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https://github.com/jeremytammik/RevitSdkSamples.git
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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Autodesk.Revit.DB;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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namespace Revit.SDK.Samples.NewHostedSweep.CS
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{
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/// <summary>
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/// This class is intent to display element's wire-frame with C# GDI.
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/// It contains a solid and a bounding box of an element.
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/// It also contains transformation (translation, rotation and scale) to
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/// transform the geometry edges.
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/// </summary>
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public class ElementGeometry
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{
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/// <summary>
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/// Element's Solid
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/// </summary>
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private Solid m_solid;
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/// <summary>
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/// Solid bounding box minimal corner.
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/// </summary>
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private XYZ m_bBoxMin;
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/// <summary>
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/// Solid bounding box maximal corner.
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/// </summary>
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private XYZ m_bBoxMax;
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/// <summary>
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/// Translation transform, it is intent to translate the solid.
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/// It is actually the center of Bounding box.
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/// </summary>
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private XYZ m_translation;
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/// <summary>
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/// Scale transform, it is intent to scale the solid.
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/// </summary>
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private double m_scale;
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/// <summary>
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/// Rotation transform, it is intent to rotate the solid.
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/// </summary>
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private Transform m_rotation;
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/// <summary>
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/// If the solid is transformed (includes translation, scale and rotation)
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/// this flag should be true, otherwise false.
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/// </summary>
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private bool m_isDirty;
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/// <summary>
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/// Solid's Edge to EdgeBinding dictionary. It is intent to store all the edges
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/// of solid.
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/// </summary>
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private Dictionary<Edge, EdgeBinding> m_edgeBindinDic;
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/// <summary>
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/// Translation transform, it is intent to translate the solid.
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/// It is actually the center of Bounding box.
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/// </summary>
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public XYZ Translation
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{
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get { return m_translation; }
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set
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{
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m_isDirty = true;
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m_translation = value;
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}
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}
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/// <summary>
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/// Scale transform, it is intent to scale the solid.
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/// </summary>
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public double Scale
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{
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get { return m_scale; }
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set
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{
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m_isDirty = true;
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m_scale = value;
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}
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}
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/// <summary>
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/// Rotation transform, it is intent to rotate the solid.
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/// </summary>
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public Transform Rotation
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{
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get { return m_rotation; }
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set
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{
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m_isDirty = true;
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m_rotation = value;
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}
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}
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/// <summary>
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/// Element's Solid
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/// </summary>
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public Solid Solid
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{
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get { return m_solid; }
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}
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/// <summary>
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/// Solid's Edge to EdgeBinding dictionary. It is intent to store all the edges
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/// of solid.
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/// </summary>
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public Dictionary<Edge, EdgeBinding> EdgeBindingDic
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{
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get { return m_edgeBindinDic; }
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}
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/// <summary>
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/// Constructor, Construct a new object with an element's geometry Solid,
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/// and its corresponding bounding box.
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/// </summary>
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/// <param name="solid">Element's geometry Solid</param>
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/// <param name="box">Element's geometry bounding box</param>
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public ElementGeometry(Solid solid, BoundingBoxXYZ box)
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{
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m_solid = solid;
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m_bBoxMin = box.Min;
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m_bBoxMax = box.Max;
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m_isDirty = true;
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// Initialize edge binding
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m_edgeBindinDic = new Dictionary<Edge, EdgeBinding>();
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foreach (Edge edge in m_solid.Edges)
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{
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EdgeBinding edgeBingding = new EdgeBinding(edge);
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m_edgeBindinDic.Add(edge, edgeBingding);
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}
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}
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/// <summary>
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/// Initialize the transform (includes translation, scale, and rotation).
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/// </summary>
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/// <param name="width">Width of the view</param>
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/// <param name="height">Height of the view</param>
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public void InitializeTransform(double width, double height)
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{
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// Initialize translation and rotation transform
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XYZ bBoxCenter = (m_bBoxMax + m_bBoxMin) / 2.0;
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m_translation = -bBoxCenter;
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m_rotation = Transform.Identity;
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// Initialize scale factor
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double bBoxWidth = m_bBoxMax.X - m_bBoxMin.X;
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double bBoxHeight = m_bBoxMax.Y - m_bBoxMin.Y;
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double widthScale = width / bBoxWidth;
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double heigthScale = height / bBoxHeight;
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m_scale = Math.Min(widthScale, heigthScale);
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// Set dirty flag
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m_isDirty = true;
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}
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/// <summary>
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/// Reset all the edges' status to their original status.
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/// </summary>
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public void ResetEdgeStates()
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{
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foreach (KeyValuePair<Edge, EdgeBinding> pair in m_edgeBindinDic)
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{
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pair.Value.Reset();
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}
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}
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/// <summary>
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/// Update all the edges' transform (include translation, scale, and rotation),
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/// reconstruct the edge's geometry info.
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/// </summary>
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private void Update()
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{
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if (!m_isDirty) return;
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foreach (KeyValuePair<Edge, EdgeBinding> pair in m_edgeBindinDic)
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{
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pair.Value.Update(m_rotation, m_translation, m_scale);
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}
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m_isDirty = false;
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}
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/// <summary>
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/// Draw all the edges of solid in Graphics.
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/// </summary>
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/// <param name="g">Graphics, edges will be draw in it</param>
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public void Draw(Graphics g)
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{
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Update();
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foreach (KeyValuePair<Edge, EdgeBinding> pair in m_edgeBindinDic)
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{
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pair.Value.Draw(g);
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}
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}
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}
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/// <summary>
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/// Binds an edge with some properties which contains its geometry information
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/// and indicates whether the edge is selected or highlighted.
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/// </summary>
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public class EdgeBinding : IDisposable
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{
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/// <summary>
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/// Edge points in world coordinate system of Revit.
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/// </summary>
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private IList<XYZ> m_points;
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/// <summary>
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/// Edge geometry presentation in C# GDI.
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/// </summary>
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private GraphicsPath m_gdiEdge;
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/// <summary>
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/// Edge bounding Region used to hit testing.
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/// </summary>
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private Region m_region;
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/// <summary>
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/// Pen for edge display.
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/// </summary>
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private Pen m_pen;
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/// <summary>
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/// A flag to indicate the edge is highlighted or not.
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/// </summary>
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private bool m_isHighLighted;
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/// <summary>
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/// A flag to indicate the edge is selected or not.
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/// </summary>
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private bool m_isSelected;
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/// <summary>
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/// Gets whether the edge is highlighted or not.
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/// </summary>
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public bool IsHighLighted
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{
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get { return m_isHighLighted; }
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set { m_isHighLighted = value; }
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}
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/// <summary>
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/// Gets whether the edge is selected or not.
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/// </summary>
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public bool IsSelected
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{
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get { return m_isSelected; }
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set { m_isSelected = value; }
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}
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/// <summary>
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/// Constructor takes Edge as parameter.
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/// </summary>
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/// <param name="edge">Edge</param>
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public EdgeBinding(Edge edge)
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{
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m_points = edge.Tessellate();
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m_pen = new Pen(System.Drawing.Color.White);
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Reset();
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}
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/// <summary>
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/// Reset the status of the edge: un-highlighted, un-selected
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/// </summary>
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public void Reset()
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{
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m_isHighLighted = false;
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m_isSelected = false;
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m_region = null;
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}
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/// <summary>
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/// Update the edge's geometry according to the transformation.
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/// </summary>
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/// <param name="rotation">Rotation transform</param>
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/// <param name="translation">Translation transform</param>
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/// <param name="scale">Scale transform</param>
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public void Update(Transform rotation, XYZ translation, double scale)
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{
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rotation = rotation.Inverse;
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PointF[] points = new PointF[m_points.Count];
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for (int i = 0; i < m_points.Count; i++)
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{
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XYZ tmpPt = m_points[i];
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tmpPt = rotation.OfPoint((tmpPt + translation) * scale);
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points[i] = new PointF((float)tmpPt.X, (float)tmpPt.Y);
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}
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if (m_gdiEdge != null) m_gdiEdge.Dispose();
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m_gdiEdge = new GraphicsPath();
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m_gdiEdge.AddLines(points);
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if (m_region != null) m_region.Dispose();
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m_region = null;
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}
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/// <summary>
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/// Draw the edge in Graphics.
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/// </summary>
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/// <param name="g">Graphics</param>
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public void Draw(Graphics g)
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{
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m_pen.Width = 2.0f;
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if (m_isHighLighted)
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{
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m_pen.Color = System.Drawing.Color.Yellow;
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}
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else if (m_isSelected)
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{
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m_pen.Color = System.Drawing.Color.Red;
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}
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else
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{
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m_pen.Color = System.Drawing.Color.Green;
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}
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g.DrawPath(m_pen, m_gdiEdge);
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}
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/// <summary>
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/// Return the Edge Region.
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/// </summary>
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/// <returns>Region of the edge</returns>
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private Region GetRegion()
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{
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if (m_region == null)
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{
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GraphicsPath tmpPath = new GraphicsPath();
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tmpPath.AddLines(m_gdiEdge.PathPoints);
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Pen tmpPen = new Pen(System.Drawing.Color.White, 3.0f);
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tmpPath.Widen(tmpPen);
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m_region = new Region(tmpPath);
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}
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return m_region;
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}
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/// <summary>
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/// Test whether or not the edge is under a specified location.
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns></returns>
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private bool HitTest(float x, float y)
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{
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return this.GetRegion().IsVisible(x, y);
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}
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/// <summary>
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/// If the edge under the location (x, y), set the highlight flag to true,
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/// otherwise false.
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/// </summary>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns></returns>
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public bool HighLight(float x, float y)
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{
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m_isHighLighted = HitTest(x, y);
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return m_isHighLighted;
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}
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#region IDisposable Members
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/// <summary>
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/// Dispose
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/// </summary>
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public void Dispose()
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{
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m_gdiEdge.Dispose();
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m_pen.Dispose();
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m_region.Dispose();
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}
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#endregion
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}
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}
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