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# This file is a part of JuliaFEM.
# License is MIT: see https://github.com/JuliaFEM/JuliaFEM.jl/blob/master/LICENSE.md
"""
Currently two strategies exists:
a) Remove inactive inequality constraints in element level. This is done in
assemble! if normal_condition is set to :Contact. For some reason this
leads to convergence issues.
b) Remove inactive inequality constraints in assembly level. This is done in
posthook algorithm if inequality_constraints is set to true. This gives
more robust behavior.
Either use inequality_constraints=True OR :Contact + :Slip, but do not mix.
minimum_distance can be used to roughly skip integration of mortar
projections for elements that are "far enough" from each other. Increases
performance.
"""
type Mortar <: BoundaryProblem
formulation :: Symbol # :total or :incremental
dual_basis :: Bool
inequality_constraints :: Bool # Launch PDASS to solve inequality constraints
normal_condition :: Symbol # Tie or Contact
tangential_condition :: Symbol # Stick or Slip
minimum_distance :: Float64 # don't check for a contact if elements are far enough
store_debug_info :: Bool # for making debugging easier
always_in_contact :: Vector{Int64} # nodes in this list always in contact
always_in_stick :: Vector{Int64} # nodes in this list always in stick
always_in_slip :: Vector{Int64} # nodes in this list always in slip
contact :: Bool
friction :: Bool
end
function Mortar()
Mortar(:total, true, false, :Tie, :Stick, Inf, false, [], [], [], false, false)
end
function get_unknown_field_name(::Type{Mortar})
return "reaction force"
end
function get_formulation_type(problem::Problem{Mortar})
return problem.properties.formulation
end
macro debug(msg)
haskey(ENV, "DEBUG") || return
return msg
end
include("mortar_2d.jl")
### Mortar projection calculation for 3d cases
"""
Construct auxiliary plane for surface.
Parameters
----------
x::Array{Float64, 2}
Node coordinates
ximp::Array{Float64, 1}
Element mid-point in dimensionless mother element coordinates ξ
normals::Array{Float64, 2}
Normal directions in nodes
Returns
-------
x0, Q
x0::Array{Float64, 1} - origo of auxiliary plane
Q::Array{Float64, 2} - orthogonal basis, first vector is normal direction
and two rest vectors create orthonormal right-handed basis.
Examples
--------
Calculate auxiliary plane given nodal coordinates, midpoint of mother element,
node normals and suitable function space:
julia> xquad = [
... -2.5 2.5 2.0 -2.0
... -2.0 -2.0 2.3 2.0
... 1.0 0.7 0.0 1.0]
julia> m_midpoint = [0.0, 0.0]
julia> normals = [
... 0.05989060 0.0590504 0.225612 0.2445800
... -0.00748633 0.1670810 0.182034 -0.0305725
... 0.99817700 0.9841730 0.957059 0.9691470]
julia> basis(xi) = [
... (1-xi[1])(1-xi[2])/4
... (1+xi[1])(1-xi[2])/4
... (1+xi[1])(1+xi[2])/4
... (1-xi[1])(1+xi[2])/4]'
julia> x0, Q = create_auxiliary_plane(xquad, mmidpoint, normals, basis)
julia> x0
3-element Array{Float64,1}:
0.0
0.075
0.675
julia> Q
3x3 Array{Float64,2}:
0.148586 0.988899 0.0
0.0784519 -0.0117877 0.996848
0.985783 -0.148118 -0.0793325
Notes
-----
- Midpoint in mother element typically (0, 0) for quadrangles and (1/3, 1/3)
for triangles.
- Uses Gram-Schmidt process to find orthogonal basis
- [1](http://www.math.umn.edu/~olver/aims_/qr.pdf)
- [2](http://www.ecs.umass.edu/ece/ece313/Online_help/gram.pdf)
- [3](http://www.terathon.com/code/tangent.html)
"""
# function create_auxiliary_plane(x, ximp, normals, basis)
function create_auxiliary_plane{E}(element::Element{E}, time::Real)
# proj(u, v) = dot(v, u) / dot(u, u) * u
# xi = [1.0/3.0, 1.0/3.0]
xi = get_reference_element_midpoint(E)
x0 = element("geometry", xi, time)
ntbasis = element("normal-tangential coordinates", xi, time)
return x0, ntbasis
#=
n = element("normal-tangential coordinates", xi, time)[:, 1]
n /= norm(n)
# gram-schmidt
u1 = n
j = indmax(abs(u1))
v2 = zeros(3)
v2[mod(j,3)+1] = 1.0
u2 = v2 - proj(u1, v2)
u3 = cross(u1, u2)
t1 = u2/norm(u2)
t2 = u3/norm(u3)
new_basis = [n t1 t2]
return x0, new_basis
=#
end
"""
Project point q onto a plane given by a point p and normal n.
Parameters
----------
q::Array{Float64, 2}
point to project (row vector)
x0::Array{Float64, 2}
origo of plane
n::Array{Float64, 2}
normal vector of plane
Returns
-------
y::Array{Float64, 2}
projected point
Examples
--------
julia> p = [-0.5 -1.0 4.0]'
julia> x0 = [0.0 0.075 0.675]'
julia> n = [0.1485860 0.0784519 0.9857830]'
julia> project_node_to_auxiliary_plane(p, x0, n)
3-element Array{Float64,1}:
0.963455
-1.2447
0.925247
Notes
-----
[1](http://stackoverflow.com/questions/8942950/how-do-i-find-the-orthogonal-projection-of-a-point-onto-a-plane)
"""
function project_point_to_auxiliary_plane(p::Vector, x0::Vector, Q::Matrix)
n = Q[:,1]
ph = p - dot(p-x0, n)*n
qproj = Q'*(ph-x0)
if !isapprox(qproj[1], 0.0; atol=1.0e-12)
info("project_point_to_auxiliary_plane(): point not projected correctly.")
info("p: $p")
info("x0: $x0")
info("Q: \n$Q")
info("qproj: $qproj")
error("Failed to project point to auxiliary plane.")
end
return qproj[2:3]
end
"""
Find edge intersections of two planar arbitrary shape polygons.
Parameters
----------
S::Array{Float64,2}
M::Array{Float64,2}
Matrices with size (2, n) where n is number of vertices of each polygon.
Returns
-------
P::Array{Float64,2}
Intersection points of polygons
n::Array{Float64,2}
Neighbour info matrix with size (ns, mn). This keeps information which
edges of polygons are intersecting. See further explanation in example
below.
Examples
--------
Find intersection points of two triangles:
julia> S = [0 0; 3 0; 0 3]'
julia> M = [-1 1; 2 -1/2; 1 3/2]'
julia> P, n = get_edge_intersections(S, M)
julia> P
2x4 Array{Float64,2}:
1.0 1.75 0.0 0.0
0.0 0.0 0.5 1.25
julia> n
3x3 Array{Int64,2}:
1 1 0
0 0 0
1 0 1)
So intersection points are: (1.00, 0.00), (1.75, 0.00), (0.00, 0.50), (0.00, 1.25).
"Neighbour matrix" can be interpreted as following:
1 1 0 <--> First edge of S intersects edges 1 and 2 of M
0 0 0 <--> Second edge of S doesn't intersect at all
1 0 1 <--> Third edge of S intersects with edges 1 and 3 of M
"""
function get_edge_intersections(S::Matrix, M::Matrix)
ns = size(S, 2)
nm = size(M, 2)
P = zeros(2, 0)
n = zeros(Int64, ns, nm)
k = 0
for i=1:ns
for j=1:nm
b = M[:,j]-S[:,i]
A = [S[:,mod(i,ns)+1]-S[:,i] -M[:,mod(j,nm)+1]+M[:,j]]
if rank(A) == 2
r = A\b
if (r[1]>=0) & (r[1]<=1) & (r[2]>=0) & (r[2]<=1) # intersection found
k += 1
f = S[:,i]+r[1]*(S[:,mod(i,ns)+1] - S[:,i])
f = f''
P = hcat(P, f)
n[i, j] = 1
end
end
end
end
return P, n
end
"""
Find any points laying inside or border of triangle.
Parameters
----------
Y::Array{Float64, 2}
Triangle coordinates in 2×3 matrix
X::Array{Float64, 2}
List of points to test in 2×n matrix
Returns
-------
P::Array{Float64, 2}
List of points in triangle in 2×m matrix, where m is number of points inside triangle
Examples
--------
julia> S = [0.0 0.0; 3.0 0.0; 0.0 3.0]' # triangle corner points
julia> pts = [-1.0 1.0; 2.0 -0.5; 1.0 1.5; 0.5 1.5]' # points to tests
julia> points_in_triangle(S, pts)
2x2 Array{Float64,2}:
1.0 0.5
1.5 1.5
"""
function get_points_inside_triangle(Y::Matrix, X::Matrix)
@assert size(Y, 2) == 3 # "Point in TRIANGLE..."
P = zeros(2, 0)
v0 = Y[:,2] - Y[:,1]
v1 = Y[:,3] - Y[:,1] # find interior points of X in Y
d00 = (v0'*v0)[1]
d01 = (v0'*v1)[1]
d11 = (v1'*v1)[1] # using baricentric coordinates
id = 1/(d00*d11 - d01*d01)
for i=1:size(X, 2)
v2 = X[:,i] - Y[:,1]
d02 = (v0'*v2)[1]
d12 = (v1'*v2)[1]
u = (d11*d02-d01*d12)*id
v = (d00*d12-d01*d02)*id
if (u>=0) & (v>=0) & (u+v<=1) # also include nodes on the boundary
P = hcat(P, X[:,i]'')
end
end
return P
end
"""
Determine is point P inside or on boudary of polygon X.
http://paulbourke.net/geometry/polygonmesh/#insidepoly
"""
function is_point_inside_convex_polygon(P, X)
x, y = P
for i=1:length(X)
x0, y0 = X[i]
x1, y1 = X[mod(i, length(X))+1]
if (y-y0)*(x1-x0) - (x-x0)*(y1-y0) < 0
return false
end
end
return true
end
function get_points_inside_convex_polygon(pts, X)
# TODO: Make more readable
X2 = [X[:,i] for i=1:size(X,2)]
c = filter(P->is_point_inside_convex_polygon(P, X2), [pts[:,i] for i=1:size(pts, 2)])
return length(c) == 0 ? zeros(2, 0) : hcat(c...)
end
""" Return unique objects with some given tolerance. This is used in next function
because traditional unique() command returns row vectors as non-unique if they
differs only a "little".
"""
function uniquetol(P, dim::Int; args...)
@assert dim == 2
items = Vector{Float64}[P[:,i] for i=1:size(P,dim)]
new_items = Vector{Float64}[]
for item in items
has_found = false
for new_item in new_items
if isapprox(item, new_item; args...)
has_found = true
break
end
end
if !has_found
push!(new_items, item)
end
end
return reshape([new_items...;], length(new_items[]), length(new_items))
end
"""
Make polygon clipping of shapes S and M.
Parameters
----------
S::Array{Float64, 2}
M::Array{Float64, 2}
Shapes to clip. Needs to be triangles at the moment.
Returns
-------
Array{Float64, 2}, Array{Float64, 2}
- Polygon vertices in 2×n matrix, sorted in counter-clockwise order.
- 3×3 "neighbouring" matrix, see example.
Examples
--------
julia> S = [0 0; 3 0; 0 3]'
julia> M = [-1 1; 2 -1/2; 2 2]'
julia> P, n = clip_polygon(S, M)
julia> P
2x6 Array{Float64,2}:
0.0 1.0 2.0 2.0 1.25 0.0
0.5 0.0 0.0 1.0 1.75 1.33333,
julia> n
3x3 Array{Int64,2}:
1 0 1 <- first edge of M ([-1 1; 2 -1/2]') intersects with edges 1 and 3 of S ([0 0; 3 0]' and [0 3; 0 0]')
1 1 0 <- second edge of M ([2 -1/2; 2 2]') intersects with edges 1 and 2 of S
0 1 1 <- third edge of M ([2 2; -1 1]') intersects with edgse 2 and 3 of S
"""
function clip_polygon(S::Matrix, M::Matrix)
P1, neighbours = get_edge_intersections(M, S)
#P2 = get_points_inside_triangle(M, S)
#P3 = get_points_inside_triangle(S, M)
P2 = get_points_inside_convex_polygon(M, S)
P3 = get_points_inside_convex_polygon(S, M)
# info("polygon clipping: P1 = $P1")
# info("polygon clipping: P2 = $P2")
# info("polygon clipping: P3 = $P3")
# info("hcat P = $P")
P = hcat(P1, P2, P3)
if length(P) == 0
return nothing, nothing
end
P = uniquetol(P, 2)
meanval = mean(P, 2)
tmp = P .- meanval
angles = atan2(tmp[2,:], tmp[1,:])
angles = reshape(angles, length(angles))
order = sortperm(angles)
return P[:, order], neighbours
end
"""
Calculate polygon geometric center point
Parameters
----------
P::Array{Float64, 2}
Polygon vertices in 2×n matrix
Returns
-------
Array{Float63, 2}
Center point
Examples
--------
julia> P
2x6 Array{Float64,2}:
0.0 1.0 2.0 2.0 1.25 0.0
0.5 0.0 0.0 1.0 1.75 1.33333,
julia> C = get_polygon_cp(P)
2x1 Array{Float64,2}:
1.039740
0.804701
"""
function calculate_polygon_centerpoint(P::Matrix)
n = size(P, 2)
A = 0.0
for i=1:n
A += 1/2*(P[1,i]*P[2,mod(i,n)+1] - P[1,mod(i,n)+1]*P[2,i])
end
Cx = 0.0
Cy = 0.0
for i=1:n
inext = mod(i, n)+1
Cx += 1/(6*A)*(P[1,i] + P[1,inext])*(P[1,i]*P[2,inext] - P[1,inext]*P[2,i])
Cy += 1/(6*A)*(P[2,i] + P[2,inext])*(P[1,i]*P[2,inext] - P[1,inext]*P[2,i])
end
return Float64[Cx, Cy]
end
"""
Project point from auxiliary plane to parametric surface given by (ξ₁, ξ₂)
Parameters
----------
p::Array{Float64,1}
point in auxiliary plane, in (n,t1,t2) coordinate system
x0::Array{Float64,1}
origo of auxiliary plane cs
Q::Array{Float64,2}
basis of auxiliary plane cs
x::Array{Float64,2}
surface node coords
basis::Array{Float64,2}
surface basis functions
dbasis::Array{Float64,2}
partial derivatives of surface basis functions
Returns
-------
Array{Float64,2}
solution vector (d, ξ₁, ξ₂) where d is distance to surface
Examples
--------
Define surface with node points, basis + dbasis
julia> xquad = [
... -2.5 -2.0 1.0
... 2.5 -2.0 0.7
... 2.0 2.3 0.0
... -2.0 2.0 1.0]'
julia> basis(xi) = [
... (1-xi[1])(1-xi[2])/4
... (1+xi[1])(1-xi[2])/4
... (1+xi[1])(1+xi[2])/4
... (1-xi[1])(1+xi[2])/4]
julia> dbasis(xi) = [
... -(1-xi[2])/4 -(1-xi[1])/4
... (1-xi[2])/4 -(1+xi[1])/4
... (1+xi[2])/4 (1+xi[1])/4
... -(1+xi[2])/4 (1-xi[1])/4]
We aim to find point p, which we first project to auxiliary plane defined as following
julia> p = [-2.5 -2.0 1.0]'
julia> x0 = [0.0 0.075 0.675]'
julia> Q = [
... 0.1485860 0.9888990 0.0000000
... 0.0784519 -0.0117877 0.9968480
... 0.9857830 -0.1481180 -0.0793325]
Our projected point is therefore
julia> n = Q[:,1] # first component is normal direction
julia> ph = project_node_to_auxiliary_plane(p, x0, n)
julia> ph = Q'(ph-x0)
julia> ph
3x1 Array{Float64,2}:
1.33264e-7
-2.49593
-2.09424
Our point ph is now in auxiliary plane in n,t1,t2 coordinate system. Next we
project it back to surface defined by xquad*basis
julia> theta = project_point_from_plane_to_surface(ph, x0, Q, xquad, basis, dbasis)
julia> theta
3x1 Array{Float64,2}:
-0.213874
-0.999999
-1.0
We see that our ξ₁ = ξ₂ = -1 so we found first point of xquad
[-2.5 -2.0 1.0]' correctly.
julia> xquad*basis(theta[2:3])
3-element Array{Float64,1}:
-2.5
-2.0
1.0
"""
function project_point_from_plane_to_surface{E}(p::Vector, x0::Vector, Q::Matrix, element::Element{E}, time::Real; max_iterations::Int=10, iter_tol::Float64=1.0e-9)
basis(xi) = get_basis(E, xi)
dbasis(xi) = get_dbasis(E, xi)
x = element("geometry", time)
ph = Q*[0; p] + x0
theta = Float64[0.0, 0.0, 0.0]
n = Q[:,1]
for i=1:max_iterations
b = ph + theta[1]*n - basis(theta[2:3])*x
J = [n -dbasis(theta[2:3])*x]
dtheta = J \ -b
theta += dtheta
if norm(dtheta) < iter_tol
return theta
end
end
begin
info("projecting point from auxiliary plane back to surface didn't go very well.")
info("element type: $E")
info("element connectivity: $(get_connectivity(element))")
info("auxiliary plane: x0 = $x0, Q = $Q")
info("point coordinates on plane: $p")
info("element geometry: $x")
info("ph: $ph")
info("normal direction: $n")
info("parameter vector before giving up: $theta")
end
error("project_point_to_surface: did not converge in $max_iterations iterations!")
end
typealias MortarElements3D Union{Tri3, Quad4}
function assemble!{E<:MortarElements3D}(assembly::Assembly, problem::Problem{Mortar},
slave_element::Element{E}, time::Real)
haskey(slave_element, "master elements") || return
field_dim = get_unknown_field_dimension(problem)
field_name = get_parent_field_name(problem)
slave_dofs = get_gdofs(slave_element, field_dim)
props = problem.properties
if props.formulation == :Standard && props.normal_condition == :Contact
error("for contact choose Dual formulation.""")
end
# create auxiliary plane and project slave nodes to it
# x0 = origo, Q = local basis
x0, Q = create_auxiliary_plane(slave_element, time)
# 1. project slave nodes to auxiliary plane
Sl = Vector{Float64}[]
for p in slave_element("geometry", time)
push!(Sl, project_point_to_auxiliary_plane(p, x0, Q))
end
S = hcat(Sl...)
for master_element in slave_element["master elements"]
# if distance between elements is "far enough" cannot expect contact
if (props.normal_condition == :Contact) || props.inequality_constraints
slave_midpoint = slave_element("geometry", [0.0, 0.0], time)
master_midpoint = master_element("geometry", [0.0, 0.0], time)
if norm(slave_midpoint - master_midpoint) > props.minimum_distance
continue
end
end
master_dofs = get_gdofs(master_element, field_dim)
# 2. project master nodes to auxiliary plane
M = Vector{Float64}[]
for p in master_element("geometry", time)
push!(M, project_point_to_auxiliary_plane(p, x0, Q))
end
M = hcat(M...)
# 3. create polygon clipping on auxiliary plane
P = nothing
neighbours = nothing
try
P, neighbours = clip_polygon(S, M)
catch
info("polygon clipping failed")
info("S = ")
dump(S)
info("M = ")
dump(M)
info("original Sl = ")
info(Sl)
error("cannot continue")
end
isa(P, Void) && continue # no clipping
# shared edge but no shared volume. skipping
size(P, 2) < 3 && continue
C = calculate_polygon_centerpoint(P)
npts = size(P, 2) # number of vertices in polygon
# loop vertices and create temporary integrate cells
# TODO: basically when npts == 3 or npts == 4 we could integrate without splitting to cells.
nnodes = size(slave_element, 2)
C1S3 = zeros(3*nnodes, 3*nnodes)
C1M3 = zeros(3*nnodes, 3*nnodes)
for pnt=1:npts # integration of mortar matrices begin
cell = Field(Vector{Float64}[C, P[:,pnt], P[:,mod(pnt,npts)+1]])
# calculate slave side projection matrix D
# construct dual basis
Ae = zeros(nnodes, nnodes)
De = zeros(nnodes, nnodes)
Me = zeros(nnodes, nnodes)
if problem.properties.formulation == :Dual # Construct dual basis
for ip in get_integration_points(Tri3, Val{5})
N = get_basis(Tri3, ip.xi)
xi = vec(N*cell)
theta = project_point_from_plane_to_surface(xi, x0, Q, slave_element, time)
xi_slave = theta[2:3]
N1 = slave_element(xi_slave, time)
# jacobian determinant on integration cell
dNC = get_dbasis(Tri3, ip.xi)
JC = sum([kron(dNC[:,j], cell[j]') for j=1:length(cell)])
wC = ip.weight*det(JC)
De += wC*diagm(vec(N1))
Me += wC*N1'*N1
end
Ae = De*inv(Me)
end
for i=1:field_dim
C1S3[i:field_dim:end,i:field_dim:end] += De
end
# Calculate master side projection matrix M
for ip in get_integration_points(Tri3, Val{5})
# gauss point in auxiliary plane
#N = get_basis(E, ip.xi)
N = get_basis(Tri3, ip.xi)
xi = vec(N*cell) # xi defined in auxilary plane
# find projection of gauss point to master and slave elements
theta1 = project_point_from_plane_to_surface(xi, x0, Q, slave_element, time)
theta2 = project_point_from_plane_to_surface(xi, x0, Q, master_element, time)
xi_slave = theta1[2:3]
xi_master = theta2[2:3]
# evaluate shape functions values in gauss point and add contribution to matrices
N1 = slave_element(xi_slave, time)
N2 = master_element(xi_master, time)
# jacobian determinant on integration cell
dNC = get_dbasis(Tri3, ip.xi)
JC = sum([kron(dNC[:,j], cell[j]') for j=1:length(cell)])
wC = ip.weight*det(JC)
# extend matrices according to the problem dimension (3)
@assert length(slave_dofs) == length(master_dofs)
Me = wC*Ae*N1'*N2
for k=1:field_dim
C1M3[k:field_dim:end,k:field_dim:end] += Me
end
end
end # integration of mortar matrices done.
# constraints in normal-tangential direction and initial weighted gap
X1 = vec(slave_element("geometry", time))
X2 = vec(master_element("geometry", time))
Q_ = slave_element("normal-tangential coordinates", time)
Z = zeros(3, 3)
if nnodes == 3
Q3 = [Q Z Z; Z Q Z; Z Z Q]
elseif nnodes == 4
Q3 = [Q Z Z Z; Z Q Z Z; Z Z Q Z; Z Z Z Q]
end
D3 = zeros(3*nnodes, 3*nnodes)
C2S3 = Q3'*C1S3
C2M3 = Q3'*C1M3
G = -(C2S3*X1 - C2M3*X2)
# complementarity condition
if haskey(slave_element, "displacement")
u1 = vec(slave_element("displacement", time))
else
u1 = zeros(3*nnodes)
end
if haskey(master_element, "displacement")
u2 = vec(master_element("displacement", time))
else
u2 = zeros(3*nnodes)
end
x1 = X1 + u1
x2 = X2 + u2
if haskey(slave_element, "reaction force")
la = vec(slave_element("reaction force", time))
else
la = zeros(3*nnodes)
end
g = -(C2S3*x1 - C2M3*x2)
c = Q3'*la - g
inactive_nodes = find(c[1:field_dim:end] .<= 0)
active_nodes = find(c[1:field_dim:end] .> 0)
# normal constraint: remove inactive nodes if normal condition is set to contact
if problem.properties.normal_condition == :Contact
for j in inactive_nodes
dofs = [3*(j-1)+1, 3*(j-1)+2, 3*(j-1)+3]
G[dofs] = 0
C1S3[dofs,:] = 0
C1M3[dofs,:] = 0
C2S3[dofs,:] = 0
C2M3[dofs,:] = 0
end
end
# tangential constraint: stick or slip
if problem.properties.tangential_condition == :Slip
D3 = copy(C2S3)
D3[1:field_dim:end, :] = 0
C2S3[2:field_dim:end, :] = 0
C2M3[2:field_dim:end, :] = 0
C2S3[3:field_dim:end, :] = 0
C2M3[3:field_dim:end, :] = 0
end
# add contributions
add!(assembly.C1, slave_dofs, slave_dofs, C1S3)
add!(assembly.C1, slave_dofs, master_dofs, -C1M3)
add!(assembly.C2, slave_dofs, slave_dofs, C2S3)
add!(assembly.C2, slave_dofs, master_dofs, -C2M3)
add!(assembly.D, slave_dofs, slave_dofs, D3)
add!(assembly.c, slave_dofs, c)
add!(assembly.g, slave_dofs, G)
end
end
""" Remove inactive inequality constraints by using primal-dual active set strategy. """
function boundary_assembly_posthook!(solver::Solver, problem::Problem{Mortar}, C1, C2, D, g)
problem.properties.inequality_constraints || return
info("PDASS: Starting primal-dual active set strategy to determine active constraints")
S = Set{Int64}()
for element in get_elements(problem)
haskey(element, "master elements") || continue
push!(S, get_connectivity(element)...)
end
S = sort(collect(S))
dim = get_unknown_field_dimension(problem)
ndofs = solver.ndofs
nnodes = round(Int, ndofs/dim)
c = reshape(full(problem.assembly.c, ndofs, 1), dim, nnodes)
A = find(c[1,:] .> 0)
A = intersect(A, S)
I = setdiff(S, A)
info("PDASS: contact nodes: $(sort(collect(S)))")
info("PDASS: active nodes: $(sort(collect(A)))")
info("PDASS: inactive nodes: $(sort(collect(I)))")
# remove any inactive nodes
for j in I
dofs = [dim*(j-1)+i for i=1:dim]
C1[dofs,:] = 0
C2[dofs,:] = 0
D[dofs,:] = 0
g[dofs,:] = 0
end
# handle tangential condition for active nodes
if problem.properties.tangential_condition == :Slip
for j in A
dofs = [dim*(j-1)+i for i=1:dim]
tangential_dofs = dofs[2:end]
D[tangential_dofs,dofs] = C2[tangential_dofs,dofs]
C2[tangential_dofs,:] = 0
g[tangential_dofs,:] = 0
end
end
return
end
function assemble_prehook!(problem::Problem{Mortar}, time::Real)
info("mortar assemble prehook at time $time")
slaves = Set{Element}()
for element in get_elements(problem)
haskey(element, "master elements") || continue
push!(slaves, element)
end
info("$(length(slaves)) slave elements")
length(slaves) != 0 || error("no slave elements found for problem (forget to add masters?).")
info("mortar: update normal-tangential system.")
calculate_normal_tangential_coordinates!(collect(slaves), time)
info("mortar assemble prehook done.")
end