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https://github.com/jeremytammik/RevitSdkSamples.git
synced 2026-08-19 19:53:49 +00:00
added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using System.Text;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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namespace Revit.SDK.Samples.ProximityDetection_WallJoinControl.CS
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{
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/// <summary>
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/// The class that is responsible for proximity detection
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/// </summary>
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public class ProximityDetection
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{
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/// <summary>
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/// The singleton instance of ProximityDetection
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/// </summary>
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private static ProximityDetection Instance;
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/// <summary>
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/// revit application
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/// </summary>
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private Autodesk.Revit.ApplicationServices.Application m_app;
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/// <summary>
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/// revit document
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/// </summary>
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private Autodesk.Revit.DB.Document m_doc;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="app">Revit application</param>
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/// <param name="doc">Revit document</param>
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private ProximityDetection(
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Autodesk.Revit.ApplicationServices.Application app,
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Autodesk.Revit.DB.Document doc)
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{
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m_app = app;
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m_doc = doc;
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}
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/// <summary>
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/// Get the singleton instance of ProximityDetection
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/// </summary>
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/// <param name="app">Revit application</param>
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/// <param name="doc">Revit document</param>
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/// <returns>The singleton instance of ProximityDetection</returns>
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public static ProximityDetection getInstance(
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Autodesk.Revit.ApplicationServices.Application app,
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Autodesk.Revit.DB.Document doc)
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{
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if (Instance == null)
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{
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Instance = new ProximityDetection(app, doc);
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}
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return Instance;
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}
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/// <summary>
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/// Find columns in wall
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/// </summary>
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/// <param name="walls">The walls to be detected</param>
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/// <returns>The detection result</returns>
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public XElement findColumnsInWall(IEnumerable<Wall> walls)
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{
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// create a node that place all walls.
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XElement wallsNode = new XElement("Walls", new XAttribute("Name", "Walls"));
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try
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{
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foreach (Wall wall in walls)
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{
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XElement wallNode = new XElement("Wall", new XAttribute("Name", wall.Name));
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// Iterate to find columns and structural columns
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FilteredElementCollector collector = new FilteredElementCollector(m_doc);
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List<BuiltInCategory> columnCategories = new List<BuiltInCategory>();
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columnCategories.Add(BuiltInCategory.OST_Columns);
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columnCategories.Add(BuiltInCategory.OST_StructuralColumns);
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collector.WherePasses(new ElementMulticategoryFilter(columnCategories));
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// Apply element intersection filter
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ElementIntersectsElementFilter testElementIntersectsElementFilter =
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new ElementIntersectsElementFilter(wall);
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collector.WherePasses(testElementIntersectsElementFilter);
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XElement columnsNode = new XElement("columns",
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new XAttribute("Count", collector.Count().ToString()));
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foreach (Element column in collector)
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{
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columnsNode.Add(new XElement("column", new XAttribute("Name", column.Name)));
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}
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wallNode.Add(columnsNode);
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wallsNode.Add(wallNode);
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}
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}
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catch (Exception ex)
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{
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wallsNode.Add(new XElement("Error", new XAttribute("Exception", ex.ToString())));
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}
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// return the whole walls Node
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return wallsNode;
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}
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/// <summary>
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/// Find elements blocking egress
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/// </summary>
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/// <param name="egresses">The egresses to be detected</param>
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/// <returns>The detection result</returns>
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public XElement findBlockingElements(ICollection<Element> egresses)
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{
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// create a node that place all egresses.
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XElement egressesNode = new XElement("Egresses", new XAttribute("Name", "Egresses"));
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try
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{
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// find the elements blocking egress
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foreach (Element egressElement in egresses)
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{
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XElement egressNode = new XElement("Egress",
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new XAttribute("Name", egressElement.Name));
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int count = 1;
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IEnumerator<GeometryObject> Objects = egressElement.get_Geometry(new Autodesk.Revit.DB.Options()).GetEnumerator();
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Objects.MoveNext();
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GeometryInstance gi = Objects.Current as GeometryInstance;
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IEnumerator<GeometryObject> Objects1 = gi.GetInstanceGeometry().GetEnumerator();
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//foreach (GeometryObject egressGObj in
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// (egressElement.get_Geometry(new Autodesk.Revit.DB.Options()).Objects.get_Item(0) as GeometryInstance).GetInstanceGeometry().Objects)
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while (Objects1.MoveNext())
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{
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GeometryObject egressGObj = Objects1.Current;
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if (egressGObj is Solid)
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{
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Solid egressVolume = egressGObj as Solid; //calculated from shape and location of a given door
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XElement solidNode = new XElement("ElementSolid" + count.ToString());
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// Iterate to find all instance types
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FilteredElementCollector blockingcollector = new FilteredElementCollector(m_doc);
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blockingcollector.WhereElementIsNotElementType();
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// Apply geometric filter
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ElementIntersectsSolidFilter testElementIntersectsSolidFilter =
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new ElementIntersectsSolidFilter(egressVolume);
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blockingcollector.WherePasses(testElementIntersectsSolidFilter);
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IEnumerable<Element> blockingElement = blockingcollector;
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// Exclude the door itself
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List<ElementId> exclusions = new List<ElementId>();
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exclusions.Add(egressElement.Id);
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blockingcollector.Excluding(exclusions);
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XElement blockingegressNode = new XElement("blocking_egress_elements",
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new XAttribute("Count", blockingElement.Count().ToString()));
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foreach (Element blockingelement in blockingElement)
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{
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blockingegressNode.Add(new XElement("blocking_egress_element",
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new XAttribute("Name", blockingelement.Name)));
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}
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solidNode.Add(blockingegressNode);
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egressNode.Add(solidNode);
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count++;
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}
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}
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egressesNode.Add(egressNode);
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}
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}
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catch (Exception ex)
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{
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egressesNode.Add(new XElement("Error", new XAttribute("Exception", ex.ToString())));
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}
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// return the whole Egresses Node
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return egressesNode;
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}
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/// <summary>
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/// Find walls (nearly joined to) end of walls
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/// </summary>
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/// <param name="walls">The walls to be detected</param>
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/// <returns>The detection result</returns>
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public XElement findNearbyWalls(IEnumerable<Wall> walls)
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{
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// create a node that place all walls.
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XElement wallsNode = new XElement("Walls", new XAttribute("Name", "Walls"));
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try
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{
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foreach (Wall wall in walls)
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{
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XElement wallNode = new XElement("Wall", new XAttribute("Name", wall.Name));
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// Start
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XElement endNode = new XElement("Start", new XAttribute("Name", "Start"));
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XYZ wallEndPoint = (wall.Location as LocationCurve).Curve.GetEndPoint(0);
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double wallHeight = wall.get_Parameter(BuiltInParameter.WALL_USER_HEIGHT_PARAM).AsDouble();
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FilteredElementCollector collector = nearbyWallsFilter(wallEndPoint, wallHeight, 10.0); // 10 ft
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// Exclude the wall itself
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List<ElementId> exclusions = new List<ElementId>();
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exclusions.Add(wall.Id);
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collector.Excluding(exclusions);
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IEnumerable<Wall> nearbyWalls = collector.OfType<Wall>();
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XElement nearbyWallsNode = new XElement("near_by_walls",
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new XAttribute("Count", nearbyWalls.Count().ToString()));
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foreach (Wall nearbywall in nearbyWalls)
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{
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nearbyWallsNode.Add(new XElement("near_by_wall",
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new XAttribute("Name", nearbywall.Name)));
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}
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endNode.Add(nearbyWallsNode);
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wallNode.Add(endNode);
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// End
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endNode = new XElement("End", new XAttribute("Name", "End"));
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wallEndPoint = (wall.Location as LocationCurve).Curve.GetEndPoint(1);
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collector = nearbyWallsFilter(wallEndPoint, wallHeight, 10.0);
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// Exclude the wall itself
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exclusions = new List<ElementId>();
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exclusions.Add(wall.Id);
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collector.Excluding(exclusions);
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nearbyWalls = collector.OfType<Wall>();
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nearbyWallsNode = new XElement("near_by_walls",
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new XAttribute("Count", nearbyWalls.Count().ToString()));
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foreach (Wall nearbywall in nearbyWalls)
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{
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nearbyWallsNode.Add(new XElement("near_by_wall",
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new XAttribute("Name", nearbywall.Name)));
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}
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endNode.Add(nearbyWallsNode);
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wallNode.Add(endNode);
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wallsNode.Add(wallNode);
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}
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}
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catch (Exception ex)
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{
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wallsNode.Add(new XElement("Error", new XAttribute("Exception", ex.ToString())));
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}
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// return the whole walls Node
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return wallsNode;
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}
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/// <summary>
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/// Find the nearby walls on specific point and in specific height
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/// </summary>
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/// <param name="point">The given point</param>
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/// <param name="height">The given height</param>
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/// <param name="radius">The radius in which walls can be detected</param>
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/// <returns>The detection result</returns>
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private FilteredElementCollector nearbyWallsFilter(XYZ point, double height, double radius)
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{
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// build cylindrical shape around wall endpoint
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List<CurveLoop> curveloops = new List<CurveLoop>();
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CurveLoop circle = new CurveLoop();
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circle.Append(Arc.Create(point, radius
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, 0, Math.PI,
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XYZ.BasisX, XYZ.BasisY));
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circle.Append(Arc.Create(point, radius
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, Math.PI, 2 * Math.PI,
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XYZ.BasisX, XYZ.BasisY));
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curveloops.Add(circle);
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Solid wallEndCylinder =
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GeometryCreationUtilities.CreateExtrusionGeometry(curveloops, XYZ.BasisZ, height);
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// Iterate document to find walls
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FilteredElementCollector collector = new FilteredElementCollector(m_doc);
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collector.OfCategory(BuiltInCategory.OST_Walls);
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// Apply geometric filter
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ElementIntersectsSolidFilter testElementIntersectsSolidFilter =
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new ElementIntersectsSolidFilter(wallEndCylinder);
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collector.WherePasses(testElementIntersectsSolidFilter);
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return collector;
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}
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}
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}
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