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https://github.com/jeremytammik/RevitSdkSamples.git
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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using System.Xml.Linq;
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using System.IO;
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using System.Xml;
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using System.Diagnostics;
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using Autodesk.Revit.DB.Events;
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namespace Revit.SDK.Samples.ProgressNotifier.CS
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{
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/// <summary>
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/// An object containing a progress event name, position, and status.
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/// </summary>
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public class ProgressItem
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{
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/// <summary>
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/// Flag of progress
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/// </summary>
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private bool m_done;
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/// <summary>
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/// Name
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/// </summary>
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private string m_name;
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/// <summary>
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/// Lower
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/// </summary>
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private int m_lower;
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/// <summary>
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/// Upper
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/// </summary>
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private int m_upper;
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/// <summary>
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/// Position
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/// </summary>
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private int m_position;
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/// <summary>
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/// Progress stage
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/// </summary>
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ProgressStage m_stage;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="name"></param>
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/// <param name="lower"></param>
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/// <param name="upper"></param>
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/// <param name="position"></param>
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/// <param name="stage"></param>
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public ProgressItem(string name, int lower, int upper, int position, ProgressStage stage)
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{
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m_name = name;
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m_lower = lower;
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m_upper = upper;
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m_position = position;
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m_done = false;
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m_stage = stage;
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}
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/// <summary>
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/// Name property
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/// </summary>
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public string Name
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{
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get
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{
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if (string.IsNullOrEmpty(m_name) || (m_name == " "))
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return "<None>";
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else
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return m_name;
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}
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set
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{
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m_name = value;
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}
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}
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/// <summary>
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/// IsDone property
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/// </summary>
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public bool IsDone
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{
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get
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{
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return m_done;
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}
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set
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{
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m_done = value;
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}
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}
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/// <summary>
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/// Lower property
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/// </summary>
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public int Lower
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{
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get
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{
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return m_lower;
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}
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set
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{
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m_lower = value;
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}
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}
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/// <summary>
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/// Upper property
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/// </summary>
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public int Upper
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{
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get
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{
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return m_upper;
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}
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set
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{
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m_upper = value;
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}
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}
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/// <summary>
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/// Position property
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/// </summary>
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public int Position
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{
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get
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{
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return m_position;
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}
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set
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{
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m_position = value;
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}
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}
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/// <summary>
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/// progress stage property
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/// </summary>
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public ProgressStage Stage
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{
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get
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{
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return m_stage;
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}
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set
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{
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m_stage = value;
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}
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}
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/// <summary>
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/// percent of progress
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/// </summary>
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/// <returns></returns>
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public double PercentDone()
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{
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return ((double)m_position / (double)(m_upper - m_lower)) * 100;
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}
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/// <summary>
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/// ToString
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return "Name: " + Name + ", Stage: " + m_stage.ToString() + ", Percent Done: " + this.PercentDone().ToString("F") + ", Upper: " + m_upper + ", Position: " + m_position;
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}
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}
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}
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