mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
synced 2026-09-18 18:36:19 +00:00
added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2020 by Autodesk, Inc. All rights reserved.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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using System.Collections;
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namespace Revit.SDK.Samples.CloudAPISample.CS.Coroutine
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{
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/// <summary>
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/// Represent a coroutine instance.
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/// </summary>
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public class Coroutine
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{
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private readonly IEnumerator innerEnumerator;
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/// <summary>
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/// Create a coroutine with a enumerator
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/// </summary>
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/// <param name="coroutine"></param>
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public Coroutine(IEnumerator coroutine)
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{
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innerEnumerator = coroutine;
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}
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/// <summary>
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/// Indicates if this coroutine is finished.
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/// </summary>
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public bool IsFinished { get; set; }
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/// <summary>
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/// The previous coroutine in this double linked list
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/// </summary>
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public Coroutine Previous { get; set; }
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/// <summary>
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/// The next coroutine in this double linked list
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/// </summary>
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public Coroutine Next { get; set; }
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/// <summary>
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/// Execute one step of the enumerator
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/// </summary>
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/// <returns></returns>
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public bool ExecuteOnStep()
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{
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return innerEnumerator.MoveNext();
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}
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}
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}
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@@ -0,0 +1,148 @@
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//
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// (C) Copyright 2003-2020 by Autodesk, Inc. All rights reserved.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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using System;
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using System.Collections;
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namespace Revit.SDK.Samples.CloudAPISample.CS.Coroutine
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{
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/// <summary>
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/// A simple coroutine scheduler.
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/// This coroutine scheduler allows for control over the execution regime
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/// of a set of coroutines.
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/// </summary>
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public class CoroutineScheduler
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{
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private static CoroutineScheduler instance;
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private Coroutine coroutines;
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private System.Windows.Threading.DispatcherTimer dispatcherTimer;
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private CoroutineScheduler()
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{
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}
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private void Attach()
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{
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dispatcherTimer = new System.Windows.Threading.DispatcherTimer();
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dispatcherTimer.Tick += new EventHandler(Update);
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dispatcherTimer.Interval = new TimeSpan(0, 0, 1);
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dispatcherTimer.Start();
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}
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private void Detach()
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{
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dispatcherTimer?.Stop();
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dispatcherTimer = null;
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}
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private void AddCoroutine(Coroutine coroutine)
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{
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if (coroutines != null)
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{
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coroutine.Next = coroutines;
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coroutines.Previous = coroutine;
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}
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coroutines = coroutine;
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}
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private void RemoveCoroutine(Coroutine coroutine)
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{
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if (coroutines == coroutine)
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{
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coroutines = coroutines.Next;
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}
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else
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{
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if (coroutine.Next != null)
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{
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coroutine.Previous.Next = coroutine.Next;
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coroutine.Next.Previous = coroutine.Previous;
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}
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else if (coroutine.Previous != null)
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{
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coroutine.Previous.Next = null;
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}
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}
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coroutine.Previous = null;
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coroutine.Next = null;
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}
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private void Update(object sender, EventArgs eventArgs)
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{
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UpdateAllCoroutines();
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}
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private void UpdateAllCoroutines()
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{
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var iter = coroutines;
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while (iter != null)
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{
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if (!iter.ExecuteOnStep())
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{
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iter.IsFinished = true;
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RemoveCoroutine(iter);
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}
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iter = iter.Next;
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}
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}
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/// <summary>
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/// Attach a scheduler to render loop.
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/// Must be called before using coroutine.
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/// </summary>
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public static void Run()
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{
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if (instance != null)
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return;
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instance = new CoroutineScheduler();
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instance.Attach();
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}
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/// <summary>
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/// Stop a scheduler. All coroutines will be released.
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/// </summary>
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public static void Stop()
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{
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instance?.Detach();
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instance = null;
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}
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/// <summary>
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/// Start a new coroutine with an enumerator
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/// </summary>
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/// <returns></returns>
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public static Coroutine StartCoroutine(IEnumerator enumerator)
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{
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if (enumerator == null || instance == null) return null;
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var coroutine = new Coroutine(enumerator);
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instance.AddCoroutine(coroutine);
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return coroutine;
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}
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}
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}
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