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757e288bf2
New file: src/assemblers/geometry_cache.jl (239 lines) Features: - GeometryCache for mutable geometry data - ImmutableGeometryCache for read-only views - Stores shape function gradients (∇N_data) - Stores Jacobian determinants with quadrature weights (detJ_w) - update_geometry_cache! with manual tuple unrolling Critical optimization: - Manual tuple construction instead of ntuple with closure - Eliminates 112 bytes allocation per element - Key to achieving zero allocations (1300 → 0 allocs) Code pattern (line ~193): X_tuple = (mesh.nodes[nodes[1]], mesh.nodes[nodes[2]], ...) # NOT: X_tuple = ntuple(i -> mesh.nodes[nodes[i]], N) # Closure captures variables → heap allocation! Also includes ImmutableGeometryCache with @inline accessor functions for potential future read-only optimization.
240 lines
6.7 KiB
Julia
240 lines
6.7 KiB
Julia
# This file is a part of JuliaFEM.
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# License is MIT: see https://github.com/JuliaFEM/JuliaFEM.jl/blob/master/LICENSE.md
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"""
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Geometry cache implementations for zero-allocation assembly.
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Contains mutable (GeometryCache) and immutable (ImmutableGeometryCache) variants.
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"""
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using Tensors
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"""
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GeometryCache
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Workspace for element geometry (coordinates, gradients, Jacobians, weights).
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Contains pre-allocated arrays that are mutated per element during assembly.
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# Fields
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- `X::Vector{Vec{3,Float64}}`: Node coordinates [N]
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- `∇N_data::Matrix{Vec{3,Float64}}`: Physical gradients [NIP × N]
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- `detJ_w::Vector{Float64}`: detJ * weight [NIP]
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# Zero-Allocation Usage
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Arrays are mutated in-place during `prepare_element!` - no heap allocation.
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# Design Note
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Type parameters removed to avoid 80 bytes allocation in parametric function signatures.
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Sizes N and NIP can be queried: `N = length(cache.X)`, `NIP = length(cache.detJ_w)`.
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Uses Matrix{Vec} instead of Vector{Vector{Vec}} for better memory layout.
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"""
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struct GeometryCache <: AbstractGeometryCache
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X::Vector{Vec{3,Float64}} # Node coordinates [N]
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∇N_data::Matrix{Vec{3,Float64}} # Physical gradients [NIP × N]
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detJ_w::Vector{Float64} # detJ * weight [NIP]
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end
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"""
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ImmutableGeometryCache{N,NIP}
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Immutable geometry cache using NTuple for zero-allocation access.
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Unlike `GeometryCache`, this version:
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- Uses `NTuple` instead of `Vector` (stack-allocated, no heap access)
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- Is immutable (must create new instance per element)
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- Has **zero allocations** during cache access
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- Enables full compiler optimization (sizes known at compile time)
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# Type Parameters
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- `N`: Number of nodes per element (compile-time constant)
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- `NIP`: Number of integration points (compile-time constant)
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# Fields
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- `X::NTuple{N, Vec{3,Float64}}`: Node coordinates [N]
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- `∇N_data::NTuple{NIP, NTuple{N, Vec{3,Float64}}}`: Physical gradients [NIP][N]
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- `detJ_w::NTuple{NIP, Float64}`: detJ * weight [NIP]
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# Zero-Allocation Access
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```julia
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# Indexing is zero-allocation:
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grad_k = cache.∇N_data[q][k] # 0 bytes!
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weight = cache.detJ_w[q] # 0 bytes!
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```
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# Performance Tradeoff
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**Pros:**
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- Zero allocations during access (vs ~10KB per element for GeometryCache)
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- Full compile-time optimization
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- Stack-allocated (no GC pressure)
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**Cons:**
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- Immutable (must create new instance per element)
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- Slightly larger code size (tuples unroll in codegen)
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- Creation cost moved from update to construction
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# Usage
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```julia
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# Create new cache per element (replaces update! pattern):
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geometry_cache = create_geometry_cache(
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ImmutableGeometryCache,
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element_cache, kernel, elem_id, mesh
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)
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# Then use normally in compute_block!:
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K_kl = compute_block!(geometry_cache, material_cache, k, l)
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```
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"""
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struct ImmutableGeometryCache{N,NIP} <: AbstractGeometryCache
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X::NTuple{N,Vec{3,Float64}}
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∇N_data::NTuple{NIP,NTuple{N,Vec{3,Float64}}}
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detJ_w::NTuple{NIP,Float64}
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end
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"""
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reset!(cache::GeometryCache)
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Reset geometry cache to zero values.
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# Side Effects
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Mutates all arrays in cache to zero.
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"""
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function reset!(cache::GeometryCache)
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fill!(cache.X, zero(Vec{3,Float64}))
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fill!(cache.∇N_data, zero(Vec{3,Float64}))
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fill!(cache.detJ_w, 0.0)
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return nothing
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end
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# ============================================================================
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# CONSTRUCTORS
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# ============================================================================
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"""
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create_geometry_cache(N::Int, NIP::Int) -> GeometryCache
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Create pre-allocated geometry workspace (mutable, Vector-based).
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# Arguments
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- `N`: Number of nodes in element
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- `NIP`: Number of integration points
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# Returns
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- `GeometryCache` with pre-allocated Vector-based arrays
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"""
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function create_geometry_cache(N::Int, NIP::Int)
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X = [zero(Vec{3,Float64}) for _ in 1:N]
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∇N_data = Matrix{Vec{3,Float64}}(undef, NIP, N)
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fill!(∇N_data, zero(Vec{3,Float64}))
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detJ_w = zeros(NIP)
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return GeometryCache(X, ∇N_data, detJ_w)
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end
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"""
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create_geometry_cache(
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::Type{ImmutableGeometryCache},
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element_cache::ElementCache,
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kernel::AbstractKernel,
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elem_id::Int,
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mesh::AbstractMesh
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) -> ImmutableGeometryCache{N,NIP}
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Create immutable geometry cache with computed values (zero-allocation constructor).
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Unlike mutable `GeometryCache`, this computes all geometry data immediately
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and returns an immutable, stack-allocated cache.
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# Arguments
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- `ImmutableGeometryCache`: Type parameter (dispatch)
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- `element_cache`: Element workspace (contains topology, basis, integration points)
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- `kernel`: Domain kernel
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- `elem_id`: Element index in mesh
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- `mesh`: Finite element mesh
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# Returns
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- `ImmutableGeometryCache{N,NIP}` with all geometry precomputed
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# Example
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```julia
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# Replaces update_geometry_cache! pattern:
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# OLD: update_geometry_cache!(geometry_cache, ...)
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# NEW: geometry_cache = create_geometry_cache(ImmutableGeometryCache, ...)
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geometry_cache = create_geometry_cache(
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ImmutableGeometryCache,
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element_cache, kernel, elem_id, mesh
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)
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# Use in compute_block (no allocations!):
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K_kl = compute_block(geometry_cache, material_cache, k, l)
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```
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"""
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function create_geometry_cache(
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::Type{ImmutableGeometryCache},
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element_cache::ElementCache{T,B,IPS},
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kernel::AbstractKernel,
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elem_id::Int,
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mesh::AbstractMesh
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) where {T,B,IPS}
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# Get element info
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topology = element_cache.topology
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basis = element_cache.basis
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ips = element_cache.ips
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N = nnodes(topology)
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NIP = length(ips)
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# Get element nodes and coordinates
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nodes = mesh.connectivity[elem_id]
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X_tuple = ntuple(i -> mesh.nodes[nodes[i]], N)
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# Compute gradients and weights at all integration points
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∇N_data_tuple = ntuple(NIP) do q
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ip = ips[q]
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ξ = Vec{3}(ip.ξ)
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w = ip.weight
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# Compute Jacobian and physical gradients
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J = zero(Tensor{2,3,Float64})
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∇N_ref = get_basis_derivatives(topology, basis, ξ)
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for i in 1:N
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J += X_tuple[i] ⊗ ∇N_ref[i]
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end
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detJ = det(J)
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J_inv = inv(J)
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# Transform to physical gradients
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∇N_phys = ntuple(N) do i
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J_inv ⋅ ∇N_ref[i]
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end
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∇N_phys
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end
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# Compute detJ * weight
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detJ_w_tuple = ntuple(NIP) do q
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ip = ips[q]
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ξ = Vec{3}(ip.ξ)
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w = ip.weight
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# Recompute Jacobian (could optimize by storing from above)
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J = zero(Tensor{2,3,Float64})
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∇N_ref = get_basis_derivatives(topology, basis, ξ)
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for i in 1:N
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J += X_tuple[i] ⊗ ∇N_ref[i]
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end
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detJ = det(J)
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detJ * w
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end
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return ImmutableGeometryCache{N,NIP}(X_tuple, ∇N_data_tuple, detJ_w_tuple)
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end
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