mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
synced 2026-09-18 02:21:33 +00:00
added Revit 2022 SDK minus except *rvt and *rfa
This commit is contained in:
@@ -0,0 +1,72 @@
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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||||
// (Rights in Technical Data and Computer Software), as applicable.
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//
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namespace Revit.SDK.Samples.CreateBeamSystem.CS
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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/// <summary>
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/// is used to create new instances of beam system
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/// </summary>
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public class BeamSystemBuilder
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{
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/// <summary>
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/// the data used to create beam system
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/// </summary>
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private BeamSystemData m_data;
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/// <summary>
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/// constructor
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/// </summary>
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/// <param name="data">the data used to create beam system</param>
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public BeamSystemBuilder(BeamSystemData data)
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{
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m_data = data;
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}
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/// <summary>
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/// create beam system according to given profile and property
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/// </summary>
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public void CreateBeamSystem()
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{
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Document document = m_data.CommandData.Application.ActiveUIDocument.Document;
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// create curve array and insert Lines in order
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IList<Curve> curves = new List<Curve>();
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foreach (Line line in m_data.Lines)
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{
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curves.Add(line);
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}
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// create beam system takes closed profile consist of lines
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BeamSystem aBeamSystem = BeamSystem.Create(document, curves, document.ActiveView.SketchPlane, 0);
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// set created beam system's layout rule and beam type property
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aBeamSystem.LayoutRule = m_data.Param.Layout;
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aBeamSystem.BeamType = m_data.Param.BeamType;
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}
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}
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}
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@@ -0,0 +1,279 @@
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//
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||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
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||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
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||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
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//
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namespace Revit.SDK.Samples.CreateBeamSystem.CS
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{
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using System;
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using System.Text;
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using System.Collections.Generic;
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using System.Collections;
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using System.Diagnostics;
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using System.Collections.ObjectModel;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.DB.Structure;
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/// <summary>
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/// mixed data class save the data to show in UI
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/// and the data used to create beam system
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/// </summary>
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public class BeamSystemData
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{
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/// <summary>
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/// all beam types loaded in current Revit project
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/// it is declared as static only because of PropertyGrid
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/// </summary>
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private static Dictionary<string, FamilySymbol> m_beamTypes = new Dictionary<string, FamilySymbol>();
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/// <summary>
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/// properties of beam system
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/// </summary>
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private BeamSystemParam m_param;
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/// <summary>
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/// buffer of ExternalCommandData
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/// </summary>
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private ExternalCommandData m_commandData;
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/// <summary>
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/// the lines compose the profile of beam system
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/// </summary>
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private List<Line> m_lines = new List<Line>();
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/// <summary>
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/// a number of beams that intersect end to end
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/// so that form a profile used as beam system's profile
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/// </summary>
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private List<FamilyInstance> m_beams = new List<FamilyInstance>();
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/// <summary>
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/// properties of beam system
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/// </summary>
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public BeamSystemParam Param
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{
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get
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{
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return m_param;
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}
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}
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/// <summary>
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/// lines form the profile of beam system
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/// </summary>
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public ReadOnlyCollection<Line> Lines
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{
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get
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{
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return new ReadOnlyCollection<Line>(m_lines);
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}
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}
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/// <summary>
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/// buffer of ExternalCommandData
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/// </summary>
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public ExternalCommandData CommandData
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{
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get
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{
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return m_commandData;
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}
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}
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/// <summary>
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/// the data used to show in UI is updated
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/// </summary>
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public event EventHandler ParamsUpdated;
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/// <summary>
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/// constructor
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/// if precondition in current Revit project isn't enough,
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/// ErrorMessageException will be throw out
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/// </summary>
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/// <param name="commandData">data from Revit</param>
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public BeamSystemData(ExternalCommandData commandData)
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{
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// initialize members
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m_commandData = commandData;
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PrepareData();
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InitializeProfile(m_beams);
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m_param = BeamSystemParam.CreateInstance(LayoutMethod.ClearSpacing);
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List<FamilySymbol> beamTypes = new List<FamilySymbol>(m_beamTypes.Values);
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m_param.BeamType = beamTypes[0];
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m_param.LayoutRuleChanged += new LayoutRuleChangedHandler(LayoutRuleChanged);
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}
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/// <summary>
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/// change the direction to the next line in the profile
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/// </summary>
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public void ChangeProfileDirection()
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{
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Line tmp = m_lines[0];
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m_lines.RemoveAt(0);
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m_lines.Add(tmp);
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}
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/// <summary>
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/// all beam types loaded in current Revit project
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/// it is declared as static only because of PropertyGrid
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/// </summary>
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/// <returns></returns>
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public static Dictionary<string, FamilySymbol> GetBeamTypes()
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{
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Dictionary<string, FamilySymbol> beamTypes = new Dictionary<string, FamilySymbol>(m_beamTypes);
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return beamTypes;
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}
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/// <summary>
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/// initialize members using data from current Revit project
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/// </summary>
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private void PrepareData()
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{
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UIDocument doc = m_commandData.Application.ActiveUIDocument;
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m_beamTypes.Clear();
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// iterate all selected beams
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foreach (ElementId elementId in doc.Selection.GetElementIds())
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{
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object obj = doc.Document.GetElement(elementId);
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FamilyInstance beam = obj as FamilyInstance;
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if (null == beam)
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{
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continue;
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}
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// add beam to lists according to category name
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string categoryName = beam.Category.Name;
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if ("Structural Framing" == categoryName
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&& beam.StructuralType == StructuralType.Beam)
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{
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m_beams.Add(beam);
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}
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}
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//iterate all beam types
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FilteredElementIterator itor = new FilteredElementCollector(doc.Document).OfClass(typeof(Family)).GetElementIterator();
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itor.Reset();
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while (itor.MoveNext())
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{
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// get Family to get FamilySymbols
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Family aFamily = itor.Current as Family;
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if (null == aFamily)
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{
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continue;
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}
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foreach (ElementId symbolId in aFamily.GetFamilySymbolIds())
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{
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FamilySymbol symbol = doc.Document.GetElement(symbolId) as FamilySymbol;
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if (null == symbol.Category)
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{
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continue;
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}
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// add symbols to lists according to category name
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string categoryName = symbol.Category.Name;
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if ("Structural Framing" == categoryName)
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{
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m_beamTypes.Add(symbol.Family.Name + ":" + symbol.Name, symbol);
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}
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}
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}
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if (m_beams.Count == 0)
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{
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throw new ErrorMessageException("Please select beams.");
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}
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if (m_beamTypes.Count == 0)
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{
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throw new ErrorMessageException("There is no Beam families loaded in current project.");
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}
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}
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/// <summary>
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/// retrieve the profiles using the selected beams
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/// ErrorMessageException will be thrown out if beams can't make a closed profile
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/// </summary>
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/// <param name="beams">beams which may form a closed profile</param>
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private void InitializeProfile(List<FamilyInstance> beams)
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{
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// retrieve collection of lines in beams
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List<Line> lines = new List<Line>();
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foreach (FamilyInstance beam in beams)
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{
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LocationCurve locationLine = beam.Location as LocationCurve;
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Line line = locationLine.Curve as Line;
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if (null == line)
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{
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throw new ErrorMessageException("Please don't select any arc beam.");
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}
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lines.Add(line);
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}
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// lines should in the same horizontal plane
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if (!GeometryUtil.InSameHorizontalPlane(lines))
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{
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throw new ErrorMessageException("The selected beams can't form a horizontal profile.");
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}
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// sorted lines so that all lines are intersect end to end
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m_lines = GeometryUtil.SortLines(lines);
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// lines can't make a closed profile
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if (null == m_lines)
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{
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throw new ErrorMessageException("The selected beams can't form a closed profile.");
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}
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}
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/// <summary>
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/// layout rule of beam system has changed
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/// </summary>
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/// <param name="layoutMethod">changed method</param>
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private void LayoutRuleChanged(ref LayoutMethod layoutMethod)
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{
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// create BeamSystemParams instance according to changed LayoutMethod
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m_param = m_param.CloneInstance(layoutMethod);
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// raise DataUpdated event
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OnParamsUpdated(new EventArgs());
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// rebind delegate
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m_param.LayoutRuleChanged += new LayoutRuleChangedHandler(LayoutRuleChanged);
|
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}
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|
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/// <summary>
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/// the data used to show in UI is updated
|
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/// </summary>
|
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/// <param name="e"></param>
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protected virtual void OnParamsUpdated(EventArgs e)
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{
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if (null != ParamsUpdated)
|
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{
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ParamsUpdated(this, e);
|
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}
|
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}
|
||||
}
|
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}
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@@ -0,0 +1,142 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
partial class BeamSystemForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.previewPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.beamSystemPropertyGrid = new System.Windows.Forms.PropertyGrid();
|
||||
this.OKButton = new System.Windows.Forms.Button();
|
||||
this.cancelButton = new System.Windows.Forms.Button();
|
||||
this.changeDirectionButton = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.previewPictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// previewPictureBox
|
||||
//
|
||||
this.previewPictureBox.BackColor = System.Drawing.SystemColors.ButtonHighlight;
|
||||
this.previewPictureBox.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.previewPictureBox.Location = new System.Drawing.Point(12, 12);
|
||||
this.previewPictureBox.Name = "previewPictureBox";
|
||||
this.previewPictureBox.Size = new System.Drawing.Size(426, 326);
|
||||
this.previewPictureBox.TabIndex = 0;
|
||||
this.previewPictureBox.TabStop = false;
|
||||
//
|
||||
// beamSystemPropertyGrid
|
||||
//
|
||||
this.beamSystemPropertyGrid.Location = new System.Drawing.Point(444, 12);
|
||||
this.beamSystemPropertyGrid.Name = "beamSystemPropertyGrid";
|
||||
this.beamSystemPropertyGrid.Size = new System.Drawing.Size(318, 297);
|
||||
this.beamSystemPropertyGrid.TabIndex = 1;
|
||||
//
|
||||
// OKButton
|
||||
//
|
||||
this.OKButton.Location = new System.Drawing.Point(606, 315);
|
||||
this.OKButton.Name = "OKButton";
|
||||
this.OKButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.OKButton.TabIndex = 3;
|
||||
this.OKButton.Text = "&OK";
|
||||
this.OKButton.UseVisualStyleBackColor = true;
|
||||
this.OKButton.Click += new System.EventHandler(this.OKButton_Click);
|
||||
//
|
||||
// cancelButton
|
||||
//
|
||||
this.cancelButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.cancelButton.Location = new System.Drawing.Point(687, 315);
|
||||
this.cancelButton.Name = "cancelButton";
|
||||
this.cancelButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.cancelButton.TabIndex = 4;
|
||||
this.cancelButton.Text = "&Cancel";
|
||||
this.cancelButton.UseVisualStyleBackColor = true;
|
||||
this.cancelButton.Click += new System.EventHandler(this.cancelButton_Click);
|
||||
//
|
||||
// changeDirectionButton
|
||||
//
|
||||
this.changeDirectionButton.Location = new System.Drawing.Point(444, 315);
|
||||
this.changeDirectionButton.Name = "changeDirectionButton";
|
||||
this.changeDirectionButton.Size = new System.Drawing.Size(156, 23);
|
||||
this.changeDirectionButton.TabIndex = 2;
|
||||
this.changeDirectionButton.Text = "Change &Direction";
|
||||
this.changeDirectionButton.UseVisualStyleBackColor = true;
|
||||
this.changeDirectionButton.Click += new System.EventHandler(this.changeDirectionButton_Click);
|
||||
//
|
||||
// BeamSystemForm
|
||||
//
|
||||
this.AcceptButton = this.OKButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.cancelButton;
|
||||
this.ClientSize = new System.Drawing.Size(774, 350);
|
||||
this.Controls.Add(this.changeDirectionButton);
|
||||
this.Controls.Add(this.cancelButton);
|
||||
this.Controls.Add(this.OKButton);
|
||||
this.Controls.Add(this.beamSystemPropertyGrid);
|
||||
this.Controls.Add(this.previewPictureBox);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "BeamSystemForm";
|
||||
this.ShowInTaskbar = false;
|
||||
this.Text = "Create Beam System";
|
||||
this.Load += new System.EventHandler(this.BeamSystemForm_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.previewPictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox previewPictureBox;
|
||||
private System.Windows.Forms.PropertyGrid beamSystemPropertyGrid;
|
||||
private System.Windows.Forms.Button OKButton;
|
||||
private System.Windows.Forms.Button cancelButton;
|
||||
private System.Windows.Forms.Button changeDirectionButton;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
/// <summary>
|
||||
/// display beam system to be created and allow user to set its properties
|
||||
/// </summary>
|
||||
public partial class BeamSystemForm : System.Windows.Forms.Form
|
||||
{
|
||||
/// <summary>
|
||||
/// buffer of data related to UI
|
||||
/// </summary>
|
||||
private BeamSystemData m_data;
|
||||
|
||||
/// <summary>
|
||||
/// class to draw profile of beam system in PictureBox
|
||||
/// </summary>
|
||||
private BeamSystemSketch m_sketch;
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
/// <param name="data">data related to UI</param>
|
||||
public BeamSystemForm(BeamSystemData data)
|
||||
{
|
||||
InitializeComponent();
|
||||
m_data = data;
|
||||
// bound PictureBox to display the profile
|
||||
m_sketch = new BeamSystemSketch(previewPictureBox);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// update PropertyGrid when BeamSystemParams bound to beam system updated
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ParamsUpdated(object sender, EventArgs e)
|
||||
{
|
||||
beamSystemPropertyGrid.SelectedObject = null;
|
||||
beamSystemPropertyGrid.SelectedObject = m_data.Param;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// form is loaded
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void BeamSystemForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
// bound PropertyGrid to show beam system's properties
|
||||
beamSystemPropertyGrid.SelectedObject = m_data.Param;
|
||||
m_data.ParamsUpdated += new EventHandler(ParamsUpdated);
|
||||
// draw the profile
|
||||
m_sketch.DrawProfile(m_data.Lines);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to create beam system
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void OKButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult = DialogResult.OK;
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// cancel all command
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void cancelButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// change the direction of beam system to the next line in the profile
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void changeDirectionButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
m_data.ChangeProfileDirection();
|
||||
m_sketch.DrawProfile(m_data.Lines);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,470 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.ComponentModel;
|
||||
|
||||
using Autodesk.Revit;
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// describes the type of beam layout method in beam system
|
||||
/// </summary>
|
||||
public enum LayoutMethod
|
||||
{
|
||||
/// <summary>
|
||||
/// the beam's layout method in beam System is clear the spacing among beams
|
||||
/// </summary>
|
||||
ClearSpacing,
|
||||
|
||||
/// <summary>
|
||||
/// maximum the space among beams
|
||||
/// </summary>
|
||||
MaximumSpacing,
|
||||
|
||||
/// <summary>
|
||||
/// has fixed beams number and user appoint the number
|
||||
/// </summary>
|
||||
FixedNumber,
|
||||
|
||||
/// <summary>
|
||||
/// has fixed distance among beams and user appoint this distance
|
||||
/// </summary>
|
||||
FixedDistance
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// declares a delegate for a method that takes in a LayoutMethod
|
||||
/// </summary>
|
||||
/// <param name="layoutMethod"></param>
|
||||
public delegate void LayoutRuleChangedHandler(ref LayoutMethod layoutMethod);
|
||||
|
||||
/// <summary>
|
||||
/// the properties of beam system;
|
||||
/// can be displayed in PropertyGrid
|
||||
/// </summary>
|
||||
public abstract class BeamSystemParam
|
||||
{
|
||||
/// <summary>
|
||||
/// layout method
|
||||
/// </summary>
|
||||
protected LayoutMethod m_layoutType;
|
||||
|
||||
/// <summary>
|
||||
/// space between beams; buffer for subclass
|
||||
/// </summary>
|
||||
protected double m_fixedSpacing;
|
||||
|
||||
/// <summary>
|
||||
/// justify type; buffer for subclass
|
||||
/// </summary>
|
||||
protected BeamSystemJustifyType m_justifyType;
|
||||
|
||||
/// <summary>
|
||||
/// number of beams
|
||||
/// </summary>
|
||||
protected int m_numberOfLines;
|
||||
|
||||
private LayoutRuleChangedHandler m_layoutRuleChanged;
|
||||
private FamilySymbol m_beamType; // beam type of beam system
|
||||
|
||||
/// <summary>
|
||||
/// layout method of beam system is changed
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public LayoutRuleChangedHandler LayoutRuleChanged
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_layoutRuleChanged;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_layoutRuleChanged = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// kind of layout rule
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("Specify the layout rule")]
|
||||
public LayoutMethod LayoutRuleMethod
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_layoutType;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_layoutType != value)
|
||||
{
|
||||
// invokes the delegate
|
||||
LayoutRuleChanged(ref value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// type of beam used to create beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"), TypeConverter(typeof(BeamTypeItem)),
|
||||
Description("Select a value for the Beam Type used in the beam system")]
|
||||
public FamilySymbol BeamType
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_beamType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_beamType = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// initial general members for its subclass
|
||||
/// </summary>
|
||||
protected BeamSystemParam()
|
||||
{
|
||||
m_fixedSpacing = 2000.0;
|
||||
m_justifyType = BeamSystemJustifyType.Center;
|
||||
m_numberOfLines = 6;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// create BeamSystemParam's subclass according to LayoutMethod
|
||||
/// </summary>
|
||||
/// <param name="layoutType">LayoutMethod</param>
|
||||
/// <returns>created BeamSystemParam's subclass</returns>
|
||||
public static BeamSystemParam CreateInstance(LayoutMethod layoutType)
|
||||
{
|
||||
BeamSystemParam param = null;
|
||||
switch (layoutType)
|
||||
{
|
||||
case LayoutMethod.ClearSpacing:
|
||||
param = new ClearSpacingParam();
|
||||
break;
|
||||
case LayoutMethod.FixedDistance:
|
||||
param = new FixedDistanceParam();
|
||||
break;
|
||||
case LayoutMethod.FixedNumber:
|
||||
param = new FixedNumberParam();
|
||||
break;
|
||||
case LayoutMethod.MaximumSpacing:
|
||||
param = new MaximumSpacingParam();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// it is absolutely impossible unless layoutType is wrong
|
||||
Debug.Assert(null != param);
|
||||
return param;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// clone BeamSystemParam to one of its subclass according to LayoutMethod
|
||||
/// </summary>
|
||||
/// <param name="layoutType">LayoutMethod</param>
|
||||
/// <returns>cloned BeamSystemParam's subclass</returns>
|
||||
public BeamSystemParam CloneInstance(LayoutMethod layoutType)
|
||||
{
|
||||
// create a BeamSystemParam instance and set its properties
|
||||
BeamSystemParam param = CreateInstance(layoutType);
|
||||
param.m_fixedSpacing = m_fixedSpacing;
|
||||
param.m_justifyType = m_justifyType;
|
||||
param.m_numberOfLines = m_numberOfLines;
|
||||
param.m_beamType = m_beamType;
|
||||
return param;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// subclass of LayoutRule
|
||||
/// </summary>
|
||||
[Browsable(false)]
|
||||
public abstract LayoutRule Layout
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// properties related to LayoutRule when it's clear spacing
|
||||
/// only visible for class BeamSystemParam
|
||||
/// </summary>
|
||||
class ClearSpacingParam : BeamSystemParam
|
||||
{
|
||||
protected LayoutRuleClearSpacing m_layout;
|
||||
|
||||
/// <summary>
|
||||
/// wrapped LayoutRuleClearSpacing object
|
||||
/// </summary>
|
||||
public override LayoutRule Layout
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_layout;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// FixedSpacing value of beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("representing the distance between each beam")]
|
||||
public double ClearSpacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_fixedSpacing;
|
||||
}
|
||||
set
|
||||
{
|
||||
try
|
||||
{
|
||||
m_layout.Spacing = value;
|
||||
m_fixedSpacing = value;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// JustifyType value of beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("This value determines the placement of the first beam"
|
||||
+ " and each subsequent beam is spaced a fixed distance from it.")]
|
||||
public BeamSystemJustifyType JustifyType
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_justifyType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_layout.JustifyType = value;
|
||||
m_justifyType = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
public ClearSpacingParam()
|
||||
: base()
|
||||
{
|
||||
m_layout = new LayoutRuleClearSpacing(m_fixedSpacing, m_justifyType);
|
||||
m_layoutType = LayoutMethod.ClearSpacing;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// properties related to LayoutRule when it's fixed distance
|
||||
/// only visible for class BeamSystemParam
|
||||
/// </summary>
|
||||
class FixedDistanceParam : BeamSystemParam
|
||||
{
|
||||
protected LayoutRuleFixedDistance m_layout;
|
||||
|
||||
/// <summary>
|
||||
/// wrapped LayoutRuleFixedDistance object
|
||||
/// </summary>
|
||||
public override LayoutRule Layout
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_layout;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
public FixedDistanceParam()
|
||||
: base()
|
||||
{
|
||||
m_layout = new LayoutRuleFixedDistance(m_fixedSpacing, m_justifyType);
|
||||
m_layoutType = LayoutMethod.FixedDistance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// FixedSpacing value of beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("allows you to specify the distance between beams"
|
||||
+ " based on the justification you specify.")]
|
||||
public double FixedSpacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_fixedSpacing;
|
||||
}
|
||||
set
|
||||
{
|
||||
try
|
||||
{
|
||||
m_layout.Spacing = value;
|
||||
m_fixedSpacing = value;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// JustifyType value of beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("determines the placement of the first beam in the system"
|
||||
+ " and each subsequent beam is spaced a fixed distance from that point.")]
|
||||
public BeamSystemJustifyType JustifyType
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_justifyType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_layout.JustifyType = value;
|
||||
m_justifyType = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// properties related to LayoutRule when it's fixed number
|
||||
/// only visible for class BeamSystemParam
|
||||
/// </summary>
|
||||
class FixedNumberParam : BeamSystemParam
|
||||
{
|
||||
protected LayoutRuleFixedNumber m_layout;
|
||||
|
||||
/// <summary>
|
||||
/// NumberOfLines value of beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("allows you to specify the number of beams within the beam system.")]
|
||||
public int NumberOfLines
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_numberOfLines;
|
||||
}
|
||||
set
|
||||
{
|
||||
try
|
||||
{
|
||||
m_layout.NumberOfLines = value;
|
||||
m_numberOfLines = value;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// wrapped LayoutRuleFixedNumber object
|
||||
/// </summary>
|
||||
public override LayoutRule Layout
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_layout;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
public FixedNumberParam()
|
||||
: base()
|
||||
{
|
||||
m_layout = new LayoutRuleFixedNumber(m_numberOfLines);
|
||||
m_layoutType = LayoutMethod.FixedNumber;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// properties related to LayoutRule when it's maximum spacing
|
||||
/// only visible for class BeamSystemParam
|
||||
/// </summary>
|
||||
class MaximumSpacingParam : BeamSystemParam
|
||||
{
|
||||
protected LayoutRuleMaximumSpacing m_layout;
|
||||
|
||||
/// <summary>
|
||||
/// FixedSpacing value of beam system
|
||||
/// </summary>
|
||||
[Category("Pattern"),
|
||||
Description("allows you to specify the maximum distance between beams.")]
|
||||
public double MaximumSpacing
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_fixedSpacing;
|
||||
}
|
||||
set
|
||||
{
|
||||
try
|
||||
{
|
||||
m_layout.Spacing = value;
|
||||
m_fixedSpacing = value;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// wrapped LayoutRuleMaximumSpacing object
|
||||
/// </summary>
|
||||
public override LayoutRule Layout
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_layout;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
public MaximumSpacingParam()
|
||||
: base()
|
||||
{
|
||||
m_layout = new LayoutRuleMaximumSpacing(m_fixedSpacing);
|
||||
m_layoutType = LayoutMethod.MaximumSpacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// Sketch the profile of beam system on canvas
|
||||
/// Code here have nothing with Revit API
|
||||
/// </summary>
|
||||
public class BeamSystemSketch : ObjectSketch
|
||||
{
|
||||
/// <summary>
|
||||
/// ratio of margin to canvas width
|
||||
/// </summary>
|
||||
private const float MarginRatio = 0.1f;
|
||||
|
||||
/// <summary>
|
||||
/// the control to draw beam system
|
||||
/// </summary>
|
||||
private System.Windows.Forms.Control m_canvas;
|
||||
|
||||
/// <summary>
|
||||
/// defines a local geometric inverse transform
|
||||
/// </summary>
|
||||
private Matrix m_inverse;
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
/// <param name="canvas">the control to draw beam system</param>
|
||||
public BeamSystemSketch(System.Windows.Forms.Control canvas)
|
||||
{
|
||||
m_canvas = canvas;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// draw the profile in the canvas
|
||||
/// </summary>
|
||||
/// <param name="profile">the profile of the beam system</param>
|
||||
public void DrawProfile(IList<Line> profile)
|
||||
{
|
||||
Initialize(profile);
|
||||
CalculateTransform();
|
||||
m_canvas.Paint += new PaintEventHandler(this.Paint);
|
||||
m_canvas.Refresh();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// draw beam system
|
||||
/// </summary>
|
||||
/// <param name="g">encapsulates a GDI+ drawing surface</param>
|
||||
/// <param name="translate">translation matrix to canvas coordinates</param>
|
||||
public override void Draw(Graphics g, Matrix translate)
|
||||
{
|
||||
foreach (LineSketch sketch in m_objects)
|
||||
{
|
||||
sketch.Draw(g, m_transform);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// draw beam system on canvas control
|
||||
/// </summary>
|
||||
/// <param name="sender">canvas control</param>
|
||||
/// <param name="e">data for the Paint event</param>
|
||||
protected void Paint(Object sender, PaintEventArgs e)
|
||||
{
|
||||
Graphics g = e.Graphics;
|
||||
g.Clear(System.Drawing.Color.White);
|
||||
Draw(g, m_transform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// generate a Line2D instance using a Line's data
|
||||
/// </summary>
|
||||
/// <param name="line">where new Line2D get data</param>
|
||||
/// <returns>new Line2D</returns>
|
||||
private static Line2D GetLine2D(Line line)
|
||||
{
|
||||
Line2D result = new Line2D();
|
||||
result.StartPnt = new PointF((float)line.GetEndPoint(0).X, (float)line.GetEndPoint(0).Y);
|
||||
result.EndPnt = new PointF((float)line.GetEndPoint(1).X, (float)line.GetEndPoint(1).Y);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// calculate the transform between canvas and geometry objects
|
||||
/// </summary>
|
||||
private void CalculateTransform()
|
||||
{
|
||||
PointF[] plgpts = CalculateCanvasRegion();
|
||||
m_transform = new Matrix(BoundingBox, plgpts);
|
||||
m_inverse = m_transform.Clone();
|
||||
|
||||
if (m_inverse.IsInvertible)
|
||||
{
|
||||
m_inverse.Invert();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// initialize geometry objects and bounding box
|
||||
/// </summary>
|
||||
/// <param name="profile">the profile of the beam system</param>
|
||||
private void Initialize(IList<Line> profile)
|
||||
{
|
||||
// deal with first line in profile
|
||||
m_objects.Clear();
|
||||
LineSketch firstSketch = new LineSketch(GetLine2D(profile[0]));
|
||||
m_boundingBox = firstSketch.BoundingBox;
|
||||
firstSketch.IsDirection = true;
|
||||
m_objects.Add(firstSketch);
|
||||
|
||||
// all other lines
|
||||
for (int i = 1; i < profile.Count; i++)
|
||||
{
|
||||
LineSketch sketch = new LineSketch(GetLine2D(profile[i]));
|
||||
m_boundingBox = RectangleF.Union(BoundingBox, sketch.BoundingBox);
|
||||
m_objects.Add(sketch);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// get the display region, adjust the proportion and location
|
||||
/// </summary>
|
||||
/// <returns>upper-left, upper-right, and lower-left corners of the rectangle </returns>
|
||||
private PointF[] CalculateCanvasRegion()
|
||||
{
|
||||
// get the area without margin
|
||||
float realWidth = m_canvas.Width * (1 - 2 * MarginRatio);
|
||||
float realHeight = m_canvas.Height * (1 - 2 * MarginRatio);
|
||||
float minX = m_canvas.Width * MarginRatio;
|
||||
float minY = m_canvas.Height * MarginRatio;
|
||||
// ratio of width to height
|
||||
float originRate = m_boundingBox.Width / m_boundingBox.Height;
|
||||
float displayRate = realWidth / realHeight;
|
||||
|
||||
if (originRate > displayRate)
|
||||
{
|
||||
// display area in canvas need move to center in height
|
||||
float goalHeight = realWidth / originRate;
|
||||
minY = minY + (realHeight - goalHeight) / 2;
|
||||
realHeight = goalHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// display area in canvas need move to center in width
|
||||
float goalWidth = realHeight * originRate;
|
||||
minX = minX + (realWidth - goalWidth) / 2;
|
||||
realWidth = goalWidth;
|
||||
}
|
||||
|
||||
PointF[] plgpts = new PointF[3];
|
||||
plgpts[0] = new PointF(minX, realHeight + minY); // upper-left point
|
||||
plgpts[1] = new PointF(realWidth + minX, realHeight + minY); // upper-right point
|
||||
plgpts[2] = new PointF(minX, minY); // lower-left point
|
||||
|
||||
return plgpts;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Globalization;
|
||||
|
||||
using Autodesk.Revit;
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// base class of converting types of FamilySymbol to string
|
||||
/// Code here have nothing with Revit API
|
||||
/// it's only for PropertyGrid and its SelectedObject
|
||||
/// </summary>
|
||||
public abstract class ParameterConverter : TypeConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// hashtable of FamilySymbol and its Name
|
||||
/// </summary>
|
||||
protected Dictionary<string, FamilySymbol> m_hash;
|
||||
|
||||
/// <summary>
|
||||
/// subclass must implement to initialize m_hash
|
||||
/// </summary>
|
||||
public abstract void GetConvertHash();
|
||||
|
||||
/// <summary>
|
||||
/// returns whether this object supports a standard set of values that can be picked from a list
|
||||
/// </summary>
|
||||
/// <param name="context">provides a format context</param>
|
||||
/// <returns>true if GetStandardValues should be called to find a common set of values the object supports;
|
||||
/// otherwise, false</returns>
|
||||
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// returns a collection of FamilySymbol
|
||||
/// </summary>
|
||||
/// <param name="context">provides a format context</param>
|
||||
/// <returns>collection of FamilySymbol</returns>
|
||||
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
|
||||
{
|
||||
return new StandardValuesCollection(m_hash.Values);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// whether this converter can convert an object of the given type to string
|
||||
/// </summary>
|
||||
/// <param name="context">provides a format context</param>
|
||||
/// <param name="sourceType">a Type that represents the type you want to convert from</param>
|
||||
/// <returns></returns>
|
||||
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
|
||||
{
|
||||
if (sourceType == typeof(string))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.CanConvertFrom(context, sourceType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// converts the Name to corresponding FamilySymbol
|
||||
/// </summary>
|
||||
/// <param name="context">provides a format context</param>
|
||||
/// <param name="culture">the CultureInfo to use as the current culture</param>
|
||||
/// <param name="value">the Object to convert</param>
|
||||
/// <returns>an FamilySymbol object</returns>
|
||||
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
|
||||
{
|
||||
return m_hash[value.ToString()];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// converts the given FamilySymbol to the Name, using the specified context and culture information
|
||||
/// </summary>
|
||||
/// <param name="context">provides a format context</param>
|
||||
/// <param name="culture">the CultureInfo to use as the current culture</param>
|
||||
/// <param name="v">the Object to convert</param>
|
||||
/// <param name="destinationType">should be string</param>
|
||||
/// <returns></returns>
|
||||
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object v, Type destinationType)
|
||||
{
|
||||
if (destinationType == typeof(string))
|
||||
{
|
||||
FamilySymbol symbol = v as FamilySymbol;
|
||||
if (null == symbol)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<string, FamilySymbol> kvp in m_hash)
|
||||
{
|
||||
if (kvp.Value.Id.IntegerValue == symbol.Id.IntegerValue)
|
||||
{
|
||||
return kvp.Key;
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
return base.ConvertTo(context, culture, v, destinationType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// whether the collection of standard values returned
|
||||
/// from GetStandardValues is an exclusive list of possible values
|
||||
/// </summary>
|
||||
/// <param name="context">provides a format context</param>
|
||||
/// <returns></returns>
|
||||
public override bool GetStandardValuesExclusive(ITypeDescriptorContext context)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor initialize m_hash
|
||||
/// </summary>
|
||||
protected ParameterConverter()
|
||||
{
|
||||
GetConvertHash();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// converting types of FamilySymbol to string
|
||||
/// Code here have nothing with Revit API
|
||||
/// it's only for PropertyGrid and its SelectedObject
|
||||
/// </summary>
|
||||
public class BeamTypeItem : ParameterConverter
|
||||
{
|
||||
/// <summary>
|
||||
/// override the base type's GetConvertHash method
|
||||
/// </summary>
|
||||
public override void GetConvertHash()
|
||||
{
|
||||
m_hash = BeamSystemData.GetBeamTypes();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.Diagnostics;
|
||||
|
||||
using Autodesk.Revit;
|
||||
using Autodesk.Revit.UI;
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// external applications' only entry point class that supports the IExternalCommand interface
|
||||
/// </summary>
|
||||
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
|
||||
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
|
||||
[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
|
||||
public class Command : IExternalCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// Implement this method as an external command for Revit.
|
||||
/// </summary>
|
||||
/// <param name="commandData">An object that is passed to the external application
|
||||
/// which contains data related to the command,
|
||||
/// such as the application object and active view.</param>
|
||||
/// <param name="message">A message that can be set by the external application
|
||||
/// which will be displayed if a failure or cancellation is returned by
|
||||
/// the external command.</param>
|
||||
/// <param name="elements">A set of elements to which the external application
|
||||
/// can add elements that are to be highlighted in case of failure or cancellation.</param>
|
||||
/// <returns>Return the status of the external command.
|
||||
/// A result of Succeeded means that the API external method functioned as expected.
|
||||
/// Cancelled can be used to signify that the user cancelled the external operation
|
||||
/// at some point. Failure should be returned if the application is unable to proceed with
|
||||
/// the operation.</returns>
|
||||
public Autodesk.Revit.UI.Result Execute(ExternalCommandData commandData, ref string message, Autodesk.Revit.DB.ElementSet elements)
|
||||
{
|
||||
|
||||
Transaction tran = new Transaction(commandData.Application.ActiveUIDocument.Document, "CreateBeamSystem");
|
||||
tran.Start();
|
||||
|
||||
try
|
||||
{
|
||||
GeometryUtil.CreApp = commandData.Application.Application.Create;
|
||||
|
||||
// initialize precondition data of the program
|
||||
BeamSystemData data = new BeamSystemData(commandData);
|
||||
// display form to collect user's setting for beam system
|
||||
using (BeamSystemForm form = new BeamSystemForm(data))
|
||||
{
|
||||
if (form.ShowDialog() != DialogResult.OK)
|
||||
{
|
||||
tran.RollBack();
|
||||
return Autodesk.Revit.UI.Result.Cancelled;
|
||||
}
|
||||
}
|
||||
|
||||
// create beam system using the parameters saved in BeamSystemData
|
||||
BeamSystemBuilder builder = new BeamSystemBuilder(data);
|
||||
builder.CreateBeamSystem();
|
||||
}
|
||||
catch (ErrorMessageException errorEx)
|
||||
{
|
||||
// checked exception need to show in error messagebox
|
||||
message = errorEx.Message;
|
||||
tran.RollBack();
|
||||
return Autodesk.Revit.UI.Result.Failed;
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
// unchecked exception cause command failed
|
||||
message = "Command is failed for unexpected reason.";
|
||||
Trace.WriteLine(ex.ToString());
|
||||
tran.RollBack();
|
||||
return Autodesk.Revit.UI.Result.Failed;
|
||||
}
|
||||
|
||||
tran.Commit();
|
||||
return Autodesk.Revit.UI.Result.Succeeded;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RevitAddIns>
|
||||
<AddIn Type="Command">
|
||||
<Assembly>CreateBeamSystem.dll</Assembly>
|
||||
<ClientId>058c25ff-22bc-4203-8e12-3a09639c21c4</ClientId>
|
||||
<FullClassName>Revit.SDK.Samples.CreateBeamSystem.CS.Command</FullClassName>
|
||||
<Text>Create Beam System</Text>
|
||||
<Description>Create beam system according to the profile made of selected beams.</Description>
|
||||
<VisibilityMode>AlwaysVisible</VisibilityMode>
|
||||
<VendorId>ADSK</VendorId>
|
||||
<VendorDescription>Autodesk, www.autodesk.com</VendorDescription>
|
||||
</AddIn>
|
||||
</RevitAddIns>
|
||||
@@ -0,0 +1,119 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{205E158D-9960-489D-A391-4804D9D3F8DC}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Revit.SDK.Samples.CreateBeamSystem.CS</RootNamespace>
|
||||
<AssemblyName>CreateBeamSystem</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<SccProjectName>
|
||||
</SccProjectName>
|
||||
<SccLocalPath>
|
||||
</SccLocalPath>
|
||||
<SccAuxPath>
|
||||
</SccAuxPath>
|
||||
<SccProvider>
|
||||
</SccProvider>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||
<CodeAnalysisRules>-Microsoft.Globalization#CA1301;-Microsoft.Globalization#CA1302;-Microsoft.Globalization#CA1303;-Microsoft.Globalization#CA1306;-Microsoft.Globalization#CA1304;-Microsoft.Globalization#CA1305;-Microsoft.Globalization#CA1300;-Microsoft.Interoperability#CA1403;-Microsoft.Interoperability#CA1406;-Microsoft.Interoperability#CA1413;-Microsoft.Interoperability#CA1402;-Microsoft.Interoperability#CA1407;-Microsoft.Interoperability#CA1404;-Microsoft.Interoperability#CA1410;-Microsoft.Interoperability#CA1411;-Microsoft.Interoperability#CA1405;-Microsoft.Interoperability#CA1409;-Microsoft.Interoperability#CA1415;-Microsoft.Interoperability#CA1408;-Microsoft.Interoperability#CA1414;-Microsoft.Interoperability#CA1412;-Microsoft.Interoperability#CA1400;-Microsoft.Interoperability#CA1401;-Microsoft.Mobility#CA1600;-Microsoft.Mobility#CA1601;-Microsoft.Portability#CA1901;-Microsoft.Portability#CA1900</CodeAnalysisRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<CodeAnalysisRules>-Microsoft.Globalization#CA1301;-Microsoft.Globalization#CA1302;-Microsoft.Globalization#CA1303;-Microsoft.Globalization#CA1306;-Microsoft.Globalization#CA1304;-Microsoft.Globalization#CA1305;-Microsoft.Globalization#CA1300;-Microsoft.Interoperability#CA1403;-Microsoft.Interoperability#CA1406;-Microsoft.Interoperability#CA1413;-Microsoft.Interoperability#CA1402;-Microsoft.Interoperability#CA1407;-Microsoft.Interoperability#CA1404;-Microsoft.Interoperability#CA1410;-Microsoft.Interoperability#CA1411;-Microsoft.Interoperability#CA1405;-Microsoft.Interoperability#CA1409;-Microsoft.Interoperability#CA1415;-Microsoft.Interoperability#CA1408;-Microsoft.Interoperability#CA1414;-Microsoft.Interoperability#CA1412;-Microsoft.Interoperability#CA1400;-Microsoft.Interoperability#CA1401;-Microsoft.Mobility#CA1600;-Microsoft.Mobility#CA1601;-Microsoft.Portability#CA1901;-Microsoft.Portability#CA1900</CodeAnalysisRules>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BeamSystemBuilder.cs" />
|
||||
<Compile Include="BeamSystemData.cs" />
|
||||
<Compile Include="BeamSystemForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="BeamSystemForm.Designer.cs">
|
||||
<DependentUpon>BeamSystemForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="BeamSystemParams.cs" />
|
||||
<Compile Include="BeamSystemSketch.cs" />
|
||||
<Compile Include="BeamTypeConverter.cs" />
|
||||
<Compile Include="Command.cs" />
|
||||
<Compile Include="ErrorMessageException.cs" />
|
||||
<Compile Include="Line2D.cs" />
|
||||
<Compile Include="GeometryUtil.cs" />
|
||||
<Compile Include="LineSketch.cs" />
|
||||
<Compile Include="ObjectSketch.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="BeamSystemForm.resx">
|
||||
<SubType>Designer</SubType>
|
||||
<DependentUpon>BeamSystemForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(SolutionDir)VSProps\SDKSamples.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>set FILEFORSAMPLEREG="$(SolutionDir)..\..\..\..\Regression\API\SDKSamples\UpdateSampleDllForRegression.pl"
|
||||
if exist %25FILEFORSAMPLEREG%25 perl %25FILEFORSAMPLEREG%25 $(ProjectExt) "$(ProjectPath)" "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,52 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
/// <summary>
|
||||
/// pass error message to UI or back to internal error messagebox by Execute method in IExternalCommand
|
||||
/// </summary>
|
||||
public class ErrorMessageException : ApplicationException
|
||||
{
|
||||
/// <summary>
|
||||
/// constructor entirely using baseclass'
|
||||
/// </summary>
|
||||
public ErrorMessageException()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor entirely using baseclass'
|
||||
/// </summary>
|
||||
/// <param name="message">error message</param>
|
||||
public ErrorMessageException(String message)
|
||||
: base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,351 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// utility class contains some methods deal with 3D arithmetic
|
||||
/// </summary>
|
||||
public class GeometryUtil
|
||||
{
|
||||
/// <summary>
|
||||
/// The Application Creation object is used to create new instances of utility objects.
|
||||
/// </summary>
|
||||
public static Autodesk.Revit.Creation.Application CreApp;
|
||||
|
||||
/// <summary>
|
||||
/// judge whether two XYZs are equal
|
||||
/// </summary>
|
||||
/// <param name="pnt1">first XYZ</param>
|
||||
/// <param name="pnt2">second XYZ</param>
|
||||
/// <returns>is equal</returns>
|
||||
public static bool CompareXYZ(Autodesk.Revit.DB.XYZ pnt1, Autodesk.Revit.DB.XYZ pnt2)
|
||||
{
|
||||
return (MathUtil.CompareDouble(pnt1.X, pnt2.X) &&
|
||||
MathUtil.CompareDouble(pnt1.Y, pnt2.Y) &&
|
||||
MathUtil.CompareDouble(pnt1.Z, pnt2.Z));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sorted lines end to end to make a closed loop profile
|
||||
/// if input lines can't make a profile, null will return
|
||||
/// </summary>
|
||||
/// <param name="originLines">lines to be sorted</param>
|
||||
/// <returns>sorted lines which can make a closed loop profile</returns>
|
||||
public static List<Line> SortLines(List<Line> originLines)
|
||||
{
|
||||
// at least 3 lines to form the profile
|
||||
if (originLines.Count < 3)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
List<Line> lines = new List<Line>(originLines);
|
||||
List<Line> result = new List<Line>();
|
||||
|
||||
// sorted line end to end in order
|
||||
result.Add(lines[0]);
|
||||
Autodesk.Revit.DB.XYZ intersectPnt = lines[0].GetEndPoint(1);
|
||||
lines[0] = null;
|
||||
|
||||
for (int i = 0; i < lines.Count; i++)
|
||||
{
|
||||
for (int j = 1; j < lines.Count; j++)
|
||||
{
|
||||
if (null == lines[j])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (CompareXYZ(lines[j].GetEndPoint(0), intersectPnt))
|
||||
{
|
||||
result.Add(lines[j]);
|
||||
intersectPnt = lines[j].GetEndPoint(1);
|
||||
lines[j] = null;
|
||||
break;
|
||||
}
|
||||
else if (CompareXYZ(lines[j].GetEndPoint(1), intersectPnt))
|
||||
{
|
||||
Autodesk.Revit.DB.XYZ startPnt = lines[j].GetEndPoint(1);
|
||||
Autodesk.Revit.DB.XYZ endPnt = lines[j].GetEndPoint(0);
|
||||
lines[j] = null;
|
||||
Line inversedLine = Line.CreateBound(startPnt, endPnt);
|
||||
result.Add(inversedLine);
|
||||
intersectPnt = inversedLine.GetEndPoint(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// there is line doesn't included in the closed loop
|
||||
if (result.Count != lines.Count)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// the last point in the sorted loop is same to the firs point
|
||||
if (!CompareXYZ(intersectPnt, result[0].GetEndPoint(0)))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// make sure there is only one closed region enclosed by the closed loop
|
||||
for (int i = 0; i < result.Count - 2; i++)
|
||||
{
|
||||
for (int j = i + 2; j < result.Count; j++)
|
||||
{
|
||||
if (i == 0 && j == (result.Count - 1))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Line2D line1 = ConvertTo2DLine(result[i]);
|
||||
Line2D line2 = ConvertTo2DLine(result[j]);
|
||||
int count = Line2D.FindIntersection(line1, line2);
|
||||
// line shouldn't intersect with lines which not adjoin to it
|
||||
if (count > 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// judge whether the lines are in the same horizontal plane
|
||||
/// </summary>
|
||||
/// <param name="lines">lines to be judged</param>
|
||||
/// <returns>is in the same horizontal plane</returns>
|
||||
public static bool InSameHorizontalPlane(List<Line> lines)
|
||||
{
|
||||
// all the Z coordinate of lines' start point and end point should be equal
|
||||
Autodesk.Revit.DB.XYZ firstPnt = lines[0].GetEndPoint(0);
|
||||
for (int i = 0; i < lines.Count; i++)
|
||||
{
|
||||
if (!MathUtil.CompareDouble(lines[i].GetEndPoint(0).Z, firstPnt.Z) ||
|
||||
!MathUtil.CompareDouble(lines[i].GetEndPoint(1).Z, firstPnt.Z))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// use the X and Y coordinate of 3D Line to new a Line2D instance
|
||||
/// </summary>
|
||||
/// <param name="line">3D Line</param>
|
||||
/// <returns>2D Line</returns>
|
||||
private static Line2D ConvertTo2DLine(Line line)
|
||||
{
|
||||
PointF pnt1 = new PointF((float)line.GetEndPoint(0).X, (float)line.GetEndPoint(0).Y);
|
||||
PointF pnt2 = new PointF((float)line.GetEndPoint(1).X, (float)line.GetEndPoint(1).Y);
|
||||
return new Line2D(pnt1, pnt2);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// utility class contains some methods deal with some general arithmetic
|
||||
/// </summary>
|
||||
public class MathUtil
|
||||
{
|
||||
/// <summary>
|
||||
/// the minimum double used to compare
|
||||
/// </summary>
|
||||
public const double Double_Epsilon = 0.00001;
|
||||
|
||||
/// <summary>
|
||||
/// the minimum positive float used to compare to as zero
|
||||
/// </summary>
|
||||
public const float Float_Epsilon = 0.00001f;
|
||||
|
||||
/// <summary>
|
||||
/// forbidden default constructor
|
||||
/// </summary>
|
||||
private MathUtil()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// compare whether 2 double is equal using internal precision
|
||||
/// </summary>
|
||||
/// <param name="d1">first value</param>
|
||||
/// <param name="d2">second value</param>
|
||||
/// <returns>is Equal</returns>
|
||||
public static bool CompareDouble(double d1, double d2)
|
||||
{
|
||||
return Math.Abs(d1 - d2) < Double_Epsilon;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// dot multiply two vector
|
||||
/// </summary>
|
||||
/// <param name="pnt1">first vector</param>
|
||||
/// <param name="pnt2">second vector</param>
|
||||
/// <returns>result</returns>
|
||||
public static float Dot(PointF pnt1, PointF pnt2)
|
||||
{
|
||||
return pnt1.X * pnt2.X + pnt1.Y * pnt2.Y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// multiply a float with a vector
|
||||
/// </summary>
|
||||
/// <param name="f">float value</param>
|
||||
/// <param name="pnt">vector</param>
|
||||
/// <returns>result</returns>
|
||||
public static PointF Multiply(float f, PointF pnt)
|
||||
{
|
||||
return new PointF(f * pnt.X, f * pnt.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// add 2 vector
|
||||
/// </summary>
|
||||
/// <param name="f1">first vector</param>
|
||||
/// <param name="f2">second vector</param>
|
||||
/// <returns>result</returns>
|
||||
public static PointF Add(PointF f1, PointF f2)
|
||||
{
|
||||
return new PointF(f1.X + f2.X, f1.Y + f2.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// subtract 2 vector
|
||||
/// </summary>
|
||||
/// <param name="f1">first vector</param>
|
||||
/// <param name="f2">second vector</param>
|
||||
/// <returns>result</returns>
|
||||
public static PointF Subtract(PointF f1, PointF f2)
|
||||
{
|
||||
return new PointF(f1.X - f2.X, f1.Y - f2.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// find and calculate the intersection of two interval [u0, u1] and [v0, v1]
|
||||
/// </summary>
|
||||
/// <param name="u0">first interval</param>
|
||||
/// <param name="u1">first interval</param>
|
||||
/// <param name="v0">second interval</param>
|
||||
/// <param name="v1">second interval</param>
|
||||
/// <param name="w">2 intersections</param>
|
||||
/// <returns>number of intersection</returns>
|
||||
public static int FindIntersection(float u0, float u1, float v0, float v1, ref float[] w)
|
||||
{
|
||||
if (u1 < v0 || u0 > v1)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (u1 == v0)
|
||||
{
|
||||
w[0] = u1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (u0 == v1)
|
||||
{
|
||||
w[0] = u0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (u1 > v0)
|
||||
{
|
||||
if (u0 < v1)
|
||||
{
|
||||
if (u0 < v0)
|
||||
{
|
||||
w[0] = v0;
|
||||
}
|
||||
else
|
||||
{
|
||||
w[0] = u0;
|
||||
}
|
||||
|
||||
if (u1 > v1)
|
||||
{
|
||||
w[1] = v1;
|
||||
}
|
||||
else
|
||||
{
|
||||
w[1] = u1;
|
||||
}
|
||||
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
w[0] = u0;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
w[0] = u1;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// get the minimum value of 2 float
|
||||
/// </summary>
|
||||
/// <param name="f1">first float</param>
|
||||
/// <param name="f2">second float</param>
|
||||
/// <returns>minimum float</returns>
|
||||
public static float GetMin(float f1, float f2)
|
||||
{
|
||||
if (f1 < f2)
|
||||
{
|
||||
return f1;
|
||||
}
|
||||
|
||||
return f2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// get the maximum value of 2 float
|
||||
/// </summary>
|
||||
/// <param name="f1">first float</param>
|
||||
/// <param name="f2">second float</param>
|
||||
/// <returns>maximum float</returns>
|
||||
public static float GetMax(float f1, float f2)
|
||||
{
|
||||
if (f1 > f2)
|
||||
{
|
||||
return f1;
|
||||
}
|
||||
|
||||
return f2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,366 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// represent a geometry segment line
|
||||
/// </summary>
|
||||
public class Line2D
|
||||
{
|
||||
private PointF m_startPnt = new PointF(); // start point
|
||||
private PointF m_endPnt = new PointF(); // end point
|
||||
private float m_length; // length of the line
|
||||
private PointF m_normal = new PointF(); // normal of the line; start point to end point
|
||||
private RectangleF m_boundingBox = new RectangleF();// rectangle box contains the line
|
||||
|
||||
/// <summary>
|
||||
/// rectangle box contains the line
|
||||
/// </summary>
|
||||
public RectangleF BoundingBox
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_boundingBox;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// start point of the line; if it is set to new value,
|
||||
/// EndPoint is changeless; Length, Normal and BoundingBox will updated
|
||||
/// </summary>
|
||||
public PointF StartPnt
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_startPnt;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_startPnt == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_startPnt = value;
|
||||
CalculateDirection();
|
||||
CalculateBoundingBox();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// end point of the line; if it is set to new value,
|
||||
/// StartPoint is changeless; Length, Normal and BoundingBox will updated
|
||||
/// </summary>
|
||||
public PointF EndPnt
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_endPnt;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_endPnt == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_endPnt = value;
|
||||
CalculateDirection();
|
||||
CalculateBoundingBox();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Length of the line; if it is set to new value,
|
||||
/// StartPoint and Normal is changeless; EndPoint and BoundingBox will updated
|
||||
/// </summary>
|
||||
public float Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_length;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_length == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_length = value;
|
||||
CalculateEndPoint();
|
||||
CalculateBoundingBox();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normal of the line; if it is set to new value,
|
||||
/// StartPoint is changeless; EndPoint and BoundingBox will updated
|
||||
/// </summary>
|
||||
public PointF Normal
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_normal;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (m_normal == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_normal = value;
|
||||
CalculateEndPoint();
|
||||
CalculateBoundingBox();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// default StartPoint = (0.0, 0.0), EndPoint = (1.0, 0.0)
|
||||
/// </summary>
|
||||
public Line2D()
|
||||
{
|
||||
m_startPnt.X = 0.0f;
|
||||
m_startPnt.Y = 0.0f;
|
||||
m_endPnt.X = 1.0f;
|
||||
m_endPnt.Y = 0.0f;
|
||||
CalculateDirection();
|
||||
CalculateBoundingBox();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
/// <param name="startPnt">StartPoint</param>
|
||||
/// <param name="endPnt">EndPoint</param>
|
||||
public Line2D(PointF startPnt, PointF endPnt)
|
||||
{
|
||||
m_startPnt = startPnt;
|
||||
m_endPnt = endPnt;
|
||||
CalculateDirection();
|
||||
CalculateBoundingBox();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// get an interval point on the line of the segment
|
||||
/// </summary>
|
||||
/// <param name="rate">rate of length from interval to StartPoint
|
||||
/// to length from EndPoint to interval</param>
|
||||
/// <returns>interval point</returns>
|
||||
public PointF GetIntervalPoint(float rate)
|
||||
{
|
||||
PointF result = new PointF();
|
||||
result.X = m_startPnt.X + (m_endPnt.X - m_startPnt.X) * rate;
|
||||
result.Y = m_startPnt.Y + (m_endPnt.Y - m_startPnt.Y) * rate;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// scale the segment according to the center of the segment
|
||||
/// </summary>
|
||||
/// <param name="rate">rate to scale</param>
|
||||
public void Scale(float rate)
|
||||
{
|
||||
PointF startPnt = GetIntervalPoint((1.0f - rate) / 2.0f);
|
||||
PointF endPnt = GetIntervalPoint((1.0f + rate) / 2.0f);
|
||||
m_startPnt = startPnt;
|
||||
m_endPnt = endPnt;
|
||||
CalculateLength();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// parallelly shift the line
|
||||
/// </summary>
|
||||
/// <param name="distance">distance</param>
|
||||
public void Shift(float distance)
|
||||
{
|
||||
SizeF moveSize = new SizeF(-distance * m_normal.Y, distance * m_normal.X);
|
||||
m_startPnt = m_startPnt + moveSize;
|
||||
m_endPnt = m_endPnt + moveSize;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// creates an instance of the GeometryLine class that is identical to the current GeometryLine
|
||||
/// </summary>
|
||||
/// <returns>created GeometryLine</returns>
|
||||
public Line2D Clone()
|
||||
{
|
||||
Line2D cloned = new Line2D(m_startPnt, m_endPnt);
|
||||
return cloned;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// find the number of intersection points for two segments
|
||||
/// </summary>
|
||||
/// <param name="line0">first line</param>
|
||||
/// <param name="line1">second line</param>
|
||||
/// <returns>number of intersection points; 0, 1, or 2</returns>
|
||||
public static int FindIntersection(Line2D line0, Line2D line1)
|
||||
{
|
||||
PointF[] intersectPnt = new PointF[2];
|
||||
return FindIntersection(line0, line1, ref intersectPnt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// find the intersection points of two segments
|
||||
/// </summary>
|
||||
/// <param name="line0">first line</param>
|
||||
/// <param name="line1">second line</param>
|
||||
/// <param name="intersectPnt">0, 1 or 2 intersection points</param>
|
||||
/// <returns>number of intersection points; 0, 1, or 2</returns>
|
||||
public static int FindIntersection(Line2D line0, Line2D line1, ref PointF[] intersectPnt)
|
||||
{
|
||||
// segments p0 + s * d0 for s in [0, 0], p1 + t * d1 for t in [0, 1]
|
||||
PointF p0 = line0.StartPnt;
|
||||
PointF d0 = MathUtil.Multiply(line0.Length, line0.Normal);
|
||||
PointF p1 = line1.StartPnt;
|
||||
PointF d1 = MathUtil.Multiply(line1.Length, line1.Normal);
|
||||
|
||||
PointF E = MathUtil.Subtract(p1, p0);
|
||||
float kross = d0.X * d1.Y - d0.Y * d1.X;
|
||||
float sqrKross = kross * kross;
|
||||
float sqrLen0 = d0.X * d0.X + d0.Y * d0.Y;
|
||||
float sqrLen1 = d1.X * d1.X + d1.Y * d1.Y;
|
||||
|
||||
// lines of the segments are not parallel
|
||||
if (sqrKross > MathUtil.Float_Epsilon * sqrLen0 * sqrLen1)
|
||||
{
|
||||
float s = (E.X * d1.Y - E.Y * d1.X) / kross;
|
||||
if (s < 0 || s > 1)
|
||||
{
|
||||
// intersection of lines is not point on segment p0 + s * d0
|
||||
return 0;
|
||||
}
|
||||
|
||||
float t = (E.X * d0.Y - E.Y * d0.X) / kross;
|
||||
if (t < 0 || t > 1)
|
||||
{
|
||||
// intersection of lines is not a point on segment p1 + t * d1
|
||||
return 0;
|
||||
}
|
||||
// intersection of lines is a point on each segment
|
||||
intersectPnt[0] = MathUtil.Add(p0, MathUtil.Multiply(s, d0));
|
||||
return 1;
|
||||
}
|
||||
// lines of the segments are paralled
|
||||
float sqrLenE = E.X * E.X + E.Y * E.Y;
|
||||
float kross2 = E.X * d0.Y - E.Y * d0.X;
|
||||
float sqrKross2 = kross2 * kross2;
|
||||
if (sqrKross2 > MathUtil.Float_Epsilon * sqrLen0 * sqrLenE)
|
||||
{
|
||||
// lines of the segments are different
|
||||
return 0;
|
||||
}
|
||||
|
||||
// lines of the segments are the same. need to test for overlap of segments
|
||||
float s0 = MathUtil.Dot(d0, E) / sqrLen0;
|
||||
float s1 = s0 + MathUtil.Dot(d0, d1) / sqrLen0;
|
||||
float smin = MathUtil.GetMin(s0, s1);
|
||||
float smax = MathUtil.GetMax(s0, s1);
|
||||
float[] w = new float[2];
|
||||
|
||||
int imax = MathUtil.FindIntersection(0.0f, 1.0f, smin, smax, ref w);
|
||||
for (int i = 0; i < imax; i++)
|
||||
{
|
||||
intersectPnt[i] = MathUtil.Add(p0, MathUtil.Multiply(w[i], d0));
|
||||
}
|
||||
|
||||
return imax;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// calculate BoundingBox according to StartPoint and EndPoint
|
||||
/// </summary>
|
||||
private void CalculateBoundingBox()
|
||||
{
|
||||
float x1 = m_endPnt.X;
|
||||
float x2 = m_startPnt.X;
|
||||
float y1 = m_endPnt.Y;
|
||||
float y2 = m_startPnt.Y;
|
||||
float width = Math.Abs(x1 - x2);
|
||||
float height = Math.Abs(y1 - y2);
|
||||
|
||||
if (x1 > x2)
|
||||
{
|
||||
x1 = x2;
|
||||
}
|
||||
|
||||
if (y1 > y2)
|
||||
{
|
||||
y1 = y2;
|
||||
}
|
||||
|
||||
m_boundingBox = new RectangleF(x1, y1, width, height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// calculate length by StartPoint and EndPoint
|
||||
/// </summary>
|
||||
private void CalculateLength()
|
||||
{
|
||||
m_length =
|
||||
(float)Math.Sqrt(Math.Pow((m_startPnt.X - m_endPnt.X), 2) + Math.Pow((m_startPnt.Y - m_endPnt.Y), 2));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// calculate Direction by StartPoint and EndPoint
|
||||
/// </summary>
|
||||
private void CalculateDirection()
|
||||
{
|
||||
CalculateLength();
|
||||
m_normal.X = (m_endPnt.X - m_startPnt.X) / m_length;
|
||||
m_normal.Y = (m_endPnt.Y - m_startPnt.Y) / m_length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// calculate EndPoint by StartPoint, Length and Direction
|
||||
/// </summary>
|
||||
private void CalculateEndPoint()
|
||||
{
|
||||
m_endPnt.X = m_startPnt.X + m_length * m_normal.X;
|
||||
m_endPnt.Y = m_startPnt.Y + m_length * m_normal.Y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// calculate StartPoint by EndPoint, Length and Direction
|
||||
/// </summary>
|
||||
private void CalculateStartPoint()
|
||||
{
|
||||
m_startPnt.X = m_endPnt.X - m_length * m_normal.X;
|
||||
m_startPnt.Y = m_endPnt.Y - m_length * m_normal.Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
using Autodesk.Revit.DB;
|
||||
|
||||
/// <summary>
|
||||
/// sketch line and any tag on it
|
||||
/// </summary>
|
||||
public class LineSketch : ObjectSketch
|
||||
{
|
||||
/// <summary>
|
||||
/// the rate of direction tag's distance to the line
|
||||
/// </summary>
|
||||
private const float DirectionTag_Distance_Ratio = 0.02f;
|
||||
/// <summary>
|
||||
/// the rate of direction tag's length to the line
|
||||
/// </summary>
|
||||
private const float DirectionTag_Length_Ratio = 0.1f;
|
||||
private Line2D m_line = new Line2D(); // geometry line to draw
|
||||
private bool m_isDirection; // whether has direction tag
|
||||
|
||||
/// <summary>
|
||||
/// whether has direction tag
|
||||
/// </summary>
|
||||
public bool IsDirection
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_isDirection;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_isDirection = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
/// <param name="line"></param>
|
||||
public LineSketch(Line2D line)
|
||||
{
|
||||
m_line = line;
|
||||
m_boundingBox = line.BoundingBox;
|
||||
m_pen.Color = System.Drawing.Color.DarkGreen;
|
||||
m_pen.Width = 1f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// draw the line
|
||||
/// </summary>
|
||||
/// <param name="g">drawing object</param>
|
||||
/// <param name="translate">translation between drawn sketch and geometry object</param>
|
||||
public override void Draw(Graphics g, Matrix translate)
|
||||
{
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
path.AddLine(m_line.StartPnt, m_line.EndPnt);
|
||||
|
||||
if (m_isDirection)
|
||||
{
|
||||
DrawDirectionTag(path);
|
||||
}
|
||||
|
||||
path.Transform(translate);
|
||||
g.DrawPath(m_pen, path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// draw 2 shorter parallel lines on each side of the line
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
private void DrawDirectionTag(GraphicsPath path)
|
||||
{
|
||||
Line2D leftLine = m_line.Clone();
|
||||
Line2D rightLine = m_line.Clone();
|
||||
leftLine.Scale(DirectionTag_Length_Ratio);
|
||||
leftLine.Shift(DirectionTag_Distance_Ratio * m_line.Length);
|
||||
rightLine.Scale(DirectionTag_Length_Ratio);
|
||||
rightLine.Shift(-DirectionTag_Distance_Ratio * m_line.Length);
|
||||
GraphicsPath leftPath = new GraphicsPath();
|
||||
leftPath.AddLine(leftLine.StartPnt, leftLine.EndPnt);
|
||||
GraphicsPath rightPath = new GraphicsPath();
|
||||
rightPath.AddLine(rightLine.StartPnt, rightLine.EndPnt);
|
||||
path.AddPath(leftPath, false);
|
||||
path.AddPath(rightPath, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
namespace Revit.SDK.Samples.CreateBeamSystem.CS
|
||||
{
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
/// <summary>
|
||||
/// base class of sketch object to draw 2D geometry object
|
||||
/// </summary>
|
||||
public abstract class ObjectSketch
|
||||
{
|
||||
/// <summary>
|
||||
/// bounding box of the geometry object
|
||||
/// </summary>
|
||||
protected RectangleF m_boundingBox = new RectangleF();
|
||||
|
||||
/// <summary>
|
||||
/// bounding box of the geometry object
|
||||
/// </summary>
|
||||
public RectangleF BoundingBox
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_boundingBox;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// pen to draw the object
|
||||
/// </summary>
|
||||
protected Pen m_pen = new Pen(System.Drawing.Color.DarkGreen);
|
||||
|
||||
/// <summary>
|
||||
/// defines a local geometric transform
|
||||
/// </summary>
|
||||
protected Matrix m_transform;
|
||||
|
||||
/// <summary>
|
||||
/// reserve lines that form the profile
|
||||
/// </summary>
|
||||
protected List<ObjectSketch> m_objects = new List<ObjectSketch>();
|
||||
|
||||
/// <summary>
|
||||
/// geometric object draw itself
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
/// <param name="translate"></param>
|
||||
public abstract void Draw(Graphics g, Matrix translate);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("CreateBeamSystem")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("CreateBeamSystem")]
|
||||
[assembly: AssemblyCopyright("Copyright © Autodesk, Inc. 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("e3c8fcc0-9ee9-4f5a-909f-3dea372446a5")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
Binary file not shown.
Reference in New Issue
Block a user