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https://github.com/jeremytammik/RevitSdkSamples.git
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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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namespace Revit.SDK.Samples.CreateBeamSystem.CS
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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/// <summary>
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/// is used to create new instances of beam system
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/// </summary>
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public class BeamSystemBuilder
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{
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/// <summary>
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/// the data used to create beam system
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/// </summary>
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private BeamSystemData m_data;
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/// <summary>
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/// constructor
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/// </summary>
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/// <param name="data">the data used to create beam system</param>
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public BeamSystemBuilder(BeamSystemData data)
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{
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m_data = data;
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}
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/// <summary>
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/// create beam system according to given profile and property
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/// </summary>
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public void CreateBeamSystem()
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{
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Document document = m_data.CommandData.Application.ActiveUIDocument.Document;
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// create curve array and insert Lines in order
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IList<Curve> curves = new List<Curve>();
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foreach (Line line in m_data.Lines)
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{
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curves.Add(line);
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}
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// create beam system takes closed profile consist of lines
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BeamSystem aBeamSystem = BeamSystem.Create(document, curves, document.ActiveView.SketchPlane, 0);
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// set created beam system's layout rule and beam type property
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aBeamSystem.LayoutRule = m_data.Param.Layout;
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aBeamSystem.BeamType = m_data.Param.BeamType;
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}
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}
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}
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