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https://github.com/jeremytammik/RevitSdkSamples.git
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removed Revit 2021 SDK contents
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Windows.Forms;
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namespace Revit.SDK.Samples.ModelessForm_IdlingEvent.CS
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{
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/// <summary>
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/// The class of our modeless dialog.
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/// </summary>
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/// <remarks>
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/// Besides other methods, it has one method per each command button.
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/// In each of those methods nothing else is done but setting a request
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/// to be later picked up by the Idling handler. All those commands
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/// are performed on doors currently selected in the active document.
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/// </remarks>
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///
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public partial class ModelessForm : Form
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{
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/// <summary>
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/// In this sample, the dialog owns the value of the request but it is not necessary. It may as
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/// well be a static property of the application.
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/// </summary>
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private Request m_request;
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/// <summary>
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/// Request property
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/// </summary>
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public Request Request
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{
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get
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{
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return m_request;
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}
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private set
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{
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m_request = value;
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}
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}
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/// <summary>
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/// Dialog instantiation
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/// </summary>
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///
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public ModelessForm()
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{
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InitializeComponent();
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Request = new Request();
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}
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/// <summary>
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/// Control enabler / disabler
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/// </summary>
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///
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private void EnableCommands(bool status)
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{
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foreach (Control ctrl in this.Controls)
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{
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ctrl.Enabled = status;
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}
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if (!status)
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{
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this.btnExit.Enabled = true;
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}
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}
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/// <summary>
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/// A private helper method to make a request
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/// and put the dialog to sleep at the same time.
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/// </summary>
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/// <remarks>
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/// It is expected that the process which executes the request
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/// (the Idling helper in this particular case) will also
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/// wake the dialog up after finishing the execution.
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/// </remarks>
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///
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private void MakeRequest(RequestId request)
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{
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Request.Make(request);
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DozeOff();
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}
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/// <summary>
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/// DozeOff -> disable all controls (but the Exit button)
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/// </summary>
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///
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private void DozeOff()
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{
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EnableCommands(false);
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}
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/// <summary>
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/// WakeUp -> enable all controls
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/// </summary>
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///
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public void WakeUp()
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{
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EnableCommands(true);
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}
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/// <summary>
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/// Exit - closing the dialog
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/// </summary>
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///
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private void btnExit_Click(object sender, EventArgs e)
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{
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Close();
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}
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/// <summary>
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/// Making a door Left
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/// </summary>
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///
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private void btnFlipLeft_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.MakeLeft);
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}
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/// <summary>
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/// Making a door Right
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/// </summary>
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///
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private void btnFlipRight_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.MakeRight);
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}
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/// <summary>
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/// Flipping a door between Right and Left
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/// </summary>
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///
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private void btnFlipLeftRight_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.FlipLeftRight);
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}
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/// <summary>
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/// Flipping a door between facing In and Out
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/// </summary>
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///
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private void btnFlipInOut_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.FlipInOut);
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}
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/// <summary>
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/// Turning a door to face Out
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/// </summary>
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///
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private void btnFlipOut_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.TurnOut);
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}
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/// <summary>
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/// Turning a door to face In
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/// </summary>
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///
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private void btnFlipIn_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.TurnIn);
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}
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/// <summary>
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/// Turning a door around - flipping both hand and face
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/// </summary>
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///
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private void btnRotate_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.Rotate);
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}
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/// <summary>
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/// Deleting a door
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/// </summary>
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///
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private void btnDelete_Click(object sender, EventArgs e)
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{
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MakeRequest(RequestId.Delete);
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}
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} // class
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}
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