mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
synced 2026-09-18 10:31:32 +00:00
added Revit 2022 SDK minus except *rvt and *rfa
This commit is contained in:
@@ -0,0 +1,291 @@
|
||||
//
|
||||
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Autodesk.Revit.DB;
|
||||
using Autodesk.Revit.UI;
|
||||
using Autodesk.Revit.DB.Structure;
|
||||
using Autodesk.Revit;
|
||||
using System.Drawing;
|
||||
using Point = System.Drawing.Point;
|
||||
|
||||
namespace Revit.SDK.Samples.NewPathReinforcement.CS
|
||||
{
|
||||
/// <summary>
|
||||
/// base class of ProfileFloor and ProfileWall
|
||||
/// contains the profile information and can make matrix to transform point to 2D plane
|
||||
/// </summary>
|
||||
public abstract class Profile
|
||||
{
|
||||
#region class member variables
|
||||
/// <summary>
|
||||
/// store all the points on the needed face
|
||||
/// </summary>
|
||||
protected List<List<XYZ>> m_points;
|
||||
|
||||
/// <summary>
|
||||
/// object which contains reference to Revit Application
|
||||
/// </summary>
|
||||
protected Autodesk.Revit.UI.ExternalCommandData m_commandData;
|
||||
|
||||
/// <summary>
|
||||
/// used to create new instances of utility objects.
|
||||
/// </summary>
|
||||
protected Autodesk.Revit.Creation.Application m_appCreator;
|
||||
|
||||
/// <summary>
|
||||
/// Revit DB document
|
||||
/// </summary>
|
||||
protected Autodesk.Revit.DB.Document m_document;
|
||||
|
||||
/// <summary>
|
||||
/// store the Matrix used to transform 3D points to 2D
|
||||
/// </summary>
|
||||
protected Matrix4 m_to2DMatrix = null;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// CommandData property get object which contains reference to Revit Application
|
||||
/// </summary>
|
||||
public Autodesk.Revit.UI.ExternalCommandData CommandData
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_commandData;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To2DMatrix property to get Matrix used to transform 3D points to 2D
|
||||
/// </summary>
|
||||
public Matrix4 To2DMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_to2DMatrix;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
/// <param name="commandData">object which contains reference to Revit Application</param>
|
||||
protected Profile(ExternalCommandData commandData)
|
||||
{
|
||||
m_commandData = commandData;
|
||||
m_appCreator = m_commandData.Application.Application.Create;
|
||||
m_document = m_commandData.Application.ActiveUIDocument.Document;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// abstract method to create PathReinforcement
|
||||
/// </summary>
|
||||
/// <returns>new created PathReinforcement</returns>
|
||||
/// <param name="points">points used to create PathReinforcement</param>
|
||||
/// <param name="flip">used to specify whether new PathReinforcement is Filp</param>
|
||||
public abstract PathReinforcement CreatePathReinforcement(List<Vector4> points, bool flip);
|
||||
|
||||
/// <summary>
|
||||
/// Get points in first face
|
||||
/// </summary>
|
||||
/// <param name="faces">edges in all faces</param>
|
||||
/// <returns>points in first face</returns>
|
||||
public abstract List<List<XYZ>> GetNeedPoints(List<List<Edge>> faces);
|
||||
|
||||
/// <summary>
|
||||
/// Get a matrix which can transform points to 2D
|
||||
/// </summary>
|
||||
public abstract Matrix4 GetTo2DMatrix();
|
||||
|
||||
/// <summary>
|
||||
/// draw profile of wall or floor in 2D
|
||||
/// </summary>
|
||||
/// <param name="graphics">form graphic</param>
|
||||
/// <param name="pen">pen used to draw line in pictureBox</param>
|
||||
/// <param name="matrix4">Matrix used to transform 3d to 2d
|
||||
/// and make picture in right scale </param>
|
||||
public void Draw2D(Graphics graphics, Pen pen, Matrix4 matrix4)
|
||||
{
|
||||
for (int i = 0; i < m_points.Count; i++)
|
||||
{
|
||||
List<XYZ> points = m_points[i];
|
||||
for (int j = 0; j < points.Count - 1; j++)
|
||||
{
|
||||
Autodesk.Revit.DB.XYZ point1 = points[j];
|
||||
Autodesk.Revit.DB.XYZ point2 = points[j + 1];
|
||||
|
||||
Vector4 v1 = new Vector4(point1);
|
||||
Vector4 v2 = new Vector4(point2);
|
||||
|
||||
v1 = matrix4.Transform(v1);
|
||||
v2 = matrix4.Transform(v2);
|
||||
graphics.DrawLine(pen, new Point((int)v1.X, (int)v1.Y),
|
||||
new Point((int)v2.X, (int)v2.Y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get edges of element's profile
|
||||
/// </summary>
|
||||
/// <param name="elem">selected element</param>
|
||||
/// <returns>all the faces in the selected Element</returns>
|
||||
public List<List<Edge>> GetFaces(Autodesk.Revit.DB.Element elem)
|
||||
{
|
||||
List<List<Edge>> faceEdges = new List<List<Edge>>();
|
||||
Options options = m_appCreator.NewGeometryOptions();
|
||||
options.DetailLevel = ViewDetailLevel.Medium;
|
||||
options.ComputeReferences = true; //make sure references to geometric objects are computed.
|
||||
Autodesk.Revit.DB.GeometryElement geoElem = elem.get_Geometry(options);
|
||||
//GeometryObjectArray gObjects = geoElem.Objects;
|
||||
IEnumerator<GeometryObject> Objects = geoElem.GetEnumerator();
|
||||
//get all the edges in the Geometry object
|
||||
//foreach (GeometryObject geo in gObjects)
|
||||
while (Objects.MoveNext())
|
||||
{
|
||||
GeometryObject geo = Objects.Current;
|
||||
|
||||
Solid solid = geo as Solid;
|
||||
if (solid != null)
|
||||
{
|
||||
FaceArray faces = solid.Faces;
|
||||
foreach (Face face in faces)
|
||||
{
|
||||
EdgeArrayArray edgeArrarr = face.EdgeLoops;
|
||||
foreach (EdgeArray edgeArr in edgeArrarr)
|
||||
{
|
||||
List<Edge> edgesList = new List<Edge>();
|
||||
foreach (Edge edge in edgeArr)
|
||||
{
|
||||
edgesList.Add(edge);
|
||||
}
|
||||
faceEdges.Add(edgesList);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return faceEdges;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get normal of face
|
||||
/// </summary>
|
||||
/// <param name="face">edges in a face</param>
|
||||
/// <returns>vector stands for normal of the face</returns>
|
||||
public Vector4 GetFaceNormal(List<Edge> face)
|
||||
{
|
||||
Edge eg0 = face[0];
|
||||
Edge eg1 = face[1];
|
||||
|
||||
//get two lines from the face
|
||||
List<XYZ> points = eg0.Tessellate() as List<XYZ>;
|
||||
Autodesk.Revit.DB.XYZ start = points[0];
|
||||
Autodesk.Revit.DB.XYZ end = points[1];
|
||||
|
||||
Vector4 vStart = new Vector4((float)start.X, (float)start.Y, (float)start.Z);
|
||||
Vector4 vEnd = new Vector4((float)end.X, (float)end.Y, (float)end.Z);
|
||||
Vector4 vSub = vEnd - vStart;
|
||||
|
||||
points = eg1.Tessellate() as List<XYZ>;
|
||||
start = points[0];
|
||||
end = points[1];
|
||||
|
||||
vStart = new Vector4((float)start.X, (float)start.Y, (float)start.Z);
|
||||
vEnd = new Vector4((float)end.X, (float)end.Y, (float)end.Z);
|
||||
Vector4 vSub2 = vEnd - vStart;
|
||||
|
||||
//get the normal with two lines got from face
|
||||
Vector4 result = vSub.CrossProduct(vSub2);
|
||||
result.Normalize();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a matrix which can move points to center
|
||||
/// </summary>
|
||||
/// <returns>matrix used to move point to center of graphics</returns>
|
||||
public Matrix4 ToCenterMatrix()
|
||||
{
|
||||
//translate the origin to bound center
|
||||
PointF[] bounds = GetFaceBounds();
|
||||
PointF min = bounds[0];
|
||||
PointF max = bounds[1];
|
||||
PointF center = new PointF((min.X + max.X) / 2, (min.Y + max.Y) / 2);
|
||||
return new Matrix4(new Vector4(center.X, center.Y, 0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the bound of a face
|
||||
/// </summary>
|
||||
/// <returns>points array store the bound of the face</returns>
|
||||
public PointF[] GetFaceBounds()
|
||||
{
|
||||
Matrix4 matrix = m_to2DMatrix;
|
||||
Matrix4 inverseMatrix = matrix.Inverse();
|
||||
float minX = 0, maxX = 0, minY = 0, maxY = 0;
|
||||
bool bFirstPoint = true;
|
||||
|
||||
//get the max and min point on the face
|
||||
for (int i = 0; i < m_points.Count; i++)
|
||||
{
|
||||
List<XYZ> points = m_points[i];
|
||||
foreach (Autodesk.Revit.DB.XYZ point in points)
|
||||
{
|
||||
Vector4 v = new Vector4(point);
|
||||
Vector4 v1 = inverseMatrix.Transform(v);
|
||||
|
||||
if (bFirstPoint)
|
||||
{
|
||||
minX = maxX = v1.X;
|
||||
minY = maxY = v1.Y;
|
||||
bFirstPoint = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v1.X < minX)
|
||||
{
|
||||
minX = v1.X;
|
||||
}
|
||||
else if (v1.X > maxX)
|
||||
{
|
||||
maxX = v1.X;
|
||||
}
|
||||
|
||||
if (v1.Y < minY)
|
||||
{
|
||||
minY = v1.Y;
|
||||
}
|
||||
else if (v1.Y > maxY)
|
||||
{
|
||||
maxY = v1.Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//return an array with max and min value of face
|
||||
PointF[] resultPoints = new PointF[2] {
|
||||
new PointF(minX, minY), new PointF(maxX, maxY) };
|
||||
return resultPoints;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user