Pyr5: 5-node linear pyramid
|
||||
push!(elements, (
|
||||
name="Pyr5",
|
||||
description="5-node linear pyramid element",
|
||||
coordinates=[
|
||||
[-1.0, -1.0, 0.0], # Node 1 (base)
|
||||
[1.0, -1.0, 0.0], # Node 2 (base)
|
||||
[1.0, 1.0, 0.0], # Node 3 (base)
|
||||
[-1.0, 1.0, 0.0], # Node 4 (base)
|
||||
[0.0, 0.0, 1.0] # Node 5 (apex)
|
||||
],
|
||||
ansatz=[
|
||||
:(1), # 1
|
||||
:(u), # ξ
|
||||
:(v), # η
|
||||
:(w), # ζ
|
||||
:(ξ * η) # ξη (needed for symmetry)
|
||||
]
|
||||
))
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# 3D WEDGE ELEMENTS (Prism/Pentahedron)
|
||||
# ------------------------------------------------------------------------------
|
||||
|
||||
# Wedge6: 6-node linear wedge (triangular prism)
|
||||
push!(elements, (
|
||||
name="Wedge6",
|
||||
description="6-node linear wedge element (triangular prism)",
|
||||
coordinates=[
|
||||
[0.0, 0.0, -1.0], # Node 1 (bottom triangle)
|
||||
[1.0, 0.0, -1.0], # Node 2 (bottom triangle)
|
||||
[0.0, 1.0, -1.0], # Node 3 (bottom triangle)
|
||||
[0.0, 0.0, 1.0], # Node 4 (top triangle)
|
||||
[1.0, 0.0, 1.0], # Node 5 (top triangle)
|
||||
[0.0, 1.0, 1.0] # Node 6 (top triangle)
|
||||
],
|
||||
ansatz=[
|
||||
:(1), # 1
|
||||
:(u), # ξ
|
||||
:(v), # η
|
||||
:(w), # ζ
|
||||
:(ξ * ζ), # ξζ
|
||||
:(η * ζ) # ηζ
|
||||
]
|
||||
))
|
||||
|
||||
# Wedge15: 15-node quadratic wedge
|
||||
push!(elements, (
|
||||
name="Wedge15",
|
||||
description="15-node quadratic wedge element",
|
||||
coordinates=[
|
||||
# Bottom triangle
|
||||
[0.0, 0.0, -1.0], # 1
|
||||
[1.0, 0.0, -1.0], # 2
|
||||
[0.0, 1.0, -1.0], # 3
|
||||
# Top triangle
|
||||
[0.0, 0.0, 1.0], # 4
|
||||
[1.0, 0.0, 1.0], # 5
|
||||
[0.0, 1.0, 1.0], # 6
|
||||
# Mid-edge nodes (bottom triangle)
|
||||
[0.5, 0.0, -1.0], # 7
|
||||
[0.5, 0.5, -1.0], # 8
|
||||
[0.0, 0.5, -1.0], # 9
|
||||
# Mid-edge nodes (top triangle)
|
||||
[0.5, 0.0, 1.0], # 10
|
||||
[0.5, 0.5, 1.0], # 11
|
||||
[0.0, 0.5, 1.0], # 12
|
||||
# Mid-edge nodes (vertical)
|
||||
[0.0, 0.0, 0.0], # 13
|
||||
[1.0, 0.0, 0.0], # 14
|
||||
[0.0, 1.0, 0.0] # 15
|
||||
],
|
||||
ansatz=[
|
||||
:(1), # 1
|
||||
:(u), :(v), :(w), # linear (3)
|
||||
:(u^2), :(v^2), :(w^2), # pure quadratic (3)
|
||||
:(ξ * η), # triangle bilinear (1)
|
||||
:(ξ * ζ), :(η * ζ), # prism bilinear (2)
|
||||
:(u^2 * ζ), :(v^2 * ζ), :(ξ * η * ζ), # mixed (3)
|
||||
:(ξ * w^2), :(η * w^2) # mixed (2)
|
||||
]
|
||||
))
|
||||
|
||||
println("Element catalog loaded: $(length(elements)) element types")
|
||||
println()
|
||||
|
||||
# ==============================================================================
|
||||
# GENERATION LOOP
|
||||
# ==============================================================================
|
||||
|
||||
println("Generating basis functions...")
|
||||
println("─"^80)
|
||||
|
||||
output = IOBuffer()
|
||||
|
||||
# File header
|
||||
println(output, "# This file is a part of JuliaFEM.")
|
||||
println(output, "# License is MIT: see https://github.com/JuliaFEM/JuliaFEM.jl/blob/master/LICENSE")
|
||||
println(output)
|
||||
println(output, "# ============================================================================")
|
||||
println(output, "# AUTO-GENERATED LAGRANGE BASIS FUNCTIONS")
|
||||
println(output, "# ============================================================================")
|
||||
println(output, "#")
|
||||
println(output, "# WARNING: DO NOT EDIT THIS FILE MANUALLY!")
|
||||
println(output, "#")
|
||||
println(output, "# This file was automatically generated by:")
|
||||
println(output, "# scripts/generate_lagrange_basis.jl")
|
||||
println(output, "#")
|
||||
println(output, "# To regenerate (e.g., after adding new element types):")
|
||||
println(output, "# cd /path/to/JuliaFEM.jl")
|
||||
println(output, "# julia --project=. scripts/generate_lagrange_basis.jl")
|
||||
println(output, "#")
|
||||
println(output, "# Theory:")
|
||||
println(output, "# See docs/book/lagrange_basis_functions.md")
|
||||
println(output, "#")
|
||||
println(output, "# Generator:")
|
||||
println(output, "# src/basis/lagrange_generator.jl (symbolic engine)")
|
||||
println(output, "#")
|
||||
println(output, "# Generated: $(Dates.format(now(), "yyyy-mm-dd HH:MM:SS"))")
|
||||
println(output, "# ============================================================================")
|
||||
println(output)
|
||||
|
||||
for (i, elem) in enumerate(elements)
|
||||
println("[$i/$(length(elements))] Generating $(elem.name)...")
|
||||
|
||||
try
|
||||
# Convert coordinates to proper format (tuples, not vectors)
|
||||
coords = [tuple(coord...) for coord in elem.coordinates]
|
||||
|
||||
# Build polynomial ansatz as single expression: term1 + term2 + ...
|
||||
# The ansatz is a vector of terms [:1, :ξ, :η, ...] → combine with +
|
||||
if length(elem.ansatz) == 1
|
||||
ansatz_expr = elem.ansatz[1]
|
||||
else
|
||||
ansatz_expr = Expr(:call, :+, elem.ansatz...)
|
||||
end
|
||||
|
||||
# Generate basis code using symbolic engine
|
||||
# Returns an Expr (quoted code)
|
||||
basis_code_expr = create_basis(
|
||||
Symbol(elem.name),
|
||||
elem.description,
|
||||
coords,
|
||||
ansatz_expr
|
||||
)
|
||||
|
||||
# Convert Expr to readable Julia code string
|
||||
basis_code_str = string(basis_code_expr)
|
||||
|
||||
# Pretty-print: The generated code is in a quote block, extract inner code
|
||||
# Handle both `quote ... end` and `begin ... end` forms
|
||||
basis_code_str = replace(basis_code_str, r"^(quote|begin)\s+" => "")
|
||||
basis_code_str = replace(basis_code_str, r"\s*end$" => "")
|
||||
|
||||
# Write to output with nice formatting
|
||||
println(output, "# " * "─"^78)
|
||||
println(output, "# $(elem.name): $(elem.description)")
|
||||
println(output, "# " * "─"^78)
|
||||
println(output)
|
||||
println(output, basis_code_str)
|
||||
println(output)
|
||||
|
||||
catch e
|
||||
println(" ⚠ Error generating $(elem.name):")
|
||||
println(" $e")
|
||||
if isa(e, ErrorException)
|
||||
# Print stacktrace for debugging
|
||||
for (exc, bt) in Base.catch_stack()
|
||||
showerror(stdout, exc, bt)
|
||||
println()
|
||||
end
|
||||
end
|
||||
println(" Skipping...")
|
||||
end
|
||||
end
|
||||
|
||||
println("─"^80)
|
||||
println()
|
||||
|
||||
# ==============================================================================
|
||||
# WRITE OUTPUT FILE
|
||||
# ==============================================================================
|
||||
|
||||
output_path = joinpath(@__DIR__, "..", "src", "basis", "lagrange_generated.jl")
|
||||
println("Writing to: $output_path")
|
||||
|
||||
output_content = String(take!(output))
|
||||
write(output_path, output_content)
|
||||
|
||||
println("✓ Generation complete!")
|
||||
println()
|
||||
println("Generated $(length(elements)) element types:")
|
||||
for elem in elements
|
||||
println(" - $(elem.name): $(elem.description)")
|
||||
end
|
||||
println()
|
||||
println("Next steps:")
|
||||
println(" 1. Review: src/basis/lagrange_generated.jl")
|
||||
println(" 2. Update module to include this file")
|
||||
println(" 3. Remove __precompile__(false) from main module")
|
||||
println(" 4. Test: julia --project=. -e 'using JuliaFEM'")
|
||||
println(" 5. Run tests: julia --project=. -e 'using Pkg; Pkg.test()'")
|
||||
println(" 6. Commit: git add src/basis/lagrange_generated.jl && git commit")
|
||||
println()
|
||||
println("="^80)
|
||||
Reference in New Issue
Block a user