mirror of
https://github.com/JuliaFEM/JuliaFEM.jl.git
synced 2026-09-18 17:47:29 +00:00
724eb9cffe
Consolidates scripts/generate_lagrange_basis.jl into src/basis/lagrange_generator.jl Changes: - Added Vecish type alias handling for standalone/included execution - Added vandermonde_matrix() function (~40 lines) for polynomial basis construction - Added ElementDescription struct with keyword constructor for readability - Added 15 element definitions with reference coordinates and polynomial ansatz: * 1D: Seg2, Seg3 * 2D triangles: Tri3, Tri6 * 2D quads: Quad4, Quad8, Quad9 * 3D tets: Tet4, Tet10 * 3D hexes: Hex8, Hex20, Hex27 * 3D pyramid: Pyr5 * 3D wedges: Wedge6, Wedge15 - Added generation script block (~550 lines) that runs when file executed directly - Generator now appends "Basis" suffix to all types (Tri3Basis, Quad4Basis, etc.) - Outputs to src/basis/lagrange_generated.jl with clean formatting - Includes progress reporting and next steps guidance Total: 254 → 813 lines (+559 lines) Run as: julia --project=. src/basis/lagrange_generator.jl
846 lines
32 KiB
Julia
846 lines
32 KiB
Julia
# This file is a part of JuliaFEM.
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# License is MIT: see https://github.com/JuliaFEM/JuliaFEM.jl/blob/master/LICENSE
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# ==============================================================================
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# LAGRANGE BASIS FUNCTION GENERATOR
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# ==============================================================================
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#
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# This file contains the symbolic engine for generating Lagrange basis functions.
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# It is NOT loaded at runtime - it's a TOOL used during development.
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#
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# PURPOSE:
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# Generate pre-computed basis functions and derivatives for all standard
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# Lagrange finite elements (Seg2, Tri3, Quad4, Tet10, Hex8, etc.)
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#
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# THEORY:
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# Lagrange basis functions satisfy the Kronecker delta property:
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#
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# N_i(x_j) = δ_ij = { 1 if i = j
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# { 0 if i ≠ j
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#
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# Given:
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# - n nodes with coordinates {x₁, x₂, ..., xₙ} in reference element
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# - Polynomial ansatz {p₁(x), p₂(x), ..., pₙ(x)} (complete to order k)
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#
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# We construct: N_i(x) = Σⱼ αᵢⱼ pⱼ(x)
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#
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# The Kronecker property gives: V α_i = e_i
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#
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# Where Vandermonde matrix: V_kj = pⱼ(x_k)
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#
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# Solving these n systems gives all basis functions explicitly.
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# Then symbolic differentiation provides derivatives.
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#
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# USAGE:
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# This file is loaded by scripts/generate_lagrange_basis.jl which:
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# 1. Defines all standard element types (coords + polynomial ansatz)
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# 2. Calls generate_lagrange_basis() for each
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# 3. Writes clean Julia code to src/basis/lagrange_generated.jl
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#
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# WHY GENERATE ONCE?
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# - Symbolic math is expensive (100+ ms per element type)
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# - Generated code is constant (mathematics doesn't change!)
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# - Pre-compilation is much faster
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# - Generated code is readable and debuggable
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# - Version control shows what changed
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#
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# SEE:
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# - docs/book/lagrange_basis_functions.md (mathematical explanation)
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# - scripts/generate_lagrange_basis.jl (generation script)
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# - src/basis/lagrange_generated.jl (output - do not edit manually!)
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#
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# ==============================================================================
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__precompile__(false) # This is a tool, not runtime code
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# Type alias for coordinate types (works both when included and run as script)
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if !@isdefined(Vecish)
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if !@isdefined(Vec)
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# Running as standalone script - need Tensors.Vec
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using Tensors
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end
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const Vecish{N,T} = Union{NTuple{N,T},Vec{N,T}}
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end
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# Minimal symbolic differentiation for polynomial basis functions
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# Adapted from SymDiff.jl by Jukka Aho - zero dependencies!
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differentiate(::Number, ::Symbol) = 0
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differentiate(f::Symbol, x::Symbol) = f == x ? 1 : 0
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function differentiate(f::Expr, x::Symbol)
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@assert f.head == :call
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op = first(f.args)
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# Product rule: (fg)' = f'g + fg'
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if op == :*
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res_args = Any[:+]
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for i in 2:length(f.args)
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new_args = copy(f.args)
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new_args[i] = differentiate(f.args[i], x)
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push!(res_args, Expr(:call, new_args...))
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end
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return Expr(:call, res_args...)
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# Power rule: d/dx f^a = a * f^(a-1) * f'
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elseif op == :^
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_, f_inner, a = f.args
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df = differentiate(f_inner, x)
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return :($a * $f_inner^($a - 1) * $df)
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# Sum rule: (f + g)' = f' + g'
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elseif op == :+
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args = differentiate.(f.args[2:end], x)
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return Expr(:call, :+, args...)
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# Difference rule: (f - g)' = f' - g'
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elseif op == :-
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args = differentiate.(f.args[2:end], x)
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return Expr(:call, :-, args...)
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# Quotient rule: d/dx (f/g) = (f'g - fg')/g^2
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elseif op == :/
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_, g, h = f.args
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dg = differentiate(g, x)
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dh = differentiate(h, x)
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return :(($dg * $h - $g * $dh) / $h^2)
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else
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error("Unsupported operation: $op")
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end
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end
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simplify(f::Union{Number,Symbol}) = f
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function simplify(ex::Expr)
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@assert ex.head == :call
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op = first(ex.args)
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# Multiplication: remove 1's, return 0 if any 0
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if op == :*
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args = simplify.(ex.args[2:end])
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0 in args && return 0
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filter!(k -> !(isa(k, Number) && k == 1), args)
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length(args) == 0 && return 1
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length(args) == 1 && return first(args)
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return Expr(:call, :*, args...)
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# Addition: remove 0's
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elseif op == :+
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args = simplify.(ex.args[2:end])
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filter!(k -> !isa(k, Number) || k != 0, args)
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length(args) == 0 && return 0
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length(args) == 1 && return first(args)
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return Expr(:call, :+, args...)
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# Subtraction: remove 0's
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elseif op == :-
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args = simplify.(ex.args[2:end])
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filter!(k -> !isa(k, Number) || k != 0, args)
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length(args) == 0 && return 0
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length(args) == 1 && return first(args)
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return Expr(:call, :-, args...)
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# Power, Division: keep as-is
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elseif op in (:^, :/)
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args = simplify.(ex.args[2:end])
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return Expr(:call, op, args...)
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else
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return ex
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end
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end
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# Vandermonde matrix construction for polynomial basis
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function vandermonde_matrix(p::Expr, X::Vector{<:Vecish{D}}) where D
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vars = [:u, :v, :w]
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@assert p.head == :call
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@assert first(p.args) == :+
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terms = p.args[2:end]
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n = length(X)
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m = length(terms)
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V = zeros(n, m)
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for (i, xi) in enumerate(X)
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for (j, term) in enumerate(terms)
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# Evaluate term at xi
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if D == 1
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u = xi[1]
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V[i, j] = @eval let u = $u
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$term
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end
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elseif D == 2
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u, v = xi[1], xi[2]
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V[i, j] = @eval let u = $u, v = $v
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$term
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end
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else
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u, v, w = xi[1], xi[2], xi[3]
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V[i, j] = @eval let u = $u, v = $v, w = $w
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$term
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end
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end
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end
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end
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return V
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end
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function get_reference_element_coordinates end
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function eval_basis! end
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function eval_dbasis! end
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function calculate_interpolation_polynomials(p, V)
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basis = []
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first(p.args) == :+ || error("Use only summation between terms of polynomial")
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args = p.args[2:end]
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n = size(V, 1)
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b = zeros(n)
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for i in 1:n
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fill!(b, 0.0)
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b[i] = 1.0
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# TODO: Think about numerical stability with
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# inverting Vandermonde matrix?
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solution = V \ b
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N = Expr(:call, :+)
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for (ai, bi) in zip(solution, args)
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isapprox(ai, 0.0) && continue
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push!(N.args, simplify(:($ai * $bi))) # Use our own simplify
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end
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push!(basis, N)
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end
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return basis
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end
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function calculate_interpolation_polynomial_derivatives(basis, D)
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vars = [:u, :v, :w]
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dbasis = Matrix(undef, D, length(basis))
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for (i, N) in enumerate(basis)
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partial_derivatives = []
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for j in 1:D
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dbasis[j, i] = simplify(differentiate(N, vars[j])) # Use our own differentiate and simplify
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end
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end
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return dbasis
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end
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function create_basis(name, description, X::Vector{<:Vecish{D}}, p::Expr) where D
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@debug "create basis given antsatz polynomial" name description X p
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V = vandermonde_matrix(p, X)
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basis = calculate_interpolation_polynomials(p, V)
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return create_basis(name, description, X, basis)
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end
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function create_basis(name, description, X::Vector{<:Vecish{D}}, basis::Vector) where D
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@assert length(X) == length(basis)
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@debug "create basis given basis functions" name description X basis
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dbasis = calculate_interpolation_polynomial_derivatives(basis, D)
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return create_basis(name, description, Vec.(X), basis, dbasis)
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end
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function create_basis(name, description, X::Vector{<:Vecish{D,T}}, basis, dbasis) where {D,T}
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N = length(X)
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@debug "create basis given basis functions and derivatives" name description X basis dbasis
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# Build tuple expression for eval_basis! return: (N1, N2, N3, ...)
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basis_tuple_args = [basis[i] for i = 1:N]
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basis_tuple = Expr(:tuple, basis_tuple_args...)
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# Build tuple expression for eval_dbasis! return: (dN1, dN2, dN3, ...)
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dbasis_tuple_args = [:(Vec(float.(tuple($(dbasis[:, i]...))))) for i = 1:N]
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dbasis_tuple = Expr(:tuple, dbasis_tuple_args...)
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if D == 1
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unpack = :((u,) = xi)
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elseif D == 2
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unpack = :((u, v) = xi)
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else
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unpack = :((u, v, w) = xi)
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end
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code = quote
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struct $name <: AbstractBasis{$D}
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end
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Base.@pure function Base.size(::Type{$name})
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return ($D, $N)
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end
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function Base.size(::Type{$name}, j::Int)
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j == 1 && return $D
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j == 2 && return $N
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end
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Base.@pure function Base.length(::Type{$name})
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return $N
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end
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function get_reference_element_coordinates(::Type{$name})
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return $X
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end
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# Return tuple directly - zero allocations!
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@inline function eval_basis!(::Type{$name}, ::Type{T}, xi::Vec) where T
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$unpack
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@inbounds return $basis_tuple
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end
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# Return NTuple{N,Vec{D}} directly - zero allocations!
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@inline function eval_dbasis!(::Type{$name}, xi::Vec)
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$unpack
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@inbounds return $dbasis_tuple
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end
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end
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return code
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end
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create_basis_and_eval(args...) = eval(create_basis(args...))
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# ==============================================================================
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# GENERATION SCRIPT - Run as: julia --project=. src/basis/lagrange_generator.jl
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# ==============================================================================
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#
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# This script portion executes only when this file is run directly (not included).
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# It generates all 15 standard Lagrange basis types and writes them to
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# src/basis/lagrange_generated.jl
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#
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# ==============================================================================
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if abspath(PROGRAM_FILE) == @__FILE__
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using Pkg
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Pkg.activate(joinpath(@__DIR__, "../.."))
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using Dates
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println("="^80)
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println("LAGRANGE BASIS FUNCTION GENERATOR")
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println("="^80)
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println()
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println("Loading symbolic generator...")
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println("✓ Generator loaded")
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println()
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# =========================================================================
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# ELEMENT CATALOG
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# =========================================================================
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"""
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ElementDescription
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Defines a Lagrange finite element for basis function generation.
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# Fields
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- `name::String`: Element type name (e.g., "Seg2", "Tri3", "Quad4")
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- `description::String`: Human-readable description
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- `coordinates::Vector{Vector{Float64}}`: Node coordinates in reference element
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- `ansatz::Vector{Any}`: Polynomial terms for Vandermonde system (expressions or literals)
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"""
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struct ElementDescription
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name::String
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description::String
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coordinates::Vector{Vector{Float64}}
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ansatz::Vector{Any}
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# Constructor accepting keyword arguments for readability
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function ElementDescription(; name, description, coordinates, ansatz)
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new(name, description, coordinates, ansatz)
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end
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end
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elements = ElementDescription[]
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# ─────────────────────────────────────────────────────────────────────────
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# 1D ELEMENTS
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# ─────────────────────────────────────────────────────────────────────────
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# Seg2: 2-node linear segment
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push!(elements, ElementDescription(
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name="Seg2",
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description="2-node linear segment element",
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coordinates=[
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[-1.0], # Node 1
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[1.0] # Node 2
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],
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ansatz=[
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:(1), # 1
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:(u) # u
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]
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))
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# Seg3: 3-node quadratic segment
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push!(elements, ElementDescription(
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name="Seg3",
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description="3-node quadratic segment element",
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coordinates=[
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[-1.0], # Node 1
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[1.0], # Node 2
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[0.0] # Node 3 (midpoint)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(u^2) # u²
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]
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))
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# ─────────────────────────────────────────────────────────────────────────
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# 2D TRIANGULAR ELEMENTS
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# ─────────────────────────────────────────────────────────────────────────
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# Tri3: 3-node linear triangle
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push!(elements, ElementDescription(
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name="Tri3",
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description="3-node linear triangular element",
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coordinates=[
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[0.0, 0.0], # Node 1 (origin)
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[1.0, 0.0], # Node 2 (u-axis)
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[0.0, 1.0] # Node 3 (v-axis)
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],
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ansatz=[
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:(1), # 1
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:(u), # u
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:(v) # v
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]
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))
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# Tri6: 6-node quadratic triangle
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push!(elements, ElementDescription(
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name="Tri6",
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description="6-node quadratic triangular element",
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coordinates=[
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[0.0, 0.0], # Node 1 (vertex)
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[1.0, 0.0], # Node 2 (vertex)
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[0.0, 1.0], # Node 3 (vertex)
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[0.5, 0.0], # Node 4 (edge 1-2)
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[0.5, 0.5], # Node 5 (edge 2-3)
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[0.0, 0.5] # Node 6 (edge 3-1)
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],
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ansatz=[
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:(1), # 1
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:(u), :(v), # linear
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:(u^2), :(u * v), :(v^2) # quadratic
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]
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))
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# ─────────────────────────────────────────────────────────────────────────
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# 2D QUADRILATERAL ELEMENTS
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# ─────────────────────────────────────────────────────────────────────────
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# Quad4: 4-node bilinear quadrilateral
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push!(elements, ElementDescription(
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name="Quad4",
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description="4-node bilinear quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1
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[1.0, -1.0], # Node 2
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[1.0, 1.0], # Node 3
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[-1.0, 1.0] # Node 4
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],
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ansatz=[
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:(1), # 1
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:(u), :(v), # linear
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:(u * v) # bilinear
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]
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))
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# Quad8: 8-node serendipity quadrilateral
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push!(elements, ElementDescription(
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name="Quad8",
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description="8-node serendipity quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1 (vertex)
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[1.0, -1.0], # Node 2 (vertex)
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[1.0, 1.0], # Node 3 (vertex)
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[-1.0, 1.0], # Node 4 (vertex)
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[0.0, -1.0], # Node 5 (edge 1-2)
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[1.0, 0.0], # Node 6 (edge 2-3)
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[0.0, 1.0], # Node 7 (edge 3-4)
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[-1.0, 0.0] # Node 8 (edge 4-1)
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],
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ansatz=[
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:(1), # 1
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:(u), :(v), # linear
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:(u^2), :(u * v), :(v^2), # quadratic
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:(u^2 * v), :(u * v^2) # serendipity (no u²v²)
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]
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))
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# Quad9: 9-node biquadratic quadrilateral
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push!(elements, ElementDescription(
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name="Quad9",
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description="9-node biquadratic quadrilateral element",
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coordinates=[
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[-1.0, -1.0], # Node 1 (vertex)
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[1.0, -1.0], # Node 2 (vertex)
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[1.0, 1.0], # Node 3 (vertex)
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[-1.0, 1.0], # Node 4 (vertex)
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[0.0, -1.0], # Node 5 (edge 1-2)
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[1.0, 0.0], # Node 6 (edge 2-3)
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[0.0, 1.0], # Node 7 (edge 3-4)
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[-1.0, 0.0], # Node 8 (edge 4-1)
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[0.0, 0.0] # Node 9 (center)
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],
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ansatz=[
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:(1), # 1
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:(u), :(v), # linear
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:(u^2), :(u * v), :(v^2), # quadratic
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:(u^2 * v), :(u * v^2), :(u^2 * v^2) # biquadratic
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]
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))
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# ─────────────────────────────────────────────────────────────────────────
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# 3D TETRAHEDRAL ELEMENTS
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# ─────────────────────────────────────────────────────────────────────────
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||
# Tet4: 4-node linear tetrahedron
|
||
push!(elements, ElementDescription(
|
||
name="Tet4",
|
||
description="4-node linear tetrahedral element",
|
||
coordinates=[
|
||
[0.0, 0.0, 0.0], # Node 1 (origin)
|
||
[1.0, 0.0, 0.0], # Node 2 (u-axis)
|
||
[0.0, 1.0, 0.0], # Node 3 (v-axis)
|
||
[0.0, 0.0, 1.0] # Node 4 (w-axis)
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w) # linear
|
||
]
|
||
))
|
||
|
||
# Tet10: 10-node quadratic tetrahedron
|
||
push!(elements, ElementDescription(
|
||
name="Tet10",
|
||
description="10-node quadratic tetrahedral element",
|
||
coordinates=[
|
||
[0.0, 0.0, 0.0], # Node 1 (vertex)
|
||
[1.0, 0.0, 0.0], # Node 2 (vertex)
|
||
[0.0, 1.0, 0.0], # Node 3 (vertex)
|
||
[0.0, 0.0, 1.0], # Node 4 (vertex)
|
||
[0.5, 0.0, 0.0], # Node 5 (edge 1-2)
|
||
[0.5, 0.5, 0.0], # Node 6 (edge 2-3)
|
||
[0.0, 0.5, 0.0], # Node 7 (edge 3-1)
|
||
[0.0, 0.0, 0.5], # Node 8 (edge 1-4)
|
||
[0.5, 0.0, 0.5], # Node 9 (edge 2-4)
|
||
[0.0, 0.5, 0.5] # Node 10 (edge 3-4)
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear
|
||
:(u^2), :(v^2), :(w^2), # pure quadratic
|
||
:(u * v), :(u * w), :(v * w) # bilinear
|
||
]
|
||
))
|
||
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
# 3D HEXAHEDRAL ELEMENTS
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
|
||
# Hex8: 8-node trilinear hexahedron
|
||
push!(elements, ElementDescription(
|
||
name="Hex8",
|
||
description="8-node trilinear hexahedral element",
|
||
coordinates=[
|
||
[-1.0, -1.0, -1.0], # Node 1
|
||
[1.0, -1.0, -1.0], # Node 2
|
||
[1.0, 1.0, -1.0], # Node 3
|
||
[-1.0, 1.0, -1.0], # Node 4
|
||
[-1.0, -1.0, 1.0], # Node 5
|
||
[1.0, -1.0, 1.0], # Node 6
|
||
[1.0, 1.0, 1.0], # Node 7
|
||
[-1.0, 1.0, 1.0] # Node 8
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear
|
||
:(u * v), :(u * w), :(v * w), # bilinear
|
||
:(u * v * w) # trilinear
|
||
]
|
||
))
|
||
|
||
# Hex20: 20-node serendipity hexahedron
|
||
push!(elements, ElementDescription(
|
||
name="Hex20",
|
||
description="20-node serendipity hexahedral element",
|
||
coordinates=[
|
||
[-1.0, -1.0, -1.0], # Vertex 1
|
||
[1.0, -1.0, -1.0], # Vertex 2
|
||
[1.0, 1.0, -1.0], # Vertex 3
|
||
[-1.0, 1.0, -1.0], # Vertex 4
|
||
[-1.0, -1.0, 1.0], # Vertex 5
|
||
[1.0, -1.0, 1.0], # Vertex 6
|
||
[1.0, 1.0, 1.0], # Vertex 7
|
||
[-1.0, 1.0, 1.0], # Vertex 8
|
||
[0.0, -1.0, -1.0], # Edge midpoint
|
||
[1.0, 0.0, -1.0], # Edge midpoint
|
||
[0.0, 1.0, -1.0], # Edge midpoint
|
||
[-1.0, 0.0, -1.0], # Edge midpoint
|
||
[-1.0, -1.0, 0.0], # Edge midpoint
|
||
[1.0, -1.0, 0.0], # Edge midpoint
|
||
[1.0, 1.0, 0.0], # Edge midpoint
|
||
[-1.0, 1.0, 0.0], # Edge midpoint
|
||
[0.0, -1.0, 1.0], # Edge midpoint
|
||
[1.0, 0.0, 1.0], # Edge midpoint
|
||
[0.0, 1.0, 1.0], # Edge midpoint
|
||
[-1.0, 0.0, 1.0] # Edge midpoint
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear
|
||
:(u^2), :(v^2), :(w^2), # quadratic
|
||
:(u * v), :(u * w), :(v * w), # bilinear
|
||
:(u^2 * v), :(u^2 * w), :(v^2 * u), :(v^2 * w), :(w^2 * u), :(w^2 * v), # serendipity
|
||
:(u * v * w), :(u^2 * v * w), :(u * v^2 * w), :(u * v * w^2) # trilinear + serendipity
|
||
]
|
||
))
|
||
|
||
# Hex27: 27-node triquadratic hexahedron
|
||
push!(elements, ElementDescription(
|
||
name="Hex27",
|
||
description="27-node triquadratic hexahedral element",
|
||
coordinates=[
|
||
[-1.0, -1.0, -1.0], # Vertex 1
|
||
[1.0, -1.0, -1.0], # Vertex 2
|
||
[1.0, 1.0, -1.0], # Vertex 3
|
||
[-1.0, 1.0, -1.0], # Vertex 4
|
||
[-1.0, -1.0, 1.0], # Vertex 5
|
||
[1.0, -1.0, 1.0], # Vertex 6
|
||
[1.0, 1.0, 1.0], # Vertex 7
|
||
[-1.0, 1.0, 1.0], # Vertex 8
|
||
[0.0, -1.0, -1.0], # Edge midpoint
|
||
[1.0, 0.0, -1.0], # Edge midpoint
|
||
[0.0, 1.0, -1.0], # Edge midpoint
|
||
[-1.0, 0.0, -1.0], # Edge midpoint
|
||
[-1.0, -1.0, 0.0], # Edge midpoint
|
||
[1.0, -1.0, 0.0], # Edge midpoint
|
||
[1.0, 1.0, 0.0], # Edge midpoint
|
||
[-1.0, 1.0, 0.0], # Edge midpoint
|
||
[0.0, -1.0, 1.0], # Edge midpoint
|
||
[1.0, 0.0, 1.0], # Edge midpoint
|
||
[0.0, 1.0, 1.0], # Edge midpoint
|
||
[-1.0, 0.0, 1.0], # Edge midpoint
|
||
[0.0, 0.0, -1.0], # Face center
|
||
[0.0, 0.0, 1.0], # Face center
|
||
[0.0, -1.0, 0.0], # Face center
|
||
[1.0, 0.0, 0.0], # Face center
|
||
[0.0, 1.0, 0.0], # Face center
|
||
[-1.0, 0.0, 0.0], # Face center
|
||
[0.0, 0.0, 0.0] # Volume center
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear (3)
|
||
:(u^2), :(v^2), :(w^2), # quadratic (3)
|
||
:(u * v), :(u * w), :(v * w), # bilinear (3)
|
||
:(u^2 * v), :(u^2 * w), :(v^2 * u), :(v^2 * w), :(w^2 * u), :(w^2 * v), # mixed (6)
|
||
:(u * v * w), # trilinear (1)
|
||
:(u^2 * v^2), :(u^2 * w^2), :(v^2 * w^2), # biquadratic (3)
|
||
:(u^2 * v * w), :(u * v^2 * w), :(u * v * w^2), # mixed (3)
|
||
:(u^2 * v^2 * w), :(u^2 * v * w^2), :(u * v^2 * w^2), # mixed (3)
|
||
:(u^2 * v^2 * w^2) # triquadratic (1)
|
||
]
|
||
))
|
||
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
# 3D PYRAMID ELEMENTS
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
|
||
# Pyr5: 5-node linear pyramid
|
||
push!(elements, ElementDescription(
|
||
name="Pyr5",
|
||
description="5-node linear pyramid element",
|
||
coordinates=[
|
||
[-1.0, -1.0, 0.0], # Base node 1
|
||
[1.0, -1.0, 0.0], # Base node 2
|
||
[1.0, 1.0, 0.0], # Base node 3
|
||
[-1.0, 1.0, 0.0], # Base node 4
|
||
[0.0, 0.0, 1.0] # Apex node 5
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear
|
||
:(u * v) # bilinear base
|
||
]
|
||
))
|
||
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
# 3D WEDGE ELEMENTS (Triangular prisms)
|
||
# ─────────────────────────────────────────────────────────────────────────
|
||
|
||
# Wedge6: 6-node linear wedge
|
||
push!(elements, ElementDescription(
|
||
name="Wedge6",
|
||
description="6-node linear wedge element (triangular prism)",
|
||
coordinates=[
|
||
[0.0, 0.0, -1.0], # Bottom triangle node 1
|
||
[1.0, 0.0, -1.0], # Bottom triangle node 2
|
||
[0.0, 1.0, -1.0], # Bottom triangle node 3
|
||
[0.0, 0.0, 1.0], # Top triangle node 4
|
||
[1.0, 0.0, 1.0], # Top triangle node 5
|
||
[0.0, 1.0, 1.0] # Top triangle node 6
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear
|
||
:(u * w), :(v * w) # prism bilinear
|
||
]
|
||
))
|
||
|
||
# Wedge15: 15-node quadratic wedge
|
||
push!(elements, ElementDescription(
|
||
name="Wedge15",
|
||
description="15-node quadratic wedge element",
|
||
coordinates=[
|
||
[0.0, 0.0, -1.0], # Bottom vertex 1
|
||
[1.0, 0.0, -1.0], # Bottom vertex 2
|
||
[0.0, 1.0, -1.0], # Bottom vertex 3
|
||
[0.0, 0.0, 1.0], # Top vertex 4
|
||
[1.0, 0.0, 1.0], # Top vertex 5
|
||
[0.0, 1.0, 1.0], # Top vertex 6
|
||
[0.5, 0.0, -1.0], # Bottom edge 1-2
|
||
[0.5, 0.5, -1.0], # Bottom edge 2-3
|
||
[0.0, 0.5, -1.0], # Bottom edge 3-1
|
||
[0.0, 0.0, 0.0], # Vertical edge 1-4
|
||
[1.0, 0.0, 0.0], # Vertical edge 2-5
|
||
[0.0, 1.0, 0.0], # Vertical edge 3-6
|
||
[0.5, 0.0, 1.0], # Top edge 4-5
|
||
[0.5, 0.5, 1.0], # Top edge 5-6
|
||
[0.0, 0.5, 1.0] # Top edge 6-4
|
||
],
|
||
ansatz=[
|
||
:(1), # 1
|
||
:(u), :(v), :(w), # linear (3)
|
||
:(u^2), :(v^2), :(w^2), # quadratic (3)
|
||
:(u * v), # triangle bilinear (1)
|
||
:(u * w), :(v * w), # prism bilinear (2)
|
||
:(u^2 * w), :(v^2 * w), :(u * v * w), # mixed (3)
|
||
:(u * w^2), :(v * w^2) # mixed (2)
|
||
]
|
||
))
|
||
|
||
println("Element catalog loaded: $(length(elements)) element types")
|
||
println()
|
||
|
||
# =========================================================================
|
||
# GENERATION LOOP
|
||
# =========================================================================
|
||
|
||
println("Generating basis functions...")
|
||
println("─"^80)
|
||
|
||
output = IOBuffer()
|
||
|
||
# File header
|
||
println(output, "# This file is a part of JuliaFEM.")
|
||
println(output, "# License is MIT: see https://github.com/JuliaFEM/JuliaFEM.jl/blob/master/LICENSE")
|
||
println(output)
|
||
println(output, "# ============================================================================")
|
||
println(output, "# AUTO-GENERATED LAGRANGE BASIS FUNCTIONS")
|
||
println(output, "# ============================================================================")
|
||
println(output, "#")
|
||
println(output, "# WARNING: DO NOT EDIT THIS FILE MANUALLY!")
|
||
println(output, "#")
|
||
println(output, "# This file was automatically generated by:")
|
||
println(output, "# julia --project=. src/basis/lagrange_generator.jl")
|
||
println(output, "#")
|
||
println(output, "# To regenerate (e.g., after adding new element types):")
|
||
println(output, "# cd /path/to/JuliaFEM.jl")
|
||
println(output, "# julia --project=. src/basis/lagrange_generator.jl")
|
||
println(output, "#")
|
||
println(output, "# Theory:")
|
||
println(output, "# See docs/book/lagrange_basis_functions.md")
|
||
println(output, "#")
|
||
println(output, "# Generator:")
|
||
println(output, "# src/basis/lagrange_generator.jl (symbolic engine)")
|
||
println(output, "#")
|
||
println(output, "# Generated: $(Dates.format(now(), "yyyy-mm-dd HH:MM:SS"))")
|
||
println(output, "# ============================================================================")
|
||
println(output)
|
||
|
||
# Export all basis types
|
||
basis_names = [Symbol(elem.name * "Basis") for elem in elements]
|
||
println(output, "# Export all basis types")
|
||
println(output, "export ", join(string.(basis_names), ", "))
|
||
println(output)
|
||
|
||
for (i, elem) in enumerate(elements)
|
||
println("[$i/$(length(elements))] Generating $(elem.name)...")
|
||
|
||
try
|
||
# Convert coordinates to proper format (tuples, not vectors)
|
||
coords = [tuple(coord...) for coord in elem.coordinates]
|
||
|
||
# Build polynomial ansatz as single expression: term1 + term2 + ...
|
||
if length(elem.ansatz) == 1
|
||
ansatz_expr = elem.ansatz[1]
|
||
else
|
||
ansatz_expr = Expr(:call, :+, elem.ansatz...)
|
||
end
|
||
|
||
# Generate basis code using symbolic engine
|
||
# APPEND "Basis" SUFFIX to resolve name conflicts with topology types
|
||
basis_type_name = Symbol(elem.name * "Basis")
|
||
basis_code_expr = create_basis(
|
||
basis_type_name,
|
||
elem.description,
|
||
coords,
|
||
ansatz_expr
|
||
)
|
||
|
||
# Convert Expr to readable Julia code string
|
||
basis_code_str = string(basis_code_expr)
|
||
|
||
# Pretty-print: The generated code is in a quote block, extract inner code
|
||
basis_code_str = replace(basis_code_str, r"^(quote|begin)\s+" => "")
|
||
basis_code_str = replace(basis_code_str, r"\s*end$" => "")
|
||
|
||
# Clean up generator artifacts (file paths, line numbers, etc.)
|
||
basis_code_str = replace(basis_code_str, r"#=.*?=#\n?" => "")
|
||
basis_code_str = replace(basis_code_str, r"\n{3,}" => "\n\n")
|
||
|
||
# Write to output with nice formatting
|
||
println(output, "# " * "─"^78)
|
||
println(output, "# $(elem.name): $(elem.description)")
|
||
println(output, "# " * "─"^78)
|
||
println(output)
|
||
println(output, basis_code_str)
|
||
println(output)
|
||
|
||
catch e
|
||
println(" ⚠ Error generating $(elem.name):")
|
||
println(" $e")
|
||
if isa(e, ErrorException)
|
||
for (exc, bt) in Base.catch_stack()
|
||
showerror(stdout, exc, bt)
|
||
println()
|
||
end
|
||
end
|
||
println(" Skipping...")
|
||
end
|
||
end
|
||
|
||
println("─"^80)
|
||
println()
|
||
|
||
# Write output file
|
||
output_path = joinpath(@__DIR__, "lagrange_generated.jl")
|
||
println("Writing to: $output_path")
|
||
write(output_path, String(take!(output)))
|
||
println("✓ Generation complete!")
|
||
println()
|
||
|
||
# Summary
|
||
println("Generated $(length(elements)) element types:")
|
||
for elem in elements
|
||
println(" - $(elem.name): $(elem.description)")
|
||
end
|
||
println()
|
||
|
||
println("Next steps:")
|
||
println(" 1. Review: src/basis/lagrange_generated.jl")
|
||
println(" 2. Test: julia --project=. -e 'using JuliaFEM'")
|
||
println(" 3. Run tests: julia --project=. -e 'using Pkg; Pkg.test()'")
|
||
println(" 4. Commit: git add src/basis/lagrange_generated.jl && git commit")
|
||
println()
|
||
println("="^80)
|
||
end
|
||
|