added Revit 2022 SDK minus except *rvt and *rfa

This commit is contained in:
Jeremy Tammik
2021-04-20 11:36:21 +02:00
parent 1133a82dc5
commit 7e327986e8
3034 changed files with 1245318 additions and 0 deletions
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//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.Rooms.CS
{
/// <summary>
/// To add an external command to Autodesk Revit,
/// the developer must define an class which implement the IExternalCommand interface.
/// This class is used as the connection of revit and external program
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
public class Command : IExternalCommand
{
/// <summary>
/// Implement this method as an external command for Revit.
/// </summary>
/// <param name="commandData">An object that is passed to the external application
/// which contains data related to the command,
/// such as the application object and active view.</param>
/// <param name="message">A message that can be set by the external application
/// which will be displayed if a failure or cancellation is returned by
/// the external command.</param>
/// <param name="elements">A set of elements to which the external application
/// can add elements that are to be highlighted in case of failure or cancellation.</param>
/// <returns>Return the status of the external command.
/// A result of Succeeded means that the API external method functioned as expected.
/// Cancelled can be used to signify that the user cancelled the external operation
/// at some point. Failure should be returned if the application is unable to proceed with
/// the operation.</returns>
public Autodesk.Revit.UI.Result Execute(Autodesk.Revit.UI.ExternalCommandData commandData,
ref string message,
ElementSet elements)
{
try
{
Transaction tran = new Transaction(commandData.Application.ActiveUIDocument.Document, "Rooms");
tran.Start();
// create a new instance of class data
RoomsData data = new RoomsData(commandData);
// create a form to display the information of rooms
using (roomsInformationForm infoForm = new roomsInformationForm(data))
{
infoForm.ShowDialog();
}
tran.Commit();
return Autodesk.Revit.UI.Result.Succeeded;
}
catch (Exception ex)
{
// If there are something wrong, give error information and return failed
message = ex.Message;
return Autodesk.Revit.UI.Result.Failed;
}
}
}
}
@@ -0,0 +1,58 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rooms")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rooms")]
[assembly: AssemblyCopyright("Copyright © Autodesk, Inc. 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("4eb8ba83-ea6d-4a48-884d-9c5225fa337e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776 \hich\af1\dbch\af31505\loch\f1 DB.}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Creation.Document}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776 \hich\af1\dbch\af31505\loch\f1 DB}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid4524958 .}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776\charrsid5260776 \hich\af1\dbch\af31505\loch\f1 Architecture}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776 .}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Room
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776 \hich\af1\dbch\af31505\loch\f1 DB}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 .}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0
\f1\fs20\insrsid5260776\charrsid5260776 \hich\af1\dbch\af31505\loch\f1 Architecture}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776 .}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 RoomTag
\par \hich\af1\dbch\af31505\loch\f1 Autodesk.Revit.}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid5260776 \hich\af1\dbch\af31505\loch\f1 DB.}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1
Parameters.BuiltInParameter}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Project Files:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1
\par \hich\af1\dbch\af31505\loch\f1 Command.cs}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\tx720\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1
This file contains the class Command which inherits from IExternalCommand interface and imp\hich\af1\dbch\af31505\loch\f1 lements the Execute method.}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958
\par \hich\af1\dbch\af31505\loch\f1 RoomsData.cs}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\tx720\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1
This class defines a data class for implementing all the functionalities of this sample, such as: get Room\hich\f1 \rquote \loch\f1 s information (Area, Department, etc), add Room Tags, change Room Number and so on}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\insrsid4524958 .
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 RoomInfoForm.cs}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li360\ri0\nowidctlpar\tx720\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 This f\hich\af1\dbch\af31505\loch\f1
ile contains a Form class which consists of two ListView controls: one is for showing the Number, Area, and Department information of Rooms, the other one is for showing the total Area of different Room Departments.}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Description:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1
\par \hich\af1\dbch\af31505\loch\f1 This sample uses Rooms an\hich\af1\dbch\af31505\loch\f1 d Creation classes mostly to implement the functionality: get Room\hich\f1 \rquote \loch\f1 s information (Number, Department, Tags, etc)}{\rtlch\fcs1 \af0\afs20
\ltrch\fcs0 \f0\fs20\insrsid4524958 ,}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 add Tags to Room and change Room\hich\f1 \rquote \loch\f1 s number.}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\tx360\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 -\tab \hich\af1\dbch\af31505\loch\f1 Room objects can be gotten via ActiveDocument.Elements property}{
\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958 .
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 -\tab \hich\af1\dbch\af31505\loch\f1 To add Tags for Room, use Document.Create.NewRoomTag method}{\rtlch\fcs1
\af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958 .
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 -\tab \hich\af1\dbch\af31505\loch\f1 To get department and area of Room, use BuiltInParameter.ROOM_DEPARTMENT and BuiltInParameter.ROOM_AREA as parameters for Room.get_Parameter() methods}{
\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958 .
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 -\tab \hich\af1\dbch\af31505\loch\f1 Number property of Room can be used to \hich\af1\dbch\af31505\loch\f1 get/set the Room\hich\f1 \rquote \loch\f1 s Number.}{\rtlch\fcs1 \af0\afs20
\ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Instructions:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\cf2\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 }{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\cf2\insrsid4524958
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\tx360\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 1.\tab
Draw some Walls and Rooms in Revit firstly (you can define different Departments for Rooms or delete some Rooms\hich\f1 \rquote \loch\f1 tags for the following steps).}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 2.\tab Click the extern command, the Rooms Information form will be po
\hich\af1\dbch\af31505\loch\f1 pped up: information (Name, Number, Department, etc) of all Rooms will be listed in upper ListView control, the lower ListView control will list total areas for different Departments.}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 3.\tab \hich\f1 Click \'93\loch\f1 \hich\f1 Add Tags\'94\loch\f1 button to add tags for the Rooms which don\hich\f1 \rquote \hich\af1\dbch\af31505\loch\f1
t have Tags.}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 4.\tab \hich\f1 Click the \'93\loch\f1 \hich\f1 Reorder\'94\loch\f1 button}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958 ,}{\rtlch\fcs1 \af1\afs20
\ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 the Numbers of all Rooms will be sorted by ascending order according to Room\hich\f1 \rquote \loch\f1 s Location coordinate value (first is Z, next is X, the last is Y)}{\rtlch\fcs1
\af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958 .
\par }\pard \ltrpar\ql \fi-360\li360\ri0\nowidctlpar\tx360\wrapdefault\faauto\rin0\lin360\itap0 {\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 5.\tab \hich\f1 Click \'93\loch\f1 \hich\f1 Export\'94\loch\f1
button to export the Department summary Area to a\hich\af1\dbch\af31505\loch\f1 .csv file.}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }\pard \ltrpar\ql \li0\ri0\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
\par }{\rtlch\fcs1 \ab\af1\afs20 \ltrch\fcs0 \b\f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Notes:}{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\cf2\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 }{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0
\f0\fs20\cf2\insrsid4524958
\par }{\rtlch\fcs1 \af1\afs20 \ltrch\fcs0 \f1\fs20\insrsid4524958 \hich\af1\dbch\af31505\loch\f1 Because we need location of room when adding tag, this sample will skip those rooms which don\hich\f1 \rquote \loch\f1
t locate at level yet (Room.Location property is null for those rooms).}{\rtlch\fcs1 \af0\afs20 \ltrch\fcs0 \f0\fs20\insrsid4524958
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//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
namespace Revit.SDK.Samples.Rooms.CS
{
partial class roomsInformationForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.addTagsButton = new System.Windows.Forms.Button();
this.closeButton = new System.Windows.Forms.Button();
this.roomsGroupBox = new System.Windows.Forms.GroupBox();
this.roomsListView = new System.Windows.Forms.ListView();
this.columnHeader1 = new System.Windows.Forms.ColumnHeader();
this.columnHeader4 = new System.Windows.Forms.ColumnHeader();
this.columnHeader2 = new System.Windows.Forms.ColumnHeader();
this.columnHeader3 = new System.Windows.Forms.ColumnHeader();
this.columnHeader8 = new System.Windows.Forms.ColumnHeader();
this.columnHeader9 = new System.Windows.Forms.ColumnHeader();
this.columnHeader10 = new System.Windows.Forms.ColumnHeader();
this.reorderButton = new System.Windows.Forms.Button();
this.exportButton = new System.Windows.Forms.Button();
this.departmentGroupBox = new System.Windows.Forms.GroupBox();
this.departmentsListView = new System.Windows.Forms.ListView();
this.columnHeader6 = new System.Windows.Forms.ColumnHeader();
this.columnHeader7 = new System.Windows.Forms.ColumnHeader();
this.columnHeader5 = new System.Windows.Forms.ColumnHeader();
this.roomsGroupBox.SuspendLayout();
this.departmentGroupBox.SuspendLayout();
this.SuspendLayout();
//
// addTagsButton
//
this.addTagsButton.Location = new System.Drawing.Point(428, 321);
this.addTagsButton.Name = "addTagsButton";
this.addTagsButton.Size = new System.Drawing.Size(90, 25);
this.addTagsButton.TabIndex = 1;
this.addTagsButton.Text = "&Add Tags";
this.addTagsButton.UseVisualStyleBackColor = true;
this.addTagsButton.Click += new System.EventHandler(this.addTagButton_Click);
//
// closeButton
//
this.closeButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.closeButton.Location = new System.Drawing.Point(428, 414);
this.closeButton.Name = "closeButton";
this.closeButton.Size = new System.Drawing.Size(90, 25);
this.closeButton.TabIndex = 4;
this.closeButton.Text = "&Close";
this.closeButton.UseVisualStyleBackColor = true;
//
// roomsGroupBox
//
this.roomsGroupBox.Controls.Add(this.roomsListView);
this.roomsGroupBox.Location = new System.Drawing.Point(4, 12);
this.roomsGroupBox.Name = "roomsGroupBox";
this.roomsGroupBox.Size = new System.Drawing.Size(519, 246);
this.roomsGroupBox.TabIndex = 7;
this.roomsGroupBox.TabStop = false;
this.roomsGroupBox.Text = "Rooms Information";
//
// roomsListView
//
this.roomsListView.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeader1,
this.columnHeader4,
this.columnHeader2,
this.columnHeader3,
this.columnHeader8,
this.columnHeader9,
this.columnHeader10});
this.roomsListView.FullRowSelect = true;
this.roomsListView.GridLines = true;
this.roomsListView.Location = new System.Drawing.Point(6, 19);
this.roomsListView.MultiSelect = false;
this.roomsListView.Name = "roomsListView";
this.roomsListView.Size = new System.Drawing.Size(508, 215);
this.roomsListView.Sorting = System.Windows.Forms.SortOrder.Ascending;
this.roomsListView.TabIndex = 5;
this.roomsListView.UseCompatibleStateImageBehavior = false;
this.roomsListView.View = System.Windows.Forms.View.Details;
//
// columnHeader1
//
this.columnHeader1.Text = "ID";
this.columnHeader1.Width = 80;
//
// columnHeader4
//
this.columnHeader4.Text = "Name";
//
// columnHeader2
//
this.columnHeader2.Text = "Number";
this.columnHeader2.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
//
// columnHeader3
//
this.columnHeader3.Text = "level";
this.columnHeader3.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
//
// columnHeader8
//
this.columnHeader8.Text = "Department";
this.columnHeader8.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
this.columnHeader8.Width = 80;
//
// columnHeader9
//
this.columnHeader9.Text = "Area";
this.columnHeader9.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
this.columnHeader9.Width = 80;
//
// columnHeader10
//
this.columnHeader10.Text = "Have tag";
this.columnHeader10.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
//
// reorderButton
//
this.reorderButton.Location = new System.Drawing.Point(428, 352);
this.reorderButton.Name = "reorderButton";
this.reorderButton.Size = new System.Drawing.Size(90, 25);
this.reorderButton.TabIndex = 2;
this.reorderButton.Text = "&Reorder";
this.reorderButton.UseVisualStyleBackColor = true;
this.reorderButton.Click += new System.EventHandler(this.reorderButton_Click);
//
// exportButton
//
this.exportButton.Location = new System.Drawing.Point(428, 383);
this.exportButton.Name = "exportButton";
this.exportButton.Size = new System.Drawing.Size(90, 25);
this.exportButton.TabIndex = 3;
this.exportButton.Text = "&Export";
this.exportButton.UseVisualStyleBackColor = true;
this.exportButton.Click += new System.EventHandler(this.exportButton_Click);
//
// departmentGroupBox
//
this.departmentGroupBox.Controls.Add(this.departmentsListView);
this.departmentGroupBox.Location = new System.Drawing.Point(4, 276);
this.departmentGroupBox.Name = "departmentGroupBox";
this.departmentGroupBox.Size = new System.Drawing.Size(399, 171);
this.departmentGroupBox.TabIndex = 8;
this.departmentGroupBox.TabStop = false;
this.departmentGroupBox.Text = "Area of Departments";
//
// departmentsListView
//
this.departmentsListView.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeader6,
this.columnHeader7,
this.columnHeader5});
this.departmentsListView.FullRowSelect = true;
this.departmentsListView.GridLines = true;
this.departmentsListView.Location = new System.Drawing.Point(6, 19);
this.departmentsListView.Name = "departmentsListView";
this.departmentsListView.Size = new System.Drawing.Size(387, 144);
this.departmentsListView.Sorting = System.Windows.Forms.SortOrder.Ascending;
this.departmentsListView.TabIndex = 6;
this.departmentsListView.UseCompatibleStateImageBehavior = false;
this.departmentsListView.View = System.Windows.Forms.View.Details;
//
// columnHeader6
//
this.columnHeader6.Text = "Department";
this.columnHeader6.Width = 120;
//
// columnHeader7
//
this.columnHeader7.Text = "Rooms Amount";
this.columnHeader7.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
this.columnHeader7.Width = 100;
//
// columnHeader5
//
this.columnHeader5.Text = "Total Area";
this.columnHeader5.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;
this.columnHeader5.Width = 100;
//
// roomsInformationForm
//
this.AcceptButton = this.exportButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.closeButton;
this.ClientSize = new System.Drawing.Size(528, 452);
this.Controls.Add(this.departmentGroupBox);
this.Controls.Add(this.exportButton);
this.Controls.Add(this.reorderButton);
this.Controls.Add(this.roomsGroupBox);
this.Controls.Add(this.closeButton);
this.Controls.Add(this.addTagsButton);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "roomsInformationForm";
this.ShowInTaskbar = false;
this.Text = "Rooms information";
this.Load += new System.EventHandler(this.RoomInfoForm_Load);
this.roomsGroupBox.ResumeLayout(false);
this.departmentGroupBox.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button addTagsButton;
private System.Windows.Forms.Button closeButton;
private System.Windows.Forms.GroupBox roomsGroupBox;
private System.Windows.Forms.ListView roomsListView;
private System.Windows.Forms.ColumnHeader columnHeader1;
private System.Windows.Forms.ColumnHeader columnHeader4;
private System.Windows.Forms.ColumnHeader columnHeader2;
private System.Windows.Forms.ColumnHeader columnHeader3;
private System.Windows.Forms.Button reorderButton;
private System.Windows.Forms.ColumnHeader columnHeader8;
private System.Windows.Forms.ColumnHeader columnHeader9;
private System.Windows.Forms.Button exportButton;
private System.Windows.Forms.ColumnHeader columnHeader10;
private System.Windows.Forms.GroupBox departmentGroupBox;
private System.Windows.Forms.ListView departmentsListView;
private System.Windows.Forms.ColumnHeader columnHeader6;
private System.Windows.Forms.ColumnHeader columnHeader7;
private System.Windows.Forms.ColumnHeader columnHeader5;
}
}
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//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.?AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Data;
using System.Collections.ObjectModel;
using System.Windows.Forms;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.DB.Architecture;
namespace Revit.SDK.Samples.Rooms.CS
{
/// <summary>
/// UI to display the rooms information
/// </summary>
public partial class roomsInformationForm : System.Windows.Forms.Form
{
#region Class member variables
RoomsData m_data; // Room's data for current active document
#endregion
/// <summary>
/// constructor
/// </summary>
public roomsInformationForm()
{
InitializeComponent();
}
/// <summary>
/// Overload the constructor
/// </summary>
/// <param name="data">an instance of Data class</param>
public roomsInformationForm(RoomsData data)
{
m_data = data;
InitializeComponent();
}
/// <summary>
/// add rooms of list roomsWithTag to the listview
/// </summary>
private void DisplayRooms(ReadOnlyCollection<Room> roomList, bool isHaveTag)
{
String propertyValue = null; //value of department
String departmentName = null; //department name
Double areaValue = 0.0; //room area
// add rooms to the listview
foreach (Room tmpRoom in roomList)
{
// make sure the room has Level, that's it locates at level.
if (tmpRoom.Document.GetElement(tmpRoom.LevelId) == null)
{
continue;
}
int idValue = tmpRoom.Id.IntegerValue;
string roomId = idValue.ToString();
// create a list view Item
ListViewItem tmpItem = new ListViewItem(roomId);
tmpItem.SubItems.Add(tmpRoom.Name); //display room name.
tmpItem.SubItems.Add(tmpRoom.Number); //display room number.
tmpItem.SubItems.Add((tmpRoom.Document.GetElement(tmpRoom.LevelId) as Level).Name); //display the level
// get department name from Department property
departmentName = m_data.GetProperty(tmpRoom, BuiltInParameter.ROOM_DEPARTMENT);
tmpItem.SubItems.Add(departmentName);
// get property value
propertyValue = m_data.GetProperty(tmpRoom, BuiltInParameter.ROOM_AREA);
// get the area value
areaValue = Double.Parse(propertyValue);
tmpItem.SubItems.Add(propertyValue + " SF");
// display whether the room with tag or not
if (isHaveTag)
{
tmpItem.SubItems.Add("Yes");
}
else
{
tmpItem.SubItems.Add("No");
}
// add the item to the listview
roomsListView.Items.Add(tmpItem);
// add the area to the department
m_data.CalculateDepartmentArea(departmentName, areaValue);
}
}
/// <summary>
/// when the form was loaded, display the information of rooms
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void RoomInfoForm_Load(object sender, EventArgs e)
{
roomsListView.Items.Clear();
// add rooms in the list roomsWithoutTag to the listview
this.DisplayRooms(m_data.RoomsWithoutTag, false);
// add rooms in the list roomsWithTag to the listview
this.DisplayRooms(m_data.RoomsWithTag, true);
// display the total area of each department
this.DisplayDartmentsInfo();
// if all the rooms have tags ,the button will be set to disable
if (0 == m_data.RoomsWithoutTag.Count)
{
addTagsButton.Enabled = false;
}
}
/// <summary>
/// create room tags for the rooms which are lack of tags
/// </summary>
private void addTagButton_Click(object sender, EventArgs e)
{
m_data.CreateTags();
roomsListView.Items.Clear();
this.DisplayRooms(m_data.RoomsWithTag, true);
this.DisplayRooms(m_data.RoomsWithoutTag, false);
// if all the rooms have tags ,the button will be set to disable
if (0 == m_data.RoomsWithoutTag.Count)
{
addTagsButton.Enabled = false;
}
}
/// <summary>
/// reorder rooms' number
/// </summary>
private void reorderButton_Click(object sender, EventArgs e)
{
m_data.ReorderRooms();
// refresh the listview
roomsListView.Items.Clear();
this.DisplayRooms(m_data.RoomsWithTag, true);
this.DisplayRooms(m_data.RoomsWithoutTag, false);
}
/// <summary>
/// display total rooms' information for each department
/// </summary>
private void DisplayDartmentsInfo()
{
for (int i = 0; i < m_data.DepartmentInfos.Count; i++)
{
// create a listview item
ListViewItem tmpItem = new ListViewItem(m_data.DepartmentInfos[i].DepartmentName);
tmpItem.SubItems.Add(m_data.DepartmentInfos[i].RoomsAmount.ToString());
tmpItem.SubItems.Add(m_data.DepartmentInfos[i].DepartmentAreaValue.ToString() +
" SF");
departmentsListView.Items.Add(tmpItem);
}
}
/// <summary>
/// Save the information into an Excel file
/// </summary>
private void exportButton_Click(object sender, EventArgs e)
{
// create a save file dialog
using (SaveFileDialog sfdlg = new SaveFileDialog())
{
sfdlg.Title = "Export area of department to Excel file";
sfdlg.Filter = "CSV(command delimited)(*.csv)|*.csv";
sfdlg.RestoreDirectory = true;
if (DialogResult.OK == sfdlg.ShowDialog())
{
m_data.ExportFile(sfdlg.FileName);
}
}
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
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<?xml version="1.0" encoding="utf-8"?>
<RevitAddIns>
<AddIn Type="Command">
<Assembly>Rooms.dll</Assembly>
<ClientId>fc5ac22e-80ae-4084-b876-86ef5aa3caea</ClientId>
<FullClassName>Revit.SDK.Samples.Rooms.CS.Command</FullClassName>
<Text>Rooms</Text>
<Description>Get and set room information (Number, Tag, Area).</Description>
<VisibilityMode>AlwaysVisible</VisibilityMode>
<VendorId>ADSK</VendorId>
<VendorDescription>Autodesk, www.autodesk.com</VendorDescription>
</AddIn>
</RevitAddIns>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F9BA220D-5F61-4AF8-9DB4-4BC08463B1AB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Revit.SDK.Samples.Rooms.CS</RootNamespace>
<AssemblyName>Rooms</AssemblyName>
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>false</RunCodeAnalysis>
<CodeAnalysisRules>-Microsoft.Globalization#CA1301;-Microsoft.Globalization#CA1302;-Microsoft.Globalization#CA1303;-Microsoft.Globalization#CA1306;-Microsoft.Globalization#CA1304;-Microsoft.Globalization#CA1305;-Microsoft.Globalization#CA1300;-Microsoft.Interoperability#CA1403;-Microsoft.Interoperability#CA1406;-Microsoft.Interoperability#CA1413;-Microsoft.Interoperability#CA1402;-Microsoft.Interoperability#CA1407;-Microsoft.Interoperability#CA1404;-Microsoft.Interoperability#CA1410;-Microsoft.Interoperability#CA1411;-Microsoft.Interoperability#CA1405;-Microsoft.Interoperability#CA1409;-Microsoft.Interoperability#CA1415;-Microsoft.Interoperability#CA1408;-Microsoft.Interoperability#CA1414;-Microsoft.Interoperability#CA1412;-Microsoft.Interoperability#CA1400;-Microsoft.Interoperability#CA1401;-Microsoft.Mobility#CA1600;-Microsoft.Mobility#CA1601;-Microsoft.Portability#CA1901;-Microsoft.Portability#CA1900</CodeAnalysisRules>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisRules>-Microsoft.Globalization#CA1301;-Microsoft.Globalization#CA1302;-Microsoft.Globalization#CA1303;-Microsoft.Globalization#CA1306;-Microsoft.Globalization#CA1304;-Microsoft.Globalization#CA1305;-Microsoft.Globalization#CA1300;-Microsoft.Interoperability#CA1403;-Microsoft.Interoperability#CA1406;-Microsoft.Interoperability#CA1413;-Microsoft.Interoperability#CA1402;-Microsoft.Interoperability#CA1407;-Microsoft.Interoperability#CA1404;-Microsoft.Interoperability#CA1410;-Microsoft.Interoperability#CA1411;-Microsoft.Interoperability#CA1405;-Microsoft.Interoperability#CA1409;-Microsoft.Interoperability#CA1415;-Microsoft.Interoperability#CA1408;-Microsoft.Interoperability#CA1414;-Microsoft.Interoperability#CA1412;-Microsoft.Interoperability#CA1400;-Microsoft.Interoperability#CA1401;-Microsoft.Mobility#CA1600;-Microsoft.Mobility#CA1601;-Microsoft.Portability#CA1901;-Microsoft.Portability#CA1900</CodeAnalysisRules>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="RoomInfoForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="RoomInfoForm.Designer.cs">
<DependentUpon>RoomInfoForm.cs</DependentUpon>
</Compile>
<Compile Include="Command.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RoomsData.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="RoomInfoForm.resx">
<SubType>Designer</SubType>
<DependentUpon>RoomInfoForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(SolutionDir)VSProps\SDKSamples.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<PostBuildEvent>set FILEFORSAMPLEREG="$(SolutionDir)..\..\..\..\Regression\API\SDKSamples\UpdateSampleDllForRegression.pl"
if exist %25FILEFORSAMPLEREG%25 perl %25FILEFORSAMPLEREG%25 $(ProjectExt) "$(ProjectPath)" "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
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<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
</Project>
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//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.DB.Architecture;
namespace Revit.SDK.Samples.Rooms.CS
{
/// <summary>
/// Iterates through the rooms in the project and get the information of all the rooms
/// </summary>
public class RoomsData
{
#region class member variables
Autodesk.Revit.UI.UIApplication m_revit; // Store the reference of the application in revit
List<Room> m_rooms = new List<Room>(); // a list to store all rooms in the project
List<RoomTag> m_roomTags = new List<RoomTag>(); // a list to store all room tags
List<Room> m_roomsWithTag = new List<Room>(); // a list to store all rooms with tag
List<Room> m_roomsWithoutTag = new List<Room>(); // a list to store all rooms without tag
// a list to store the information of departments
List<DepartmentInfo> m_departmentInfos = new List<DepartmentInfo>();
#endregion
/// <summary>
/// a struct to store the value of property Area and Department name
/// </summary>
public struct DepartmentInfo
{
String m_departmentName;
int m_roomAmount;
double m_departmentAreaValue;
/// <summary>
/// the name of department
/// </summary>
public String DepartmentName
{
get
{
return m_departmentName;
}
}
/// <summary>
/// get the amount of rooms in the department
/// </summary>
public int RoomsAmount
{
get
{
return m_roomAmount;
}
}
/// <summary>
/// the total area of the rooms in department
/// </summary>
public double DepartmentAreaValue
{
get
{
return m_departmentAreaValue;
}
}
/// <summary>
/// constructor
/// </summary>
public DepartmentInfo(String departmentName, int roomAmount, double areaValue)
{
m_departmentName = departmentName;
m_roomAmount = roomAmount;
m_departmentAreaValue = areaValue;
}
}
/// <summary>
/// a list of all department
/// </summary>
public ReadOnlyCollection<DepartmentInfo> DepartmentInfos
{
get
{
return new ReadOnlyCollection<DepartmentInfo>(m_departmentInfos);
}
}
/// <summary>
/// a list of all the rooms in the project
/// </summary>
public ReadOnlyCollection<Room> Rooms
{
get
{
return new ReadOnlyCollection<Room>(m_rooms);
}
}
/// <summary>
/// a list of all the room tags in the project
/// </summary>
public ReadOnlyCollection<RoomTag> RoomTags
{
get
{
return new ReadOnlyCollection<RoomTag>(m_roomTags);
}
}
/// <summary>
/// a list of the rooms that had tag
/// </summary>
public ReadOnlyCollection<Room> RoomsWithTag
{
get
{
return new ReadOnlyCollection<Room>(m_roomsWithTag);
}
}
/// <summary>
/// a list of the rooms which lack room tag
/// </summary>
public ReadOnlyCollection<Room> RoomsWithoutTag
{
get
{
return new ReadOnlyCollection<Room>(m_roomsWithoutTag);
}
}
/// <summary>
///constructor
/// </summary>
public RoomsData(ExternalCommandData commandData)
{
m_revit = commandData.Application;
// get all the rooms and room tags in the project
GetAllRoomsAndTags();
// find out the rooms that without room tag
ClassifyRooms();
}
/// <summary>
/// create the room tags for the rooms which lack room tag
/// </summary>
public void CreateTags()
{
try
{
foreach (Room tmpRoom in m_roomsWithoutTag)
{
// get the location point of the room
LocationPoint locPoint = tmpRoom.Location as LocationPoint;
if (null == locPoint)
{
String roomId = "Room Id: " + tmpRoom.Id.IntegerValue.ToString();
String errMsg = roomId + "\r\nFault to create room tag," +
"can't get the location point!";
throw new Exception(errMsg);
}
// create a instance of Autodesk.Revit.DB.UV class
Autodesk.Revit.DB.UV point = new Autodesk.Revit.DB.UV(locPoint.Point.X, locPoint.Point.Y);
//create room tag
RoomTag tmpTag;
tmpTag = m_revit.ActiveUIDocument.Document.Create.NewRoomTag(new LinkElementId(tmpRoom.Id), point, null);
if (null != tmpTag)
{
m_roomTags.Add(tmpTag);
}
}
// classify rooms
ClassifyRooms();
// display a message box
TaskDialog.Show("Revit", "Add room tags complete!");
}
catch (Exception exception)
{
TaskDialog.Show("Revit", exception.Message);
}
}
/// <summary>
/// reorder all the rooms' number
/// </summary>
public void ReorderRooms()
{
bool result = false;
// sort all the rooms by ascending order according their coordinate
result = this.SortRooms();
// fault to reorder rooms' number
if (!result)
{
TaskDialog.Show("Revit", "Fault to reorder rooms' number,can't get location point!");
return;
}
// to avoid revit display the warning message,
// change the rooms' name to a temp name
foreach (Room tmpRoom in m_rooms)
{
tmpRoom.Number += "XXX";
}
// set the tag number of rooms in order
for (int i = 1; i <= m_rooms.Count; i++)
{
m_rooms[i - 1].Number = i.ToString();
}
// display a message box
TaskDialog.Show("Revit", "Reorder room's number complete!");
}
/// <summary>
/// get the room property and Department property according the property name
/// </summary>
/// <param name="room">a instance of room class</param>
/// <param name="paraEnum">the property name</param>
public String GetProperty(Room room, BuiltInParameter paraEnum)
{
String propertyValue = null; //the value of parameter
// get the parameter via the parameterId
Parameter param = room.get_Parameter(paraEnum);
if (null == param)
{
return "";
}
// get the parameter's storage type
StorageType storageType = param.StorageType;
switch (storageType)
{
case StorageType.Integer:
int iVal = param.AsInteger();
propertyValue = iVal.ToString();
break;
case StorageType.String:
String stringVal = param.AsString();
propertyValue = stringVal;
break;
case StorageType.Double:
Double dVal = param.AsDouble();
dVal = Math.Round(dVal, 2);
propertyValue = dVal.ToString();
break;
default:
break;
}
return propertyValue;
}
/// <summary>
/// calculate the area of rooms for each department
/// </summary>
/// <param name="departName">the department name</param>
/// <param name="areaValue">the value of room area</param>
public void CalculateDepartmentArea(String departName, Double areaValue)
{
//if the list is empty, add a new DepartmentArea instance
if (0 == m_departmentInfos.Count)
{
// create a new instance of DepartmentArea struct and insert it to the list
DepartmentInfo tmpDep = new DepartmentInfo(departName, 1, areaValue);
m_departmentInfos.Add(tmpDep);
}
else
{
bool flag = false;
// find whether the department exist in the project
for (int i = 0; i < m_departmentInfos.Count; i++)
{
if (departName == m_departmentInfos[i].DepartmentName)
{
int newAmount = m_departmentInfos[i].RoomsAmount + 1;
double tempValue = m_departmentInfos[i].DepartmentAreaValue + areaValue;
DepartmentInfo tempInstance = new DepartmentInfo(departName, newAmount, tempValue);
m_departmentInfos[i] = tempInstance;
flag = true;
}
}
// if a new department is found,
// create a new instance of DepartmentArea struct and insert it to the list
if (!flag)
{
DepartmentInfo tmpDep = new DepartmentInfo(departName, 1, areaValue);
m_departmentInfos.Add(tmpDep);
}
}
}
/// <summary>
/// export data into an Excel file
/// </summary>
/// <param name="fileName"></param>
public void ExportFile(String fileName)
{
// store all the information that to be exported
String allData = "";
// get the project title
String projectTitle = m_revit.ActiveUIDocument.Document.Title; //the name of the project
allData += "Total Rooms area of " + projectTitle + "\r\n";
allData += "Department" + "," + "Rooms Amount" + "," + "Total Area" + "\r\n";
foreach (DepartmentInfo tmp in m_departmentInfos)
{
allData += tmp.DepartmentName + "," + tmp.RoomsAmount +
"," + tmp.DepartmentAreaValue + " SF\r\n";
}
// save the information into a Excel file
if (0 < allData.Length)
{
System.IO.StreamWriter exportinfo = new System.IO.StreamWriter(fileName);
exportinfo.WriteLine(allData);
exportinfo.Close();
}
}
/// <summary>
/// get all the rooms and room tags in the project
/// </summary>
private void GetAllRoomsAndTags()
{
// get the active document
Document document = m_revit.ActiveUIDocument.Document;
RoomFilter roomFilter = new RoomFilter();
RoomTagFilter roomTagFilter = new RoomTagFilter();
LogicalOrFilter orFilter = new LogicalOrFilter(roomFilter, roomTagFilter);
FilteredElementIterator elementIterator =
(new FilteredElementCollector(document)).WherePasses(orFilter).GetElementIterator();
elementIterator.Reset();
// try to find all the rooms and room tags in the project and add to the list
while (elementIterator.MoveNext())
{
object obj = elementIterator.Current;
// find the rooms, skip those rooms which don't locate at Level yet.
Room tmpRoom = obj as Room;
if (null != tmpRoom && null != document.GetElement(tmpRoom.LevelId))
{
m_rooms.Add(tmpRoom);
continue;
}
// find the room tags
RoomTag tmpTag = obj as RoomTag;
if (null != tmpTag)
{
m_roomTags.Add(tmpTag);
continue;
}
}
}
/// <summary>
/// find out the rooms that without room tag
/// </summary>
private void ClassifyRooms()
{
m_roomsWithoutTag.Clear();
m_roomsWithTag.Clear();
// copy the all the elements in list Rooms to list RoomsWithoutTag
m_roomsWithoutTag.AddRange(m_rooms);
// get the room id from room tag via room property
// if find the room id in list RoomWithoutTag,
// add it to the list RoomWithTag and delete it from list RoomWithoutTag
foreach (RoomTag tmpTag in m_roomTags)
{
int idValue = tmpTag.Room.Id.IntegerValue;
m_roomsWithTag.Add(tmpTag.Room);
// search the id for list RoomWithoutTag
foreach (Room tmpRoom in m_rooms)
{
if (idValue == tmpRoom.Id.IntegerValue)
{
m_roomsWithoutTag.Remove(tmpRoom);
}
}
}
}
/// <summary>
/// sort all the rooms by ascending order according their coordinate
/// </summary>
private bool SortRooms()
{
LocationPoint tmpPoint = null;
LocationPoint roomPoint = null;
Room listRoom = null;
int result = 0; //a temp variable
int amount = m_rooms.Count; //the number of rooms
bool flag = false;
// sort the rooms according their location point
for (int i = 0; i < amount - 1; i++)
{
Room tmpRoom = m_rooms[i];
for (int j = i + 1; j < amount; j++)
{
tmpPoint = tmpRoom.Location as LocationPoint;
listRoom = m_rooms[j];
roomPoint = listRoom.Location as LocationPoint;
// if can't get location point, return false;
if (null == tmpPoint || null == roomPoint)
{
return false;
}
// rooms in different level
if (tmpPoint.Point.Z > roomPoint.Point.Z)
{
tmpRoom = listRoom;
result = j;
// if tmpRoom was changed, set flag to 1
flag = true;
}
// the two rooms in the same level
else if (tmpPoint.Point.Z == roomPoint.Point.Z)
{
if (tmpPoint.Point.X > roomPoint.Point.X)
{
tmpRoom = listRoom;
result = j;
flag = true;
}
else if (tmpPoint.Point.X == roomPoint.Point.X &&
tmpPoint.Point.Y > roomPoint.Point.Y)
{
tmpRoom = listRoom;
result = j;
flag = true;
}
}
}
// if flag equals 1 ,move the room to the front of list
if (flag)
{
Room tempRoom = m_rooms[i];
m_rooms[i] = m_rooms[result];
m_rooms[result] = tempRoom;
flag = false;
}
}
return true;
}
}
}