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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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namespace Revit.Samples.DirectionCalculation
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{
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/// <summary>
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/// Implementation class for utilities to find south facing exterior walls in a project.
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/// </summary>
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///
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[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
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[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
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[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
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public class FindSouthFacingWalls : FindSouthFacingBase
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{
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/// <summary>
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/// The implementation of the FindSouthFacingWalls command.
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/// </summary>
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/// <param name="useProjectLocationNorth">true to use the active project location's north/south direction.
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/// false to use the default coordinate system's north/south (Y-axis).</param>
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protected void Execute(bool useProjectLocationNorth)
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{
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UIDocument uiDoc = new UIDocument(Document);
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Autodesk.Revit.DB.ElementSet selElements = new ElementSet();
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foreach (ElementId elementId in uiDoc.Selection.GetElementIds())
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{
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selElements.Insert(uiDoc.Document.GetElement(elementId));
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}
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IEnumerable<Wall> walls = CollectExteriorWalls();
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foreach (Wall wall in walls)
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{
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XYZ exteriorDirection = GetExteriorWallDirection(wall);
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if (useProjectLocationNorth)
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exteriorDirection = TransformByProjectLocation(exteriorDirection);
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bool isSouthFacing = IsSouthFacing(exteriorDirection);
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if (isSouthFacing)
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selElements.Insert(wall);
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}
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// Select all walls which had the proper direction.
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List<ElementId> elemIdList = new List<ElementId>();
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foreach (Element element in selElements)
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{
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elemIdList.Add(element.Id);
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}
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uiDoc.Selection.SetElementIds(elemIdList);
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}
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/// <summary>
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/// Finds all exterior walls in the active document.
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/// </summary>
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/// <returns>An enumerable containing exterior walls.</returns>
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protected IEnumerable<Wall> CollectExteriorWalls()
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{
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FilteredElementCollector collector = new FilteredElementCollector(Document);
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IList<Element> elementsToProcess = collector.OfClass(typeof(Wall)).ToElements();
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// Use a LINQ query to filter out only Exterior walls
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IEnumerable<Wall> exteriorWalls = from wall in elementsToProcess.Cast<Wall>()
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where IsExterior(Document.GetElement(wall.GetTypeId()) as ElementType)
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select wall;
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return exteriorWalls;
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}
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/// <summary>
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/// Test method to see if the wall type is exterior.
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/// </summary>
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/// <param name="wallType">The wall type.</param>
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/// <returns>true if the wall is exterior, else false.</returns>
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protected bool IsExterior(ElementType wallType)
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{
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Parameter wallFunction = wallType.get_Parameter(BuiltInParameter.FUNCTION_PARAM);
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WallFunction value = (WallFunction)wallFunction.AsInteger();
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return (value == WallFunction.Exterior);
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}
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/// <summary>
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/// Obtains the outward direction of the exterior wall.
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/// </summary>
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/// <param name="wall">The wall.</param>
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/// <returns>A normalized XYZ direction vector.</returns>
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protected XYZ GetExteriorWallDirection(Wall wall)
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{
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LocationCurve locationCurve = wall.Location as LocationCurve;
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XYZ exteriorDirection = XYZ.BasisZ;
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if (locationCurve != null)
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{
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Curve curve = locationCurve.Curve;
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//Write("Wall line endpoints: ", curve);
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XYZ direction = XYZ.BasisX;
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if (curve is Line)
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{
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// Obtains the tangent vector of the wall.
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direction = curve.ComputeDerivatives(0, true).BasisX.Normalize();
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}
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else
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{
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// An assumption, for non-linear walls, that the "tangent vector" is the direction
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// from the start of the wall to the end.
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direction = (curve.GetEndPoint(1) - curve.GetEndPoint(0)).Normalize();
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}
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// Calculate the normal vector via cross product.
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exteriorDirection = XYZ.BasisZ.CrossProduct(direction);
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// Flipped walls need to reverse the calculated direction
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if (wall.Flipped) exteriorDirection = -exteriorDirection;
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}
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return exteriorDirection;
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}
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}
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}
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