mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
synced 2026-09-22 19:52:23 +00:00
added Revit 2022 SDK minus except *rvt and *rfa
This commit is contained in:
@@ -0,0 +1,579 @@
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//
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// (C) Copyright 2003-2020 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Windows.Forms;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.UI.Selection;
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using Autodesk.Revit.DB.Architecture;
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using Autodesk.Revit.DB.Analysis;
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namespace Revit.SDK.Samples.PathOfTravelCreation.CS
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{
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/// <summary>
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/// The options for creating the PathOfTravel.
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/// </summary>
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public enum PathCreateOptions
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{
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/// <summary>
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/// Create from a single room's corners to single door
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/// </summary>
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SingleRoomCornersToSingleDoor,
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/// <summary>
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/// Create from all room's centerpoints to all doors
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/// </summary>
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AllRoomCenterToSingleDoor,
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/// <summary>
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/// Create from all room's corners to all doors
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/// </summary>
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AllRoomCornersToAllDoors,
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}
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/// <summary>
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/// Implements the Revit add-in interface IExternalCommand
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/// </summary>
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[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
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[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
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[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
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public class Command : IExternalCommand
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{
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#region Class Interface Implementation
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/// <summary>
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/// Implement this method as an external command for Revit.
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/// </summary>
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/// <param name="commandData">An object that is passed to the external application
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/// which contains data related to the command,
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/// such as the application object and active view.</param>
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/// <param name="message">A message that can be set by the external application
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/// which will be displayed if a failure or cancellation is returned by
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/// the external command.</param>
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/// <param name="elements">A set of elements to which the external application
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/// can add elements that are to be highlighted in case of failure or cancellation.</param>
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/// <returns>Return the status of the external command.
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/// A result of Succeeded means that the API external method functioned as expected.
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/// Cancelled can be used to signify that the user cancelled the external operation
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/// at some point. Failure should be returned if the application is unable to proceed with
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/// the operation.</returns>
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public virtual Result Execute(ExternalCommandData commandData
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, ref string message, ElementSet elements)
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{
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try
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{
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UIDocument uiDoc = commandData.Application.ActiveUIDocument;
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ViewPlan viewPlan = uiDoc.ActiveView as ViewPlan;
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if (null == viewPlan)
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{
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TaskDialog td = new TaskDialog("Cannot create PathOfTravel.");
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td.MainInstruction = String.Format("PathOfTravel can only be created for plan views.");
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td.Show();
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return Result.Succeeded;
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}
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using (CreateForm createForm = new CreateForm())
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{
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if (DialogResult.OK == createForm.ShowDialog())
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{
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if (createForm.PathCreateOption == PathCreateOptions.SingleRoomCornersToSingleDoor)
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{
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CreatePathsOfTravelInOneRoomMultiplePointsToOneDoor(uiDoc);
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}
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else if (createForm.PathCreateOption == PathCreateOptions.AllRoomCenterToSingleDoor)
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{
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CreatePathsOfTravelRoomCenterpointsToSingleDoor(uiDoc);
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}
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else
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{
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CreatePathsOfTravelInAllRoomsAllDoorsMultiplePointsManyToMany(uiDoc);
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}
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}
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}
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return Result.Succeeded;
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}
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catch (Exception ex)
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{
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message = ex.Message;
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return Result.Failed;
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}
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}
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#endregion
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#region MainMethods
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/// <summary>
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/// Generates paths of travel for near-corner points in one room to a single selected door.
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/// </summary>
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private void CreatePathsOfTravelInOneRoomMultiplePointsToOneDoor(UIDocument uiDoc)
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{
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Document doc = uiDoc.Document;
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ViewPlan viewPlan = uiDoc.ActiveView as ViewPlan;
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ElementId levelId = viewPlan.GenLevel.Id;
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// select room
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Reference reference = uiDoc.Selection.PickObject(ObjectType.Element, new RoomSelectionFilter(), "Select a room");
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Room room = doc.GetElement(reference) as Room;
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// select exit door
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Reference roomReference = uiDoc.Selection.PickObject(ObjectType.Element, new DoorSelectionFilter(), "Select a target door");
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Instance doorElement = doc.GetElement(roomReference) as Instance;
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Transform trf = doorElement.GetTransform();
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XYZ endPoint = trf.Origin;
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ResultsSummary resultsSummary = new ResultsSummary();
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resultsSummary.numDoors = 1;
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Stopwatch stopwatch = Stopwatch.StartNew();
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GeneratePathsOfTravelForOneRoomOneDoor(doc, viewPlan, room, endPoint, resultsSummary);
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stopwatch.Stop();
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resultsSummary.elapsedMilliseconds = stopwatch.ElapsedMilliseconds;
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ShowResults(resultsSummary);
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}
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/// <summary>
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/// Generates paths of travel from the center points of the room to a single door using the many to many approach. Does not collect and display results.
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/// </summary>
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private void CreatePathsOfTravelRoomCenterpointsToSingleDoor(UIDocument uiDoc)
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{
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Document doc = uiDoc.Document;
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ViewPlan viewPlan = uiDoc.ActiveView as ViewPlan;
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ElementId levelId = viewPlan.GenLevel.Id;
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// select exit door
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Reference reference = uiDoc.Selection.PickObject(ObjectType.Element, new DoorSelectionFilter(), "Select a target door");
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Instance doorElement = doc.GetElement(reference) as Instance;
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Transform trf = doorElement.GetTransform();
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XYZ endPoint = trf.Origin;
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// find all rooms
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FilteredElementCollector fec = new FilteredElementCollector(doc);
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fec.WherePasses(new Autodesk.Revit.DB.Architecture.RoomFilter());
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List<XYZ> startPoints = new List<XYZ>();
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foreach (Room room in fec.Cast<Room>().Where<Room>(rm => rm.Level.Id == levelId))
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{
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LocationPoint location = room.Location as LocationPoint;
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if (location == null)
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continue;
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XYZ roomPoint = location.Point;
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startPoints.Add(roomPoint);
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}
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// generate paths
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using (Transaction t = new Transaction(doc, "Generate paths of travel"))
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{
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t.Start();
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IList<PathOfTravelCalculationStatus> statuses;
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PathOfTravel.CreateMapped(viewPlan, startPoints, new List<XYZ> { endPoint }, out statuses);
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t.Commit();
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}
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}
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/// <summary>
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/// Creates paths of travel using all rooms on the given floor plan, starting from the near-corner points of those rooms, to all doors in the same floor plan.
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/// This version uses Revit's many-to-many API with automatic mapping between start and endpoints.
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/// </summary>
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private void CreatePathsOfTravelInAllRoomsAllDoorsMultiplePointsManyToMany(UIDocument uiDoc)
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{
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Document doc = uiDoc.Document;
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ViewPlan viewPlan = uiDoc.ActiveView as ViewPlan;
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CreatePathsOfTravelInAllRoomsAllDoorsMultiplePointsManyToMany(doc, viewPlan, false);
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}
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#endregion
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#region RoomUtils
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/// <summary>
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/// A selection filter that accepts selection of door elements only.
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/// </summary>
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class DoorSelectionFilter : ISelectionFilter
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{
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public bool AllowElement(Element element)
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{
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if (element.Category.Id == new ElementId(BuiltInCategory.OST_Doors))
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{
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return true;
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}
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return false;
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}
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public bool AllowReference(Reference refer, XYZ point)
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{
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return false;
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}
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}
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/// <summary>
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/// A selection filter that accepts selection of room elements only.
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/// </summary>
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class RoomSelectionFilter : ISelectionFilter
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{
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public bool AllowElement(Element element)
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{
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if (element is Room)
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{
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return true;
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}
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return false;
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}
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public bool AllowReference(Reference refer, XYZ point)
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{
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return false;
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}
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}
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/// <summary>
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/// Appends a list of the room's near-corner points to a pre-existing list.
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/// </summary>
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/// <remarks>
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/// A near-corner point is offset from the room boundaries by 1.5 ft (18 inches). The points are calculated geometrically and some situations may not return
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/// all logical near-corner points, or may return points which are inside furniture, casework or other design elements. Only the first boundary region of the room is
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/// currently processed.
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/// </remarks>
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/// <param name="room"></param>
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/// <param name="nearCornerPoints"></param>
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/// <returns></returns>
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private static void AppendRoomNearCornerPoints(Room room, List<XYZ> nearCornerPoints)
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{
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IList<IList<BoundarySegment>> segments = room.GetBoundarySegments(new SpatialElementBoundaryOptions());
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if (segments == null || segments.Count == 0)
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return;
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// First region only
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IList<BoundarySegment> firstSegments = segments[0];
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int numSegments = firstSegments.Count;
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for (int i = 0; i < numSegments; i++)
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{
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BoundarySegment seg1 = firstSegments.ElementAt(i);
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BoundarySegment seg2 = firstSegments.ElementAt(i == numSegments - 1 ? 0 : i + 1);
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Curve curve1 = seg1.GetCurve();
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Curve curve2 = seg2.GetCurve();
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Curve offsetCurve1 = curve1.CreateOffset(-1.5, XYZ.BasisZ);
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Curve offsetCurve2 = curve2.CreateOffset(-1.5, XYZ.BasisZ);
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IntersectionResultArray intersections = null;
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SetComparisonResult result = offsetCurve1.Intersect(offsetCurve2, out intersections);
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// First intersection only
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if (result == SetComparisonResult.Overlap && intersections.Size == 1)
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{
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nearCornerPoints.Add(intersections.get_Item(0).XYZPoint);
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}
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}
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}
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/// <summary>
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/// Returns a list of the room's near-corner points.
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/// </summary>
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/// <remarks>
|
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/// A near-corner point is offset from the room boundaries by 1.5 ft (18 inches). The points are calculated geometrically and some situations may not return
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/// all logical near-corner points, or may return points which are inside furniture, casework or other design elements. Only the first boundary region of the room is
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/// currently processed.
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/// </remarks>
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/// <param name="room"></param>
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/// <returns></returns>
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private static List<XYZ> GetRoomNearCornerPoints(Room room)
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{
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List<XYZ> nearCornerPoints = new List<XYZ>();
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AppendRoomNearCornerPoints(room, nearCornerPoints);
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return nearCornerPoints;
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}
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#endregion
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#region PathOfTravelCreationUtils
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/// <summary>
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/// Shared implementation for use of Path of Travel bulk creation routine from all near-corner room points to all doors.
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/// </summary>
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/// <param name="doc"></param>
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/// <param name="viewPlan"></param>
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/// <param name="mapAllStartsToAllEnds"></param>
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private static void CreatePathsOfTravelInAllRoomsAllDoorsMultiplePointsManyToMany(Document doc, ViewPlan viewPlan, bool mapAllStartsToAllEnds)
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{
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ElementId levelId = viewPlan.GenLevel.Id;
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// find rooms on level
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FilteredElementCollector fec = new FilteredElementCollector(doc, viewPlan.Id);
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fec.WherePasses(new Autodesk.Revit.DB.Architecture.RoomFilter());
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// find doors on level
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FilteredElementCollector fec2 = new FilteredElementCollector(doc, viewPlan.Id);
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fec2.OfCategory(BuiltInCategory.OST_Doors);
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// setup results
|
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ResultsSummary resultsSummary = new ResultsSummary();
|
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|
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List<XYZ> endPoints = new List<XYZ>();
|
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// Collect rooms
|
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List<Room> rooms = fec.Cast<Room>().ToList<Room>();
|
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// Loop on doors and collect target points (the door's origin)
|
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foreach (Element element in fec2)
|
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{
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Instance doorElement = (Instance)element;
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Transform trf = doorElement.GetTransform();
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endPoints.Add(trf.Origin);
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}
|
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resultsSummary.numDoors = endPoints.Count;
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using (TransactionGroup group = new TransactionGroup(doc, "Generate all paths of travel"))
|
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{
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group.Start();
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|
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GeneratePathsOfTravelForRoomsToEndpointsManyToMany(doc, viewPlan, rooms, endPoints, resultsSummary, mapAllStartsToAllEnds);
|
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group.Assimilate();
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}
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ShowResults(resultsSummary);
|
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}
|
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/// <summary>
|
||||
/// Generates path of travels from room corner points to the corresponding list of end points.
|
||||
/// </summary>
|
||||
/// <param name="doc"></param>
|
||||
/// <param name="viewPlan"></param>
|
||||
/// <param name="rooms"></param>
|
||||
/// <param name="endPoints"></param>
|
||||
/// <param name="resultsSummary"></param>
|
||||
/// <param name="mapAllStartsToAllEnds"></param>
|
||||
private static void GeneratePathsOfTravelForRoomsToEndpointsManyToMany(Document doc, ViewPlan viewPlan, List<Room> rooms, List<XYZ> endPoints, ResultsSummary resultsSummary,
|
||||
bool mapAllStartsToAllEnds)
|
||||
{
|
||||
List<XYZ> allSourcePoints = new List<XYZ>();
|
||||
foreach (Room room in rooms)
|
||||
{
|
||||
AppendRoomNearCornerPoints(room, allSourcePoints);
|
||||
}
|
||||
// foreach (Room room in rooms)
|
||||
// {
|
||||
// LocationPoint location = room.Location as LocationPoint;
|
||||
// if (location == null)
|
||||
// continue;
|
||||
// XYZ roomPoint = location.Point;
|
||||
// allSourcePoints.Add(roomPoint);
|
||||
// }
|
||||
|
||||
resultsSummary.numSourcePoints += allSourcePoints.Count;
|
||||
|
||||
List<XYZ> inputStartPoints = null;
|
||||
List<XYZ> inputEndPoints = null;
|
||||
|
||||
// generate full lists of start and end points mapped to one another.
|
||||
// This is for testing purposes, the API option to do this mapping is likely more efficient for this case.
|
||||
if (mapAllStartsToAllEnds)
|
||||
{
|
||||
List<XYZ> allSourcePointsMappedToEnds = new List<XYZ>();
|
||||
List<XYZ> allEndPointsMappedToEnds = new List<XYZ>();
|
||||
foreach (XYZ source in allSourcePoints)
|
||||
{
|
||||
foreach (XYZ end in endPoints)
|
||||
{
|
||||
allSourcePointsMappedToEnds.Add(source);
|
||||
allEndPointsMappedToEnds.Add(end);
|
||||
}
|
||||
}
|
||||
|
||||
inputStartPoints = allSourcePointsMappedToEnds;
|
||||
inputEndPoints = allEndPointsMappedToEnds;
|
||||
}
|
||||
else
|
||||
{
|
||||
inputStartPoints = allSourcePoints;
|
||||
inputEndPoints = endPoints;
|
||||
}
|
||||
|
||||
GeneratePathsOfTravel(doc, viewPlan, inputStartPoints, inputEndPoints, resultsSummary, !mapAllStartsToAllEnds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wraps all calls to PathOfTravel.Create() with multiple start/ends.
|
||||
/// </summary>
|
||||
/// <param name="doc"></param>
|
||||
/// <param name="viewPlan"></param>
|
||||
/// <param name="startPoints"></param>
|
||||
/// <param name="endPoints"></param>
|
||||
/// <param name="resultsSummary"></param>
|
||||
/// <param name="mapAllStartsToAllEnds"></param>
|
||||
private static void GeneratePathsOfTravel(Document doc, ViewPlan viewPlan, List<XYZ> startPoints, List<XYZ> endPoints, ResultsSummary resultsSummary, bool mapAllStartsToAllEnds)
|
||||
{
|
||||
// Performance monitoring
|
||||
Stopwatch stopwatch = Stopwatch.StartNew();
|
||||
|
||||
using (Transaction t = new Transaction(doc, "Generate paths of travel"))
|
||||
{
|
||||
t.Start();
|
||||
|
||||
IList<PathOfTravelCalculationStatus> statuses;
|
||||
IList<PathOfTravel> pathsOfTravel;
|
||||
if (mapAllStartsToAllEnds)
|
||||
pathsOfTravel = PathOfTravel.CreateMapped(viewPlan, startPoints, endPoints, out statuses);
|
||||
else
|
||||
pathsOfTravel = PathOfTravel.CreateMultiple(viewPlan, startPoints, endPoints, out statuses);
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (PathOfTravel pathOfTravel in pathsOfTravel)
|
||||
{
|
||||
if (pathOfTravel == null)
|
||||
{
|
||||
resultsSummary.numFailures++;
|
||||
resultsSummary.failuresFound.Add(statuses[i]);
|
||||
}
|
||||
else resultsSummary.numSuccesses++;
|
||||
i++;
|
||||
}
|
||||
|
||||
t.Commit();
|
||||
}
|
||||
stopwatch.Stop();
|
||||
resultsSummary.elapsedMilliseconds = stopwatch.ElapsedMilliseconds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates paths of travel from points in one room to many target locations using the slower (one-at-a-time) method.
|
||||
/// </summary>
|
||||
/// <param name="doc"></param>
|
||||
/// <param name="viewPlan"></param>
|
||||
/// <param name="room"></param>
|
||||
/// <param name="endPoints"></param>
|
||||
/// <param name="resultsSummary"></param>
|
||||
private static void GeneratePathsOfTravelForOneRoomManyDoors(Document doc, ViewPlan viewPlan, Room room, List<XYZ> endPoints, ResultsSummary resultsSummary)
|
||||
{
|
||||
List<XYZ> sourcePoints = GetRoomNearCornerPoints(room);
|
||||
resultsSummary.numSourcePoints += sourcePoints.Count;
|
||||
|
||||
// generate paths
|
||||
|
||||
using (Transaction t = new Transaction(doc, "Generate paths of travel"))
|
||||
{
|
||||
t.Start();
|
||||
IList<PathOfTravelCalculationStatus> statuses;
|
||||
IList<PathOfTravel> pathsOfTravel = PathOfTravel.CreateMapped(viewPlan, sourcePoints, endPoints, out statuses);
|
||||
|
||||
foreach (PathOfTravel pOT in pathsOfTravel)
|
||||
{
|
||||
if (pOT == null) resultsSummary.numFailures++;
|
||||
else resultsSummary.numSuccesses++;
|
||||
}
|
||||
t.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates paths of travel from points in one room to a single target location using the slower (one-at-a-time) method.
|
||||
/// </summary>
|
||||
/// <param name="doc"></param>
|
||||
/// <param name="viewPlan"></param>
|
||||
/// <param name="room"></param>
|
||||
/// <param name="endPoint"></param>
|
||||
/// <param name="resultsSummary"></param>
|
||||
private static void GeneratePathsOfTravelForOneRoomOneDoor(Document doc, ViewPlan viewPlan, Room room, XYZ endPoint, ResultsSummary resultsSummary)
|
||||
{
|
||||
GeneratePathsOfTravelForOneRoomManyDoors(doc, viewPlan, room, new List<XYZ> { endPoint }, resultsSummary);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ResultsUtils
|
||||
/// <summary>
|
||||
/// Class that aggregates the results of the path of travel creation for later display and/or logging.
|
||||
/// </summary>
|
||||
class ResultsSummary
|
||||
{
|
||||
public int numSourcePoints { get; set; }
|
||||
public int numDoors { get; set; }
|
||||
public int numSuccesses { get; set; }
|
||||
public int numFailures { get; set; }
|
||||
public long elapsedMilliseconds { get; set; }
|
||||
public List<PathOfTravelCalculationStatus> failuresFound { get; set; }
|
||||
|
||||
public ResultsSummary()
|
||||
{
|
||||
failuresFound = new List<PathOfTravelCalculationStatus>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Displays the results from a run of path of travel creation using a TaskDialog.
|
||||
/// </summary>
|
||||
/// <param name="resultsSummary"></param>
|
||||
private static void ShowResults(ResultsSummary resultsSummary)
|
||||
{
|
||||
CultureInfo ci = new CultureInfo("en-us");
|
||||
|
||||
int numOfPathsToCreate = resultsSummary.numSourcePoints * resultsSummary.numDoors;
|
||||
|
||||
double successRatePercent = (double)(resultsSummary.numSuccesses) / (double)(numOfPathsToCreate);
|
||||
|
||||
TaskDialog td = new TaskDialog("Results of PathOfTravel creation");
|
||||
td.MainInstruction = String.Format("Path of Travel succeeded on {0} of known points", successRatePercent.ToString("P01", ci));
|
||||
String details = String.Format("There were {0} room source points found in room analysis (via offsetting boundaries). " +
|
||||
"They would be connected to {2} door target points. {1} failed to generate a Path of Travel out of {4} " +
|
||||
"Processing took {3} milliseconds.",
|
||||
resultsSummary.numSourcePoints, resultsSummary.numFailures, resultsSummary.numDoors, resultsSummary.elapsedMilliseconds, numOfPathsToCreate);
|
||||
if (resultsSummary.numFailures > 0)
|
||||
{
|
||||
details += " Most likely reason for failures is an obstacle on or nearby to the source point.";
|
||||
}
|
||||
td.MainContent = details;
|
||||
|
||||
td.Show();
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
+129
@@ -0,0 +1,129 @@
|
||||
namespace Revit.SDK.Samples.PathOfTravelCreation.CS
|
||||
{
|
||||
partial class CreateForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.buttonOK = new System.Windows.Forms.Button();
|
||||
this.buttonCancel = new System.Windows.Forms.Button();
|
||||
this.radioButton1 = new System.Windows.Forms.RadioButton();
|
||||
this.radioButton2 = new System.Windows.Forms.RadioButton();
|
||||
this.radioButton3 = new System.Windows.Forms.RadioButton();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// buttonOK
|
||||
//
|
||||
this.buttonOK.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonOK.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||
this.buttonOK.Location = new System.Drawing.Point(211, 147);
|
||||
this.buttonOK.Name = "buttonOK";
|
||||
this.buttonOK.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonOK.TabIndex = 0;
|
||||
this.buttonOK.Text = "&OK";
|
||||
this.buttonOK.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
this.buttonCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.buttonCancel.Location = new System.Drawing.Point(292, 147);
|
||||
this.buttonCancel.Name = "buttonCancel";
|
||||
this.buttonCancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCancel.TabIndex = 1;
|
||||
this.buttonCancel.Text = "&Cancel";
|
||||
this.buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButton1
|
||||
//
|
||||
this.radioButton1.AutoSize = true;
|
||||
this.radioButton1.Location = new System.Drawing.Point(15, 30);
|
||||
this.radioButton1.Name = "radioButton1";
|
||||
this.radioButton1.Size = new System.Drawing.Size(191, 20);
|
||||
this.radioButton1.TabIndex = 2;
|
||||
this.radioButton1.TabStop = true;
|
||||
this.radioButton1.Text = "Single room corners to single door";
|
||||
this.radioButton1.UseVisualStyleBackColor = true;
|
||||
this.radioButton1.CheckedChanged += new System.EventHandler(this.radioButton1_CheckedChanged);
|
||||
//
|
||||
// radioButton2
|
||||
//
|
||||
this.radioButton2.AutoSize = true;
|
||||
this.radioButton2.Location = new System.Drawing.Point(15, 65);
|
||||
this.radioButton2.Name = "radioButton2";
|
||||
this.radioButton2.Size = new System.Drawing.Size(196, 20);
|
||||
this.radioButton2.TabIndex = 3;
|
||||
this.radioButton2.TabStop = true;
|
||||
this.radioButton2.Text = "All room centerpoints to single door";
|
||||
this.radioButton2.UseVisualStyleBackColor = true;
|
||||
this.radioButton2.CheckedChanged += new System.EventHandler(this.radioButton2_CheckedChanged);
|
||||
//
|
||||
// radioButton3
|
||||
//
|
||||
this.radioButton3.AutoSize = true;
|
||||
this.radioButton3.Location = new System.Drawing.Point(15, 101);
|
||||
this.radioButton3.Name = "radioButton3";
|
||||
this.radioButton3.Size = new System.Drawing.Size(161, 20);
|
||||
this.radioButton3.TabIndex = 5;
|
||||
this.radioButton3.TabStop = true;
|
||||
this.radioButton3.Text = "All room corners to all doors";
|
||||
this.radioButton3.UseVisualStyleBackColor = true;
|
||||
this.radioButton3.CheckedChanged += new System.EventHandler(this.radioButton3_CheckedChanged);
|
||||
//
|
||||
// CreateForm
|
||||
//
|
||||
this.AcceptButton = this.buttonOK;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.buttonCancel;
|
||||
this.ClientSize = new System.Drawing.Size(379, 182);
|
||||
this.Controls.Add(this.radioButton3);
|
||||
this.Controls.Add(this.radioButton2);
|
||||
this.Controls.Add(this.radioButton1);
|
||||
this.Controls.Add(this.buttonCancel);
|
||||
this.Controls.Add(this.buttonOK);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "CreateForm";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Select an option to create Path of Travel";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button buttonOK;
|
||||
private System.Windows.Forms.Button buttonCancel;
|
||||
private System.Windows.Forms.RadioButton radioButton1;
|
||||
private System.Windows.Forms.RadioButton radioButton2;
|
||||
private System.Windows.Forms.RadioButton radioButton3;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Revit.SDK.Samples.PathOfTravelCreation.CS
|
||||
{
|
||||
/// <summary>
|
||||
/// Form presented to the user to fill in the options to control the path of travel creation.
|
||||
/// </summary>
|
||||
public partial class CreateForm : System.Windows.Forms.Form
|
||||
{
|
||||
PathCreateOptions m_createOption;
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public CreateForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
radioButton1.Checked = true;
|
||||
m_createOption = PathCreateOptions.SingleRoomCornersToSingleDoor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The option for creating Path of Travel.
|
||||
/// </summary>
|
||||
public PathCreateOptions PathCreateOption
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_createOption;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the CreateOptions.SingleRoomCornersToSingleDoor option.
|
||||
/// </summary>
|
||||
/// <param name="sender">The sender.</param>
|
||||
/// <param name="e">The event arg.</param>
|
||||
private void radioButton1_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
m_createOption = PathCreateOptions.SingleRoomCornersToSingleDoor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the CreateOptions.AllRoomCenterToSingleDoor option.
|
||||
/// </summary>
|
||||
/// <param name="sender">The sender.</param>
|
||||
/// <param name="e">The event arg.</param>
|
||||
private void radioButton2_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
m_createOption = PathCreateOptions.AllRoomCenterToSingleDoor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the CreateOptions.AllRoomCornersToAllDoors option.
|
||||
/// </summary>
|
||||
/// <param name="sender">The sender.</param>
|
||||
/// <param name="e">The event arg.</param>
|
||||
private void radioButton3_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
m_createOption = PathCreateOptions.AllRoomCornersToAllDoors;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RevitAddIns>
|
||||
<AddIn Type="Command">
|
||||
<Assembly>PathOfTravel.dll</Assembly>
|
||||
<ClientId>79250234-920b-4328-846b-5082f41b001a</ClientId>
|
||||
<FullClassName>Revit.SDK.Samples.PathOfTravelCreation.CS.Command</FullClassName>
|
||||
<Text>Create PathOfTravel.</Text>
|
||||
<Description>This sample demonstrated how to create PathOfTravel elements from room(s) to door(s) in a plan view.</Description>
|
||||
<VisibilityMode>AlwaysVisible</VisibilityMode>
|
||||
<LanguageType>Unknown</LanguageType>
|
||||
<VendorId>ADSK</VendorId>
|
||||
</AddIn>
|
||||
</RevitAddIns>
|
||||
@@ -0,0 +1,102 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{178B68F6-2120-448F-BEAB-84B824604F8D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Revit.SDK.Samples.PathOfTravel.CS</RootNamespace>
|
||||
<AssemblyName>PathOfTravel</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<DocumentationFile>bin\Debug\PathOfTravel.XML</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<DocumentationFile>bin\Debug\PathOfTravel.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>bin\Release\PathOfTravel.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>4.7</RequiredTargetFramework>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Command.cs" />
|
||||
<Compile Include="CreateForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CreateForm.Designer.cs">
|
||||
<DependentUpon>CreateForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="CreateForm.resx">
|
||||
<DependentUpon>CreateForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(SolutionDir)VSProps\SDKSamples.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>set FILEFORSAMPLEREG="$(SolutionDir)..\..\..\..\Regression\API\SDKSamples\UpdateSampleDllForRegression.pl"
|
||||
if exist %25FILEFORSAMPLEREG%25 perl %25FILEFORSAMPLEREG%25 $(ProjectExt) "$(ProjectPath)" "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,55 @@
|
||||
//
|
||||
// (C) Copyright 2003-2016 by Autodesk, Inc.
|
||||
//
|
||||
// Permission to use, copy, modify, and distribute this software in
|
||||
// object code form for any purpose and without fee is hereby granted,
|
||||
// provided that the above copyright notice appears in all copies and
|
||||
// that both that copyright notice and the limited warranty and
|
||||
// restricted rights notice below appear in all supporting
|
||||
// documentation.
|
||||
//
|
||||
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
||||
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
||||
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
||||
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
||||
// UNINTERRUPTED OR ERROR FREE.
|
||||
//
|
||||
// Use, duplication, or disclosure by the U.S. Government is subject to
|
||||
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
||||
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
||||
// (Rights in Technical Data and Computer Software), as applicable.
|
||||
//
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("PathOfTravelCreation")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("Copyright © Autodesk, Inc. 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("bff81dc2-2bde-4f31-96ac-0aede32ed7ca")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
Binary file not shown.
Reference in New Issue
Block a user