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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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namespace Revit.Samples.DirectionCalculation
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{
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/// <summary>
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/// Implementation class for utilities to find south facing windows in a project.
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/// </summary>
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public class FindSouthFacingWindows : FindSouthFacingBase
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{
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/// <summary>
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/// The implementation of the FindSouthFacingWindows command.
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/// </summary>
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/// <param name="useProjectLocationNorth">true to use the active project location's north/south direction.
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/// false to use the default coordinate system's north/south (Y-axis).</param>
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protected void Execute(bool useProjectLocationNorth)
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{
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UIDocument uiDoc = new UIDocument(Document);
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Autodesk.Revit.DB.ElementSet selElements = new ElementSet();
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foreach (ElementId elementId in uiDoc.Selection.GetElementIds())
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{
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selElements.Insert(uiDoc.Document.GetElement(elementId));
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}
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IEnumerable<FamilyInstance> windows = CollectWindows();
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foreach (FamilyInstance window in windows)
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{
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XYZ exteriorDirection = GetWindowDirection(window);
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if (useProjectLocationNorth)
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exteriorDirection = TransformByProjectLocation(exteriorDirection);
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bool isSouthFacing = IsSouthFacing(exteriorDirection);
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if (isSouthFacing)
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selElements.Insert(window);
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}
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// Select all windows which had the proper direction.
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List<ElementId> elemIdList = new List<ElementId>();
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foreach(Element element in selElements)
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{
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elemIdList.Add(element.Id);
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}
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uiDoc.Selection.SetElementIds(elemIdList);
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}
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/// <summary>
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/// Finds all windows in the active document.
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/// </summary>
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/// <returns>An enumerable containing all windows.</returns>
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protected IEnumerable<FamilyInstance> CollectWindows()
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{
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// Windows are family instances whose category is correctly set.
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ElementClassFilter familyInstanceFilter = new ElementClassFilter(typeof(FamilyInstance));
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ElementCategoryFilter windowCategoryFilter = new ElementCategoryFilter(BuiltInCategory.OST_Windows);
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LogicalAndFilter andFilter = new LogicalAndFilter(familyInstanceFilter, windowCategoryFilter);
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FilteredElementCollector collector = new FilteredElementCollector(Document);
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ICollection<Element> elementsToProcess = collector.WherePasses(andFilter).ToElements();
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// Convert to IEnumerable of FamilyInstance using LINQ
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IEnumerable<FamilyInstance> windows = from window in elementsToProcess.Cast<FamilyInstance>() select window;
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return windows;
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}
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/// <summary>
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/// Obtains the facing direction of the window.
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/// </summary>
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/// <param name="wall">The window.</param>
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/// <returns>A normalized XYZ direction vector.</returns>
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protected XYZ GetWindowDirection(FamilyInstance window)
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{
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Options options = new Options();
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// Extract the geometry of the window.
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GeometryElement geomElem = window.get_Geometry(options);
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//foreach (GeometryObject geomObj in geomElem.Objects)
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IEnumerator<GeometryObject> Objects = geomElem.GetEnumerator();
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while(Objects.MoveNext())
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{
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GeometryObject geomObj = Objects.Current;
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// We expect there to be one main Instance in each window. Ignore the rest of the geometry.
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GeometryInstance instance = geomObj as GeometryInstance;
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if (instance != null)
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{
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// Obtain the Instance's transform and the nominal facing direction (Y-direction).
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Transform t = instance.Transform;
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XYZ facingDirection = t.BasisY;
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// If the window is flipped in one direction, but not the other, the transform is left handed.
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// The Y direction needs to be reversed to obtain the facing direction.
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if ((window.FacingFlipped && !window.HandFlipped) || (!window.FacingFlipped && window.HandFlipped))
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facingDirection = -facingDirection;
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// Because the need to perform this operation on instances is so common,
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// the Revit API exposes this calculation directly as the FacingOrientation property
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// as shown in GetWindowDirectionAlternate()
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return facingDirection;
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}
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}
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return XYZ.BasisZ;
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}
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/// <summary>
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/// Alternate way to obtain the facing direction for the window.
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/// </summary>
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/// <param name="window">The window.</param>
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/// <returns>A normalized XYZ direction vector.</returns>
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protected XYZ GetWindowDirectionAlternate(FamilyInstance window)
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{
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return window.FacingOrientation;
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}
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}
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}
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