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https://github.com/jeremytammik/RevitSdkSamples.git
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added Revit 2022 SDK minus except *rvt and *rfa
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//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit;
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using Autodesk.Revit.ApplicationServices;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.UI.Selection;
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using Reference = Autodesk.Revit.DB.Reference;
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using Exceptions = Autodesk.Revit.Exceptions;
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namespace Revit.SDK.Samples.Selections.CS
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{
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/// <summary>
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/// A enum class for specific selection type.
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/// </summary>
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public enum SelectionType
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{
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/// <summary>
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/// type for select element.
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/// </summary>
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Element,
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/// <summary>
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/// type for select face.
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/// </summary>
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Face,
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/// <summary>
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/// type for select edge.
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/// </summary>
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Edge,
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/// <summary>
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/// type for select point.
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/// </summary>
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Point
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}
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/// <summary>
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/// A class for object selection and storage.
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/// </summary>
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public class SelectionManager
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{
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/// <summary>
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/// To store a reference to the commandData.
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/// </summary>
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ExternalCommandData m_commandData;
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/// <summary>
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/// store the application
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/// </summary>
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UIApplication m_application;
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/// <summary>
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/// store the document
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/// </summary>
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UIDocument m_document;
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/// <summary>
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/// For basic creation.
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/// </summary>
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Autodesk.Revit.Creation.ItemFactoryBase m_CreationBase;
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/// <summary>
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/// The picked point of element.
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/// </summary>
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XYZ m_elemPickedPoint;
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SelectionType m_selectionType = SelectionType.Element;
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/// <summary>
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/// For specific selection type.
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/// </summary>
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public SelectionType SelectionType
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{
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get
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{
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return m_selectionType;
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}
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set
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{
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m_selectionType = value;
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}
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}
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Element m_selectedElement;
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/// <summary>
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/// Store the selected element.
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/// </summary>
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public Element SelectedElement
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{
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get
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{
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return m_selectedElement;
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}
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set
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{
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m_selectedElement = value;
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}
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}
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XYZ m_selectedPoint;
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/// <summary>
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/// Store the selected point.
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/// When the point is picked, move the element to the point.
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/// </summary>
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public XYZ SelectedPoint
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{
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get
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{
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return m_selectedPoint;
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}
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set
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{
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m_selectedPoint = value;
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if (m_selectedElement != null && m_selectedPoint != null)
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{
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MoveElement(m_selectedElement, m_selectedPoint);
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}
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}
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}
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/// <summary>
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/// constructor of SelectionManager
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/// </summary>
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/// <param name="commandData"></param>
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public SelectionManager(ExternalCommandData commandData)
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{
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m_commandData = commandData;
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m_application = m_commandData.Application;
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m_document = m_application.ActiveUIDocument;
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if (m_document.Document.IsFamilyDocument)
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{
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m_CreationBase = m_document.Document.FamilyCreate;
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}
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else
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{
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m_CreationBase = m_document.Document.Create;
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}
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}
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/// <summary>
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/// Select objects according to the selection type.
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/// </summary>
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public void SelectObjects()
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{
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switch (m_selectionType)
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{
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case SelectionType.Element:
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PickElement(); // pick element
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break;
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case SelectionType.Face:
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break;
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case SelectionType.Edge:
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break;
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case SelectionType.Point:
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PickPoint(); // pick point
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break;
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}
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}
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/// <summary>
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/// Pick the element from UI.
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/// </summary>
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internal void PickElement()
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{
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try
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{
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// Pick an element.
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Reference eRef = m_document.Selection.PickObject(Autodesk.Revit.UI.Selection.ObjectType.Element, "Please pick an element.");
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if (eRef != null && eRef.ElementId != ElementId.InvalidElementId)
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{
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SelectedElement = m_document.Document.GetElement(eRef);
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m_elemPickedPoint = eRef.GlobalPoint;
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}
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}
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catch (Exceptions.OperationCanceledException)
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{
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// Element selection cancelled.
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SelectedElement = null;
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}
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}
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/// <summary>
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/// Pick the point from UI.
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/// </summary>
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internal void PickPoint()
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{
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try
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{
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// Pick a point.
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XYZ targetPoint = m_document.Selection.PickPoint("Please pick a point.");
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SelectedPoint = targetPoint;
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}
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catch (Exceptions.OperationCanceledException)
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{
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// Point selection cancelled.
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SelectedPoint = null;
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}
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}
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/// <summary>
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/// Move an element to the point.
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/// </summary>
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/// <param name="elem">The element to be moved.</param>
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/// <param name="targetPoint">The location element to be moved.</param>
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internal void MoveElement(Element elem, XYZ targetPoint)
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{
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XYZ vecToMove = targetPoint - m_elemPickedPoint;
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m_elemPickedPoint = targetPoint;
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ElementTransformUtils.MoveElement(m_document.Document,elem.Id, vecToMove);
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}
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}
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}
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