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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.DB.Structure;
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using Autodesk.Revit;
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using System.Drawing;
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using System.Windows.Forms;
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namespace Revit.SDK.Samples.NewPathReinforcement.CS
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{
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/// <summary>
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/// ProfileWall class contains the information about profile of wall,
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/// and contains method to create PathReinforcement on wall
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/// </summary>
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public class ProfileWall : Profile
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{
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private Wall m_data;
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/// <summary>
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/// constructor
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/// </summary>
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/// <param name="wall">wall to create reinforcement on</param>
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/// <param name="commandData">object which contains reference to Revit Application</param>
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public ProfileWall(Wall wall, ExternalCommandData commandData)
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: base(commandData)
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{
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m_data = wall;
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List<List<Edge>> faces = GetFaces(m_data);
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m_points = GetNeedPoints(faces);
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m_to2DMatrix = GetTo2DMatrix();
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}
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/// <summary>
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/// Get points of first face
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/// </summary>
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/// <param name="faces">edges in all faces</param>
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/// <returns>points of first face</returns>
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public override List<List<XYZ>> GetNeedPoints(List<List<Edge>> faces)
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{
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List<Edge> needFace = new List<Edge>();
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List<List<XYZ>> needPoints = new List<List<XYZ>>();
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LocationCurve location = m_data.Location as LocationCurve;
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Curve curve = location.Curve;
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List<XYZ> xyzs = curve.Tessellate() as List<XYZ>;
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Vector4 zAxis = new Vector4(0, 0, 1);
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//if Location curve of wall is line, then return first face
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if (xyzs.Count == 2)
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{
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needFace = faces[0];
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}
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//else we return the face whose normal is Z axis
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foreach (List<Edge> face in faces)
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{
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foreach (Edge edge in face)
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{
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List<XYZ> edgexyzs = edge.Tessellate() as List<XYZ>;
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if (xyzs.Count == edgexyzs.Count)
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{
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Vector4 normal = GetFaceNormal(face); //get the normal of face
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Vector4 cross = Vector4.CrossProduct(zAxis, normal);
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cross.Normalize();
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if (cross.Length() == 1)
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{
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needFace = face;
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}
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}
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}
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}
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needFace = faces[0];
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//get points array in edges
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foreach (Edge edge in needFace)
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{
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List<XYZ> edgexyzs = edge.Tessellate() as List<XYZ>;
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needPoints.Add(edgexyzs);
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}
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return needPoints;
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}
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/// <summary>
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/// Get a matrix which can transform points to 2D
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/// </summary>
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/// <returns>matrix which can transform points to 2D</returns>
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public override Matrix4 GetTo2DMatrix()
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{
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//get the location curve
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LocationCurve location = m_data.Location as LocationCurve;
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Vector4 xAxis = new Vector4(1, 0, 0);
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Vector4 yAxis = new Vector4(0, 1, 0);
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Vector4 zAxis = new Vector4(0, 0, 1);
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Vector4 origin = new Vector4(0, 0, 0);
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if (location != null)
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{
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Curve curve = location.Curve;
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if (!(curve is Autodesk.Revit.DB.Line))
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{
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throw new Exception("Path Reinforcement cannot build on this Wall");
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}
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Autodesk.Revit.DB.XYZ start = curve.GetEndPoint(0);
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Autodesk.Revit.DB.XYZ end = curve.GetEndPoint(1);
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//because we create PathReinforcement on the back of wall
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//so we need make X axis reverse
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xAxis = new Vector4(-(float)(end.X - start.X),
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-(float)(end.Y - start.Y), -(float)(end.Z - start.Z));
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xAxis.Normalize();
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//because in the windows UI, Y axis is downward
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yAxis = new Vector4(0, 0, -1);
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zAxis = Vector4.CrossProduct(xAxis, yAxis);
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zAxis.Normalize();
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origin = new Vector4((float)(end.X + start.X) / 2,
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(float)(end.Y + start.Y) / 2, (float)(end.Z + start.Z) / 2);
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}
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return new Matrix4(xAxis, yAxis, zAxis, origin);
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}
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/// <summary>
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/// create PathReinforcement on wall
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/// </summary>
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/// <param name="points">points used to create PathReinforcement</param>
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/// <param name="flip">used to specify whether new PathReinforcement is Filp</param>
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/// <returns>new created PathReinforcement</returns>
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public override PathReinforcement CreatePathReinforcement(List<Vector4> points, bool flip)
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{
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Autodesk.Revit.DB.XYZ p1, p2; Line curve;
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IList<Curve> curves = new List<Curve>();
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for (int i = 0; i < points.Count - 1; i++)
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{
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p1 = new Autodesk.Revit.DB.XYZ(points[i].X, points[i].Y, points[i].Z);
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p2 = new Autodesk.Revit.DB.XYZ(points[i + 1].X, points[i + 1].Y, points[i + 1].Z);
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curve = Line.CreateBound(p1, p2);
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curves.Add(curve);
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}
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//draw PathReinforcement on wall
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ElementId pathReinforcementTypeId = PathReinforcementType.CreateDefaultPathReinforcementType(m_document);
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ElementId rebarBarTypeId = RebarBarType.CreateDefaultRebarBarType(m_document);
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ElementId rebarHookTypeId = RebarHookType.CreateDefaultRebarHookType(m_document);
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return PathReinforcement.Create(m_document, m_data, curves, flip, pathReinforcementTypeId, rebarBarTypeId, rebarHookTypeId, rebarHookTypeId);
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}
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}
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}
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