mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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199 lines
7.5 KiB
C#
199 lines
7.5 KiB
C#
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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using Element = Autodesk.Revit.DB.Element;
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using GElement = Autodesk.Revit.DB.GeometryElement;
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namespace Revit.SDK.Samples.ReferencePlane.CS
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{
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/// <summary>
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/// A object to help locating with geometry data.
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/// </summary>
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public class GeoHelper
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{
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//Defined the precision.
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private const double Precision = 0.0001;
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/// <summary>
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/// Find the bottom face of a face array.
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/// </summary>
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/// <param name="faces">A face array.</param>
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/// <returns>The bottom face of a face array.</returns>
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static public Face GetBottomFace(FaceArray faces)
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{
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Face face = null;
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double elevation = 0;
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double tempElevation = 0;
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Mesh mesh = null;
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foreach (Face f in faces)
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{
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if (IsVerticalFace(f))
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{
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// If this is a vertical face, it cannot be a bottom face to a certainty.
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continue;
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}
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tempElevation = 0;
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mesh = f.Triangulate();
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foreach (Autodesk.Revit.DB.XYZ xyz in mesh.Vertices)
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{
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tempElevation = tempElevation + xyz.Z;
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}
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tempElevation = tempElevation / mesh.Vertices.Count;
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if (elevation > tempElevation || null == face)
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{
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// Update the bottom face to which's elevation is the lowest.
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face = f;
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elevation = tempElevation;
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}
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}
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// The bottom face is consider as which's average elevation is the lowest, except vertical
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// face.
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return face;
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}
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/// <summary>
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/// Find out the three points which made of a plane.
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/// </summary>
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/// <param name="mesh">A mesh contains many points.</param>
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/// <param name="startPoint">Create a new instance of ReferencePlane.</param>
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/// <param name="endPoint">The free end apply to reference plane.</param>
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/// <param name="thirdPnt">A third point needed to define the reference plane.</param>
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static public void Distribute(Mesh mesh, ref Autodesk.Revit.DB.XYZ startPoint, ref Autodesk.Revit.DB.XYZ endPoint, ref Autodesk.Revit.DB.XYZ thirdPnt)
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{
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int count = mesh.Vertices.Count;
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startPoint = mesh.Vertices[0];
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endPoint = mesh.Vertices[(int)(count / 3)];
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thirdPnt = mesh.Vertices[(int)(count / 3 * 2)];
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}
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/// <summary>
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/// Calculate the length between two points.
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/// </summary>
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/// <param name="startPoint">The start point.</param>
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/// <param name="endPoint">The end point.</param>
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/// <returns>The length between two points.</returns>
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static public double GetLength(Autodesk.Revit.DB.XYZ startPoint, Autodesk.Revit.DB.XYZ endPoint)
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{
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return Math.Sqrt(Math.Pow((endPoint.X - startPoint.X), 2) +
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Math.Pow((endPoint.Y - startPoint.Y), 2) +
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Math.Pow((endPoint.Z - startPoint.Z), 2));
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}
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/// <summary>
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/// The distance between two value in a same axis.
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/// </summary>
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/// <param name="start">start value.</param>
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/// <param name="end">end value.</param>
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/// <returns>The distance between two value.</returns>
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static public double GetDistance(double start, double end)
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{
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return Math.Abs(start - end);
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}
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/// <summary>
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/// Get the vector between two points.
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/// </summary>
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/// <param name="startPoint">The start point.</param>
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/// <param name="endPoint">The end point.</param>
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/// <returns>The vector between two points.</returns>
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static public Autodesk.Revit.DB.XYZ GetVector(Autodesk.Revit.DB.XYZ startPoint, Autodesk.Revit.DB.XYZ endPoint)
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{
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return new Autodesk.Revit.DB.XYZ (endPoint.X - startPoint.X,
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endPoint.Y - startPoint.Y, endPoint.Z - startPoint.Z);
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}
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/// <summary>
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/// Determines whether a face is vertical.
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/// </summary>
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/// <param name="face">The face to be determined.</param>
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/// <returns>Return true if this face is vertical, or else return false.</returns>
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static private bool IsVerticalFace(Face face)
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{
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foreach (EdgeArray ea in face.EdgeLoops)
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{
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foreach (Edge e in ea)
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{
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if (IsVerticalEdge(e))
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{
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return true;
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Determines whether a edge is vertical.
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/// </summary>
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/// <param name="edge">The edge to be determined.</param>
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/// <returns>Return true if this edge is vertical, or else return false.</returns>
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static private bool IsVerticalEdge(Edge edge)
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{
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List<XYZ> polyline = edge.Tessellate() as List<XYZ>;
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Autodesk.Revit.DB.XYZ verticalVct = new Autodesk.Revit.DB.XYZ (0, 0, 1);
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Autodesk.Revit.DB.XYZ pointBuffer = polyline[0];
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for (int i = 1; i < polyline.Count; i = i + 1)
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{
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Autodesk.Revit.DB.XYZ temp = polyline[i];
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Autodesk.Revit.DB.XYZ vector = GetVector(pointBuffer, temp);
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if (Equal(vector, verticalVct))
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{
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return true;
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}
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else
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{
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continue;
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}
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}
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return false;
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}
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/// <summary>
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/// Determines whether two vector are equal in x and y axis.
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/// </summary>
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/// <param name="vectorA">The vector A.</param>
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/// <param name="vectorB">The vector B.</param>
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/// <returns>Return true if two vector are equals, or else return false.</returns>
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static private bool Equal(Autodesk.Revit.DB.XYZ vectorA, Autodesk.Revit.DB.XYZ vectorB)
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{
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bool isNotEqual = (Precision < Math.Abs(vectorA.X - vectorB.X)) ||
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(Precision < Math.Abs(vectorA.Y - vectorB.Y));
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return isNotEqual ? false : true;
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}
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}
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}
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