added Revit 2022 SDK minus except *rvt and *rfa

This commit is contained in:
Jeremy Tammik
2021-04-20 11:36:21 +02:00
parent 1133a82dc5
commit 7e327986e8
3034 changed files with 1245318 additions and 0 deletions
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<RevitAddIns>
<AddIn Type="Command">
<Text>Find Columns Embedded In Walls</Text>
<Assembly>FindColumns.dll</Assembly>
<ClientId>50408829-F922-4a3a-98AA-844FDFEE2C7B</ClientId>
<FullClassName>Revit.SDK.Samples.FindColumns.CS.Command</FullClassName>
<VendorId>ADSK</VendorId>
<VendorDescription>Autodesk, www.autodesk.com</VendorDescription>
</AddIn>
</RevitAddIns>
@@ -0,0 +1,421 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.UI.Selection;
namespace Revit.SDK.Samples.FindColumns.CS
{
/// <summary>
/// Find all walls that have embedded columns in them, and the ids of those embedded columns.
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.ReadOnly)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
public class Command : IExternalCommand
{
#region Class Members
/// <summary>
/// This is the increment by which the code checks for embedded columns on a curved wall.
/// </summary>
private static double WallIncrement = 0.5; // Check every 1/2'
/// <summary>
/// This is a slight offset to ensure that the ray-trace occurs just outside the extents of the wall.
/// </summary>
private static double WALL_EPSILON = (1.0 / 8.0) / 12.0; // 1/8"
/// <summary>
/// Dictionary of columns and walls
/// </summary>
private Dictionary<ElementId, List<ElementId>> m_columnsOnWall = new Dictionary<ElementId, List<ElementId>>();
/// <summary>
/// ElementId list for columns which are on walls
/// </summary>
private List<ElementId> m_allColumnsOnWalls = new List<ElementId>();
/// <summary>
/// revit application
/// </summary>
private Autodesk.Revit.UI.UIApplication m_app;
/// <summary>
/// Revit active document
/// </summary>
private Autodesk.Revit.DB.Document m_doc;
/// <summary>
/// A 3d view
/// </summary>
private View3D m_view3D;
#endregion
#region Class Interface Implementation
/// <summary>
/// The top level command.
/// </summary>
/// <param name="revit">An object that is passed to the external application
/// which contains data related to the command,
/// such as the application object and active view.</param>
/// <param name="message">A message that can be set by the external application
/// which will be displayed if a failure or cancellation is returned by
/// the external command.</param>
/// <param name="elements">A set of elements to which the external application
/// can add elements that are to be highlighted in case of failure or cancellation.</param>
/// <returns>Return the status of the external command.
/// A result of Succeeded means that the API external method functioned as expected.
/// Cancelled can be used to signify that the user cancelled the external operation
/// at some point. Failure should be returned if the application is unable to proceed with
/// the operation.</returns>
public Autodesk.Revit.UI.Result Execute(ExternalCommandData revit,
ref string message,
Autodesk.Revit.DB.ElementSet elements)
{
// Initialization
m_app = revit.Application;
m_doc = revit.Application.ActiveUIDocument.Document;
// Find a 3D view to use for the ray tracing operation
Get3DView("{3D}");
Selection selection = revit.Application.ActiveUIDocument.Selection;
List<Wall> wallsToCheck = new List<Wall>();
// If wall(s) are selected, process them.
if (selection.GetElementIds().Count > 0)
{
foreach (Autodesk.Revit.DB.ElementId eId in selection.GetElementIds())
{
Autodesk.Revit.DB.Element e = revit.Application.ActiveUIDocument.Document.GetElement(eId);
if (e is Wall)
{
wallsToCheck.Add((Wall)e);
}
}
if (wallsToCheck.Count <= 0)
{
message = "No walls were found in the active document selection";
return Result.Cancelled;
}
}
// Find all walls in the document and process them.
else
{
FilteredElementCollector collector = new FilteredElementCollector(m_doc);
FilteredElementIterator iter = collector.OfClass(typeof(Wall)).GetElementIterator();
while (iter.MoveNext())
{
wallsToCheck.Add((Wall)iter.Current);
}
}
// Execute the check for embedded columns
CheckWallsForEmbeddedColumns(wallsToCheck);
// Process the results, in this case set the active selection to contain all embedded columns
ICollection<ElementId> toSelected = new List<ElementId>();
if (m_allColumnsOnWalls.Count > 0)
{
foreach (ElementId id in m_allColumnsOnWalls)
{
ElementId familyInstanceId = id;
Autodesk.Revit.DB.Element familyInstance = m_doc.GetElement(familyInstanceId);
toSelected.Add(familyInstance.Id);
}
selection.SetElementIds(toSelected);
}
return Result.Succeeded;
}
#endregion
#region Class Implementation
/// <summary>
/// Check a list of walls for embedded columns.
/// </summary>
/// <param name="wallsToCheck">The list of walls to check.</param>
private void CheckWallsForEmbeddedColumns(List<Wall> wallsToCheck)
{
foreach (Wall wall in wallsToCheck)
{
CheckWallForEmbeddedColumns(wall);
}
}
/// <summary>
/// Checks a single wall for embedded columns.
/// </summary>
/// <param name="wall">The wall to check.</param>
private void CheckWallForEmbeddedColumns(Wall wall)
{
LocationCurve locationCurve = wall.Location as LocationCurve;
Curve wallCurve = locationCurve.Curve;
if (wallCurve is Line)
{
LogWallCurve((Line)wallCurve);
CheckLinearWallForEmbeddedColumns(wall, locationCurve, (Line)wallCurve);
}
else
{
CheckProfiledWallForEmbeddedColumns(wall, locationCurve, wallCurve);
}
}
/// <summary>
/// Checks a single linear wall for embedded columns.
/// </summary>
/// <param name="wall">The wall to check.</param>
/// <param name="locationCurve">The location curve extracted from this wall.</param>
/// <param name="wallCurve">The profile of the wall.</param>
private void CheckLinearWallForEmbeddedColumns(Wall wall, LocationCurve locationCurve, Curve wallCurve)
{
double bottomHeight = GetElevationForRay(wall);
FindColumnsOnEitherSideOfWall(wall, locationCurve, wallCurve, 0, bottomHeight, wallCurve.Length);
}
/// <summary>
/// Finds columns on either side of the given wall.
/// </summary>
/// <param name="wall">The wall.</param>
/// <param name="locationCurve">The location curve of the wall.</param>
/// <param name="wallCurve">The profile of the wall.</param>
/// <param name="parameter">The normalized parameter along the wall profile which is being evaluated.</param>
/// <param name="elevation">The elevation at which the rays are cast.</param>
/// <param name="within">The maximum distance away that columns may be found.</param>
private void FindColumnsOnEitherSideOfWall(Wall wall, LocationCurve locationCurve, Curve wallCurve, double parameter, double elevation, double within)
{
XYZ rayDirection = GetTangentAt(wallCurve, parameter);
XYZ wallLocation = wallCurve.Evaluate(parameter, true);
XYZ wallDelta = GetWallDeltaAt(wall, locationCurve, parameter);
XYZ rayStart = new XYZ(wallLocation.X + wallDelta.X, wallLocation.Y + wallDelta.Y, elevation);
FindColumnsByDirection(rayStart, rayDirection, within, wall);
rayStart = new XYZ(wallLocation.X - wallDelta.X, wallLocation.Y - wallDelta.Y, elevation);
FindColumnsByDirection(rayStart, rayDirection, within, wall);
}
/// <summary>
/// Finds columns by projecting rays along a given direction.
/// </summary>
/// <param name="rayStart">The origin of the ray.</param>
/// <param name="rayDirection">The direction of the ray.</param>
/// <param name="within">The maximum distance away that columns may be found.</param>
/// <param name="wall">The wall that this search is associated with.</param>
private void FindColumnsByDirection(XYZ rayStart, XYZ rayDirection, double within, Wall wall)
{
ReferenceIntersector referenceIntersector = new ReferenceIntersector(m_view3D);
IList<ReferenceWithContext> intersectedReferences = referenceIntersector.Find(rayStart, rayDirection);
FindColumnsWithin(intersectedReferences, within, wall);
}
/// <summary>
/// Checks a single curved/profiled wall for embedded columns.
/// </summary>
/// <param name="wall">The wall to check.</param>
/// <param name="locationCurve">The location curve extracted from this wall.</param>
/// <param name="wallCurve">The profile of the wall.</param>
private void CheckProfiledWallForEmbeddedColumns(Wall wall, LocationCurve locationCurve, Curve wallCurve)
{
double bottomHeight = GetElevationForRay(wall);
// Figure out the increment for the normalized parameter based on how long the wall is.
double parameterIncrement = WallIncrement / wallCurve.Length;
// Find columns within 2' of the start of the ray. Any smaller, and you run the risk of not finding a boundary
// face of the column within the target range.
double findColumnWithin = 2;
// check for columns along every WallIncrement fraction of the wall
for (double parameter = 0; parameter < 1.0; parameter += parameterIncrement)
{
FindColumnsOnEitherSideOfWall(wall, locationCurve, wallCurve, parameter, bottomHeight, findColumnWithin);
}
}
/// <summary>
/// Obtains the elevation for ray casting evaluation for a given wall.
/// </summary>
/// <param name="wall">The wall.</param>
/// <returns>The elevation.</returns>
private double GetElevationForRay(Wall wall)
{
Level level = m_doc.GetElement(wall.LevelId) as Level;
// Start at 1 foot above the bottom level
double bottomHeight = level.Elevation + 1.0;
return bottomHeight;
}
/// <summary>
/// Obtains the offset to the wall at a given location along the wall's profile.
/// </summary>
/// <param name="wall">The wall.</param>
/// <param name="locationCurve">The location curve of the wall.</param>
/// <param name="parameter">The normalized parameter along the location curve of the wall.</param>
/// <returns>An XY vector representing the offset from the wall centerline.</returns>
private XYZ GetWallDeltaAt(Wall wall, LocationCurve locationCurve, double parameter)
{
XYZ wallNormal = GetNormalToWallAt(wall, locationCurve, parameter);
double wallWidth = wall.Width;
// The LocationCurve is always the wall centerline, regardless of the setting for the wall Location Line.
// So the delta to place the ray just outside the wall extents is always 1/2 the wall width + a little extra.
XYZ wallDelta = new XYZ(wallNormal.X * wallWidth / 2 + WALL_EPSILON, wallNormal.Y * wallWidth / 2 + WALL_EPSILON, 0);
return wallDelta;
}
/// <summary>
/// Finds column elements which occur within a given set of references within the designated proximity, and stores them to the results.
/// </summary>
/// <param name="references">The references obtained from FindReferencesByDirection()</param>
/// <param name="proximity">The maximum proximity.</param>
/// <param name="wall">The wall from which these references were found.</param>
private void FindColumnsWithin(IList<ReferenceWithContext> references, double proximity, Wall wall)
{
foreach (ReferenceWithContext reference in references)
{
// Exclude items too far from the start point.
if (reference.Proximity < proximity)
{
Autodesk.Revit.DB.Element referenceElement = wall.Document.GetElement(reference.GetReference());
if (referenceElement is FamilyInstance)
{
FamilyInstance familyInstance = (FamilyInstance)referenceElement;
ElementId familyInstanceId = familyInstance.Id;
ElementId wallId = wall.Id;
int categoryIdValue = referenceElement.Category.Id.IntegerValue;
if (categoryIdValue == (int)BuiltInCategory.OST_Columns || categoryIdValue == (int)BuiltInCategory.OST_StructuralColumns)
{
// Add the column to the map of wall->columns
if (m_columnsOnWall.ContainsKey(wallId))
{
List<ElementId> columnsOnWall = m_columnsOnWall[wallId];
if (!columnsOnWall.Contains(familyInstanceId))
columnsOnWall.Add(familyInstanceId);
}
else
{
List<ElementId> columnsOnWall = new List<ElementId>();
columnsOnWall.Add(familyInstanceId);
m_columnsOnWall.Add(wallId, columnsOnWall);
}
// Add the column to the complete list of all embedded columns
if (!m_allColumnsOnWalls.Contains(familyInstanceId))
m_allColumnsOnWalls.Add(familyInstanceId);
}
}
}
}
}
/// <summary>
/// Obtains the tangent of the given curve at the given parameter.
/// </summary>
/// <param name="curve">The curve.</param>
/// <param name="parameter">The normalized parameter.</param>
/// <returns>The normalized tangent vector.</returns>
private XYZ GetTangentAt(Curve curve, double parameter)
{
Transform t = curve.ComputeDerivatives(parameter, true);
// BasisX is the tangent vector of the curve.
return t.BasisX.Normalize();
}
/// <summary>
/// Finds the normal to the wall centerline at the given parameter.
/// </summary>
/// <param name="wall">The wall.</param>
/// <param name="curve">The location curve of the wall.</param>
/// <param name="parameter">The normalized parameter.</param>
/// <returns>The normalized normal vector.</returns>
private XYZ GetNormalToWallAt(Wall wall, LocationCurve curve, double parameter)
{
Curve wallCurve = curve.Curve;
// There is no normal at a given point for a line. We need to get the normal based on the tangent of the wall location curve.
if (wallCurve is Line)
{
XYZ wallDirection = GetTangentAt(wallCurve, 0);
XYZ wallNormal = new XYZ(wallDirection.Y, wallDirection.X, 0);
return wallNormal;
}
else
{
Transform t = wallCurve.ComputeDerivatives(parameter, true);
// For non-linear curves, BasisY is the normal vector to the curve.
return t.BasisY.Normalize();
}
}
/// <summary>
/// Dump wall's curve(end points) to log
/// </summary>
/// <param name="wallCurve">Wall curve to be dumped.</param>
private void LogWallCurve(Line wallCurve)
{
Debug.WriteLine("Wall curve is line: ");
Debug.WriteLine("Start point: " + XYZToString(wallCurve.GetEndPoint(0)));
Debug.WriteLine("End point: " + XYZToString(wallCurve.GetEndPoint(1)));
}
/// <summary>
/// Format XYZ to string
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
private String XYZToString(XYZ point)
{
return "( " + point.X + ", " + point.Y + ", " + point.Z + ")";
}
/// <summary>
/// Get a 3D view from active document
/// </summary>
private void Get3DView(string viewName)
{
FilteredElementCollector collector = new FilteredElementCollector(m_app.ActiveUIDocument.Document);
foreach (Autodesk.Revit.DB.View3D v in collector.OfClass(typeof(View3D)).ToElements())
{
// skip view template here because view templates are invisible in project browsers
if (v != null && !v.IsTemplate && v.Name == viewName)
{
m_view3D = v as Autodesk.Revit.DB.View3D;
break;
}
}
}
#endregion
}
}
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{\fdbminor\f31563\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\fdbminor\f31564\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\fdbminor\f31565\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
{\fdbminor\f31566\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fhiminor\f31568\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}{\fhiminor\f31569\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}
{\fhiminor\f31571\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\fhiminor\f31572\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}{\fhiminor\f31575\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}
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{\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \fs22\lang1033\langfe1033\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 {
\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Application:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 FindColumns\line }{\rtlch\fcs1 \ab\af1\afs20
\ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Revit Platform:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 All\line }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716
\hich\af1\dbch\af31505\loch\f1 Revit Version:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 2011.0\line }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1
First Released For:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 2011.0\line }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Programming Language:}{
\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 C#\line }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Skill Level:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Advanced\line }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Category:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716
\hich\af1\dbch\af31505\loch\f1 Geometry\line }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Type:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1
ExternalCommand
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716
\par \hich\af1\dbch\af31505\loch\f1 Subject: }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Columns Embedded in Walls}{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716
\par \hich\af1\dbch\af31505\loch\f1 Summary:
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 This sample s\hich\af1\dbch\af31505\loch\f1 hows how to find columns that are embedded in walls with the Revit API method }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 FindReferencesWithContextByDirection}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 .
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716
\par \hich\af1\dbch\af31505\loch\f1 Classes:
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.FilteredElementCollector
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.FilteredElementIterator
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.Transform
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.XYZ
\par \hich\af1\dbch\af31505\loch\f1 Autod\hich\af1\dbch\af31505\loch\f1 esk.Revit.DB.Document
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.UI.Selection.Selection}{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716
\par
\par \hich\af1\dbch\af31505\loch\f1 Project Files:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1
\par \hich\af1\dbch\af31505\loch\f1 FindColumns.cs
\par
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Description:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1
\par }\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin720\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 1.\tab
Determine which walls to process (either the selected walls, or all walls if none are selected)
\par \hich\af1\dbch\af31505\loch\f1 2.\tab Find columns embedded in each wall
\par }\pard \ltrpar\ql \fi-360\li1440\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin1440\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 a.\tab For linea\hich\af1\dbch\af31505\loch\f1 r walls
\par }\pard \ltrpar\ql \fi-180\li2160\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin2160\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 i.\tab Set the height for the ray at 1\hich\f1 \rquote \loch\f1
above the wall\hich\f1 \rquote \loch\f1 s level
\par \hich\af1\dbch\af31505\loch\f1 ii.\tab Find the direction tangent to the wall\hich\f1 \rquote \loch\f1 s location curve
\par \hich\af1\dbch\af31505\loch\f1 iii.\tab Because the wall\hich\f1 \rquote \loch\f1 s LocationCurve is always the wall centerline, use the wall\hich\f1 \rquote \loch\f1 s width to det\hich\af1\dbch\af31505\loch\f1 ermine the offset needed for }{\rtlch\fcs1
\af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 FindReferencesWithContextByDirection}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 \hich\f1 to shoot its \'93\loch\f1 \hich\f1
ray\'94\loch\f1 just outside of the wall
\par \hich\af1\dbch\af31505\loch\f1 iv.\tab Find references of objects returned by }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 FindReferencesWithContextByDirection}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 when running from one end of the wall to the other end of the wall
\par \hich\af1\dbch\af31505\loch\f1 v.\tab Check each referen\hich\af1\dbch\af31505\loch\f1 ce to validate that it is a column within the allowable distance from the origin used with }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716
\hich\af1\dbch\af31505\loch\f1 FindReferencesWithContextByDirection}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 (don\hich\f1 \rquote \loch\f1 t want columns past the end of the wall)
\par }\pard \ltrpar\ql \fi-360\li1440\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin1440\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 b.\tab For non-linear walls
\par }\pard \ltrpar\ql \fi-180\li2160\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin2160\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 i.\tab Unlike linear walls, where a single ray can be to check for inters
\hich\af1\dbch\af31505\loch\f1 ections along the entire length of the wall, a non-linear wall must be divided into series of smaller pieces to approximate the wall as a set of shorter straight segments.
\par \hich\af1\dbch\af31505\loch\f1 ii.\tab Calculate an increment that will be used for the length of these short segments
\par \hich\af1\dbch\af31505\loch\f1 iii.\tab Check for columns along every incremental piece of the wall using the methodology described above for linear walls.
\par }\pard \ltrpar\ql \fi-360\li1440\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin1440\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 c.\tab Select the resulting columns
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 Instructions:
\par }\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin720\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid11103716 \hich\af1\dbch\af31505\loch\f1 1.\tab Open the file FindColumns-Basic.rvt or FindColumns-TestCases.rvt
\par \hich\af1\dbch\af31505\loch\f1 2.\tab Run the external \hich\af1\dbch\af31505\loch\f1 \hich\f1 command \'93\loch\f1 \hich\f1 Find Columns Embedded in Walls\'94
\par \hich\af1\dbch\af31505\loch\f1 3.\tab If one or more walls are selected before running the command, Revit will select the columns embedded in the selected walls.
\par \hich\af1\dbch\af31505\loch\f1 4.\tab If no walls are selected before running the command, Revit will select all columns th\hich\af1\dbch\af31505\loch\f1 at are embedded in a wall.
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<RevitAddIns>
<AddIn Type="Command">
<Text>Measure Height of Skylight</Text>
<Assembly>MeasureHeight.dll</Assembly>
<ClientId>67A85B97-CF6C-4e3e-AA92-B32E33535BCB</ClientId>
<FullClassName>Revit.SDK.Samples.MeasureHeight.CS.Command</FullClassName>
<VendorId>ADSK</VendorId>
<VendorDescription>Autodesk, www.autodesk.com</VendorDescription>
</AddIn>
</RevitAddIns>
@@ -0,0 +1,186 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.MeasureHeight.CS
{
/// <summary>
/// Calculate the height above the ground floor of a selected skylight.
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
public class Command : IExternalCommand
{
#region Class Members
/// <summary>
/// Revit application
/// </summary>
private Autodesk.Revit.ApplicationServices.Application m_app;
/// <summary>
/// Revit active document
/// </summary>
private Document m_doc;
/// <summary>
/// a 3d view
/// </summary>
private View3D m_view3D;
/// <summary>
/// skylight family instance
/// </summary>
private FamilyInstance m_skylight;
/// <summary>
/// Floor element
/// </summary>
private Floor m_floor;
#endregion
#region Class Interface Implementation
/// <summary>
/// The top level command.
/// </summary>
/// <param name="revit">An object that is passed to the external application
/// which contains data related to the command,
/// such as the application object and active view.</param>
/// <param name="message">A message that can be set by the external application
/// which will be displayed if a failure or cancellation is returned by
/// the external command.</param>
/// <param name="elements">A set of elements to which the external application
/// can add elements that are to be highlighted in case of failure or cancellation.</param>
/// <returns>Return the status of the external command.
/// A result of Succeeded means that the API external method functioned as expected.
/// Cancelled can be used to signify that the user cancelled the external operation
/// at some point. Failure should be returned if the application is unable to proceed with
/// the operation.</returns>
public Result Execute(ExternalCommandData revit, ref string message, ElementSet elements)
{
m_app = revit.Application.Application;
m_doc = revit.Application.ActiveUIDocument.Document;
Transaction trans = new Transaction(m_doc, "Revit.SDK.Samples.MeasureHeight");
trans.Start();
// Find a 3D view to use for the ray tracing operation
FilteredElementCollector collector = new FilteredElementCollector(m_doc);
Func<View3D, bool> isNotTemplate = v3 => !(v3.IsTemplate);
m_view3D = collector.OfClass(typeof(View3D)).Cast<View3D>().First<View3D>(isNotTemplate);
Autodesk.Revit.UI.Selection.Selection selection = revit.Application.ActiveUIDocument.Selection;
// If skylight is selected, process it.
m_skylight = null;
if (selection.GetElementIds().Count == 1)
{
foreach (ElementId eId in selection.GetElementIds())
{
Element e = revit.Application.ActiveUIDocument.Document.GetElement(eId);
if (e is FamilyInstance)
{
FamilyInstance instance = e as FamilyInstance;
bool isWindow = (instance.Category.Id.IntegerValue == (int)BuiltInCategory.OST_Windows);
bool isHostedByRoof = (instance.Host.Category.Id.IntegerValue == (int)BuiltInCategory.OST_Roofs);
if (isWindow && isHostedByRoof)
m_skylight = instance;
}
}
}
if (m_skylight == null)
{
message = "This tool requires exactly one skylight to be selected.";
trans.RollBack();
return Result.Cancelled;
}
// Find the floor to use for the measurement (hardcoded)
ElementId id = new ElementId(150314);
m_floor = m_doc.GetElement(id) as Floor;
// Calculate the height
Line line = CalculateLineAboveFloor();
// Create a model curve to show the distance
Plane plane = Plane.CreateByNormalAndOrigin(new XYZ(1, 0, 0), line.GetEndPoint(0));
SketchPlane sketchPlane = SketchPlane.Create(m_doc, plane);
ModelCurve curve = m_doc.Create.NewModelCurve(line, sketchPlane);
// Show a message with the length value
TaskDialog.Show("Distance", "Distance to floor: " + String.Format("{0:f2}", line.Length));
trans.Commit();
return Result.Succeeded;
}
#endregion
#region Class Implementations
/// <summary>
/// Determines the line segment that connects the skylight to the already obtained floor.
/// </summary>
/// <returns>The line segment.</returns>
private Line CalculateLineAboveFloor()
{
// Use the center of the skylight bounding box as the start point.
BoundingBoxXYZ box = m_skylight.get_BoundingBox(m_view3D);
XYZ center = box.Min.Add(box.Max).Multiply(0.5);
// Project in the negative Z direction down to the floor.
XYZ rayDirection = new XYZ(0, 0, -1);
// Look for references to faces where the element is the floor element id.
ReferenceIntersector referenceIntersector = new ReferenceIntersector(m_floor.Id, FindReferenceTarget.Face, m_view3D);
IList<ReferenceWithContext> references = referenceIntersector.Find(center, rayDirection);
double distance = Double.PositiveInfinity;
XYZ intersection = null;
foreach (ReferenceWithContext referenceWithContext in references)
{
Reference reference = referenceWithContext.GetReference();
// Keep the closest matching reference (using the proximity parameter to determine closeness).
double proximity = referenceWithContext.Proximity;
if (proximity < distance)
{
distance = proximity;
intersection = reference.GlobalPoint;
}
}
// Create line segment from the start point and intersection point.
Line result = Line.CreateBound(center, intersection);
return result;
}
#endregion
}
}
@@ -0,0 +1,125 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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\ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Skill Level:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Medium\line }{\rtlch\fcs1
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\ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Type:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 ExternalCommand
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930
\par \hich\af1\dbch\af31505\loch\f1 Subject: }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Measure height of skylight window}{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0
\b\f1\fs20\insrsid5389202\charrsid11944930
\par \hich\af1\dbch\af31505\loch\f1 Summary:
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1
This sample shows how to find the height of a skylight window above the ground level using the Revit API method FindReferencesWithContextByDirection.
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930
\par \hich\af1\dbch\af31505\loch\f1 Classes:
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.\hich\af1\dbch\af31505\loch\f1 FilteredElementCollector
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.\hich\af1\dbch\af31505\loch\f1 FamilyInstance
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.\hich\af1\dbch\af31505\loch\f1 ModelCurve
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.\hich\af1\dbch\af31505\loch\f1 BoundingBoxXYZ
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.\hich\af1\dbch\af31505\loch\f1 Document
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.UI.Selection.\hich\af1\dbch\af31505\loch\f1 Selection}{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930
\par
\par \hich\af1\dbch\af31505\loch\f1 Project Files:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 MeasureHeight.cs
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Description:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1
\par }\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin720\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 1.\tab Find a 3D view to u\hich\af1\dbch\af31505\loch\f1
se with FindReferencesWithContextByDirection
\par \hich\af1\dbch\af31505\loch\f1 2.\tab Check if a roof-hosted window is selected
\par \hich\af1\dbch\af31505\loch\f1 3.\tab Calculate the window\hich\f1 \rquote \loch\f1 s height above a floor (the floor\hich\f1 \rquote \loch\f1 s ID is hard-coded in this sample)
\par \hich\af1\dbch\af31505\loch\f1 4.\tab Use the center of the window\hich\f1 \rquote \loch\f1 s bounding box as the start point for Fin\hich\af1\dbch\af31505\loch\f1 dReferencesWithContextByDirection
\par \hich\af1\dbch\af31505\loch\f1 5.\tab Run FindReferencesWithContextByDirection using the negative Z direction
\par \hich\af1\dbch\af31505\loch\f1 6.\tab Find the closest reference that belongs to the floor
\par \hich\af1\dbch\af31505\loch\f1 7.\tab \hich\f1 Create a model curve to show the \'93\loch\f1 \hich\f1 ray\'94\loch\f1 found by FindReferencesWithContextByDirection
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 Instructions:
\par }\pard \ltrpar\ql \fi-360\li720\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin720\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5389202\charrsid11944930 \hich\af1\dbch\af31505\loch\f1 1.\tab Open MeasureSkylightHeight.rvt
\par \hich\af1\dbch\af31505\loch\f1 2.\tab Select the skylight window
\par \hich\af1\dbch\af31505\loch\f1 3.\tab Run the external command
\par \hich\af1\dbch\af31505\loch\f1 4.\tab A task dialog will report the window\hich\f1 \rquote \loch\f1 s height and a line is created to show where the distance was measured
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@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RayTraceBounce")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Autodesk, Inc.")]
[assembly: AssemblyProduct("RayTraceBounce")]
[assembly: AssemblyCopyright("Copyright © Autodesk, Inc. 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2e03ffbd-5181-49a5-9df3-b9bbf82d453d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RayTraceBounce.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RayTraceBounce.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
@@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<RevitAddIns>
<AddIn Type="Command">
<Assembly>RayTraceBounce.dll</Assembly>
<ClientId>64bb05f1-b4e8-495c-9d49-032bdbf6fd94</ClientId>
<FullClassName>Revit.SDK.Samples.RayTraceBounce.CS.Command</FullClassName>
<Text>RayTraceBounce</Text>
<Description>Find intersection between ray and face and create connecting lines.</Description>
<VisibilityMode>AlwaysVisible</VisibilityMode>
<VendorId>ADSK</VendorId>
<VendorDescription>Autodesk, www.autodesk.com</VendorDescription>
</AddIn>
</RevitAddIns>
@@ -0,0 +1,126 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.Threading;
using System.IO;
using System.Xml;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.RayTraceBounce.CS
{
/// <summary>
/// A class inherits IExternalCommand interface.
/// This class shows how to find intersection between ray and face and create
/// connecting lines by Revit API method FindReferencesByDirection.
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
public class Command : IExternalCommand
{
#region Class Memeber Variables
/// <summary>
/// revit application
/// </summary>
Autodesk.Revit.UI.UIApplication m_app;
/// <summary>
/// a 3D View
/// </summary>
Autodesk.Revit.DB.View3D m_view = null;
#endregion
#region Class Interface Implementation
/// <summary>
/// Implement this method as an external command for Revit.
/// </summary>
/// <param name="commandData">An object that is passed to the external application
/// which contains data related to the command,
/// such as the application object and active view.</param>
/// <param name="message">A message that can be set by the external application
/// which will be displayed if a failure or cancellation is returned by
/// the external command.</param>
/// <param name="elements">A set of elements to which the external application
/// can add elements that are to be highlighted in case of failure or cancellation.</param>
/// <returns>Return the status of the external command.
/// A result of Succeeded means that the API external method functioned as expected.
/// Cancelled can be used to signify that the user cancelled the external operation
/// at some point. Failure should be returned if the application is unable to proceed with
/// the operation.</returns>
public Autodesk.Revit.UI.Result Execute(ExternalCommandData commandData, ref string message, Autodesk.Revit.DB.ElementSet elements)
{
try
{
// should have a line style "bounce" created in the document before running this
m_app = commandData.Application;
Get3DView();
if (m_view == null)
{
TaskDialog.Show("Revit", "A default 3D view (named {3D}) must exist before running this command");
return Autodesk.Revit.UI.Result.Cancelled;
}
else
{
RayTraceBounceForm form = new RayTraceBounceForm(commandData, m_view);
form.ShowDialog();
}
return Autodesk.Revit.UI.Result.Succeeded;
}
catch (Exception e)
{
message = e.ToString();
return Autodesk.Revit.UI.Result.Failed;
}
}
#endregion
#region Class Implementation
/// <summary>
/// Get a 3D view from active document
/// </summary>
public void Get3DView()
{
List<Autodesk.Revit.DB.Element> list = new List<Autodesk.Revit.DB.Element>();
FilteredElementCollector collector = new FilteredElementCollector(m_app.ActiveUIDocument.Document);
list.AddRange(collector.OfClass(typeof(View3D)).ToElements());
foreach (Autodesk.Revit.DB.View3D v in list)
{
// skip view template here because view templates are invisible in project browsers
if (v != null && !v.IsTemplate && v.Name == "{3D}")
{
m_view = v as Autodesk.Revit.DB.View3D;
break;
}
}
}
#endregion
}
}
@@ -0,0 +1,154 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{73D0EC8C-8494-4A60-B54F-CD8AE698874B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RayTraceBounce</RootNamespace>
<AssemblyName>RayTraceBounce</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>2.0</OldToolsVersion>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="RayTraceBounce.cs">
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="RayTraceBounceForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="RayTraceBounceForm.Designer.cs">
<DependentUpon>RayTraceBounceForm.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<SubType>Designer</SubType>
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="RayTraceBounceForm.resx">
<DependentUpon>RayTraceBounceForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(SolutionDir)VSProps\SDKSamples.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>set FILEFORSAMPLEREG="$(SolutionDir)..\..\..\..\Regression\API\SDKSamples\UpdateSampleDllForRegression.pl"
if exist %25FILEFORSAMPLEREG%25 perl %25FILEFORSAMPLEREG%25 $(ProjectExt) "$(ProjectPath)" "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
</Project>
@@ -0,0 +1,259 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
namespace Revit.SDK.Samples.RayTraceBounce.CS
{
partial class RayTraceBounceForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.buttonOK = new System.Windows.Forms.Button();
this.buttonCancel = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.textBoxLocationX = new System.Windows.Forms.TextBox();
this.textBoxLocationY = new System.Windows.Forms.TextBox();
this.textBoxLocationZ = new System.Windows.Forms.TextBox();
this.textBoxDirectionI = new System.Windows.Forms.TextBox();
this.textBoxDirectionK = new System.Windows.Forms.TextBox();
this.textBoxDirectionJ = new System.Windows.Forms.TextBox();
this.groupBox_StartPoint = new System.Windows.Forms.GroupBox();
this.groupBox_Direction = new System.Windows.Forms.GroupBox();
this.label7 = new System.Windows.Forms.Label();
this.groupBox_StartPoint.SuspendLayout();
this.groupBox_Direction.SuspendLayout();
this.SuspendLayout();
//
// buttonOK
//
this.buttonOK.Location = new System.Drawing.Point(142, 183);
this.buttonOK.Name = "buttonOK";
this.buttonOK.Size = new System.Drawing.Size(75, 23);
this.buttonOK.TabIndex = 0;
this.buttonOK.Text = "Run";
this.buttonOK.UseVisualStyleBackColor = true;
this.buttonOK.Click += new System.EventHandler(this.buttonOK_Click);
//
// buttonCancel
//
this.buttonCancel.Location = new System.Drawing.Point(232, 183);
this.buttonCancel.Name = "buttonCancel";
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
this.buttonCancel.TabIndex = 1;
this.buttonCancel.Text = "Close";
this.buttonCancel.UseVisualStyleBackColor = true;
this.buttonCancel.Click += new System.EventHandler(this.buttonCancel_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 22);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(20, 13);
this.label1.TabIndex = 2;
this.label1.Text = "X: ";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 52);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(20, 13);
this.label2.TabIndex = 3;
this.label2.Text = "Y: ";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(6, 85);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(20, 13);
this.label3.TabIndex = 4;
this.label3.Text = "Z: ";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(6, 22);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(12, 13);
this.label4.TabIndex = 5;
this.label4.Text = "i:";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(6, 55);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(12, 13);
this.label5.TabIndex = 6;
this.label5.Text = "j:";
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(6, 85);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(16, 13);
this.label6.TabIndex = 7;
this.label6.Text = "k:";
//
// textBoxLocationX
//
this.textBoxLocationX.Location = new System.Drawing.Point(32, 22);
this.textBoxLocationX.Name = "textBoxLocationX";
this.textBoxLocationX.Size = new System.Drawing.Size(100, 20);
this.textBoxLocationX.TabIndex = 8;
//
// textBoxLocationY
//
this.textBoxLocationY.Location = new System.Drawing.Point(32, 52);
this.textBoxLocationY.Name = "textBoxLocationY";
this.textBoxLocationY.Size = new System.Drawing.Size(100, 20);
this.textBoxLocationY.TabIndex = 9;
//
// textBoxLocationZ
//
this.textBoxLocationZ.Location = new System.Drawing.Point(32, 85);
this.textBoxLocationZ.Name = "textBoxLocationZ";
this.textBoxLocationZ.Size = new System.Drawing.Size(100, 20);
this.textBoxLocationZ.TabIndex = 10;
//
// textBoxDirectionI
//
this.textBoxDirectionI.Location = new System.Drawing.Point(24, 19);
this.textBoxDirectionI.Name = "textBoxDirectionI";
this.textBoxDirectionI.Size = new System.Drawing.Size(100, 20);
this.textBoxDirectionI.TabIndex = 11;
//
// textBoxDirectionK
//
this.textBoxDirectionK.Location = new System.Drawing.Point(24, 85);
this.textBoxDirectionK.Name = "textBoxDirectionK";
this.textBoxDirectionK.Size = new System.Drawing.Size(100, 20);
this.textBoxDirectionK.TabIndex = 12;
//
// textBoxDirectionJ
//
this.textBoxDirectionJ.Location = new System.Drawing.Point(24, 52);
this.textBoxDirectionJ.Name = "textBoxDirectionJ";
this.textBoxDirectionJ.Size = new System.Drawing.Size(100, 20);
this.textBoxDirectionJ.TabIndex = 13;
//
// groupBox_StartPoint
//
this.groupBox_StartPoint.Controls.Add(this.textBoxLocationY);
this.groupBox_StartPoint.Controls.Add(this.label1);
this.groupBox_StartPoint.Controls.Add(this.label2);
this.groupBox_StartPoint.Controls.Add(this.label3);
this.groupBox_StartPoint.Controls.Add(this.textBoxLocationX);
this.groupBox_StartPoint.Controls.Add(this.textBoxLocationZ);
this.groupBox_StartPoint.Location = new System.Drawing.Point(12, 56);
this.groupBox_StartPoint.Name = "groupBox_StartPoint";
this.groupBox_StartPoint.Size = new System.Drawing.Size(145, 118);
this.groupBox_StartPoint.TabIndex = 16;
this.groupBox_StartPoint.TabStop = false;
this.groupBox_StartPoint.Text = "Start Point";
//
// groupBox_Direction
//
this.groupBox_Direction.Controls.Add(this.label4);
this.groupBox_Direction.Controls.Add(this.label5);
this.groupBox_Direction.Controls.Add(this.textBoxDirectionJ);
this.groupBox_Direction.Controls.Add(this.label6);
this.groupBox_Direction.Controls.Add(this.textBoxDirectionK);
this.groupBox_Direction.Controls.Add(this.textBoxDirectionI);
this.groupBox_Direction.Location = new System.Drawing.Point(173, 56);
this.groupBox_Direction.Name = "groupBox_Direction";
this.groupBox_Direction.Size = new System.Drawing.Size(134, 118);
this.groupBox_Direction.TabIndex = 17;
this.groupBox_Direction.TabStop = false;
this.groupBox_Direction.Text = "Direction";
//
// label7
//
this.label7.Location = new System.Drawing.Point(9, 9);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(296, 44);
this.label7.TabIndex = 18;
this.label7.Text = "This sample shows how to find intersection between ray and face and create connec" +
"ting lines by Revit API method FindReferencesByDirection.";
//
// RayTraceBounceForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(315, 218);
this.Controls.Add(this.label7);
this.Controls.Add(this.groupBox_Direction);
this.Controls.Add(this.groupBox_StartPoint);
this.Controls.Add(this.buttonCancel);
this.Controls.Add(this.buttonOK);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.Name = "RayTraceBounceForm";
this.Text = "RayTraceBounce";
this.groupBox_StartPoint.ResumeLayout(false);
this.groupBox_StartPoint.PerformLayout();
this.groupBox_Direction.ResumeLayout(false);
this.groupBox_Direction.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button buttonOK;
private System.Windows.Forms.Button buttonCancel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.TextBox textBoxLocationX;
private System.Windows.Forms.TextBox textBoxLocationY;
private System.Windows.Forms.TextBox textBoxLocationZ;
private System.Windows.Forms.TextBox textBoxDirectionI;
private System.Windows.Forms.TextBox textBoxDirectionK;
private System.Windows.Forms.TextBox textBoxDirectionJ;
private System.Windows.Forms.GroupBox groupBox_StartPoint;
private System.Windows.Forms.GroupBox groupBox_Direction;
private System.Windows.Forms.Label label7;
}
}
@@ -0,0 +1,436 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.RayTraceBounce.CS
{
/// <summary>
/// 1. This form allowing entry of a coordinate location (X, Y, Z) within the model and a coordinate direction (i, j, k).
/// 2. Launch a ray from this location in this direction to find the first intersection with a face
/// 3. Calculate the reflection angle of the ray from the face and launch another ray to find the next intersection
/// 4. For each ray/intersection, create a model line connecting the two points. The end result should be a series of model lines bouncing from item to item.
/// 5. Provide a hard limit of say, 100 intersections, to prevent endless reflections within an enclosed space.
/// 6. Write a log file of the intersection containing: the element type, id, and material of the intersected face.
/// </summary>
public partial class RayTraceBounceForm : System.Windows.Forms.Form
{
#region Class Memeber Variables
/// <summary>
/// current assembly name
/// </summary>
private static string AssemblyName = System.Reflection.Assembly.GetExecutingAssembly().Location;
/// <summary>
/// current assembly directory
/// </summary>
private static string AssemblyDirectory = Path.GetDirectoryName(AssemblyName);
/// <summary>
/// epsilon limit
/// </summary>
private static double epsilon = 0.00000001;
/// <summary>
/// how many bounces to run
/// </summary>
private static int rayLimit = 100;
/// <summary>
/// revit application
/// </summary>
private Autodesk.Revit.UI.UIApplication m_app;
/// <summary>
/// current document
/// </summary>
private Document m_doc;
/// <summary>
/// closet geometry reference between origin/intersection and ray/intersection
/// </summary>
private Autodesk.Revit.DB.ReferenceWithContext m_rClosest = null;
/// <summary>
/// 3D view
/// </summary>
private Autodesk.Revit.DB.View3D m_view = null;
/// <summary>
/// the count of line between origin/intersection and ray/intersection
/// </summary>
private int m_LineCount = 0;
/// <summary>
/// the count of ray between origin/intersection and ray/intersection
/// </summary>
private int m_RayCount = 0;
/// <summary>
/// the face which the ray intersect with
/// </summary>
private Face m_face = null;
/// <summary>
/// ray start from here
/// </summary>
private Autodesk.Revit.DB.XYZ m_origin = new Autodesk.Revit.DB.XYZ(0, 0, 0);
/// <summary>
/// ray direction
/// </summary>
private Autodesk.Revit.DB.XYZ m_direction = new Autodesk.Revit.DB.XYZ(0, 0, 0);
/// <summary>
/// for time calculation
/// </summary>
private Stopwatch m_stopWatch = new Stopwatch();
/// <summary>
/// output string list
/// </summary>
private List<string> m_outputInfo = new List<string>();
/// <summary>
/// trace listener
/// </summary>
private TraceListener m_txtListener = null;
#endregion
/// <summary>
/// Constructor
/// </summary>
/// <param name="commandData">Revit application</param>
/// <param name="v">3D View</param>
public RayTraceBounceForm(ExternalCommandData commandData, Autodesk.Revit.DB.View3D v)
{
InitializeComponent();
string logFile = AssemblyName.Replace(".dll", DateTime.Now.ToString("yyyyMMddhhmmss") + ".log");
if (File.Exists(logFile)) File.Delete(logFile);
m_txtListener = new TextWriterTraceListener(logFile);
Trace.Listeners.Add(m_txtListener);
m_app = commandData.Application;
m_doc = commandData.Application.ActiveUIDocument.Document;
m_view = v;
UpdateData(true);
// Delete lines it created
DeleteLines();
}
/// <summary>
/// OK button click event
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonOK_Click(object sender, EventArgs e)
{
DeleteLines();
if (!UpdateData(false))
{
return;
}
m_outputInfo.Clear();
m_stopWatch.Start();
Transaction transaction = new Transaction(m_doc, "RayTraceBounce");
transaction.Start();
m_LineCount = 0;
m_RayCount = 0;
// Start Find References By Direction
Autodesk.Revit.DB.XYZ startpt = m_origin;
m_outputInfo.Add("Start Find References By Direction: ");
for (int ctr = 1; ctr <= rayLimit; ctr++)
{
ReferenceIntersector referenceIntersector = new ReferenceIntersector(m_view);
IList<ReferenceWithContext> references = referenceIntersector.Find(startpt, m_direction);
m_rClosest = null;
FindClosestReference(references);
if (m_rClosest == null)
{
string info = "Ray " + ctr + " aborted. No closest face reference found. ";
m_outputInfo.Add(info);
if (ctr == 1)
{
TaskDialog.Show("Revit", info);
}
break;
}
else
{
Reference reference = m_rClosest.GetReference();
Element referenceElement = m_doc.GetElement(reference);
GeometryObject referenceObject = referenceElement.GetGeometryObjectFromReference(reference);
Autodesk.Revit.DB.XYZ endpt = reference.GlobalPoint;
if (startpt.IsAlmostEqualTo(endpt))
{
m_outputInfo.Add("Start and end points are equal. Ray " + ctr + " aborted\n" + startpt.X + ", " + startpt.Y + ", " + startpt.Z);
break;
}
else
{
MakeLine(startpt, endpt, m_direction, "bounce");
m_RayCount = m_RayCount + 1;
string info = "Intersected Element Type: [" + referenceElement.GetType().ToString() + "] ElementId: [" + referenceElement.Id.IntegerValue.ToString();
m_face = referenceObject as Face;
if (m_face.MaterialElementId != ElementId.InvalidElementId)
{
Material materialElement = m_doc.GetElement(m_face.MaterialElementId) as Material;
info += "] Face MaterialElement Name: [" + materialElement.Name + "] Shininess: [" + materialElement.Shininess;
}
else
{
info += "] Face.MaterialElement is null [" + referenceElement.Category.Name;
}
info += "]";
m_outputInfo.Add(info);
Autodesk.Revit.DB.UV endptUV = reference.UVPoint;
Autodesk.Revit.DB.XYZ FaceNormal = m_face.ComputeDerivatives(endptUV).BasisZ; // face normal where ray hits
FaceNormal = m_rClosest.GetInstanceTransform().OfVector(FaceNormal); // transformation to get it in terms of document coordinates instead of the parent symbol
Autodesk.Revit.DB.XYZ directionMirrored = m_direction - 2 * m_direction.DotProduct(FaceNormal) * FaceNormal; //http://www.fvastro.org/presentations/ray_tracing.htm
m_direction = directionMirrored; // get ready to shoot the next ray
startpt = endpt;
}
}
}
transaction.Commit();
m_stopWatch.Stop();
TimeSpan ts = m_stopWatch.Elapsed;
string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}", ts.Hours, ts.Minutes, ts.Seconds, ts.Milliseconds / 10);
m_outputInfo.Add(elapsedTime + "\n" + "Lines = " + m_LineCount + "\n" + "Rays = " + m_RayCount);
m_stopWatch.Reset();
OutputInformation();
}
/// <summary>
/// Cancel button click event
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCancel_Click(object sender, EventArgs e)
{
Close();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
Trace.Flush();
m_txtListener.Close();
Trace.Close();
Trace.Listeners.Remove(m_txtListener);
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
/// <summary>
/// Update textbox data with member variable
/// </summary>
/// <param name="updateControl">if get/set date from control</param>
public bool UpdateData(bool updateControl)
{
try
{
if (updateControl)
{
textBoxLocationX.Text = Convert.ToString(0.0);
textBoxLocationY.Text = Convert.ToString(0.0);
textBoxLocationZ.Text = Convert.ToString(0.0);
textBoxDirectionI.Text = Convert.ToString(Math.Cos(0));
textBoxDirectionJ.Text = Convert.ToString(Math.Sin(0));
textBoxDirectionK.Text = Convert.ToString(0.0);
}
else
{
if (string.IsNullOrEmpty(textBoxLocationX.Text) || string.IsNullOrEmpty(textBoxLocationY.Text) ||
string.IsNullOrEmpty(textBoxLocationZ.Text) || string.IsNullOrEmpty(textBoxDirectionI.Text) ||
string.IsNullOrEmpty(textBoxDirectionJ.Text) || string.IsNullOrEmpty(textBoxDirectionK.Text))
{
TaskDialog.Show("Revit", "Value cannot be empty.");
return false;
}
m_origin = new XYZ(
Convert.ToDouble(textBoxLocationX.Text),
Convert.ToDouble(textBoxLocationY.Text),
Convert.ToDouble(textBoxLocationZ.Text));
m_direction = new XYZ(
Convert.ToDouble(textBoxDirectionI.Text),
Convert.ToDouble(textBoxDirectionJ.Text),
Convert.ToDouble(textBoxDirectionK.Text));
}
return true;
}
catch (System.Exception)
{
return false;
}
}
/// <summary>
/// Find the first intersection with a face
/// </summary>
/// <param name="references"></param>
/// <returns></returns>
public Autodesk.Revit.DB.ReferenceWithContext FindClosestReference(IList<ReferenceWithContext> references)
{
double face_prox = Double.PositiveInfinity;
double edge_prox = Double.PositiveInfinity;
foreach (ReferenceWithContext r in references)
{
Reference reference = r.GetReference();
Element referenceElement = m_doc.GetElement(reference);
GeometryObject referenceGeometryObject = referenceElement.GetGeometryObjectFromReference(reference);
m_face = null;
m_face = referenceGeometryObject as Face;
Edge edge = null;
edge = referenceGeometryObject as Edge;
if (m_face != null)
{
if ((r.Proximity < face_prox) && (r.Proximity > epsilon))
{
m_rClosest = r;
face_prox = Math.Abs(r.Proximity);
}
}
else if (edge != null)
{
if ((r.Proximity < edge_prox) && (r.Proximity > epsilon))
{
edge_prox = Math.Abs(r.Proximity);
}
}
}
if (edge_prox <= face_prox)
{
// stop bouncing if there is an edge at least as close as the nearest face - there is no single angle of reflection for a ray striking a line
m_outputInfo.Add("there is an edge at least as close as the nearest face - there is no single angle of reflection for a ray striking a line");
m_rClosest = null;
}
return m_rClosest;
}
/// <summary>
/// Make a line from start point to end point with the direction and style
/// </summary>
/// <param name="startpt">start point</param>
/// <param name="endpt">end point</param>
/// <param name="direction">the direction which decide the plane</param>
/// <param name="style">line style name</param>
public void MakeLine(Autodesk.Revit.DB.XYZ startpt, Autodesk.Revit.DB.XYZ endpt, Autodesk.Revit.DB.XYZ direction, string style)
{
try
{
m_LineCount = m_LineCount + 1;
Line line = Line.CreateBound(startpt, endpt);
// Line must lie in the sketch plane. Use the direction of the line to construct a plane that hosts the target line.
XYZ rotatedDirection = XYZ.BasisX;
// If the direction is not vertical, cross the direction vector with Z to get a vector rotated ninety degrees. That vector,
// plus the original vector, form the axes of the sketch plane.
if (!direction.IsAlmostEqualTo(XYZ.BasisZ) && !direction.IsAlmostEqualTo(-XYZ.BasisZ))
{
rotatedDirection = direction.Normalize().CrossProduct(XYZ.BasisZ);
}
Plane geometryPlane = Plane.CreateByOriginAndBasis(direction, rotatedDirection, startpt);
SketchPlane skplane = SketchPlane.Create(m_app.ActiveUIDocument.Document, geometryPlane);
ModelCurve mcurve = m_app.ActiveUIDocument.Document.Create.NewModelCurve(line, skplane);
m_app.ActiveUIDocument.Document.Regenerate();
//ElementArray lsArr = mcurve.LineStyles;
ICollection<ElementId> lsArr = mcurve.GetLineStyleIds();
foreach (Autodesk.Revit.DB.ElementId eid in lsArr)
{
Element e = m_app.ActiveUIDocument.Document.GetElement(eid);
if (e.Name == style)
{
mcurve.LineStyle = e;
break;
}
}
m_app.ActiveUIDocument.Document.Regenerate();
}
catch (System.Exception ex)
{
m_outputInfo.Add("Failed to create lines: " + ex.ToString());
}
}
/// <summary>
/// Delete all unnecessary lines
/// </summary>
public void DeleteLines()
{
int delLineNum = 0;
try
{
SubTransaction transaction = new SubTransaction(m_app.ActiveUIDocument.Document);
transaction.Start();
List<Autodesk.Revit.DB.Element> list = new List<Autodesk.Revit.DB.Element>();
ElementClassFilter filter = new ElementClassFilter(typeof(Autodesk.Revit.DB.CurveElement));
FilteredElementCollector collector = new FilteredElementCollector(m_app.ActiveUIDocument.Document);
list.AddRange(collector.WherePasses(filter).ToElements());
foreach (Autodesk.Revit.DB.Element e in list)
{
ModelCurve mc = e as ModelCurve;
if (mc != null)
{
if (mc.LineStyle.Name == "bounce" || mc.LineStyle.Name == "normal")
{
m_app.ActiveUIDocument.Document.Delete(e.Id);
delLineNum++;
}
}
}
transaction.Commit();
}
catch (System.Exception)
{
}
}
/// <summary>
/// Output the information to log file
/// </summary>
protected void OutputInformation()
{
foreach (string item in m_outputInfo)
{
Trace.WriteLine(item);
}
Trace.Flush();
}
}
}
@@ -0,0 +1,120 @@
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
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\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Subject: }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Ray Trace Bounce}{\rtlch\fcs1 \ab\af0\afs20
\ltrch\fcs0 \b\f0\fs20\insrsid14903337
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Summary:
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 This sample shows how to find intersection between ray and face and create connecting lines by Revit API method }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid15796831 \hich\af1\dbch\af31505\loch\f1 FindReferencesWithConte\hich\af1\dbch\af31505\loch\f1 xtByDirection}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 .}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid14903337
\par \hich\af1\dbch\af31505\loch\f1 Classes: }{\rtlch\fcs1 \ab\af0\afs20 \ltrch\fcs0 \b\f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \fi360\li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.UI.IExternalCommand
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.Document
\par }\pard \ltrpar\ql \fi360\li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid10621456 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid10621456 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.DB.ElementSet
\par }\pard \ltrpar\ql \fi360\li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.{\*\bkmkstart OLE_LINK5}{\*\bkmkstart OLE_LINK6}
{\*\bkmkstart OLE_LINK1}{\*\bkmkstart OLE_LINK2}\hich\af1\dbch\af31505\loch\f1 DB.Geometr{\*\bkmkend OLE_LINK5}{\*\bkmkend OLE_LINK6}\hich\af1\dbch\af31505\loch\f1 y{\*\bkmkend OLE_LINK1}{\*\bkmkend OLE_LINK2}\hich\af1\dbch\af31505\loch\f1 Object}{
\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \ab\af0\afs20 \ltrch\fcs0 \b\f0\fs20\insrsid14903337
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Project Files:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1
\par \hich\af1\dbch\af31505\loch\f1 Command.cs}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1
This file contains the class Command that inherits from IExternalCommand. The class implements\hich\af1\dbch\af31505\loch\f1 the Execute method and is used to show RayTraceBounceForm}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 RayTraceBounceForm.cs}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1
The form allows entry of a coordinate location (X, Y, Z) within the model and a coordinate direction (i, j, k).}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Description:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1
\par \hich\af1\dbch\af31505\loch\f1 This sample mostly uses the }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid15796831 {\*\bkmkstart OLE_LINK3}{\*\bkmkstart OLE_LINK4}\hich\af1\dbch\af31505\loch\f1 FindReferencesWithContextByDirection}{\rtlch\fcs1
\af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 {\*\bkmkend OLE_LINK3}{\*\bkmkend OLE_LINK4}\hich\af1\dbch\af31505\loch\f1 method for implementing the functionalities:}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\insrsid14903337
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\tx360\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 1.\tab
Launch a ray from appointed location in appointed direction to find the first intersection with a face
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 2.\tab \hich\af1\dbch\af31505\loch\f1
Calculate the reflection angle of the ray from the face and launch another ray to find the next intersection
\par \hich\af1\dbch\af31505\loch\f1 3.\tab For each ray/intersection, create a model line connecting the two points. The end result should be a series of model lines bouncing from item t\hich\af1\dbch\af31505\loch\f1 o item.
\par \hich\af1\dbch\af31505\loch\f1 4.\tab Provide a hard limit of say, 100 intersections, to prevent endless reflections within an enclosed space.
\par \hich\af1\dbch\af31505\loch\f1 5.\tab Write a log file of the intersection containing: the element type, id, and material of the intersected face.
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 Instructions:
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 1.\tab Open the d\hich\af1\dbch\af31505\loch\f1
ocument bounce.rvt which should have 3D view and a line style "bounce" created in the document}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid14903337 \hich\af1\dbch\af31505\loch\f1 2.\tab Run this external command to show the dialog
\par \hich\af1\dbch\af31505\loch\f1 3.\tab Input suitable origin point and direction and click ok button and the lines is created}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid14903337
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