Files

181 lines
6.0 KiB
C#
Raw Permalink Normal View History

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using System.Xml.Linq;
using System.IO;
using System.Xml;
using System.Diagnostics;
using Autodesk.Revit.DB.Events;
namespace Revit.SDK.Samples.ProgressNotifier.CS
{
/// <summary>
/// A collection of ProgressItem objects arranged in a stack
/// </summary>
public class ProgressStack
{
/// <summary>
/// ProgressItem stack
/// </summary>
public System.Collections.Generic.Stack<ProgressItem> m_itemStack;
/// <summary>
/// Constructor
/// </summary>
public ProgressStack()
{
this.m_itemStack = new Stack<ProgressItem>();
}
/// <summary>
/// Add event data
/// </summary>
/// <param name="progressEvent"></param>
/// <returns></returns>
public ProgressItem AddEventData(Autodesk.Revit.DB.Events.ProgressChangedEventArgs progressEvent)
{
ProgressItem currentProgressItem = null;
switch (progressEvent.Stage)
{
case ProgressStage.Started:
{
ProgressItem pi = new ProgressItem(progressEvent.Caption, progressEvent.LowerRange, progressEvent.UpperRange, progressEvent.Position, progressEvent.Stage);
m_itemStack.Push(pi);
currentProgressItem = pi;
break;
}
case ProgressStage.PositionChanged:
{
ProgressItem pi = m_itemStack.Peek();
if (pi.Name != progressEvent.Caption)
{
Debug.WriteLine("Name not matching?");
}
pi.Position = progressEvent.Position;
pi.Stage = progressEvent.Stage;
currentProgressItem = pi;
break;
}
case ProgressStage.RangeChanged:
{
ProgressItem pi = m_itemStack.Peek();
pi.Upper = progressEvent.UpperRange;
pi.Stage = progressEvent.Stage;
currentProgressItem = pi;
break;
}
case ProgressStage.Finished:
{
ProgressItem pi = m_itemStack.Pop();
pi.IsDone = true;
pi.Stage = progressEvent.Stage;
currentProgressItem = pi;
break;
}
case ProgressStage.CaptionChanged:
{
ProgressItem pi = m_itemStack.Peek();
pi.Name = progressEvent.Caption;
pi.Stage = progressEvent.Stage;
Debug.WriteLine("Caption Change at top.");
currentProgressItem = pi;
break;
}
case ProgressStage.Unchanged:
{
Debug.WriteLine("Idle.");
currentProgressItem = new ProgressItem(progressEvent.Caption, progressEvent.LowerRange, progressEvent.UpperRange, progressEvent.Position, progressEvent.Stage);
break;
}
default:
throw new Exception("Unknown stage.");
}
if (m_itemStack.Count == 0)
{
Debug.WriteLine("Stack empty");
}
else
Debug.WriteLine(this.ToString());
return currentProgressItem;
}
/// <summary>
/// ToString
/// </summary>
/// <returns></returns>
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("-ProgressBar Stack-");
foreach (ProgressItem pi in m_itemStack)
{
sb.AppendLine(pi.ToString());
}
return sb.ToString();
}
/// <summary>
/// ToStringList
/// </summary>
/// <param name="padDepth"></param>
/// <returns></returns>
public List<String> ToStringList(int padDepth = 0)
{
List<string> itemList = new List<string>();
if (padDepth != 0)
{
int padding = padDepth - m_itemStack.Count;
for (int index = 0; index != padding; ++index)
{
itemList.Add("");
}
}
foreach (ProgressItem pi in m_itemStack)
{
itemList.Add(pi.ToString());
}
return itemList;
}
}
}